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TopoSortEngine.cpp
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553 lines (457 loc) · 14.9 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include "react/engine/TopoSortEngine.h"
#include "tbb/parallel_for.h"
/***************************************/ REACT_IMPL_BEGIN /**************************************/
namespace toposort {
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Turn
///////////////////////////////////////////////////////////////////////////////////////////////////
ExclusiveTurn::ExclusiveTurn(TurnIdT id, TurnFlagsT flags) :
TurnBase(id, flags)
{
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// EngineBase
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename TNode, typename TTurn>
void EngineBase<TNode,TTurn>::OnNodeAttach(TNode& node, TNode& parent)
{
parent.Successors.Add(node);
if (node.Level <= parent.Level)
node.Level = parent.Level + 1;
}
template <typename TNode, typename TTurn>
void EngineBase<TNode,TTurn>::OnNodeDetach(TNode& node, TNode& parent)
{
parent.Successors.Remove(node);
}
template <typename TNode, typename TTurn>
void EngineBase<TNode,TTurn>::OnTurnInputChange(TNode& node, TTurn& turn)
{
processChildren(node, turn);
}
template <typename TNode, typename TTurn>
void EngineBase<TNode,TTurn>::OnNodePulse(TNode& node, TTurn& turn)
{
processChildren(node, turn);
}
// Explicit instantiation
template class EngineBase<SeqNode,ExclusiveTurn>;
template class EngineBase<ParNode,ExclusiveTurn>;
template class EngineBase<SeqNode,DefaultQueueableTurn<ExclusiveTurn>>;
template class EngineBase<ParNode,DefaultQueueableTurn<ExclusiveTurn>>;
///////////////////////////////////////////////////////////////////////////////////////////////////
/// SeqEngineBase
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename TTurn>
void SeqEngineBase<TTurn>::OnTurnPropagate(TTurn& turn)
{
while (scheduledNodes_.FetchNext())
{
for (auto* curNode : scheduledNodes_.NextNodes())
{
if (curNode->Level < curNode->NewLevel)
{
curNode->Level = curNode->NewLevel;
invalidateSuccessors(*curNode);
scheduledNodes_.Push(curNode);
continue;
}
curNode->Queued = false;
curNode->Tick(&turn);
}
}
}
template <typename TTurn>
void SeqEngineBase<TTurn>::OnDynamicNodeAttach(SeqNode& node, SeqNode& parent, TTurn& turn)
{
OnNodeAttach(node, parent);
invalidateSuccessors(node);
// Re-schedule this node
node.Queued = true;
scheduledNodes_.Push(&node);
}
template <typename TTurn>
void SeqEngineBase<TTurn>::OnDynamicNodeDetach(SeqNode& node, SeqNode& parent, TTurn& turn)
{
OnNodeDetach(node, parent);
}
template <typename TTurn>
void SeqEngineBase<TTurn>::processChildren(SeqNode& node, TTurn& turn)
{
// Add children to queue
for (auto* succ : node.Successors)
{
if (!succ->Queued)
{
succ->Queued = true;
scheduledNodes_.Push(succ);
}
}
}
template <typename TTurn>
void SeqEngineBase<TTurn>::invalidateSuccessors(SeqNode& node)
{
for (auto* succ : node.Successors)
{
if (succ->NewLevel <= node.Level)
succ->NewLevel = node.Level + 1;
}
}
// Explicit instantiation
template class SeqEngineBase<ExclusiveTurn>;
template class SeqEngineBase<DefaultQueueableTurn<ExclusiveTurn>>;
///////////////////////////////////////////////////////////////////////////////////////////////////
/// ParEngineBase
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename TTurn>
void ParEngineBase<TTurn>::OnTurnPropagate(TTurn& turn)
{
while (topoQueue_.FetchNext())
{
//using RangeT = tbb::blocked_range<vector<ParNode*>::const_iterator>;
using RangeT = ParEngineBase::TopoQueueT::RangeT;
// Iterate all nodes of current level and start processing them in parallel
tbb::parallel_for(
topoQueue_.NextRange(),
[&] (const RangeT& range)
{
for (auto* curNode : range)
{
if (curNode->Level < curNode->NewLevel)
{
curNode->Level = curNode->NewLevel;
invalidateSuccessors(*curNode);
topoQueue_.Push(curNode);
continue;
}
curNode->Collected = false;
// Tick -> if changed: OnNodePulse -> adds child nodes to the queue
curNode->Tick(&turn);
}
}
);
if (dynRequests_.size() > 0)
{
for (auto req : dynRequests_)
{
if (req.ShouldAttach)
applyDynamicAttach(*req.Node, *req.Parent, turn);
else
applyDynamicDetach(*req.Node, *req.Parent, turn);
}
dynRequests_.clear();
}
}
}
template <typename TTurn>
void ParEngineBase<TTurn>::OnDynamicNodeAttach(ParNode& node, ParNode& parent, TTurn& turn)
{
DynRequestData data{ true, &node, &parent };
dynRequests_.push_back(data);
}
template <typename TTurn>
void ParEngineBase<TTurn>::OnDynamicNodeDetach(ParNode& node, ParNode& parent, TTurn& turn)
{
DynRequestData data{ false, &node, &parent };
dynRequests_.push_back(data);
}
template <typename TTurn>
void ParEngineBase<TTurn>::HintUpdateDuration(ParNode& node, uint dur)
{
if (dur < min_weight)
dur = min_weight;
node.Weight = dur;
}
template <typename TTurn>
void ParEngineBase<TTurn>::applyDynamicAttach(ParNode& node, ParNode& parent, TTurn& turn)
{
OnNodeAttach(node, parent);
invalidateSuccessors(node);
// Re-schedule this node
node.Collected = true;
topoQueue_.Push(&node);
}
template <typename TTurn>
void ParEngineBase<TTurn>::applyDynamicDetach(ParNode& node, ParNode& parent, TTurn& turn)
{
OnNodeDetach(node, parent);
}
template <typename TTurn>
void ParEngineBase<TTurn>::processChildren(ParNode& node, TTurn& turn)
{
// Add children to queue
for (auto* succ : node.Successors)
if (!succ->Collected.exchange(true, std::memory_order_relaxed))
topoQueue_.Push(succ);
}
template <typename TTurn>
void ParEngineBase<TTurn>::invalidateSuccessors(ParNode& node)
{
for (auto* succ : node.Successors)
{// succ->InvalidateMutex
ParNode::InvalidateMutexT::scoped_lock lock(succ->InvalidateMutex);
if (succ->NewLevel <= node.Level)
succ->NewLevel = node.Level + 1;
}// ~succ->InvalidateMutex
}
// Explicit instantiation
template class ParEngineBase<ExclusiveTurn>;
template class ParEngineBase<DefaultQueueableTurn<ExclusiveTurn>>;
///////////////////////////////////////////////////////////////////////////////////////////////////
/// PipeliningTurn
///////////////////////////////////////////////////////////////////////////////////////////////////
PipeliningTurn::PipeliningTurn(TurnIdT id, TurnFlagsT flags) :
TurnBase(id, flags),
isMergeable_{ (flags & enable_input_merging) != 0 }
{
}
bool PipeliningTurn::AdvanceLevel()
{
std::unique_lock<mutex> lock(advMutex_);
advCondition_.wait(lock, [this] {
return !(currentLevel_ + 1 > maxLevel_);
});
// Remove the intervals we're going to leave
auto it = levelIntervals_.begin();
while (it != levelIntervals_.end())
{
if (it->second <= currentLevel_)
it = levelIntervals_.erase(it);
else
++it;
}
// Add new interval for current level
if (currentLevel_ < curUpperBound_)
levelIntervals_.emplace(currentLevel_, curUpperBound_);
currentLevel_++;
curUpperBound_ = currentLevel_;
// Min level is the minimum over all interval lower bounds
int newMinLevel =
levelIntervals_.begin() != levelIntervals_.end() ?
levelIntervals_.begin()->first :
-1;
if (minLevel_ != newMinLevel)
{
minLevel_ = newMinLevel;
return true;
}
else
{
return false;
}
}
void PipeliningTurn::SetMaxLevel(int level)
{
std::lock_guard<mutex> lock(advMutex_);
maxLevel_ = level;
advCondition_.notify_all();
}
void PipeliningTurn::WaitForMaxLevel(int targetLevel)
{
std::unique_lock<mutex> lock(advMutex_);
advCondition_.wait(lock, [this, targetLevel] {
return !(targetLevel < maxLevel_);
});
}
void PipeliningTurn::Append(PipeliningTurn* turn)
{
successor_ = turn;
if (turn)
turn->predecessor_ = this;
UpdateSuccessor();
}
void PipeliningTurn::UpdateSuccessor()
{
if (successor_)
successor_->SetMaxLevel(minLevel_ - 1);
}
void PipeliningTurn::Remove()
{
if (predecessor_)
{
predecessor_->Append(successor_);
}
else if (successor_)
{
successor_->SetMaxLevel(INT_MAX);
successor_->predecessor_ = nullptr;
}
for (const auto& e : merged_)
e.second->Unblock();
}
void PipeliningTurn::AdjustUpperBound(int level)
{
if (curUpperBound_ < level)
curUpperBound_ = level;
}
void PipeliningTurn::RunMergedInputs() const
{
for (const auto& e : merged_)
e.first();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
/// PipeliningEngine
///////////////////////////////////////////////////////////////////////////////////////////////////
void PipeliningEngine::OnNodeAttach(ParNode& node, ParNode& parent)
{
parent.Successors.Add(node);
if (node.Level <= parent.Level)
node.Level = parent.Level + 1;
if (node.IsDynamicNode())
{
dynamicNodes_.insert(&node);
if (maxDynamicLevel_ < node.Level)
maxDynamicLevel_ = node.Level;
}
}
void PipeliningEngine::OnNodeDetach(ParNode& node, ParNode& parent)
{
parent.Successors.Remove(node);
// Recalc maxdynamiclevel?
if (node.IsDynamicNode())
{
dynamicNodes_.erase(&node);
if (maxDynamicLevel_ == node.Level)
{
maxDynamicLevel_ = 0;
for (auto e : dynamicNodes_)
if (maxDynamicLevel_ < e->Level)
maxDynamicLevel_ = e->Level;
}
}
}
void PipeliningEngine::OnTurnAdmissionStart(PipeliningTurn& turn)
{
{// seqMutex_
SeqMutexT::scoped_lock lock(seqMutex_);
if (tail_)
tail_->Append(&turn);
tail_ = &turn;
}// ~seqMutex_
advanceTurn(turn);
}
void PipeliningEngine::OnTurnAdmissionEnd(PipeliningTurn& turn)
{
turn.RunMergedInputs();
}
void PipeliningEngine::OnTurnEnd(PipeliningTurn& turn)
{// seqMutex_ (write)
SeqMutexT::scoped_lock lock(seqMutex_, true);
turn.Remove();
if (tail_ == &turn)
tail_ = nullptr;
}// ~seqMutex_
void PipeliningEngine::OnTurnInputChange(ParNode& node, PipeliningTurn& turn)
{
processChildren(node, turn);
}
void PipeliningEngine::OnNodePulse(ParNode& node, PipeliningTurn& turn)
{
processChildren(node, turn);
}
void PipeliningEngine::OnTurnPropagate(PipeliningTurn& turn)
{
if (maxDynamicLevel_ > 0)
turn.AdjustUpperBound(maxDynamicLevel_);
while (turn.TopoQueue.FetchNext())
{
using RangeT = PipeliningTurn::TopoQueueT::RangeT;
for (const auto* node : turn.TopoQueue.NextRange())
turn.AdjustUpperBound(node->Level);
advanceTurn(turn);
// Iterate all nodes of current level and start processing them in parallel
tbb::parallel_for(
turn.TopoQueue.NextRange(),
[&] (const RangeT& range)
{
for (auto* curNode : range)
{
if (curNode->Level < curNode->NewLevel)
{
curNode->Level = curNode->NewLevel;
invalidateSuccessors(*curNode);
turn.TopoQueue.Push(curNode);
continue;
}
curNode->Collected = false;
// Tick -> if changed: OnNodePulse -> adds child nodes to the queue
curNode->Tick(&turn);
}
}
);
if (turn.DynRequests.size() > 0)
{
for (auto req : turn.DynRequests)
{
if (req.ShouldAttach)
applyDynamicAttach(*req.Node, *req.Parent, turn);
else
applyDynamicDetach(*req.Node, *req.Parent, turn);
}
turn.DynRequests.clear();
}
}
}
void PipeliningEngine::OnDynamicNodeAttach(ParNode& node, ParNode& parent, PipeliningTurn& turn)
{
DynRequestData data{ true, &node, &parent };
turn.DynRequests.push_back(data);
}
void PipeliningEngine::OnDynamicNodeDetach(ParNode& node, ParNode& parent, PipeliningTurn& turn)
{
DynRequestData data{ false, &node, &parent };
turn.DynRequests.push_back(data);
}
void PipeliningEngine::applyDynamicAttach(ParNode& node, ParNode& parent, PipeliningTurn& turn)
{
turn.WaitForMaxLevel(INT_MAX);
OnNodeAttach(node, parent);
invalidateSuccessors(node);
// Re-schedule this node
node.Collected = true;
turn.TopoQueue.Push(&node);
}
void PipeliningEngine::applyDynamicDetach(ParNode& node, ParNode& parent, PipeliningTurn& turn)
{
OnNodeDetach(node, parent);
}
void PipeliningEngine::processChildren(ParNode& node, PipeliningTurn& turn)
{
// Add children to queue
for (auto* succ : node.Successors)
if (!succ->Collected.exchange(true, std::memory_order_relaxed))
turn.TopoQueue.Push(succ);
}
void PipeliningEngine::invalidateSuccessors(ParNode& node)
{
for (auto* succ : node.Successors)
{// succ->InvalidateMutex
ParNode::InvalidateMutexT::scoped_lock lock(succ->InvalidateMutex);
if (succ->NewLevel <= node.Level)
{
auto newLevel = node.Level + 1;
succ->NewLevel = newLevel;
{// maxDynamicLevelMutex_
MaxDynamicLevelMutexT::scoped_lock lock(maxDynamicLevelMutex_);
if (succ->IsDynamicNode() && maxDynamicLevel_ < newLevel)
maxDynamicLevel_ = newLevel;
}// ~maxDynamicLevelMutex_
}
}// ~succ->InvalidateMutex
}
void PipeliningEngine::advanceTurn(PipeliningTurn& turn)
{
// No need to wake up successor if min level did not change
if (turn.AdvanceLevel())
return;
{// seqMutex_ (read)
SeqMutexT::scoped_lock lock(seqMutex_, false);
turn.UpdateSuccessor();
}// ~seqMutex_
}
} // ~namespace toposort
/****************************************/ REACT_IMPL_END /***************************************/