-
Notifications
You must be signed in to change notification settings - Fork 568
Expand file tree
/
Copy pathCMakeLists.txt
More file actions
186 lines (146 loc) · 5.17 KB
/
CMakeLists.txt
File metadata and controls
186 lines (146 loc) · 5.17 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
cmake_minimum_required (VERSION 3.8)
project (VulkanTutorial)
find_package (glfw3 REQUIRED)
find_package (glm REQUIRED)
find_package (Vulkan REQUIRED)
find_package (tinyobjloader REQUIRED)
find_package (PkgConfig)
pkg_get_variable (STB_INCLUDEDIR stb includedir)
if (NOT STB_INCLUDEDIR)
unset (STB_INCLUDEDIR)
find_path (STB_INCLUDEDIR stb_image.h PATH_SUFFIXES stb)
endif ()
if (NOT STB_INCLUDEDIR)
message (FATAL_ERROR "stb_image.h not found")
endif ()
add_executable (glslang::validator IMPORTED)
find_program (GLSLANG_VALIDATOR "glslangValidator" HINTS $ENV{VULKAN_SDK}/bin REQUIRED)
set_property (TARGET glslang::validator PROPERTY IMPORTED_LOCATION "${GLSLANG_VALIDATOR}")
function (add_shaders_target TARGET)
cmake_parse_arguments ("SHADER" "" "CHAPTER_NAME" "SOURCES" ${ARGN})
set (SHADERS_DIR ${SHADER_CHAPTER_NAME}/shaders)
add_custom_command (
OUTPUT ${SHADERS_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADERS_DIR}
)
set (SHADERS ${SHADERS_DIR}/frag.spv ${SHADERS_DIR}/vert.spv)
# Some chapters may have compute shaders in addition to vertex and fragment shaders,
# so we conditionally check this and add them to the target
string(FIND "${SHADER_SOURCES}" "${CHAPTER_SHADER}.comp" COMPUTE_SHADER_INDEX)
if (${COMPUTE_SHADER_INDEX} GREATER -1)
set (SHADERS ${SHADERS} ${SHADERS_DIR}/comp.spv)
endif()
add_custom_command (
OUTPUT ${SHADERS}
COMMAND glslang::validator
ARGS --target-env vulkan1.0 ${SHADER_SOURCES} --quiet
WORKING_DIRECTORY ${SHADERS_DIR}
DEPENDS ${SHADERS_DIR} ${SHADER_SOURCES}
COMMENT "Compiling Shaders"
VERBATIM
)
add_custom_target (${TARGET} DEPENDS ${SHADERS})
endfunction ()
function (add_chapter CHAPTER_NAME)
cmake_parse_arguments (CHAPTER "" "SHADER" "LIBS;TEXTURES;MODELS" ${ARGN})
add_executable (${CHAPTER_NAME} ${CHAPTER_NAME}.cpp)
set_target_properties (${CHAPTER_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CHAPTER_NAME})
set_target_properties (${CHAPTER_NAME} PROPERTIES CXX_STANDARD 17)
target_link_libraries (${CHAPTER_NAME} Vulkan::Vulkan glfw)
target_include_directories (${CHAPTER_NAME} PRIVATE ${STB_INCLUDEDIR})
if (DEFINED CHAPTER_SHADER)
set (CHAPTER_SHADER_TARGET ${CHAPTER_NAME}_shader)
file (GLOB SHADER_SOURCES ${CHAPTER_SHADER}.frag ${CHAPTER_SHADER}.vert ${CHAPTER_SHADER}.comp)
add_shaders_target (${CHAPTER_SHADER_TARGET} CHAPTER_NAME ${CHAPTER_NAME} SOURCES ${SHADER_SOURCES})
add_dependencies (${CHAPTER_NAME} ${CHAPTER_SHADER_TARGET})
endif ()
if (DEFINED CHAPTER_LIBS)
target_link_libraries (${CHAPTER_NAME} ${CHAPTER_LIBS})
endif ()
if (DEFINED CHAPTER_MODELS)
file (COPY ${CHAPTER_MODELS} DESTINATION ${CMAKE_BINARY_DIR}/${CHAPTER_NAME}/models)
endif ()
if (DEFINED CHAPTER_TEXTURES)
file (COPY ${CHAPTER_TEXTURES} DESTINATION ${CMAKE_BINARY_DIR}/${CHAPTER_NAME}/textures)
endif ()
endfunction ()
add_chapter (00_base_code)
add_chapter (01_instance_creation)
add_chapter (02_validation_layers)
add_chapter (03_physical_device_selection)
add_chapter (04_logical_device)
add_chapter (05_window_surface)
add_chapter (06_swap_chain_creation)
add_chapter (07_image_views)
add_chapter (08_graphics_pipeline)
add_chapter (09_shader_modules
SHADER 09_shader_base)
add_chapter (10_fixed_functions
SHADER 09_shader_base)
add_chapter (11_render_passes
SHADER 09_shader_base)
add_chapter (12_graphics_pipeline_complete
SHADER 09_shader_base)
add_chapter (13_framebuffers
SHADER 09_shader_base)
add_chapter (14_command_buffers
SHADER 09_shader_base)
add_chapter (15_hello_triangle
SHADER 09_shader_base)
add_chapter (16_frames_in_flight
SHADER 09_shader_base)
add_chapter (17_swap_chain_recreation
SHADER 09_shader_base)
add_chapter (18_vertex_input
SHADER 18_shader_vertexbuffer
LIBS glm::glm)
add_chapter (19_vertex_buffer
SHADER 18_shader_vertexbuffer
LIBS glm::glm)
add_chapter (20_staging_buffer
SHADER 18_shader_vertexbuffer
LIBS glm::glm)
add_chapter (21_index_buffer
SHADER 18_shader_vertexbuffer
LIBS glm::glm)
add_chapter (22_descriptor_set_layout
SHADER 22_shader_ubo
LIBS glm::glm)
add_chapter (23_descriptor_sets
SHADER 22_shader_ubo
LIBS glm::glm)
add_chapter (24_texture_image
SHADER 22_shader_ubo
TEXTURES ../images/texture.jpg
LIBS glm::glm)
add_chapter (25_sampler
SHADER 22_shader_ubo
TEXTURES ../images/texture.jpg
LIBS glm::glm)
add_chapter (26_texture_mapping
SHADER 26_shader_textures
TEXTURES ../images/texture.jpg
LIBS glm::glm)
add_chapter (27_depth_buffering
SHADER 27_shader_depth
TEXTURES ../images/texture.jpg
LIBS glm::glm)
add_chapter (28_model_loading
SHADER 27_shader_depth
MODELS ../resources/viking_room.obj
TEXTURES ../resources/viking_room.png
LIBS glm::glm tinyobjloader::tinyobjloader)
add_chapter (29_mipmapping
SHADER 27_shader_depth
MODELS ../resources/viking_room.obj
TEXTURES ../resources/viking_room.png
LIBS glm::glm tinyobjloader::tinyobjloader)
add_chapter (30_multisampling
SHADER 27_shader_depth
MODELS ../resources/viking_room.obj
TEXTURES ../resources/viking_room.png
LIBS glm::glm tinyobjloader::tinyobjloader)
add_chapter (31_compute_shader
SHADER 31_shader_compute
LIBS glm::glm)