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Copy pathcleanmap.cpp
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55 lines (50 loc) · 1.39 KB
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// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.
#include <iostream>
#include <integers.h>
#include <vector>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
int main (void)
{
uint32_t x_max,y_max,z_max;
uint32_t num_blocks = 0;
uint32_t bytes_read = 0;
DFHack::t_occupancy occupancies[256];
DFHack::API DF ("Memory.xml");
if(!DF.Attach())
{
cerr << "DF not found" << endl;
return 1;
}
DF.InitMap();
DF.getSize(x_max,y_max,z_max);
// walk the map
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(DF.isValidBlock(x,y,z))
{
// read block designations
DF.ReadOccupancy(x,y,z, (uint32_t *) occupancies);
// change the hidden flag to 0
for (uint32_t i = 0; i < 256;i++)
{
occupancies[i].unibits.splatter = 0;
}
// write the designations back
DF.WriteOccupancy(x,y,z, (uint32_t *) occupancies);
}
}
}
}
DF.Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}