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1 | | -package com.unity3d.nostatusbar; |
2 | | - |
3 | | -import android.os.Build; |
4 | | -import android.os.Bundle; |
5 | | -import android.view.View; |
6 | | -import android.view.WindowManager; |
7 | | -import com.unity3d.player.UnityPlayerActivity; |
8 | | - |
9 | | -public class UnityPlayerActivityStatusBar extends UnityPlayerActivity |
10 | | -{ |
11 | | - @Override |
12 | | - public void onCreate(Bundle savedInstanceState) |
13 | | - { |
14 | | - super.onCreate(savedInstanceState); |
15 | | - getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); |
16 | | - // Clear low profile flags to apply non-fullscreen mode before splash screen |
17 | | - showSystemUi(); |
18 | | - addUiVisibilityChangeListener(); |
19 | | - } |
20 | | - |
21 | | - private static int getLowProfileFlag() |
22 | | - { |
23 | | - return Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT |
24 | | - ? |
25 | | - View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | |
26 | | - View.SYSTEM_UI_FLAG_LAYOUT_STABLE | |
27 | | - View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | |
28 | | - View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | |
29 | | - View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | |
30 | | - View.SYSTEM_UI_FLAG_FULLSCREEN |
31 | | - : |
32 | | - View.SYSTEM_UI_FLAG_LOW_PROFILE; |
33 | | - } |
34 | | - |
35 | | - private void showSystemUi() |
36 | | - { |
37 | | - // Works from API level 11 |
38 | | - if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.HONEYCOMB) |
39 | | - return; |
40 | | - |
41 | | - mUnityPlayer.setSystemUiVisibility(mUnityPlayer.getSystemUiVisibility() & ~getLowProfileFlag()); |
42 | | - } |
43 | | - |
44 | | - private void addUiVisibilityChangeListener() |
45 | | - { |
46 | | - // Works from API level 11 |
47 | | - if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.HONEYCOMB) |
48 | | - return; |
49 | | - |
50 | | - mUnityPlayer.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() |
51 | | - { |
52 | | - @Override |
53 | | - public void onSystemUiVisibilityChange(final int visibility) |
54 | | - { |
55 | | - // Whatever changes - force status/nav bar to be visible |
56 | | - showSystemUi(); |
57 | | - } |
58 | | - }); |
59 | | - } |
60 | | -} |
| 1 | +package com.unity3d.nostatusbar; |
| 2 | + |
| 3 | +import android.os.Build; |
| 4 | +import android.os.Bundle; |
| 5 | +import android.view.View; |
| 6 | +import android.view.WindowManager; |
| 7 | +import com.unity3d.player.UnityPlayerActivity; |
| 8 | + |
| 9 | +public class UnityPlayerActivityStatusBar extends UnityPlayerActivity |
| 10 | +{ |
| 11 | + @Override |
| 12 | + public void onCreate(Bundle savedInstanceState) |
| 13 | + { |
| 14 | + super.onCreate(savedInstanceState); |
| 15 | + getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); |
| 16 | + // Clear low profile flags to apply non-fullscreen mode before splash screen |
| 17 | + showSystemUi(); |
| 18 | + addUiVisibilityChangeListener(); |
| 19 | + } |
| 20 | + |
| 21 | + private static int getLowProfileFlag() |
| 22 | + { |
| 23 | + return Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT |
| 24 | + ? |
| 25 | + View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | |
| 26 | + View.SYSTEM_UI_FLAG_LAYOUT_STABLE | |
| 27 | + View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | |
| 28 | + View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | |
| 29 | + View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | |
| 30 | + View.SYSTEM_UI_FLAG_FULLSCREEN |
| 31 | + : |
| 32 | + View.SYSTEM_UI_FLAG_LOW_PROFILE; |
| 33 | + } |
| 34 | + |
| 35 | + private void showSystemUi() |
| 36 | + { |
| 37 | + // Works from API level 11 |
| 38 | + if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.HONEYCOMB) |
| 39 | + return; |
| 40 | + |
| 41 | + mUnityPlayer.setSystemUiVisibility(mUnityPlayer.getSystemUiVisibility() & ~getLowProfileFlag()); |
| 42 | + } |
| 43 | + |
| 44 | + private void addUiVisibilityChangeListener() |
| 45 | + { |
| 46 | + // Works from API level 11 |
| 47 | + if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.HONEYCOMB) |
| 48 | + return; |
| 49 | + |
| 50 | + mUnityPlayer.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() |
| 51 | + { |
| 52 | + @Override |
| 53 | + public void onSystemUiVisibilityChange(final int visibility) |
| 54 | + { |
| 55 | + // Whatever changes - force status/nav bar to be visible |
| 56 | + showSystemUi(); |
| 57 | + } |
| 58 | + }); |
| 59 | + } |
| 60 | +} |
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