- With the simulation paused, use the controls (descibed below) to place or kill cells.
- Press
[Space]and observe the magic evolution of these cells.
- The board updates at specific rate.
- Every update the new generation is displayed.
- The board is a toroidal array (the borders are "glued").
- The board is filled with cells.
- Cells may be either dead or alive.
- Every cell may have up to 8 neighbors.
- Any live cell with 0-1 neighbors dies (becomes a dead one).
- Any live cell with 2 neighbors stays alive in next generation.
- Any live cell with more than 3 neighbors dies.
- Any cell with exactly 3 neighbors becomes a live one (if it was dead) and stays alive in the next generation.
- If cell will die on the next generation, it'll be red.
- If cell will be born on the next generation, it'll be dark green.
- If cell is alive on current and next generations, it will be white.
[Space]Start or pause simulation.[q]Quit the game.[Left Mouse Button]Place a cell (only works if the simulation is paused).[Right Mouse Button]Kill a cell (only works if the simulation is paused).[Enter]Next generation (only works if the simulation is paused).[<]Descrease the speed of the simulation.[>]Increase the speed of the simulation.[c]Toggle the highlighting.[Backspace]Clear the board (only works if the simulation is paused).
- T3 screen.
- T3 graphics card.
This program uses the Apache 2.0 license. The text of the license can be obtained here.
