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fixed and rebuilt docs with fixes
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DocFX/documentation/Importer/topic_Section_Enums.md

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- The script will be generated at a specified path. Use the folder button to browse a desired location.
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- A namespace field is available to specify the namespace for the generated script (Leave empty for no namespace).
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**Note:**
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- This section does not appear if no enums are defined in LDtk.
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**Note:**
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- Be aware that overwriting enums may break your current codebase if:
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- A namespace was changed
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- The enum definition name/values are changed
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# IntGrid Section
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# IntGrids Section
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Assign [IntGrid Tiles](../Topics/topic_IntGridTile.md) for collision.
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Assign [**IntGrid Tiles**](../Topics/topic_IntGridTile.md) for collision.
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![Section](../../images/img_Unity_Section_IntGrids.png)
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- All of the IntGrid layers and their values are displayed here for assigning.
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- The IntGrid Tiles are intended for collision first and foremost.
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However there are also options for simple rendering, or GameObjects in tile-space.
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- If a field is left empty, then a default tile would be used.
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- This tile is a square with no collision.
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- Choose whether to render IntGrid Tiles in the [Main Section](topic_Section_Main.md).
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- Choose whether to render IntGrid Tiles in the [**Main Section**](topic_Section_Main.md).

DocFX/documentation/Installation/topic_Install.md

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```
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**Note:**
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- *Minimum* Unity version 2019.2.
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- This package uses [*Newtonsoft.Json for Unity*](https://github.com/jilleJr/Newtonsoft.Json-for-Unity) as the tool to deserialize an LDtk json project.
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- This package uses [*Newtonsoft.Json for Unity*](https://github.com/jilleJr/Newtonsoft.Json-for-Unity) as the tool to deserialize an LDtk json project.
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It is automatically installed alongside; no worries.

DocFX/documentation/Installation/topic_Sample.md

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The sample includes all of the examples that LDtk offers but prepared for Unity. Use it to help learn about how LDtk to Unity is used.
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You can import an example at the Package Manager to explore a completed usage setup. The sample will be added to your `Assets` folder.
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![Sample](../../images/img_Unity_Package_Sample.png)
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![Sample](../../images/img_Unity_Package_Sample.png)
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![Sample](../../images/img_Unity_SampleProjectView.png)
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{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
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<a class="navbar-brand" href="{{_rel}}index.html">
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<img id="logo" class="svg" src="~/images/LDtkUnityBrand.png" alt="{{_appName}}" >
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<img id="logo" class="svg" src="~/images/img_logo_white.png" alt="{{_appName}}" >
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</a>

docs/api/LDtkUnity.Definitions.html

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</button>
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<img id="logo" class="svg" src="../images/LDtkUnityBrand.png" alt="">
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docs/api/LDtkUnity.EntityDefinition.html

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docs/api/LDtkUnity.EntityInstance.html

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docs/api/LDtkUnity.EntityInstanceTile.html

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docs/api/LDtkUnity.EnumDefinition.html

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