From 5a8b450d80b26e02edddcd6f856f9bcb1ad62811 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 23 May 2024 20:42:54 +0800 Subject: [PATCH 001/359] TinySoundFont --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index fd756c3fc..0621b7b3c 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -310,7 +310,8 @@ >* [c_std - Implementation of C++ standard libraries in C](https://github.com/KaisenAmin/c_std) >* [NativeThreadpool - Work, timer, and wait callback example using solely Native Windows APIs](https://github.com/fin3ss3g0d/NativeThreadpool) > [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync) -> [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) +> [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) +> [TinySoundFont](https://github.com/schellingb/TinySoundFont) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 5d43c361054f715ee787f89ce117e9016db15273 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 23 May 2024 20:44:40 +0800 Subject: [PATCH 002/359] butano - Modern C++ high level GBA engine --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 6f8bacd34..ff8406ed9 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -133,7 +133,8 @@ * [The-Forge](https://github.com/ConfettiFX/The-Forge) * [MxEngine - C++ open source 3D game engine](https://github.com/asc-community/MxEngine) * [blade - a cross platform 3d engine using c++98](https://github.com/crazii/blade) -* [Ant game engine](https://github.com/ejoy/ant) +* [Ant game engine](https://github.com/ejoy/ant) +* [butano - Modern C++ high level GBA engine](https://github.com/GValiente/butano) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 30345e7147842bf7540e13b8a82fe3ef1d33edc9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 23 May 2024 20:48:43 +0800 Subject: [PATCH 003/359] npoi --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 9863e5579..4875ebf20 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -685,4 +685,5 @@ * [AOI - c# AOI algorithm for cross linked list](https://github.com/qq362946/AOI) * [EasyCompressor](https://github.com/mjebrahimi/EasyCompressor) * [PsdParser - PSD file parser library for C#](https://github.com/manju-summoner/PsdParser) -* [bzPSD - PSD loader for .NET written entirely in managed C#](https://github.com/bizzehdee/bzPSD) +* [bzPSD - PSD loader for .NET written entirely in managed C#](https://github.com/bizzehdee/bzPSD) +* [npoi](https://github.com/nissl-lab/npoi) From b7a64f1085cb8ccdf9e3314493f6c207b90b6139 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 23 May 2024 20:49:41 +0800 Subject: [PATCH 004/359] UE4_MotionMatching --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index 49d0a6bad..50a262f23 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -39,4 +39,5 @@ >* [VRM4U](https://github.com/ruyo/VRM4U) >* [VirtualizationPlus](https://github.com/VesCodes/VirtualizationPlus) >* [Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition](https://github.com/PacktPublishing/Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition) ->* [UnrealCSharp](https://github.com/crazytuzi/UnrealCSharp) +>* [UnrealCSharp](https://github.com/crazytuzi/UnrealCSharp) +>* [UE4_MotionMatching](https://github.com/Hethger/UE4_MotionMatching-) From 335960ce034450ab49e71b3da969afb80c28912d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 5 Jun 2024 10:26:03 +0800 Subject: [PATCH 005/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E7=AE=80=E5=8D=95Mesh=E5=A4=9A=E7=BA=BF?= =?UTF-8?q?=E7=A8=8B=E5=90=88=E5=B9=B6=EF=BC=8C=E4=BD=BF=E7=94=A8=E4=BB=80?= =?UTF-8?q?=E4=B9=88=E5=BA=93=E6=80=A7=E8=83=BD=E6=9B=B4=E9=AB=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index eeacacd94..dc13947b3 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -267,4 +267,5 @@ > [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw) > [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw) > [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA) -> [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) +> [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) +> [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) From c4fa63660375e85b0f5697732d77dfa2b5e47115 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 5 Jun 2024 10:27:14 +0800 Subject: [PATCH 006/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E9=80=89=E6=8B=A9Unity?= =?UTF-8?q?=E7=9A=844=E7=A7=8D=E6=89=B9=E5=A4=84=E7=90=86=E6=96=B9?= =?UTF-8?q?=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index dc13947b3..f77ba8a5e 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -268,4 +268,5 @@ > [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw) > [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA) > [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) -> [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) +> [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) +> [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) From a591007efc3ae830127ccb400ed2aa8f935fb2ed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 11 Jun 2024 19:52:37 +0800 Subject: [PATCH 007/359] =?UTF-8?q?Unity=20Asset=20Bundles=EF=BC=8C?= =?UTF-8?q?=E4=B8=8D=E5=8F=AF=E4=B8=8D=E7=9F=A5=E7=9A=84=E4=BD=BF=E7=94=A8?= =?UTF-8?q?=E6=8A=80=E5=B7=A7=E5=92=8C=E8=AF=AF=E5=8C=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index ff8406ed9..6d7a04950 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -19,7 +19,8 @@ * [Alan Liu's Blog](https://alanliu90.hatenablog.com/archive) * [Asset Bundle 格式简析](https://blog.csdn.net/TorstenZhou/article/details/107360345) * [研究快速修改Unity构建包内的资源文件](https://zhuanlan.zhihu.com/p/677543237) -* [Unity Asset Bundles tips and pitfalls](https://blog.unity.com/engine-platform/unity-asset-bundles-tips-pitfalls) +* [Unity Asset Bundles tips and pitfalls](https://blog.unity.com/engine-platform/unity-asset-bundles-tips-pitfalls) +* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) ## UnrealEngine分析 * [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw) From 531cbc4e349f4aee72da7e8b5c93893d132f8200 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 11 Jun 2024 19:53:19 +0800 Subject: [PATCH 008/359] =?UTF-8?q?Unity=20Asset=20Bundles=EF=BC=8C?= =?UTF-8?q?=E4=B8=8D=E5=8F=AF=E4=B8=8D=E7=9F=A5=E7=9A=84=E4=BD=BF=E7=94=A8?= =?UTF-8?q?=E6=8A=80=E5=B7=A7=E5=92=8C=E8=AF=AF=E5=8C=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- HotUpdate/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/HotUpdate/README.md b/HotUpdate/README.md index b0102b83f..a8a72a4e1 100644 --- a/HotUpdate/README.md +++ b/HotUpdate/README.md @@ -50,7 +50,8 @@ * [[U3D]StreamedBinaryRead::TransferSTLStyleArray崩溃分析](https://zhuanlan.zhihu.com/p/59394832) * [Pak files - Virtual file system](https://simoncoenen.com/blog/programming/PakFiles) * [江娱Unity手游代码热更新技术演进](https://zhuanlan.zhihu.com/p/676793950) -* [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429) +* [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429) +* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) #### Shader打包与变体收集 * [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831) From 9cf7930d77711490bbc5dfa0385fe007a5b189ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 19 Jun 2024 10:51:21 +0800 Subject: [PATCH 009/359] Update README.md --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index e2a21ec45..c044a19f0 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,5 @@ # Unity3D--Training -【Unity杂货铺】unity大杂烩~ -本项目由[JetBranins](https://www.jetbrains.com/?from=Unity3DTraining)赞助相关开发工具 - - +【Unity杂货铺】unity大杂烩~ ## 目录 >* [1.收集整理一些第三方库和插件](https://github.com/XINCGer/Unity3DTraining/tree/master/3rdPlugins) >* [2.月光跑酷3D版](https://github.com/XINCGer/Unity3DTraining/tree/master/3DMoonRunner) @@ -57,6 +54,9 @@ >* [52.Python在游戏中的实用库](https://github.com/XINCGer/Unity3DTraining/tree/master/PythonInGame) >* [53.求职工作培训与养生等](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutJob) +本项目已加入 HelloGitHub 徽章计划 +Featured|HelloGitHub + ## 友情链接 * [xasset 快速强大的Unity资源系统](https://github.com/xasset/xasset) * [anything_about_game(夜莺人行自走库)](https://github.com/killop/anything_about_game) @@ -66,4 +66,4 @@ * [烟雨迷离半世殇](https://www.lfzxb.top/) * [北冥有鱼其名为鲲的博客](https://www.cnblogs.com/xin-lover/) * [ZeaLotSean的博客](https://asuka4every.top/) -* [Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis) +* [Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis) From 8cf9fab8bcc9603b0a5f4df98e19b86be19f47be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 24 Jun 2024 19:59:53 +0800 Subject: [PATCH 010/359] QuarkPhysics --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 6d7a04950..dc3e50ddd 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -51,7 +51,8 @@ * [bepuphysics2 - Pure C# 3D real time physics simulation library, now with a higher version number](https://github.com/bepu/bepuphysics2) * [The Open Dynamics Engine (ODE)](https://github.com/thomasmarsh/ODE) * [IrrPAL - repository for Irrlicht and PAL physics integration](https://github.com/netpipe/IrrPAL) -* [manifold - Geometry library for topological robustness](https://github.com/elalish/manifold) +* [manifold - Geometry library for topological robustness](https://github.com/elalish/manifold) +* [QuarkPhysics](https://github.com/erayzesen/QuarkPhysics) ## 渲染 * [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw) From 3ba508a661f0163d44b83c6f4858216710a2e286 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 24 Jun 2024 20:01:20 +0800 Subject: [PATCH 011/359] tinyfecVPN --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 0621b7b3c..56fa45ef5 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -311,7 +311,8 @@ >* [NativeThreadpool - Work, timer, and wait callback example using solely Native Windows APIs](https://github.com/fin3ss3g0d/NativeThreadpool) > [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync) > [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) -> [TinySoundFont](https://github.com/schellingb/TinySoundFont) +> [TinySoundFont](https://github.com/schellingb/TinySoundFont) +> [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 00020cf1a065631905ae93aa62cb68f3a457a5cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 24 Jun 2024 20:02:34 +0800 Subject: [PATCH 012/359] ladybird-Truly independent web browser --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 56fa45ef5..2411c74aa 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -312,7 +312,8 @@ > [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync) > [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) > [TinySoundFont](https://github.com/schellingb/TinySoundFont) -> [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) +> [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) +> [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From ec1826160714f71a1207487be8a5fb47319538c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 25 Jun 2024 11:05:55 +0800 Subject: [PATCH 013/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91iOS=E5=8C=85ShaderVariantCollection=E9=A2=84?= =?UTF-8?q?=E7=83=AD=E6=85=A2=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index f77ba8a5e..5ae11b43e 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -269,4 +269,5 @@ > [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA) > [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) > [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) -> [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) +> [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) +> [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) From 8dec982bdf24c86c0de402cf056b8cb0b24cb822 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 26 Jun 2024 20:37:33 +0800 Subject: [PATCH 014/359] =?UTF-8?q?Unity=20Shader=E5=8F=98=E4=BD=93?= =?UTF-8?q?=E4=BC=98=E5=8C=96=E4=B8=8E=E6=95=85=E9=9A=9C=E6=8E=92=E9=99=A4?= =?UTF-8?q?=E6=8A=80=E5=B7=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/README.md b/PerformanceOptimization/README.md index c57f82f15..53d469870 100644 --- a/PerformanceOptimization/README.md +++ b/PerformanceOptimization/README.md @@ -130,7 +130,8 @@ >* [VFX Graph and High-Definition Render Pipeline](https://blog.unity.com/technology/now-available-the-spaceship-demo-project-using-vfx-graph-and-high-definition-render) >* [Unity网格内存优化](https://mp.weixin.qq.com/s/kUmeLFksQyUwqFlCNPpQeg) >* [浅析Unity引擎视角下的游戏内存优化](https://zhuanlan.zhihu.com/p/603847226) ->* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788) +>* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788) +>* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A) #### 底层原理 >* [Understanding the managed heap](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html) From b3ff1d38dbeca53a5ed9371d6a30d866edf6fceb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 28 Jun 2024 14:08:41 +0800 Subject: [PATCH 015/359] =?UTF-8?q?=E4=BD=BF=E7=94=A8Fastbuild=E5=8A=A0?= =?UTF-8?q?=E5=BF=ABUnrealEngine=E7=BC=96=E8=AF=91=E9=80=9F=E5=BA=A6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CI/README.md b/CI/README.md index 95ecb6753..38eef3200 100644 --- a/CI/README.md +++ b/CI/README.md @@ -141,7 +141,8 @@ * [fastbuild compress compiled object](https://github.com/VicentChen/fastbuild-ue4.26.2/commit/280d92e19fce3af4ac86211f73aac317936f7afa) * [保姆式教你使用FASTBuild对UE4进行联机编译](https://zhuanlan.zhihu.com/p/158400394) * [Utility to build Visual Studio solutions and projects with FASTBuild, supports VS2015/2017/2019](https://github.com/LendyZhang/msfastbuild) -* [FASTBuild-Dashboard](https://github.com/hillin/FASTBuild-Dashboard) +* [FASTBuild-Dashboard](https://github.com/hillin/FASTBuild-Dashboard) +* [使用Fastbuild加快UnrealEngine编译速度](https://blueroses.top/2021/11/04/shi-yong-fastbuild-jia-kuai-unrealengine-bian-yi-su-du/) ### IncrediBuild * [IncrediBuild 联合编译-教程](https://blog.csdn.net/longji/article/details/118211274) From efa97bca2611870a4893f456c69cdf43706ee097 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 28 Jun 2024 14:09:33 +0800 Subject: [PATCH 016/359] =?UTF-8?q?=E7=AC=94=E8=AE=B0=5Ffastbuild?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CI/README.md b/CI/README.md index 38eef3200..554f67c66 100644 --- a/CI/README.md +++ b/CI/README.md @@ -142,7 +142,8 @@ * [保姆式教你使用FASTBuild对UE4进行联机编译](https://zhuanlan.zhihu.com/p/158400394) * [Utility to build Visual Studio solutions and projects with FASTBuild, supports VS2015/2017/2019](https://github.com/LendyZhang/msfastbuild) * [FASTBuild-Dashboard](https://github.com/hillin/FASTBuild-Dashboard) -* [使用Fastbuild加快UnrealEngine编译速度](https://blueroses.top/2021/11/04/shi-yong-fastbuild-jia-kuai-unrealengine-bian-yi-su-du/) +* [使用Fastbuild加快UnrealEngine编译速度](https://blueroses.top/2021/11/04/shi-yong-fastbuild-jia-kuai-unrealengine-bian-yi-su-du/) +* [笔记_fastbuild](https://github.com/sbfhy/note_fastbuild/tree/master/files) ### IncrediBuild * [IncrediBuild 联合编译-教程](https://blog.csdn.net/longji/article/details/118211274) From c059503e48e7722ac6d3bf5ce2f4a24248e02d81 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 28 Jun 2024 14:53:17 +0800 Subject: [PATCH 017/359] =?UTF-8?q?=E5=88=9D=E8=AF=86FASTBuild=20=E4=B8=80?= =?UTF-8?q?=E4=B8=AA=E5=A4=A7=E5=B9=85=E6=8F=90=E5=8D=87C/C++=E9=A1=B9?= =?UTF-8?q?=E7=9B=AE=E7=BC=96=E8=AF=91=E9=80=9F=E5=BA=A6=E7=9A=84=E5=88=86?= =?UTF-8?q?=E5=B8=83=E5=BC=8F=E7=BC=96=E8=AF=91=E5=B7=A5=E5=85=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CI/README.md b/CI/README.md index 554f67c66..c75f3b78b 100644 --- a/CI/README.md +++ b/CI/README.md @@ -143,7 +143,8 @@ * [Utility to build Visual Studio solutions and projects with FASTBuild, supports VS2015/2017/2019](https://github.com/LendyZhang/msfastbuild) * [FASTBuild-Dashboard](https://github.com/hillin/FASTBuild-Dashboard) * [使用Fastbuild加快UnrealEngine编译速度](https://blueroses.top/2021/11/04/shi-yong-fastbuild-jia-kuai-unrealengine-bian-yi-su-du/) -* [笔记_fastbuild](https://github.com/sbfhy/note_fastbuild/tree/master/files) +* [笔记_fastbuild](https://github.com/sbfhy/note_fastbuild/tree/master/files) +* [初识FASTBuild 一个大幅提升C/C++项目编译速度的分布式编译工具](https://www.cnblogs.com/tangxin-blog/p/8635438.html) ### IncrediBuild * [IncrediBuild 联合编译-教程](https://blog.csdn.net/longji/article/details/118211274) From 52231cda3eb6fbc8f53aafe092b9b3a5349fe866 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 1 Jul 2024 19:58:41 +0800 Subject: [PATCH 018/359] FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 2411c74aa..cf0dab9fe 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -313,7 +313,8 @@ > [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) > [TinySoundFont](https://github.com/schellingb/TinySoundFont) > [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) -> [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) +> [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) +> [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From c43e46b2840c4d39f834743fc5423867f19a0235 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 1 Jul 2024 19:59:28 +0800 Subject: [PATCH 019/359] blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index cf0dab9fe..ed5d48073 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -314,7 +314,8 @@ > [TinySoundFont](https://github.com/schellingb/TinySoundFont) > [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) > [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) -> [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) +> [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) +> [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From c81bc3fbae9e24449e3a221fd2d35cd143606795 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 1 Jul 2024 20:00:59 +0800 Subject: [PATCH 020/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E8=AE=A1=E7=AE=97=E5=BC=A7?= =?UTF-8?q?=E7=BA=BF=E5=BC=B9=E9=81=93=E7=9A=84=E8=90=BD=E5=9C=B0=E4=BD=8D?= =?UTF-8?q?=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 5ae11b43e..3be5ffe47 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -270,4 +270,5 @@ > [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) > [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) > [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) -> [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) +> [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) +> [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) From 579a792ef5742950eaae398c33624ace38b01a5a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 4 Jul 2024 10:44:09 +0800 Subject: [PATCH 021/359] Thrive - The main repository for the development of the evolution game Thrive --- OpenSourceGame/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenSourceGame/README.md b/OpenSourceGame/README.md index b136ed2e0..4b4f3633f 100644 --- a/OpenSourceGame/README.md +++ b/OpenSourceGame/README.md @@ -51,4 +51,5 @@ A 2D online multiplayer game taking place in a submarine travelling through the * [MOBA_CSharp_Unity](https://github.com/yasgamesdev/MOBA_CSharp_Unity) * [wipeout-rewrite](https://github.com/phoboslab/wipeout-rewrite) * [DungeonShooting - 一款由Godot开发的地牢射击游戏](https://github.com/xlljc/DungeonShooting) -* [CityBuilder3D - It is a 3D city builder game rendered in opengl implemented in c++](https://github.com/TamasPetii/CityBuilder3D) +* [CityBuilder3D - It is a 3D city builder game rendered in opengl implemented in c++](https://github.com/TamasPetii/CityBuilder3D) +* [Thrive - The main repository for the development of the evolution game Thrive](https://github.com/Revolutionary-Games/Thrive) From 48b04471da08aedc4d8ecd28f8585e19d823676c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 9 Jul 2024 20:11:11 +0800 Subject: [PATCH 022/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E8=AE=BE=E7=BD=AEDepthBufferBits=E5=92=8C?= =?UTF-8?q?=E8=AE=BE=E7=BD=AEDepthStencilFormat=E7=9A=84=E5=8C=BA=E5=88=AB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 3be5ffe47..06b89dd47 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -271,4 +271,5 @@ > [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) > [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) > [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) -> [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) +> [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) +> [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) From 825f551e938351725eb7f8d2dae43246e61d5f4c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 9 Jul 2024 20:12:09 +0800 Subject: [PATCH 023/359] havok-2013 --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index dc3e50ddd..1abf30f0e 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -52,7 +52,8 @@ * [The Open Dynamics Engine (ODE)](https://github.com/thomasmarsh/ODE) * [IrrPAL - repository for Irrlicht and PAL physics integration](https://github.com/netpipe/IrrPAL) * [manifold - Geometry library for topological robustness](https://github.com/elalish/manifold) -* [QuarkPhysics](https://github.com/erayzesen/QuarkPhysics) +* [QuarkPhysics](https://github.com/erayzesen/QuarkPhysics) +* [havok-2013](https://github.com/sigmaco/havok-2013) ## 渲染 * [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw) From 0c06cfa3179640b33ed999632628be50d736eb07 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 9 Jul 2024 20:22:24 +0800 Subject: [PATCH 024/359] SocketIOUnity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 4875ebf20..7dab285e6 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -686,4 +686,5 @@ * [EasyCompressor](https://github.com/mjebrahimi/EasyCompressor) * [PsdParser - PSD file parser library for C#](https://github.com/manju-summoner/PsdParser) * [bzPSD - PSD loader for .NET written entirely in managed C#](https://github.com/bizzehdee/bzPSD) -* [npoi](https://github.com/nissl-lab/npoi) +* [npoi](https://github.com/nissl-lab/npoi) +* [SocketIOUnity](https://github.com/itisnajim/SocketIOUnity) From 165fd879bc87328a49549f2b1f83ef09f7bf766d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 13 Jul 2024 16:25:44 +0800 Subject: [PATCH 025/359] ImKeyframeReduction --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 7dab285e6..71c0c8ad1 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -687,4 +687,5 @@ * [PsdParser - PSD file parser library for C#](https://github.com/manju-summoner/PsdParser) * [bzPSD - PSD loader for .NET written entirely in managed C#](https://github.com/bizzehdee/bzPSD) * [npoi](https://github.com/nissl-lab/npoi) -* [SocketIOUnity](https://github.com/itisnajim/SocketIOUnity) +* [SocketIOUnity](https://github.com/itisnajim/SocketIOUnity) +* [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction) From 1f516ee7ab499ecc5a842364b4d70b2dfe668375 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 13 Jul 2024 16:27:31 +0800 Subject: [PATCH 026/359] AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT) --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 71c0c8ad1..215b55aec 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -688,4 +688,5 @@ * [bzPSD - PSD loader for .NET written entirely in managed C#](https://github.com/bizzehdee/bzPSD) * [npoi](https://github.com/nissl-lab/npoi) * [SocketIOUnity](https://github.com/itisnajim/SocketIOUnity) -* [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction) +* [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction) +* [AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT)](https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp) From 38b1304f738861d2d4943b3c52ba4dd18818e404 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 13 Jul 2024 16:28:19 +0800 Subject: [PATCH 027/359] =?UTF-8?q?=E6=96=87=E4=BB=B6I/O=E7=9A=84=E5=86=85?= =?UTF-8?q?=E6=A0=B8=E7=BC=93=E5=86=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Doc/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Doc/README.md b/Doc/README.md index cbc719ec8..0a4c9771a 100644 --- a/Doc/README.md +++ b/Doc/README.md @@ -121,4 +121,5 @@ >* [【Unity】使用dmp文件定位Player崩溃原因 ](https://www.cnblogs.com/caiger-blog/p/16211519.html) >* [git_and_unity smarymerge](https://gist.github.com/Ikalou/197c414d62f45a1193fd) >* [更高效地利用内存空间!Unity正逐步移植到CoreCLR GC](https://mp.weixin.qq.com/s/eTtRvOn8gGUIglqTOyhI4g) ->* [UE4 RoboMerge 部署方法](https://zhuanlan.zhihu.com/p/597540557) +>* [UE4 RoboMerge 部署方法](https://zhuanlan.zhihu.com/p/597540557) +>* [文件I/O的内核缓冲](https://www.cnblogs.com/yungyu16/p/13051582.html) From e881b3b6dd516ed0fb84fe9397386df63707bb6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 16 Jul 2024 14:55:06 +0800 Subject: [PATCH 028/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91WebGL-=E7=BC=96=E8=AF=91=E6=8A=A5=E9=94=99?= =?UTF-8?q?=EF=BC=8C=E5=A6=82=E4=BD=95=E5=AE=9A=E4=BD=8Dsendfile=E6=8A=A5?= =?UTF-8?q?=E9=94=99=E4=BD=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 06b89dd47..58196ea2e 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -272,4 +272,5 @@ > [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) > [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) > [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) -> [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) +> [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) +> [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) From 5000dc157a2b0b21ad336872614cb3262399618c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 16 Jul 2024 14:56:25 +0800 Subject: [PATCH 029/359] SDFTextureGenerator --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 215b55aec..8183f9269 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -689,4 +689,5 @@ * [npoi](https://github.com/nissl-lab/npoi) * [SocketIOUnity](https://github.com/itisnajim/SocketIOUnity) * [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction) -* [AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT)](https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp) +* [AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT)](https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp) +* [SDFTextureGenerator](https://github.com/cecarlsen/SDFTextureGenerator) From bcde92095774a2dd54ecdcb2edb2b2df3f93febe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 16 Jul 2024 15:00:20 +0800 Subject: [PATCH 030/359] =?UTF-8?q?=E5=85=8D=E6=9D=80=E6=8A=80=E6=9C=AF?= =?UTF-8?q?=E5=A4=A7=E6=9D=82=E7=83=A9---=E4=B9=B1=E6=8B=B3=E4=B9=9F?= =?UTF-8?q?=E6=89=93=E4=B8=8D=E6=AD=BB=E8=80=81=E5=B8=88=E5=82=85?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Crack/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Crack/README.md b/Crack/README.md index 19d430251..d61bb73e8 100644 --- a/Crack/README.md +++ b/Crack/README.md @@ -18,7 +18,8 @@ >* [Hex Editor](https://github.com/WerWolv/ImHex) >* [Dependencies](https://github.com/lucasg/Dependencies) >* [unredacter](https://github.com/BishopFox/unredacter) ->* [免杀姿势学习、记录、复现](https://github.com/midisec/BypassAnti-Virus) +>* [免杀姿势学习、记录、复现](https://github.com/midisec/BypassAnti-Virus) +>* [免杀技术大杂烩---乱拳也打不死老师傅](https://github.com/Airboi/bypass-av-note) >* [【日常】瞎解包原神文件记录](https://blog.jixiaob.cn/?post=49) >* [il2cppdumper doc](https://il2cppdumper.com/reverse/going-in-dry) >* [uTinyRipper](https://github.com/mafaca/UtinyRipper) From fd41374d31738c8e939ad39dd30c8c268e93ab56 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 17 Jul 2024 20:07:41 +0800 Subject: [PATCH 031/359] =?UTF-8?q?=E5=9B=9B=E7=A7=8D=E4=BD=93=E7=A7=AF?= =?UTF-8?q?=E5=85=89=E7=9A=84=E5=86=99=E6=B3=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- LearningOpenGL/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md index a8a6cdb6c..7968e157f 100644 --- a/LearningOpenGL/README.md +++ b/LearningOpenGL/README.md @@ -88,7 +88,8 @@ * [渲染杂谈:early-z、z-culling、hi-z、z-perpass到底是什么?](https://zhuanlan.zhihu.com/p/389396050) * [MSAA-Visualization](https://github.com/keijiro/MSAA-Visualization) * [当我们谈Raytracing时我们在谈些什么](https://mp.weixin.qq.com/s/f3czSYy6QBVNfrzQ3Hwm-g) -* [Raymarching-Engine-Unity](https://github.com/aniketrajnish/Raymarching-Engine-Unity) +* [Raymarching-Engine-Unity](https://github.com/aniketrajnish/Raymarching-Engine-Unity) +* [四种体积光的写法](https://mp.weixin.qq.com/s/dP9-ZzeM37dgyVRataQAWA) ### URP * [【渲染篇】新时代的SRP Batcher 和尴尬的Dynamic Batching](https://zhuanlan.zhihu.com/p/183931199) From cc6c70465b20a96c41b54dc759b98fbd6e6cffb0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 22 Jul 2024 20:05:04 +0800 Subject: [PATCH 032/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E8=A7=A3=E5=86=B3=E9=83=A8?= =?UTF-8?q?=E5=88=86=E8=AE=BE=E5=A4=87=E5=88=86=E8=BE=A8=E7=8E=87=E4=B8=8D?= =?UTF-8?q?=E9=80=82=E9=85=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 58196ea2e..2459eb3ec 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -273,4 +273,5 @@ > [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) > [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) > [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) -> [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) +> [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) +> [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) From 8c47a8ee6482ffa8822ae83dd17f2fdf5934aa88 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 26 Jul 2024 19:59:58 +0800 Subject: [PATCH 033/359] WickedEngine --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 1abf30f0e..0007b343c 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -86,7 +86,8 @@ * [Motion-Matching](https://github.com/orangeduck/Motion-Matching) ## 开源引擎 -* [Game Engines with Source: Learning from the best](https://github.com/redorav/public_source_engines) +* [Game Engines with Source: Learning from the best](https://github.com/redorav/public_source_engines) +* [WickedEngine](https://github.com/turanszkij/WickedEngine) * [OpenGraphic - Graphic Engine & Game Engine lists](https://github.com/Gforcex/OpenGraphic) * [Game engine created using OpenGL and C++](https://github.com/MrFrenik/Enjon) * [Flax Engine – multi-platform 3D game engine](https://github.com/FlaxEngine/FlaxEngine) From 4c00a0dca0dd928a85e738521f88b17f4366f7ef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 26 Jul 2024 20:01:49 +0800 Subject: [PATCH 034/359] DiligentEngine --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 0007b343c..b81420387 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -138,7 +138,8 @@ * [MxEngine - C++ open source 3D game engine](https://github.com/asc-community/MxEngine) * [blade - a cross platform 3d engine using c++98](https://github.com/crazii/blade) * [Ant game engine](https://github.com/ejoy/ant) -* [butano - Modern C++ high level GBA engine](https://github.com/GValiente/butano) +* [butano - Modern C++ high level GBA engine](https://github.com/GValiente/butano) +* [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From dd4f5434ae75d06913746c32e5e4b495cc48d0a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 26 Jul 2024 20:03:04 +0800 Subject: [PATCH 035/359] bgfx --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index b81420387..1703bbd64 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -139,7 +139,8 @@ * [blade - a cross platform 3d engine using c++98](https://github.com/crazii/blade) * [Ant game engine](https://github.com/ejoy/ant) * [butano - Modern C++ high level GBA engine](https://github.com/GValiente/butano) -* [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine) +* [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine) +* [bgfx](https://github.com/bkaradzic/bgfx) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From c527be8a2db81929aee63aaec7ae014b7fa0323f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 29 Jul 2024 20:33:50 +0800 Subject: [PATCH 036/359] =?UTF-8?q?=E6=9C=80=E5=A4=A7=E8=BF=9E=E7=BB=AD?= =?UTF-8?q?=E5=AD=90=E5=BA=8F=E5=88=97=E5=92=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ...235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git "a/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" "b/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" index 2ba9fb0fa..22df38598 100644 --- "a/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" +++ "b/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" @@ -96,7 +96,8 @@ https://blog.codingnow.com/2012/03/dev_note_13.html * 实现一个比较好的洗牌算法? A:直接上Fisher-Yates shuffle洗牌算法 https://blog.csdn.net/u012604810/article/details/82177726 https://blog.csdn.net/bitcarmanlee/article/details/52206847 -* 从二叉查找树到B+树中间的各种树复习 A:https://www.cnblogs.com/godoforange/p/11618643.html +* 从二叉查找树到B+树中间的各种树复习 A:https://www.cnblogs.com/godoforange/p/11618643.html +* [最大连续子序列和](https://blog.csdn.net/u011947630/article/details/81542591) #### 网络相关 * 简述一下TCP三次握手和四次挥手的过程?A:https://www.cnblogs.com/pretty-guy/p/11457706.html From 626d602ed1f2402b2b2f693eb0f2c874f2180383 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 29 Jul 2024 20:37:31 +0800 Subject: [PATCH 037/359] =?UTF-8?q?C++=E5=AE=9E=E7=8E=B0=E9=98=9F=E5=88=97?= =?UTF-8?q?--=E6=95=B0=E7=BB=84=E5=AE=9E=E7=8E=B0=E5=92=8C=E9=93=BE?= =?UTF-8?q?=E8=A1=A8=E5=AE=9E=E7=8E=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ...235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git "a/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" "b/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" index 22df38598..67716ff8f 100644 --- "a/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" +++ "b/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" @@ -97,7 +97,8 @@ https://blog.codingnow.com/2012/03/dev_note_13.html https://blog.csdn.net/u012604810/article/details/82177726 https://blog.csdn.net/bitcarmanlee/article/details/52206847 * 从二叉查找树到B+树中间的各种树复习 A:https://www.cnblogs.com/godoforange/p/11618643.html -* [最大连续子序列和](https://blog.csdn.net/u011947630/article/details/81542591) +* [最大连续子序列和](https://blog.csdn.net/u011947630/article/details/81542591) +* [C++实现队列--数组实现和链表实现](https://blog.csdn.net/FreeeLinux/article/details/52075018) #### 网络相关 * 简述一下TCP三次握手和四次挥手的过程?A:https://www.cnblogs.com/pretty-guy/p/11457706.html From a7755aa808f1aa69bafa843eda975e78b6956418 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 29 Jul 2024 20:40:51 +0800 Subject: [PATCH 038/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91PuerTS=E5=92=8CHybridCLR=E5=93=AA=E4=B8=AA?= =?UTF-8?q?=E6=9B=B4=E9=80=82=E5=90=88=E5=BC=80=E5=8F=91=E5=BE=AE=E4=BF=A1?= =?UTF-8?q?=E5=B0=8F=E6=B8=B8=E6=88=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 2459eb3ec..2660451c0 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -274,4 +274,5 @@ > [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) > [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) > [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) -> [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) +> [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) +> [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) From 5feecd2b90474960e00996188d86cd45696a5afe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 3 Aug 2024 10:41:06 +0800 Subject: [PATCH 039/359] Gitostory --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 8183f9269..9a5061214 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -690,4 +690,5 @@ * [SocketIOUnity](https://github.com/itisnajim/SocketIOUnity) * [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction) * [AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT)](https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp) -* [SDFTextureGenerator](https://github.com/cecarlsen/SDFTextureGenerator) +* [SDFTextureGenerator](https://github.com/cecarlsen/SDFTextureGenerator) +* [Gitostory](https://github.com/emirkivrak/Gitostory) From 88f89d8222aa443f14a05f9596e5f9cb7cb11ce0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 3 Aug 2024 10:43:44 +0800 Subject: [PATCH 040/359] com.nebukam.job-assist --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 9a5061214..8f3158e6f 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -691,4 +691,5 @@ * [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction) * [AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT)](https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp) * [SDFTextureGenerator](https://github.com/cecarlsen/SDFTextureGenerator) -* [Gitostory](https://github.com/emirkivrak/Gitostory) +* [Gitostory](https://github.com/emirkivrak/Gitostory) +* [com.nebukam.job-assist](https://github.com/Nebukam/com.nebukam.job-assist) From ad9c7265a487c4e15e86cd327ff0ee939f3982f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 7 Aug 2024 17:17:53 +0800 Subject: [PATCH 041/359] =?UTF-8?q?Unity=E5=A4=A7=E5=92=96=E4=BD=9C?= =?UTF-8?q?=E5=AE=A2=20|=20=E7=9F=A5=E4=B9=8E=E5=A4=A7V=E3=80=8C=E6=94=BE?= =?UTF-8?q?=E7=89=9B=E7=9A=84=E6=98=9F=E6=98=9F=E3=80=8D=EF=BC=8C=E6=98=AF?= =?UTF-8?q?=E8=BF=99=E4=B9=88=E5=81=9A=E6=80=A7=E8=83=BD=E4=BC=98=E5=8C=96?= =?UTF-8?q?=E7=9A=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/README.md b/PerformanceOptimization/README.md index 53d469870..b4972c5b1 100644 --- a/PerformanceOptimization/README.md +++ b/PerformanceOptimization/README.md @@ -131,7 +131,8 @@ >* [Unity网格内存优化](https://mp.weixin.qq.com/s/kUmeLFksQyUwqFlCNPpQeg) >* [浅析Unity引擎视角下的游戏内存优化](https://zhuanlan.zhihu.com/p/603847226) >* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788) ->* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A) +>* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A) +>* [Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的](https://www.bilibili.com/read/cv12145909/) #### 底层原理 >* [Understanding the managed heap](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html) From a50d1f94058742a6d717b3380ddc9590fe03aaed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 7 Aug 2024 19:08:48 +0800 Subject: [PATCH 042/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91TcpSocket=E5=9C=A8=E5=88=87=E5=90=8E=E5=8F=B0?= =?UTF-8?q?=E5=90=8E=E5=A6=82=E4=BD=95=E4=BF=9D=E6=B4=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 2660451c0..b9b9ba441 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -275,4 +275,5 @@ > [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) > [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) > [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) -> [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) +> [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) +> [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) From 6d7fe93a8db4bb656d98ebc60807e614f7cb6842 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 2 Sep 2024 12:07:53 +0800 Subject: [PATCH 043/359] =?UTF-8?q?=E5=88=A9=E7=94=A8=E5=A4=9A=E8=BF=9B?= =?UTF-8?q?=E7=A8=8B=E5=B9=B6=E8=A1=8C=E5=8C=96=E5=8A=A0=E9=80=9FUnity?= =?UTF-8?q?=E8=B5=84=E6=BA=90=E6=9E=84=E5=BB=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- HotUpdate/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/HotUpdate/README.md b/HotUpdate/README.md index a8a72a4e1..06637b62d 100644 --- a/HotUpdate/README.md +++ b/HotUpdate/README.md @@ -51,7 +51,8 @@ * [Pak files - Virtual file system](https://simoncoenen.com/blog/programming/PakFiles) * [江娱Unity手游代码热更新技术演进](https://zhuanlan.zhihu.com/p/676793950) * [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429) -* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) +* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) +* [利用多进程并行化加速Unity资源构建](https://blog.uwa4d.com/archives/USparkle_Multi_process.html) #### Shader打包与变体收集 * [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831) From 37bf4724c8d2b81a0333ffb6686beced5d1145ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 2 Sep 2024 12:08:46 +0800 Subject: [PATCH 044/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E4=BD=BF=E7=94=A8Addressables+=20SpriteAtlas?= =?UTF-8?q?=E6=89=93=E5=8C=85=E4=BA=A7=E7=94=9F=E5=86=97=E4=BD=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index b9b9ba441..e1931ce7e 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -276,4 +276,5 @@ > [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) > [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) > [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) -> [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) +> [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) +> [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) From 75d5e62aefd733a23d5bd455f77882d9af1d68fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 3 Sep 2024 20:18:03 +0800 Subject: [PATCH 045/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E4=BD=BF=E7=94=A8SBP=E6=89=93AssetBundle?= =?UTF-8?q?=E6=97=B6=E8=84=9A=E6=9C=AC=E5=BC=95=E7=94=A8=E4=B8=A2=E5=A4=B1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index e1931ce7e..6f4b66411 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -277,4 +277,5 @@ > [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) > [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) > [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) -> [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) +> [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) +> [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) From ac5fd2cb8256825cb890fc1c66ca6552fe492a0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 10 Sep 2024 21:52:28 +0800 Subject: [PATCH 046/359] .Net-Bridge --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 8f3158e6f..f82c1e031 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -692,4 +692,5 @@ * [AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT)](https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp) * [SDFTextureGenerator](https://github.com/cecarlsen/SDFTextureGenerator) * [Gitostory](https://github.com/emirkivrak/Gitostory) -* [com.nebukam.job-assist](https://github.com/Nebukam/com.nebukam.job-assist) +* [com.nebukam.job-assist](https://github.com/Nebukam/com.nebukam.job-assist) +* [.Net-Bridge](https://github.com/tr8dr/.Net-Bridge) From a2add0d18ddf4f3fa115cd354251c1b7756b1594 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 10 Sep 2024 21:53:00 +0800 Subject: [PATCH 047/359] UnityMeshSimplifier --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index f82c1e031..00632e07c 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -693,4 +693,5 @@ * [SDFTextureGenerator](https://github.com/cecarlsen/SDFTextureGenerator) * [Gitostory](https://github.com/emirkivrak/Gitostory) * [com.nebukam.job-assist](https://github.com/Nebukam/com.nebukam.job-assist) -* [.Net-Bridge](https://github.com/tr8dr/.Net-Bridge) +* [.Net-Bridge](https://github.com/tr8dr/.Net-Bridge) +* [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier) From 30b3ee400d096f09b59fa9192a5ce3b65568c653 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 11 Sep 2024 10:24:59 +0800 Subject: [PATCH 048/359] UnrealSpecifiers --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index 50a262f23..6dcc2dbc9 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -40,4 +40,5 @@ >* [VirtualizationPlus](https://github.com/VesCodes/VirtualizationPlus) >* [Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition](https://github.com/PacktPublishing/Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition) >* [UnrealCSharp](https://github.com/crazytuzi/UnrealCSharp) ->* [UE4_MotionMatching](https://github.com/Hethger/UE4_MotionMatching-) +>* [UE4_MotionMatching](https://github.com/Hethger/UE4_MotionMatching-) +>* [UnrealSpecifiers](https://github.com/fjz13/UnrealSpecifiers) From b6d3b1185f9ed54cd06c771bdb08a078bdc748d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 11 Sep 2024 10:30:07 +0800 Subject: [PATCH 049/359] tiny-utf8 Unicode (UTF-8) capable std::string --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index ed5d48073..07310afca 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -315,7 +315,8 @@ > [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) > [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) > [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) -> [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) +> [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) +> [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From daed2ccbc57a5d093940e24332249157f73e6d07 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 30 Sep 2024 10:59:05 +0800 Subject: [PATCH 050/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E4=B8=BA=E4=BB=80=E4=B9=88=E5=90=8C=E4=B8=80?= =?UTF-8?q?=E4=B8=AACamera=E6=9C=89=E4=B8=A4=E4=B8=AARenderSingleCamera?= =?UTF-8?q?=E7=9A=84=E8=80=97=E6=97=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 6f4b66411..286bd1988 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -278,4 +278,5 @@ > [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) > [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) > [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) -> [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) +> [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) +> [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) From 3a17f9ae423d91afd464cc84bcbca83d74a41c2d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 30 Sep 2024 11:01:16 +0800 Subject: [PATCH 051/359] asyncplusplus - Async++ concurrency framework for C++11 --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 07310afca..c1687ee2e 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -316,7 +316,8 @@ > [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) > [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) > [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) -> [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) +> [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) +> [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 1d5261e77c7701973269306e336daa758764cc6d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 30 Sep 2024 11:02:26 +0800 Subject: [PATCH 052/359] Update README.md --- CPlusPlus/README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index c1687ee2e..6340fbf3e 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -106,7 +106,6 @@ >* [HAP video player plugin for Unity](https://github.com/keijiro/KlakHap) >* [langcc: A Next-Generation Compiler Compiler](https://github.com/jzimmerman/langcc) >* [Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes](https://github.com/TheAlgorithms/C-Plus-Plus) ->* [stb single-file public domain libraries for C/C++](https://github.com/nothings/stb) >* [JoltPhysics C# bindings](https://github.com/amerkoleci/JoltPhysicsSharp) >* [Real-time GUI layout designer for Dear ImGui](https://github.com/Raais/ImStudio) >* [A flexible tool for redirecting a given program's TCP traffic to SOCKS5 or HTTP proxy](https://github.com/hmgle/graftcp) From b3019be1d836cea9f7ec72981f8c47ea3816e501 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 11 Oct 2024 12:07:16 +0800 Subject: [PATCH 053/359] =?UTF-8?q?Unite=20Shanghai=202024=20=E6=B8=B8?= =?UTF-8?q?=E6=88=8F=E7=94=9F=E6=80=81=E4=B8=93=E5=9C=BA=20|=20=E3=80=8A?= =?UTF-8?q?=E5=90=88=E9=87=91=E5=BC=B9=E5=A4=B4=EF=BC=9A=E8=A7=89=E9=86=92?= =?UTF-8?q?=E3=80=8B=E6=A1=86=E6=9E=B6=E6=BC=94=E5=8C=96=E4=B9=8B=E8=B7=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/README.md b/PerformanceOptimization/README.md index b4972c5b1..2cb69486e 100644 --- a/PerformanceOptimization/README.md +++ b/PerformanceOptimization/README.md @@ -132,7 +132,8 @@ >* [浅析Unity引擎视角下的游戏内存优化](https://zhuanlan.zhihu.com/p/603847226) >* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788) >* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A) ->* [Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的](https://www.bilibili.com/read/cv12145909/) +>* [Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的](https://www.bilibili.com/read/cv12145909/) +>* [Unite Shanghai 2024 游戏生态专场 | 《合金弹头:觉醒》框架演化之路](https://mp.weixin.qq.com/s/VBu5s_yGToBuasKH1dvV7w) #### 底层原理 >* [Understanding the managed heap](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html) From 49e7b1030a72e110b4da60fe102aaf89041b0eab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 11 Oct 2024 12:08:06 +0800 Subject: [PATCH 054/359] =?UTF-8?q?=E8=A7=A3=E6=9E=90=E5=9B=A2=E7=BB=93?= =?UTF-8?q?=E5=BC=95=E6=93=8E=E5=AE=9E=E6=97=B6=E5=85=A8=E5=B1=80=E5=85=89?= =?UTF-8?q?=E7=85=A7=E7=B3=BB=E7=BB=9F=E6=8A=80=E6=9C=AF=E8=83=BD=E5=8A=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/README.md b/PerformanceOptimization/README.md index 2cb69486e..76608d519 100644 --- a/PerformanceOptimization/README.md +++ b/PerformanceOptimization/README.md @@ -133,7 +133,8 @@ >* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788) >* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A) >* [Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的](https://www.bilibili.com/read/cv12145909/) ->* [Unite Shanghai 2024 游戏生态专场 | 《合金弹头:觉醒》框架演化之路](https://mp.weixin.qq.com/s/VBu5s_yGToBuasKH1dvV7w) +>* [Unite Shanghai 2024 游戏生态专场 | 《合金弹头:觉醒》框架演化之路](https://mp.weixin.qq.com/s/VBu5s_yGToBuasKH1dvV7w) +>* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg) #### 底层原理 >* [Understanding the managed heap](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html) From b2b41814f2b0d28806a1e63d94b0eeafb5c7bc2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 11 Oct 2024 12:09:13 +0800 Subject: [PATCH 055/359] MDDSkillEngine --- AboutSkill/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AboutSkill/README.md b/AboutSkill/README.md index db8aa0b98..b52678168 100644 --- a/AboutSkill/README.md +++ b/AboutSkill/README.md @@ -22,7 +22,8 @@ >* [c# AOI algorithm for cross linked list](https://github.com/qq362946/AOI) >* [全新的技能系统](https://github.com/dreamanlan/CSharpGameFramework/blob/master/Doc/SkillDsl.txt) >* [a roguelike framework for C# with ECS and Unity integration](https://github.com/azsdaja/Osnowa) ->* [XCSkillEditor_Unity](https://github.com/smartgrass/XCSkillEditor_Unity) +>* [XCSkillEditor_Unity](https://github.com/smartgrass/XCSkillEditor_Unity) +>* [MDDSkillEngine](https://gitee.com/flamesky/MDDSkillEngine) #### 成品 >* [用Unity做的一个类Moba游戏Demo](https://github.com/swordjoinmagic/MoBaDemo) From 4fd91623e7821179777c2af800764d54bc9eb565 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 12 Oct 2024 17:56:07 +0800 Subject: [PATCH 056/359] =?UTF-8?q?=E8=A7=A3=E6=9E=90=E5=9B=A2=E7=BB=93?= =?UTF-8?q?=E5=BC=95=E6=93=8E=E5=AE=9E=E6=97=B6=E5=85=A8=E5=B1=80=E5=85=89?= =?UTF-8?q?=E7=85=A7=E7=B3=BB=E7=BB=9F=E6=8A=80=E6=9C=AF=E8=83=BD=E5=8A=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- LearningOpenGL/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md index 7968e157f..88bb57c6d 100644 --- a/LearningOpenGL/README.md +++ b/LearningOpenGL/README.md @@ -153,7 +153,8 @@ * [gi-study](https://github.com/JMS55/gi-study) * [lighting-data-asset-reverse](https://github.com/guycalledfrank/lighting-data-asset-reverse) * [SEGI-A fully-dynamic voxel-based global illumination system for Unity](https://github.com/sonicether/SEGI) -* [Probe-Based Global Illumination](https://mp.weixin.qq.com/s/AmlQOAdxn6tImdC3gdk2ag) +* [Probe-Based Global Illumination](https://mp.weixin.qq.com/s/AmlQOAdxn6tImdC3gdk2ag) +* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg?poc_token=HPhGCmej2hUy8037kG3E5zOuxdNgbbM9O8kCzm9N) ### Volume * [UnityVolumeCloud](https://github.com/ShaderFallback/UnityVolumeCloud) From 6f1936b5d86a98912f8519b43352505a9e297a8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 14 Oct 2024 16:04:22 +0800 Subject: [PATCH 057/359] =?UTF-8?q?=E7=A9=BA=E9=97=B4=E6=95=B0=E6=8D=AE?= =?UTF-8?q?=E7=BB=93=E6=9E=84(=E5=9B=9B=E5=8F=89=E6=A0=91/=E5=85=AB?= =?UTF-8?q?=E5=8F=89=E6=A0=91/BVH=E6=A0=91/BSP=E6=A0=91/k-d=E6=A0=91)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Doc/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Doc/README.md b/Doc/README.md index 0a4c9771a..ff4c85f7c 100644 --- a/Doc/README.md +++ b/Doc/README.md @@ -115,7 +115,7 @@ >* [3D变换的组合与分解](https://zhuanlan.zhihu.com/p/119066087) >* [【GDCVault】《看门狗:军团》群体 AI 框架](https://zhuanlan.zhihu.com/p/463560068) >* [出动200人,已获版号,朝夕光年这款自研UE产品遇到了哪些难题?](https://mp.weixin.qq.com/s/R0VrRAvLzqowb9V4m9zm4Q) ->* [四叉树、BVH树等空间数据结构](https://zhuanlan.zhihu.com/p/400749079) +>* [空间数据结构(四叉树/八叉树/BVH树/BSP树/k-d树)](https://www.cnblogs.com/KillerAery/p/10878367.htm) >* [通用游戏地图解决方案设计解析](https://mp.weixin.qq.com/s/JSChyaS46d0EYnhwAW0ddA) >* [手游Android端后台下载技术分享](https://zhuanlan.zhihu.com/p/612923726) >* [【Unity】使用dmp文件定位Player崩溃原因 ](https://www.cnblogs.com/caiger-blog/p/16211519.html) From 681d5e2aa2871ac78124c9ac0019f2d86c38a160 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 14 Oct 2024 16:18:27 +0800 Subject: [PATCH 058/359] =?UTF-8?q?=E9=80=9A=E4=BF=97=E6=98=93=E6=87=82?= =?UTF-8?q?=E7=9A=84=20ShadowMap?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- LearningOpenGL/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md index 88bb57c6d..4b9667a9a 100644 --- a/LearningOpenGL/README.md +++ b/LearningOpenGL/README.md @@ -154,7 +154,8 @@ * [lighting-data-asset-reverse](https://github.com/guycalledfrank/lighting-data-asset-reverse) * [SEGI-A fully-dynamic voxel-based global illumination system for Unity](https://github.com/sonicether/SEGI) * [Probe-Based Global Illumination](https://mp.weixin.qq.com/s/AmlQOAdxn6tImdC3gdk2ag) -* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg?poc_token=HPhGCmej2hUy8037kG3E5zOuxdNgbbM9O8kCzm9N) +* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg?poc_token=HPhGCmej2hUy8037kG3E5zOuxdNgbbM9O8kCzm9N) +* [通俗易懂的 ShadowMap](https://zhuanlan.zhihu.com/p/690617671) ### Volume * [UnityVolumeCloud](https://github.com/ShaderFallback/UnityVolumeCloud) From 7ac582e4dca370fd3abd9826500c7d949373880c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 14 Oct 2024 16:19:16 +0800 Subject: [PATCH 059/359] =?UTF-8?q?=E5=9B=BE=E5=BD=A2=E5=AD=A6=E5=9F=BA?= =?UTF-8?q?=E7=A1=80=20-=20=E9=98=B4=E5=BD=B1=20-=20ShadowMap=E5=8F=8A?= =?UTF-8?q?=E5=85=B6=E5=BB=B6=E4=BC=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- LearningOpenGL/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md index 4b9667a9a..53dd646f1 100644 --- a/LearningOpenGL/README.md +++ b/LearningOpenGL/README.md @@ -155,7 +155,8 @@ * [SEGI-A fully-dynamic voxel-based global illumination system for Unity](https://github.com/sonicether/SEGI) * [Probe-Based Global Illumination](https://mp.weixin.qq.com/s/AmlQOAdxn6tImdC3gdk2ag) * [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg?poc_token=HPhGCmej2hUy8037kG3E5zOuxdNgbbM9O8kCzm9N) -* [通俗易懂的 ShadowMap](https://zhuanlan.zhihu.com/p/690617671) +* [通俗易懂的 ShadowMap](https://zhuanlan.zhihu.com/p/690617671) +* [图形学基础 - 阴影 - ShadowMap及其延伸](https://zhuanlan.zhihu.com/p/384446688) ### Volume * [UnityVolumeCloud](https://github.com/ShaderFallback/UnityVolumeCloud) From 742bf3491065e7085d611d53b907c399b59bfb05 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 15 Oct 2024 10:53:50 +0800 Subject: [PATCH 060/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=8D=87=E7=BA=A7Unity=E5=90=8E=E4=BA=A7?= =?UTF-8?q?=E7=94=9F=E7=9A=84Objects=E5=86=85=E5=AD=98=E6=B3=84=E9=9C=B2?= =?UTF-8?q?=E7=8E=B0=E8=B1=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 286bd1988..1d0fd8d14 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -279,4 +279,5 @@ > [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) > [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) > [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) -> [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) +> [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) +> [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) From 6b175385d0a94f5645bb883c1593a2454ea87892 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 15 Oct 2024 11:10:00 +0800 Subject: [PATCH 061/359] =?UTF-8?q?=E5=81=9A10=E4=B8=87=E9=87=8F=E7=BA=A7?= =?UTF-8?q?=E7=B2=92=E5=AD=90=E7=9A=84=E6=A8=A1=E6=8B=9F=E4=B8=8E=E6=B8=B2?= =?UTF-8?q?=E6=9F=93=E9=9C=80=E8=A6=81=E4=BB=80=E4=B9=88=E6=A0=B7=E7=9A=84?= =?UTF-8?q?=E6=8A=80=E6=9C=AF=E5=AE=9E=E7=8E=B0=E6=96=B9=E6=A1=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/README.md b/PerformanceOptimization/README.md index 76608d519..5304bd668 100644 --- a/PerformanceOptimization/README.md +++ b/PerformanceOptimization/README.md @@ -134,7 +134,8 @@ >* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A) >* [Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的](https://www.bilibili.com/read/cv12145909/) >* [Unite Shanghai 2024 游戏生态专场 | 《合金弹头:觉醒》框架演化之路](https://mp.weixin.qq.com/s/VBu5s_yGToBuasKH1dvV7w) ->* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg) +>* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg) +>* [做10万量级粒子的模拟与渲染需要什么样的技术实现方案?](https://mp.weixin.qq.com/s/erSzGu7Qj-sHM9RcSFzhVg) #### 底层原理 >* [Understanding the managed heap](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html) From 22f5b774086c6c38ce591c7e862adbf24d21c793 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 15 Oct 2024 11:21:09 +0800 Subject: [PATCH 062/359] =?UTF-8?q?Unity=E6=94=B9=E9=80=A0URP=E7=9A=84CSM?= =?UTF-8?q?=E9=98=B4=E5=BD=B1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- LearningOpenGL/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md index 53dd646f1..9acc286aa 100644 --- a/LearningOpenGL/README.md +++ b/LearningOpenGL/README.md @@ -172,4 +172,7 @@ * [AmplifyOcclusion](https://github.com/AmplifyCreations/AmplifyOcclusion) ### LOD -* [SimLOD - simultaneous-lod-generation-and-rendering](https://github.com/m-schuetz/SimLOD) +* [SimLOD - simultaneous-lod-generation-and-rendering](https://github.com/m-schuetz/SimLOD) + +### 阴影 +* [Unity改造URP的CSM阴影](https://zhuanlan.zhihu.com/p/691367954) From d19795b524dcc62eb3491d9ab6dbbcef43b4face Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 16 Oct 2024 14:25:48 +0800 Subject: [PATCH 063/359] =?UTF-8?q?laya3.x=E5=BC=95=E6=93=8E=20+=20nodejs?= =?UTF-8?q?=20=E5=BC=80=E5=8F=91=E7=9A=84=E7=BD=91=E7=BB=9C=E9=BA=BB?= =?UTF-8?q?=E5=B0=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- OpenSourceGame/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenSourceGame/README.md b/OpenSourceGame/README.md index 4b4f3633f..f95bf62ef 100644 --- a/OpenSourceGame/README.md +++ b/OpenSourceGame/README.md @@ -52,4 +52,5 @@ A 2D online multiplayer game taking place in a submarine travelling through the * [wipeout-rewrite](https://github.com/phoboslab/wipeout-rewrite) * [DungeonShooting - 一款由Godot开发的地牢射击游戏](https://github.com/xlljc/DungeonShooting) * [CityBuilder3D - It is a 3D city builder game rendered in opengl implemented in c++](https://github.com/TamasPetii/CityBuilder3D) -* [Thrive - The main repository for the development of the evolution game Thrive](https://github.com/Revolutionary-Games/Thrive) +* [Thrive - The main repository for the development of the evolution game Thrive](https://github.com/Revolutionary-Games/Thrive) +* [laya3.x引擎 + nodejs 开发的网络麻将](https://github.com/liumengniu/majiang) From 6b19e6b34c1f712e613bca70112993dc3a252779 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 16 Oct 2024 14:26:31 +0800 Subject: [PATCH 064/359] =?UTF-8?q?laya3.x=E5=BC=95=E6=93=8E=20+=20nodejs?= =?UTF-8?q?=20=E5=BC=80=E5=8F=91=E7=9A=84=E7=BD=91=E7=BB=9C=E9=BA=BB?= =?UTF-8?q?=E5=B0=86(=E6=9C=8D=E5=8A=A1=E7=AB=AF)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- OpenSourceGame/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenSourceGame/README.md b/OpenSourceGame/README.md index f95bf62ef..a45a5526d 100644 --- a/OpenSourceGame/README.md +++ b/OpenSourceGame/README.md @@ -53,4 +53,5 @@ A 2D online multiplayer game taking place in a submarine travelling through the * [DungeonShooting - 一款由Godot开发的地牢射击游戏](https://github.com/xlljc/DungeonShooting) * [CityBuilder3D - It is a 3D city builder game rendered in opengl implemented in c++](https://github.com/TamasPetii/CityBuilder3D) * [Thrive - The main repository for the development of the evolution game Thrive](https://github.com/Revolutionary-Games/Thrive) -* [laya3.x引擎 + nodejs 开发的网络麻将](https://github.com/liumengniu/majiang) +* [laya3.x引擎 + nodejs 开发的网络麻将](https://github.com/liumengniu/majiang) +* [laya3.x引擎 + nodejs 开发的网络麻将(服务端)](https://github.com/liumengniu/majiang-server) From 60c232ae8c050fd17f1d335d39c276e9c2cbe65c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sun, 20 Oct 2024 11:42:59 +0800 Subject: [PATCH 065/359] Friction Graphics --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 1703bbd64..26083c1fe 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -80,7 +80,8 @@ * [igl - intermediate Graphics Library](https://github.com/facebook/igl) * [smaa-cpp](https://github.com/iRi-E/smaa-cpp) * [Candela - Pathtraced Realtime Engine](https://github.com/swr06/Candela) -* [skia Skia is a complete 2D graphic library for drawing Text, Geometries, and Images](https://github.com/google/skia) +* [skia Skia is a complete 2D graphic library for drawing Text, Geometries, and Images](https://github.com/google/skia) +* [Friction Graphics](https://github.com/friction2d/friction) ## 动画 * [Motion-Matching](https://github.com/orangeduck/Motion-Matching) From 7515603396b8976b99e1c29e374cc99166089d76 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sun, 20 Oct 2024 11:44:08 +0800 Subject: [PATCH 066/359] Flexible, user expandable 2D animation software for Linux and Windows --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 6340fbf3e..2cfef2950 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -316,7 +316,8 @@ > [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) > [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) > [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) -> [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) +> [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) +> [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From a1016ad51e77556a2ccd690298b9c874b097bc04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sun, 20 Oct 2024 11:44:32 +0800 Subject: [PATCH 067/359] Update README.md --- CPlusPlus/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 2cfef2950..d2af6b40d 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -316,7 +316,7 @@ > [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) > [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) > [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) -> [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) +> [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) > [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) ## Shader From 59e28de8b8719ec3c4353c87eb0b59c2ae468af9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sun, 20 Oct 2024 11:45:08 +0800 Subject: [PATCH 068/359] Update README.md --- CPlusPlus/README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index d2af6b40d..aeb9ec1a8 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -309,13 +309,13 @@ >* [c_std - Implementation of C++ standard libraries in C](https://github.com/KaisenAmin/c_std) >* [NativeThreadpool - Work, timer, and wait callback example using solely Native Windows APIs](https://github.com/fin3ss3g0d/NativeThreadpool) > [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync) -> [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) -> [TinySoundFont](https://github.com/schellingb/TinySoundFont) -> [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) -> [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) -> [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) -> [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) -> [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) +> [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) +> [TinySoundFont](https://github.com/schellingb/TinySoundFont) +> [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) +> [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) +> [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) +> [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) +> [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) > [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) > [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) From ed54eace02ce6f512c45dfb228f17165979bfa45 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 22 Oct 2024 10:17:51 +0800 Subject: [PATCH 069/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E6=9E=9C=E6=83=B3=E7=94=A8ECS?= =?UTF-8?q?=E5=AE=9E=E7=8E=B0=E6=8A=80=E8=83=BD=E7=B3=BB=E7=BB=9F=E6=9C=89?= =?UTF-8?q?=E4=BB=80=E4=B9=88=E5=A5=BD=E7=9A=84=E6=80=9D=E8=B7=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 1d0fd8d14..61f6f3b66 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -280,4 +280,5 @@ > [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) > [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) > [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) -> [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) +> [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) +> [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) From 4115295c1d9d54322f9815550fde7a73b3c96687 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 22 Oct 2024 10:19:39 +0800 Subject: [PATCH 070/359] Update UWA.md --- PerformanceOptimization/UWA.md | 36 +++++++++++++++++----------------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 61f6f3b66..7a6c210a8 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -263,22 +263,22 @@ >* [【厚积薄发】用Compute Shader处理图像数据后在安卓机上不能正常显示渲染纹理](https://mp.weixin.qq.com/s/fKH6Q3c5Ofto9_31Wr5gRQ) > [【厚积薄发】AssetBundle在移动设备上丢失](https://mp.weixin.qq.com/s/OZOTuNMVj0cpjFnmNVPzgA) > [【厚积薄发】Unity中如何实现草的LOD](https://mp.weixin.qq.com/s/IpuUTobHNhlILSp7ILMSZQ) -> [【厚积薄发】内置管线升级到SBP,如何复用之前打包的AssetBundle](https://mp.weixin.qq.com/s/y2w1RSoB1L7sCzaLJWaAhA) -> [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw) -> [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw) -> [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA) -> [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) -> [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) -> [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) -> [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) -> [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) -> [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) -> [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) -> [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) -> [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) -> [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) -> [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) -> [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) -> [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) -> [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) +> [【厚积薄发】内置管线升级到SBP,如何复用之前打包的AssetBundle](https://mp.weixin.qq.com/s/y2w1RSoB1L7sCzaLJWaAhA) +> [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw) +> [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw) +> [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA) +> [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) +> [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) +> [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) +> [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) +> [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) +> [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) +> [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) +> [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) +> [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) +> [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) +> [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) +> [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) +> [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) +> [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) > [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) From 7b249822dce940747f030b7ca7e3e395601d0ed8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 22 Oct 2024 10:20:21 +0800 Subject: [PATCH 071/359] Update UWA.md --- PerformanceOptimization/UWA.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 7a6c210a8..f2edd34e6 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -260,8 +260,8 @@ >* [【厚积薄发】Unreadable-Mesh内存占用翻倍问题](https://mp.weixin.qq.com/s/2az4s-qv2POGkzCEBsT4dw) >* [【厚积薄发】在TMP中计算书名号《》高度的问题](https://mp.weixin.qq.com/s/B_gWbiPAf3ehvz9GIa5Kwg) >* [【厚积薄发】Unity引擎关于APP后台下载支持的实现问题](https://mp.weixin.qq.com/s/sZ1wKWaM1BU0eoUyV82qyQ) ->* [【厚积薄发】用Compute Shader处理图像数据后在安卓机上不能正常显示渲染纹理](https://mp.weixin.qq.com/s/fKH6Q3c5Ofto9_31Wr5gRQ) -> [【厚积薄发】AssetBundle在移动设备上丢失](https://mp.weixin.qq.com/s/OZOTuNMVj0cpjFnmNVPzgA) +>* [【厚积薄发】用Compute Shader处理图像数据后在安卓机上不能正常显示渲染纹理](https://mp.weixin.qq.com/s/fKH6Q3c5Ofto9_31Wr5gRQ) +> [【厚积薄发】AssetBundle在移动设备上丢失](https://mp.weixin.qq.com/s/OZOTuNMVj0cpjFnmNVPzgA) > [【厚积薄发】Unity中如何实现草的LOD](https://mp.weixin.qq.com/s/IpuUTobHNhlILSp7ILMSZQ) > [【厚积薄发】内置管线升级到SBP,如何复用之前打包的AssetBundle](https://mp.weixin.qq.com/s/y2w1RSoB1L7sCzaLJWaAhA) > [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw) From f36c97e584326b1b9ab995919c6a2f27357e5430 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 6 Nov 2024 09:54:28 +0800 Subject: [PATCH 072/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E5=A4=84=E7=90=86=E5=BE=AE?= =?UTF-8?q?=E4=BF=A1=E5=B0=8F=E7=A8=8B=E5=BA=8F=E5=A4=A7=E9=87=8F=E6=9C=AA?= =?UTF-8?q?=E6=8D=95=E8=8E=B7=E7=9A=84=E5=BC=82=E5=B8=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index f2edd34e6..dc3e07d7e 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -281,4 +281,5 @@ > [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) > [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) > [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) -> [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) +> [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) +> [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) From 842d27c6009b4feed4a7d1eea5681af33c802e41 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 6 Nov 2024 09:54:59 +0800 Subject: [PATCH 073/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E5=8C=BA=E5=88=86=E5=AE=9E?= =?UTF-8?q?=E4=BE=8B=E5=8C=96=E7=BD=91=E6=A0=BC=E4=B8=AD=E7=9A=84=E6=AF=8F?= =?UTF-8?q?=E4=B8=AA=E5=AE=9E=E4=BE=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index dc3e07d7e..fac5b48bf 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -282,4 +282,5 @@ > [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) > [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) > [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) -> [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) +> [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) +> [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) From b65d8f20e638fb26650425e175acb0b1011f3330 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 6 Nov 2024 09:56:03 +0800 Subject: [PATCH 074/359] ComputeSharp --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 00632e07c..760dffd98 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -694,4 +694,5 @@ * [Gitostory](https://github.com/emirkivrak/Gitostory) * [com.nebukam.job-assist](https://github.com/Nebukam/com.nebukam.job-assist) * [.Net-Bridge](https://github.com/tr8dr/.Net-Bridge) -* [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier) +* [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier) +* [ComputeSharp](https://github.com/Sergio0694/ComputeSharp) From 6da6feafc7699151b80feae5db5997342a75bf0e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 19 Nov 2024 16:01:44 +0800 Subject: [PATCH 075/359] json.cpp - JSON for Classic C++ --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index aeb9ec1a8..ca2034f99 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -317,7 +317,8 @@ > [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) > [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) > [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) -> [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) +> [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) +> [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From f4a4d9b060ff06500245531daaf818213898f135 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 19 Nov 2024 16:03:47 +0800 Subject: [PATCH 076/359] luaaa - C++ to LUA binding tool in a single --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index ca2034f99..a5fa7fb2b 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -318,7 +318,8 @@ > [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) > [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) > [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) -> [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) +> [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) +> [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From eb5793e33a701c799076bc1817b48da3d876cde5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 19 Nov 2024 16:04:42 +0800 Subject: [PATCH 077/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91MemoryProfiler=E4=B8=ADGraphics/No=20Name?= =?UTF-8?q?=E5=86=85=E5=AD=98=E6=80=8E=E4=B9=88=E6=8E=92=E6=9F=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index fac5b48bf..fc0cbe89d 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -283,4 +283,5 @@ > [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) > [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) > [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) -> [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) +> [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) +> [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) From 7b950b69d0b633a21574d666757c7ecbdb3dca19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 9 Dec 2024 10:52:27 +0800 Subject: [PATCH 078/359] Castor3D - Multi-OS 3D engine --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 26083c1fe..5dfa1cc2d 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -141,7 +141,8 @@ * [Ant game engine](https://github.com/ejoy/ant) * [butano - Modern C++ high level GBA engine](https://github.com/GValiente/butano) * [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine) -* [bgfx](https://github.com/bkaradzic/bgfx) +* [bgfx](https://github.com/bkaradzic/bgfx) +* [Castor3D - Multi-OS 3D engine](https://github.com/DragonJoker/Castor3D) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 3713405207eb426e3a34698dc626942885a34267 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 9 Dec 2024 10:53:54 +0800 Subject: [PATCH 079/359] godex - Godex is a Godot Engine ECS library --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 5dfa1cc2d..a1199e4a2 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -92,7 +92,8 @@ * [OpenGraphic - Graphic Engine & Game Engine lists](https://github.com/Gforcex/OpenGraphic) * [Game engine created using OpenGL and C++](https://github.com/MrFrenik/Enjon) * [Flax Engine – multi-platform 3D game engine](https://github.com/FlaxEngine/FlaxEngine) -* [Godot Engine – Multi-platform 2D and 3D game engine](https://github.com/godotengine/godot) +* [Godot Engine – Multi-platform 2D and 3D game engine](https://github.com/godotengine/godot) +* [godex - Godex is a Godot Engine ECS library](https://github.com/GodotECS/godex) * [Piccolo – mini game engine for games104](https://github.com/BoomingTech/Piccolo) * [Cross mobile platform 2D&3D C++ game engine](https://github.com/fjz13/Medusa) * [Esoterica Engine](https://github.com/BobbyAnguelov/Esoterica) From 8721ec7f7f5225e0b56cf1124a32607d018f5583 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 9 Dec 2024 10:56:08 +0800 Subject: [PATCH 080/359] LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 760dffd98..cdeae3e9e 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -695,4 +695,5 @@ * [com.nebukam.job-assist](https://github.com/Nebukam/com.nebukam.job-assist) * [.Net-Bridge](https://github.com/tr8dr/.Net-Bridge) * [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier) -* [ComputeSharp](https://github.com/Sergio0694/ComputeSharp) +* [ComputeSharp](https://github.com/Sergio0694/ComputeSharp) +* [LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity](https://github.com/AnnulusGames/LitMotion) From 6d70dd6b029fc53a3cfad0faad4706a4b94c4d5b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 9 Dec 2024 10:57:10 +0800 Subject: [PATCH 081/359] hlslpp - Math library using HLSL syntax with multiplatform SIMD support --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index a1199e4a2..bbbabd79e 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -81,7 +81,8 @@ * [smaa-cpp](https://github.com/iRi-E/smaa-cpp) * [Candela - Pathtraced Realtime Engine](https://github.com/swr06/Candela) * [skia Skia is a complete 2D graphic library for drawing Text, Geometries, and Images](https://github.com/google/skia) -* [Friction Graphics](https://github.com/friction2d/friction) +* [Friction Graphics](https://github.com/friction2d/friction) +* [hlslpp - Math library using HLSL syntax with multiplatform SIMD support](https://github.com/redorav/hlslpp) ## 动画 * [Motion-Matching](https://github.com/orangeduck/Motion-Matching) From 847036485c1d6950e2beeaeb03467e745a49f21a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 10 Dec 2024 10:25:19 +0800 Subject: [PATCH 082/359] =?UTF-8?q?LuaJIT-5.3.6=20=E5=A4=9A=E7=BA=BF?= =?UTF-8?q?=E7=A8=8B=20=E5=9E=83=E5=9C=BE=E5=9B=9E=E6=94=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/lua/README.md b/lua/README.md index 875c76a10..a1c1cead2 100644 --- a/lua/README.md +++ b/lua/README.md @@ -57,4 +57,7 @@ * [LuaRuntimeHotfix](https://github.com/756915370/LuaRuntimeHotfix) ### Lua性能优化工具 -* [Lua 性能分析工具 Lua profiler tool like gperftools](https://github.com/esrrhs/pLua) +* [Lua 性能分析工具 Lua profiler tool like gperftools](https://github.com/esrrhs/pLua) + +### Lua JIT +*[LuaJIT-5.3.6 多线程 垃圾回收](https://github.com/Yu2erer/LuaJIT-5.3.6) From c8331910e6be83c2894506324ba34c0cfde34937 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 10 Dec 2024 10:26:14 +0800 Subject: [PATCH 083/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E8=A7=A3=E5=86=B3=E7=A9=BF?= =?UTF-8?q?=E6=8F=92=E6=98=93=E5=AF=BC=E8=87=B4=E5=8D=8A=E9=80=8F=E6=98=8E?= =?UTF-8?q?=E7=89=A9=E4=BD=93=E5=90=88=E6=89=B9=E5=A4=B1=E8=B4=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index fc0cbe89d..16cfe29b8 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -284,4 +284,5 @@ > [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) > [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) > [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) -> [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) +> [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) +> [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) From 3441e027df15bbb3fe5848af2cc5b17b5c4fe9f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 10 Dec 2024 10:26:53 +0800 Subject: [PATCH 084/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E4=B8=BA=E4=BB=80=E4=B9=88Unity=E9=87=8C?= =?UTF-8?q?=E7=9A=84=E5=8F=98=E4=BD=93=E6=95=B0=E5=92=8CUWA=E5=B7=A5?= =?UTF-8?q?=E5=85=B7=E6=B5=8B=E5=87=BA=E6=9D=A5=E7=9A=84=E4=B8=8D=E4=B8=80?= =?UTF-8?q?=E6=A0=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 16cfe29b8..d9fc00ec8 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -285,4 +285,5 @@ > [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) > [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) > [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) -> [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) +> [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) +> [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) From 03af6668af162912a1a0b1bb11328e7e5aeac922 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 10 Dec 2024 10:30:03 +0800 Subject: [PATCH 085/359] Update UWA.md --- PerformanceOptimization/UWA.md | 54 +++++++++++++++++----------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index d9fc00ec8..efda86438 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -259,31 +259,31 @@ >* [【厚积薄发】限制Unity帧率的方式](https://mp.weixin.qq.com/s/dbTc2ff_Dtcjldz24auueg) >* [【厚积薄发】Unreadable-Mesh内存占用翻倍问题](https://mp.weixin.qq.com/s/2az4s-qv2POGkzCEBsT4dw) >* [【厚积薄发】在TMP中计算书名号《》高度的问题](https://mp.weixin.qq.com/s/B_gWbiPAf3ehvz9GIa5Kwg) ->* [【厚积薄发】Unity引擎关于APP后台下载支持的实现问题](https://mp.weixin.qq.com/s/sZ1wKWaM1BU0eoUyV82qyQ) +>* [【厚积薄发】Unity引擎关于APP后台下载支持的实现问题](https://mp.weixin.qq.com/s/sZ1wKWaM1BU0eoUyV82qyQ) >* [【厚积薄发】用Compute Shader处理图像数据后在安卓机上不能正常显示渲染纹理](https://mp.weixin.qq.com/s/fKH6Q3c5Ofto9_31Wr5gRQ) -> [【厚积薄发】AssetBundle在移动设备上丢失](https://mp.weixin.qq.com/s/OZOTuNMVj0cpjFnmNVPzgA) -> [【厚积薄发】Unity中如何实现草的LOD](https://mp.weixin.qq.com/s/IpuUTobHNhlILSp7ILMSZQ) -> [【厚积薄发】内置管线升级到SBP,如何复用之前打包的AssetBundle](https://mp.weixin.qq.com/s/y2w1RSoB1L7sCzaLJWaAhA) -> [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw) -> [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw) -> [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA) -> [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) -> [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) -> [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) -> [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) -> [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) -> [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) -> [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) -> [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) -> [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) -> [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) -> [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) -> [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) -> [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) -> [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) -> [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) -> [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) -> [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) -> [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) -> [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) -> [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) +>* [【厚积薄发】AssetBundle在移动设备上丢失](https://mp.weixin.qq.com/s/OZOTuNMVj0cpjFnmNVPzgA) +>* [【厚积薄发】Unity中如何实现草的LOD](https://mp.weixin.qq.com/s/IpuUTobHNhlILSp7ILMSZQ) +>* [【厚积薄发】内置管线升级到SBP,如何复用之前打包的AssetBundle](https://mp.weixin.qq.com/s/y2w1RSoB1L7sCzaLJWaAhA) +>* [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw) +>* [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw) +>* [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA) +>* [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw) +>* [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w) +>* [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA) +>* [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg) +>* [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ) +>* [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg) +>* [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw) +>* [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA) +>* [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg) +>* [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg) +>* [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q) +>* [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw) +>* [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ) +>* [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ) +>* [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg) +>* [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw) +>* [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) +>* [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) +>* [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) +>* [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) From 092e3fe0496d5b8fc42e5d0d4138237008ae4f6b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 10 Dec 2024 14:09:05 +0800 Subject: [PATCH 086/359] Update README.md --- lua/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lua/README.md b/lua/README.md index a1c1cead2..7bfbd3e3c 100644 --- a/lua/README.md +++ b/lua/README.md @@ -60,4 +60,4 @@ * [Lua 性能分析工具 Lua profiler tool like gperftools](https://github.com/esrrhs/pLua) ### Lua JIT -*[LuaJIT-5.3.6 多线程 垃圾回收](https://github.com/Yu2erer/LuaJIT-5.3.6) +* [LuaJIT-5.3.6 多线程 垃圾回收](https://github.com/Yu2erer/LuaJIT-5.3.6) From d44c9f6c92673cbe54724f0d168b01bb57d8395f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 13 Dec 2024 14:29:06 +0800 Subject: [PATCH 087/359] utf8.h - single header utf8 string functions for C and C++ --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index a5fa7fb2b..535ff4bc9 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -319,7 +319,8 @@ > [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) > [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) > [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) -> [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) +> [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) +> [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From de7bc33ac098cba1d8a9723ee916a8272266c03f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 13 Dec 2024 14:30:24 +0800 Subject: [PATCH 088/359] Update README.md --- CPlusPlus/README.md | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 535ff4bc9..1eee2ad22 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -308,19 +308,19 @@ >* [cppcoro- A library of C++ coroutine abstractions for the coroutines TS](https://github.com/lewissbaker/cppcoro) >* [c_std - Implementation of C++ standard libraries in C](https://github.com/KaisenAmin/c_std) >* [NativeThreadpool - Work, timer, and wait callback example using solely Native Windows APIs](https://github.com/fin3ss3g0d/NativeThreadpool) -> [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync) -> [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) -> [TinySoundFont](https://github.com/schellingb/TinySoundFont) -> [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) -> [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) -> [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) -> [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) -> [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) -> [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) -> [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) -> [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) -> [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) -> [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) +>* [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync) +>* [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool) +>* [TinySoundFont](https://github.com/schellingb/TinySoundFont) +>* [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN) +>* [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird) +>* [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib) +>* [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink) +>* [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8) +>* [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus) +>* [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) +>* [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) +>* [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) +>* [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From d2d99f0b172ab377dba8fdc17411df9d34e36dc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 13 Dec 2024 14:33:09 +0800 Subject: [PATCH 089/359] verysleepy - Very Sleepy, a sampling CPU profiler for Windows --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 1eee2ad22..5c4a5d5cf 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -320,7 +320,8 @@ >* [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve) >* [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) >* [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) ->* [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) +>* [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) +>* [verysleepy - Very Sleepy, a sampling CPU profiler for Windows](https://github.com/VerySleepy/verysleepy) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 74e9f27dc2812f1ab7116046d3ec2f6f992e2df9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 13 Dec 2024 15:39:42 +0800 Subject: [PATCH 090/359] limonEngine - 3D FPS game engine with full dynamic lighting and shadows --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index bbbabd79e..63eebb475 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -144,7 +144,8 @@ * [butano - Modern C++ high level GBA engine](https://github.com/GValiente/butano) * [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine) * [bgfx](https://github.com/bkaradzic/bgfx) -* [Castor3D - Multi-OS 3D engine](https://github.com/DragonJoker/Castor3D) +* [Castor3D - Multi-OS 3D engine](https://github.com/DragonJoker/Castor3D) +* [limonEngine - 3D FPS game engine with full dynamic lighting and shadows](https://github.com/enginmanap/limonEngine) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From c17ca3d4cbedf08aff04509622062adc18bc04c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 16 Dec 2024 10:46:57 +0800 Subject: [PATCH 091/359] awesome-godot --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 63eebb475..34052e882 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -93,7 +93,8 @@ * [OpenGraphic - Graphic Engine & Game Engine lists](https://github.com/Gforcex/OpenGraphic) * [Game engine created using OpenGL and C++](https://github.com/MrFrenik/Enjon) * [Flax Engine – multi-platform 3D game engine](https://github.com/FlaxEngine/FlaxEngine) -* [Godot Engine – Multi-platform 2D and 3D game engine](https://github.com/godotengine/godot) +* [Godot Engine – Multi-platform 2D and 3D game engine](https://github.com/godotengine/godot) +* [awesome-godot](https://github.com/godotengine/awesome-godot) * [godex - Godex is a Godot Engine ECS library](https://github.com/GodotECS/godex) * [Piccolo – mini game engine for games104](https://github.com/BoomingTech/Piccolo) * [Cross mobile platform 2D&3D C++ game engine](https://github.com/fjz13/Medusa) From ff779275ca6647be19bfd37a3a55e671f62e5ca6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 16 Dec 2024 10:50:36 +0800 Subject: [PATCH 092/359] godot-jolt --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 34052e882..1319a61ed 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -53,7 +53,8 @@ * [IrrPAL - repository for Irrlicht and PAL physics integration](https://github.com/netpipe/IrrPAL) * [manifold - Geometry library for topological robustness](https://github.com/elalish/manifold) * [QuarkPhysics](https://github.com/erayzesen/QuarkPhysics) -* [havok-2013](https://github.com/sigmaco/havok-2013) +* [havok-2013](https://github.com/sigmaco/havok-2013) +* [godot-jolt](https://github.com/godot-jolt/godot-jolt) ## 渲染 * [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw) From 2bdce7c6e0f6388504c25c7e3b5298655c9b647d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 16 Dec 2024 10:51:32 +0800 Subject: [PATCH 093/359] cling - The interactive C++ interpreter Cling --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 5c4a5d5cf..6cb1ada08 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -321,7 +321,8 @@ >* [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp) >* [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) >* [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) ->* [verysleepy - Very Sleepy, a sampling CPU profiler for Windows](https://github.com/VerySleepy/verysleepy) +>* [verysleepy - Very Sleepy, a sampling CPU profiler for Windows](https://github.com/VerySleepy/verysleepy) +>* [cling - The interactive C++ interpreter Cling](https://github.com/vgvassilev/cling) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 9d7f2c1a38e56d9b1024bf554b1b17e556fb5bbd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 17 Dec 2024 12:30:20 +0800 Subject: [PATCH 094/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=85=B3=E4=BA=8Eil2cpp.so=E8=A3=81=E5=89=AA?= =?UTF-8?q?=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index efda86438..1c6610b46 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -286,4 +286,5 @@ >* [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw) >* [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) >* [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) ->* [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) +>* [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) +>* [【厚积薄发】关于il2cpp.so裁剪的问题](https://mp.weixin.qq.com/s/L0VE9bYan2T4a8c08ZGUPA) From 9d729ca5ceb7797e7131b200e1be1bd444e4c78c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 17 Dec 2024 15:35:58 +0800 Subject: [PATCH 095/359] Update README.md --- CPlusPlus/README.md | 81 ++++++++++++++++++++++----------------------- 1 file changed, 39 insertions(+), 42 deletions(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 6cb1ada08..e3ae8de8f 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -133,9 +133,7 @@ >* [flatbuffers](https://github.com/google/flatbuffers) >* [uvw-Header-only, event based, tiny and easy to use libuv wrapper in modern C++](https://github.com/skypjack/uvw) >* [minicoro-Single header asymmetric stackful cross-platform coroutine library in pure C](https://github.com/edubart/minicoro) ->* [snmalloc-Message passing based allocator](https://github.com/microsoft/snmalloc) >* [foundationdb-FoundationDB - the open source, distributed, transactional key-value store](https://github.com/apple/foundationdb) ->* [mimalloc](https://github.com/microsoft/mimalloc) >* [simplecpp-C++ preprocessor](https://github.com/danmar/simplecpp) >* [stdexec-`std::execution`, the proposed C++ framework for asynchronous and parallel programming](https://github.com/NVIDIA/stdexec) >* [voronoi-A C implementation for creating 2D voronoi diagrams](https://github.com/JCash/voronoi) @@ -218,46 +216,45 @@ >* [nsjail - 一个轻量级的进程隔离工具](https://github.com/google/nsjail) >* [darktable - darktable is an open source photography workflow application and raw developer](https://github.com/darktable-org/darktable) >* [MemoryModule - Library to load a DLL from memory](https://github.com/fancycode/MemoryModule) ->* [ApkDiffPatch](https://github.com/sisong/ApkDiffPatch) ->* [dumplib - Import library generator for x86 PE files](https://github.com/Mattiwatti/dumplib) ->* [btop - A monitor of resources](https://github.com/aristocratos/btop) ->* [Inject-dll-by-APC](https://github.com/3gstudent/Inject-dll-by-APC) ->* [cstl - C STL - a Server Toolbox Library for C, including JSON processing, hash maps, dynamic arrays, binary strings and more](https://github.com/facil-io/cstl) ->* [NumCpp](https://github.com/dpilger26/NumCpp) ->* [minicoro - Single header stackful cross-platform coroutine library in pure C](https://github.com/edubart/minicoro) ->* [astc-encoder](https://github.com/ARM-software/astc-encoder) ->* [ProcessHider](https://github.com/M00nRise/ProcessHider) ->* [VMPilot - VMPilot: A Modern C++ Virtual Machine SDK](https://github.com/25077667/VMPilot) ->* [eventbus - A simple, header only event bus library written in modern C++17](https://github.com/DeveloperPaul123/eventbus) ->* [pipe - Fundational library of cross-platform features](https://github.com/PipeRift/pipe) ->* [InterSpec - spectral radiation analysis software](https://github.com/sandialabs/InterSpec) ->* [PhaseBetweener](https://github.com/pauzii/PhaseBetweener) ->* [process_ghosting](https://github.com/hasherezade/process_ghosting) ->* [EABase](https://github.com/electronicarts/EABase) ->* [lua-lz4](https://github.com/witchu/lua-lz4) ->* [ffmpeg.wasm](https://github.com/ffmpegwasm/ffmpeg.wasm) ->* [wxWidgets - Cross-Platform C++ GUI Library](https://github.com/wxWidgets/wxWidgets) ->* [blazingmq - A modern high-performance open source message queuing system](https://github.com/bloomberg/blazingmq) ->* [epoller - epoll implementation for connections in Linux, MacOS and Windows](https://github.com/smallnest/epoller) ->* [nolimix86 - x86 virtual machine with unlimited registers](https://github.com/francisvm/nolimix86) ->* [sparsehash - C++ associative containers](https://github.com/sparsehash/sparsehash) ->* [NanoSockets - Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols](https://github.com/nxrighthere/NanoSockets) ->* [CppDelegates - Single C++ header/source file that implements modern delegates](https://github.com/simco50/CppDelegates) ->* [sizer - Win32/64 executable size reporting](https://github.com/aras-p/sizer) ->* [Effekseer](https://github.com/effekseer/Effekseer) ->* [c_math_library - Highly optimized, single-header, 3D math library written in C](https://github.com/pbotmeyertron/c_math_library) ->* [decenc - Binary-to-text encoding/decoding algorithms implemented in C++](https://github.com/serge1/decenc) ->* [jank - A Clojure dialect hosted on LLVM with native C++ interop](https://github.com/jank-lang/jank) ->* [RawTherapee - A powerful cross-platform raw photo processing program](https://github.com/Beep6581/RawTherapee) ->* [CefViewCore - A common library providing clean and easy consuming of CEF](https://github.com/CefView/CefViewCore) ->* [cppLox - A tree-walker && virtual-machine && JIT interpreter for Lox language](https://github.com/edimetia3d/cppLox) ->* [iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web](https://github.com/iPlug2/iPlug2) ->* [coost - A tiny boost library in C++11](https://github.com/idealvin/coost) ->* [primihub - 由密码学专家团队打造的开源隐私计算平台](https://github.com/primihub/primihub) ->* [ufbx - Single source file FBX loader](https://github.com/ufbx/ufbx) ->* [sqlite_zstd_vfs](https://github.com/mlin/sqlite_zstd_vfs) ->* [sonobus](https://github.com/sonosaurus/sonobus) ->* [snmalloc - Message passing based allocator](https://github.com/microsoft/snmalloc) +>* [ApkDiffPatch](https://github.com/sisong/ApkDiffPatch) +>* [dumplib - Import library generator for x86 PE files](https://github.com/Mattiwatti/dumplib) +>* [btop - A monitor of resources](https://github.com/aristocratos/btop) +>* [Inject-dll-by-APC](https://github.com/3gstudent/Inject-dll-by-APC) +>* [cstl - C STL - a Server Toolbox Library for C, including JSON processing, hash maps, dynamic arrays, binary strings and more](https://github.com/facil-io/cstl) +>* [NumCpp](https://github.com/dpilger26/NumCpp) +>* [minicoro - Single header stackful cross-platform coroutine library in pure C](https://github.com/edubart/minicoro) +>* [astc-encoder](https://github.com/ARM-software/astc-encoder) +>* [ProcessHider](https://github.com/M00nRise/ProcessHider) +>* [VMPilot - VMPilot: A Modern C++ Virtual Machine SDK](https://github.com/25077667/VMPilot) +>* [eventbus - A simple, header only event bus library written in modern C++17](https://github.com/DeveloperPaul123/eventbus) +>* [pipe - Fundational library of cross-platform features](https://github.com/PipeRift/pipe) +>* [InterSpec - spectral radiation analysis software](https://github.com/sandialabs/InterSpec) +>* [PhaseBetweener](https://github.com/pauzii/PhaseBetweener) +>* [process_ghosting](https://github.com/hasherezade/process_ghosting) +>* [EABase](https://github.com/electronicarts/EABase) +>* [lua-lz4](https://github.com/witchu/lua-lz4) +>* [ffmpeg.wasm](https://github.com/ffmpegwasm/ffmpeg.wasm) +>* [wxWidgets - Cross-Platform C++ GUI Library](https://github.com/wxWidgets/wxWidgets) +>* [blazingmq - A modern high-performance open source message queuing system](https://github.com/bloomberg/blazingmq) +>* [epoller - epoll implementation for connections in Linux, MacOS and Windows](https://github.com/smallnest/epoller) +>* [nolimix86 - x86 virtual machine with unlimited registers](https://github.com/francisvm/nolimix86) +>* [sparsehash - C++ associative containers](https://github.com/sparsehash/sparsehash) +>* [NanoSockets - Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols](https://github.com/nxrighthere/NanoSockets) +>* [CppDelegates - Single C++ header/source file that implements modern delegates](https://github.com/simco50/CppDelegates) +>* [sizer - Win32/64 executable size reporting](https://github.com/aras-p/sizer) +>* [Effekseer](https://github.com/effekseer/Effekseer) +>* [c_math_library - Highly optimized, single-header, 3D math library written in C](https://github.com/pbotmeyertron/c_math_library) +>* [decenc - Binary-to-text encoding/decoding algorithms implemented in C++](https://github.com/serge1/decenc) +>* [jank - A Clojure dialect hosted on LLVM with native C++ interop](https://github.com/jank-lang/jank) +>* [RawTherapee - A powerful cross-platform raw photo processing program](https://github.com/Beep6581/RawTherapee) +>* [CefViewCore - A common library providing clean and easy consuming of CEF](https://github.com/CefView/CefViewCore) +>* [cppLox - A tree-walker && virtual-machine && JIT interpreter for Lox language](https://github.com/edimetia3d/cppLox) +>* [iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web](https://github.com/iPlug2/iPlug2) +>* [coost - A tiny boost library in C++11](https://github.com/idealvin/coost) +>* [primihub - 由密码学专家团队打造的开源隐私计算平台](https://github.com/primihub/primihub) +>* [ufbx - Single source file FBX loader](https://github.com/ufbx/ufbx) +>* [sqlite_zstd_vfs](https://github.com/mlin/sqlite_zstd_vfs) +>* [sonobus](https://github.com/sonosaurus/sonobus) >* [musializer - Music Visualizer](https://github.com/tsoding/musializer) >* [react-native - A framework for building native applications using React](https://github.com/facebook/react-native) >* [sol2 - C++ <-> Lua API wrapper](https://github.com/ThePhD/sol2) From 769b3984d1bfa040985b09e58a6952fd071e1972 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 17 Dec 2024 16:07:37 +0800 Subject: [PATCH 096/359] malloc --- CPlusPlus/README.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index e3ae8de8f..a446df703 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -336,7 +336,18 @@ ## Lock-free >* [concurrentqueue-A fast multi-producer, multi-consumer lock-free concurrent queue for C++11](https://github.com/cameron314/concurrentqueue) >* [readerwriterqueue-A fast single-producer, single-consumer lock-free queue for C++](https://github.com/cameron314/readerwriterqueue) ->* [queues-A public domain lock free queues implemented in C++11](https://github.com/mstump/queues) +>* [queues-A public domain lock free queues implemented in C++11](https://github.com/mstump/queues) + +## malloc +>* [mimalloc](https://github.com/microsoft/mimalloc) +>* [snmalloc](https://github.com/microsoft/snmalloc) +>* [jemalloc](https://github.com/jemalloc/jemalloc) +>* [tlsf](https://github.com/mattconte/tlsf) +>* [dlmalloc](https://github.com/ennorehling/dlmalloc) +>* [malloc tech](https://github.com/HarshTrivedi/malloc) +>* [glibc](https://github.com/lattera/glibc/tree/master) +>* [mimalloc-bench](https://github.com/daanx/mimalloc-bench) +>* [tcmalloc](https://github.com/google/tcmalloc) # C++ 文章 [C++文章整理](./articles/README.md) From 7b3601720e4a4bcbd0bd20f17402512d366c1f31 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 1 Jan 2025 10:51:53 +0800 Subject: [PATCH 097/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=BC=80=E5=8F=91=E5=BE=AE=E4=BF=A1=E5=B0=8F?= =?UTF-8?q?=E7=A8=8B=E5=BA=8F=E6=B8=B8=E6=88=8F=EF=BC=8C=E6=9C=89=E6=B2=A1?= =?UTF-8?q?=E6=9C=89=E7=B1=BB=E4=BC=BCDebug=E7=9C=9F=E6=9C=BA=E5=9B=BE?= =?UTF-8?q?=E5=BD=A2=E7=9A=84=E6=96=B9=E6=B3=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 1c6610b46..cddc65898 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -287,4 +287,5 @@ >* [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg) >* [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) >* [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) ->* [【厚积薄发】关于il2cpp.so裁剪的问题](https://mp.weixin.qq.com/s/L0VE9bYan2T4a8c08ZGUPA) +>* [【厚积薄发】关于il2cpp.so裁剪的问题](https://mp.weixin.qq.com/s/L0VE9bYan2T4a8c08ZGUPA) +>* [【厚积薄发】开发微信小程序游戏,有没有类似Debug真机图形的方法](https://mp.weixin.qq.com/s/uImI8Rs5js02w0RQCY9rHw) From b5fc3e29a3fd0f6872e5688acfeadb6ffb80df00 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 1 Jan 2025 16:44:46 +0800 Subject: [PATCH 098/359] glibc --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index a446df703..425670b53 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -347,7 +347,8 @@ >* [malloc tech](https://github.com/HarshTrivedi/malloc) >* [glibc](https://github.com/lattera/glibc/tree/master) >* [mimalloc-bench](https://github.com/daanx/mimalloc-bench) ->* [tcmalloc](https://github.com/google/tcmalloc) +>* [tcmalloc](https://github.com/google/tcmalloc) +>* [glibc](https://ftp.gnu.org/gnu/glibc/) # C++ 文章 [C++文章整理](./articles/README.md) From a85945b83fa383b713934b18c0c1a3408fd60779 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 1 Jan 2025 16:45:49 +0800 Subject: [PATCH 099/359] =?UTF-8?q?=E5=8E=86=E6=97=B62=E5=B9=B4=EF=BC=8C?= =?UTF-8?q?=E5=8D=8E=E4=BA=BA=E5=9B=A2=E9=98=9F=E5=8A=9B=E4=BD=9C=EF=BC=8C?= =?UTF-8?q?=E9=9C=87=E6=92=BC=E5=BC=80=E6=BA=90=E7=94=9F=E6=88=90=E5=BC=8F?= =?UTF-8?q?=E7=89=A9=E7=90=86=E5=BC=95=E6=93=8EGenesis=EF=BC=8C=E5=8F=AF?= =?UTF-8?q?=E6=A8=A1=E6=8B=9F=E4=B8=96=E7=95=8C=E4=B8=87=E7=89=A9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 1319a61ed..c77d1c339 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -54,7 +54,8 @@ * [manifold - Geometry library for topological robustness](https://github.com/elalish/manifold) * [QuarkPhysics](https://github.com/erayzesen/QuarkPhysics) * [havok-2013](https://github.com/sigmaco/havok-2013) -* [godot-jolt](https://github.com/godot-jolt/godot-jolt) +* [godot-jolt](https://github.com/godot-jolt/godot-jolt) +* [历时2年,华人团队力作,震撼开源生成式物理引擎Genesis,可模拟世界万物](https://mp.weixin.qq.com/s/ioYK3YV07f9m0Iu-l6tLsg) ## 渲染 * [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw) From 3d5db68bf4bb33a8e47d64517a5b0e92ff50b758 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 1 Jan 2025 16:46:49 +0800 Subject: [PATCH 100/359] Genesis - A generative world for general-purpose robotics & embodied AI learning --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index c77d1c339..e3f624396 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -55,7 +55,8 @@ * [QuarkPhysics](https://github.com/erayzesen/QuarkPhysics) * [havok-2013](https://github.com/sigmaco/havok-2013) * [godot-jolt](https://github.com/godot-jolt/godot-jolt) -* [历时2年,华人团队力作,震撼开源生成式物理引擎Genesis,可模拟世界万物](https://mp.weixin.qq.com/s/ioYK3YV07f9m0Iu-l6tLsg) +* [历时2年,华人团队力作,震撼开源生成式物理引擎Genesis,可模拟世界万物](https://mp.weixin.qq.com/s/ioYK3YV07f9m0Iu-l6tLsg) +* [Genesis - A generative world for general-purpose robotics & embodied AI learning](https://github.com/Genesis-Embodied-AI/Genesis) ## 渲染 * [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw) From 3c89fb15963c3ac473bf32b4fa21954527fd9538 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 5 Feb 2025 10:46:26 +0800 Subject: [PATCH 101/359] gameplay-ability-system-for-unity --- AboutSkill/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AboutSkill/README.md b/AboutSkill/README.md index b52678168..e4cd55b25 100644 --- a/AboutSkill/README.md +++ b/AboutSkill/README.md @@ -23,7 +23,8 @@ >* [全新的技能系统](https://github.com/dreamanlan/CSharpGameFramework/blob/master/Doc/SkillDsl.txt) >* [a roguelike framework for C# with ECS and Unity integration](https://github.com/azsdaja/Osnowa) >* [XCSkillEditor_Unity](https://github.com/smartgrass/XCSkillEditor_Unity) ->* [MDDSkillEngine](https://gitee.com/flamesky/MDDSkillEngine) +>* [MDDSkillEngine](https://gitee.com/flamesky/MDDSkillEngine) +>* [gameplay-ability-system-for-unity](https://github.com/No78Vino/gameplay-ability-system-for-unity) #### 成品 >* [用Unity做的一个类Moba游戏Demo](https://github.com/swordjoinmagic/MoBaDemo) From f388c831caa88b4a56f75f16371221e9f7fa598a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 5 Feb 2025 10:47:07 +0800 Subject: [PATCH 102/359] whisper.unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index cdeae3e9e..9b75634e6 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -696,4 +696,5 @@ * [.Net-Bridge](https://github.com/tr8dr/.Net-Bridge) * [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier) * [ComputeSharp](https://github.com/Sergio0694/ComputeSharp) -* [LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity](https://github.com/AnnulusGames/LitMotion) +* [LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity](https://github.com/AnnulusGames/LitMotion) +* [whisper.unity](https://github.com/Macoron/whisper.unity) From a74b9356303809dfb07b815d09feabb2467ff8eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 5 Feb 2025 10:47:51 +0800 Subject: [PATCH 103/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91OpenGL=E4=B8=ADShader=20LOD=E5=A4=B1=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index cddc65898..108490071 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -288,4 +288,5 @@ >* [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg) >* [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) >* [【厚积薄发】关于il2cpp.so裁剪的问题](https://mp.weixin.qq.com/s/L0VE9bYan2T4a8c08ZGUPA) ->* [【厚积薄发】开发微信小程序游戏,有没有类似Debug真机图形的方法](https://mp.weixin.qq.com/s/uImI8Rs5js02w0RQCY9rHw) +>* [【厚积薄发】开发微信小程序游戏,有没有类似Debug真机图形的方法](https://mp.weixin.qq.com/s/uImI8Rs5js02w0RQCY9rHw) +>* [【厚积薄发】OpenGL中Shader LOD失效](https://mp.weixin.qq.com/s/ZJHTXFibbwIscusBqu_ScA) From 0e2119fed9f62763efce1d121c79d4be7f3d594b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 11 Feb 2025 14:49:29 +0800 Subject: [PATCH 104/359] Update README.md --- AboutSkill/README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/AboutSkill/README.md b/AboutSkill/README.md index e4cd55b25..37c63a90c 100644 --- a/AboutSkill/README.md +++ b/AboutSkill/README.md @@ -3,7 +3,6 @@ #### 技术文章 >* [游戏开发中的GamePlay技术专栏](https://www.zhihu.com/column/c_1253986063259426816) >* [MMORPG技能系统:AOI、技能、Buff、子弹、特效、运动、动画...](https://mp.weixin.qq.com/s/XsIdVsOukU5HFku4dMuYZQ) ->* [如何实现一个强大的MMO技能系统!](https://mp.weixin.qq.com/s/2Tha5RWFKSw6-nLSUj1CGg) >* [基于行为树的MOBA技能系统:总目录](https://www.lfzxb.top/nkgmoba-totaltabs/) >* [Unity怎么去实现ACT战斗?](https://mp.weixin.qq.com/s/MHPMqEl7cebUrSzz9HCLig) >* [实现行为树黑板模块0GC赋值功能](https://zhuanlan.zhihu.com/p/205410980) From e4a7747dbe6241d66d084c6c03528fa2ac9e7051 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 21 Feb 2025 17:47:59 +0800 Subject: [PATCH 105/359] ClassifiedConsoleWindow --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 9b75634e6..13b054ba6 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -697,4 +697,5 @@ * [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier) * [ComputeSharp](https://github.com/Sergio0694/ComputeSharp) * [LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity](https://github.com/AnnulusGames/LitMotion) -* [whisper.unity](https://github.com/Macoron/whisper.unity) +* [whisper.unity](https://github.com/Macoron/whisper.unity) +* [ClassifiedConsoleWindow](https://github.com/Goatman1996/ClassifiedConsoleWindow) From 84b3ae1382184d663574074407846373f5f69535 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 21 Feb 2025 17:49:37 +0800 Subject: [PATCH 106/359] FileCodeBox --- ServerDevlop/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index 8ab75adf7..456e0f75b 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -144,7 +144,8 @@ >* [vue-office](https://github.com/501351981/vue-office) >* [netdata-Real-time performance monitoring](https://github.com/netdata/netdata) >* [ffmpeg-commander - 🛠️ FFmpeg Command Generator Web UI](https://github.com/alfg/ffmpeg-commander) ->* [pyroscope](https://github.com/grafana/pyroscope?tab=readme-ov-file) +>* [pyroscope](https://github.com/grafana/pyroscope?tab=readme-ov-file) +>* [FileCodeBox](https://github.com/vastsa/FileCodeBox) #### Linux >* [Linux的打包和压缩详解](https://www.cnblogs.com/TheGCC/p/14228439.html) From a76a8ec5eccf2b927d5bc2bd8ab1231ce54b68a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 21 Feb 2025 17:50:38 +0800 Subject: [PATCH 107/359] UnityDropdown --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 13b054ba6..70e3bf59d 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -698,4 +698,5 @@ * [ComputeSharp](https://github.com/Sergio0694/ComputeSharp) * [LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity](https://github.com/AnnulusGames/LitMotion) * [whisper.unity](https://github.com/Macoron/whisper.unity) -* [ClassifiedConsoleWindow](https://github.com/Goatman1996/ClassifiedConsoleWindow) +* [ClassifiedConsoleWindow](https://github.com/Goatman1996/ClassifiedConsoleWindow) +* [UnityDropdown](https://github.com/SolidAlloy/UnityDropdown) From a835bca66a17e4330703c529041a87f170d7e257 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 22 Feb 2025 14:16:42 +0800 Subject: [PATCH 108/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91iOS=E8=BF=9B=E7=A8=8B=E5=A2=9E=E5=8A=A0?= =?UTF-8?q?=E5=86=85=E5=AD=98=E4=B8=8A=E9=99=90=E7=9A=84=E6=8E=A5=E5=8F=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 108490071..174ddf12c 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -289,4 +289,5 @@ >* [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA) >* [【厚积薄发】关于il2cpp.so裁剪的问题](https://mp.weixin.qq.com/s/L0VE9bYan2T4a8c08ZGUPA) >* [【厚积薄发】开发微信小程序游戏,有没有类似Debug真机图形的方法](https://mp.weixin.qq.com/s/uImI8Rs5js02w0RQCY9rHw) ->* [【厚积薄发】OpenGL中Shader LOD失效](https://mp.weixin.qq.com/s/ZJHTXFibbwIscusBqu_ScA) +>* [【厚积薄发】OpenGL中Shader LOD失效](https://mp.weixin.qq.com/s/ZJHTXFibbwIscusBqu_ScA) +>* [【厚积薄发】iOS进程增加内存上限的接口](https://mp.weixin.qq.com/s/ewf7AFKm6zwzayo-SCYVww) From 16ff324a75e80cd8ce1fb6f5b987145e288de56c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 22 Feb 2025 14:17:21 +0800 Subject: [PATCH 109/359] source-sdk-2013 --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index e3f624396..218df0e9c 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -149,7 +149,8 @@ * [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine) * [bgfx](https://github.com/bkaradzic/bgfx) * [Castor3D - Multi-OS 3D engine](https://github.com/DragonJoker/Castor3D) -* [limonEngine - 3D FPS game engine with full dynamic lighting and shadows](https://github.com/enginmanap/limonEngine) +* [limonEngine - 3D FPS game engine with full dynamic lighting and shadows](https://github.com/enginmanap/limonEngine) +* [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From dbb180fda652ab42b53154143f6c78c7c2791db9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 22 Feb 2025 14:18:03 +0800 Subject: [PATCH 110/359] KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5 --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 218df0e9c..2496f4421 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -56,7 +56,8 @@ * [havok-2013](https://github.com/sigmaco/havok-2013) * [godot-jolt](https://github.com/godot-jolt/godot-jolt) * [历时2年,华人团队力作,震撼开源生成式物理引擎Genesis,可模拟世界万物](https://mp.weixin.qq.com/s/ioYK3YV07f9m0Iu-l6tLsg) -* [Genesis - A generative world for general-purpose robotics & embodied AI learning](https://github.com/Genesis-Embodied-AI/Genesis) +* [Genesis - A generative world for general-purpose robotics & embodied AI learning](https://github.com/Genesis-Embodied-AI/Genesis) +* [KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5](https://github.com/pafuhana1213/KawaiiPhysics) ## 渲染 * [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw) From 4cd1bc397b1cbf5eaf6be9e939dc826115f45f86 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 24 Feb 2025 19:29:59 +0800 Subject: [PATCH 111/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=85=B3=E4=BA=8ECanvasRenderer.SyncTransfor?= =?UTF-8?q?m=E8=A7=A6=E5=8F=91=E8=B0=83=E7=94=A8=E7=9A=84=E6=9C=BA?= =?UTF-8?q?=E5=88=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 174ddf12c..90bd99a41 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -290,4 +290,5 @@ >* [【厚积薄发】关于il2cpp.so裁剪的问题](https://mp.weixin.qq.com/s/L0VE9bYan2T4a8c08ZGUPA) >* [【厚积薄发】开发微信小程序游戏,有没有类似Debug真机图形的方法](https://mp.weixin.qq.com/s/uImI8Rs5js02w0RQCY9rHw) >* [【厚积薄发】OpenGL中Shader LOD失效](https://mp.weixin.qq.com/s/ZJHTXFibbwIscusBqu_ScA) ->* [【厚积薄发】iOS进程增加内存上限的接口](https://mp.weixin.qq.com/s/ewf7AFKm6zwzayo-SCYVww) +>* [【厚积薄发】iOS进程增加内存上限的接口](https://mp.weixin.qq.com/s/ewf7AFKm6zwzayo-SCYVww) +>* [【厚积薄发】关于CanvasRenderer.SyncTransform触发调用的机制](https://mp.weixin.qq.com/s/UVLZu5ZO4d11f7gJxcAVEA) From aca42bb7942c7301444caf211ac82d834e993cde Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 26 Feb 2025 11:47:23 +0800 Subject: [PATCH 112/359] ObservableCollections --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 70e3bf59d..255c056dd 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -699,4 +699,5 @@ * [LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity](https://github.com/AnnulusGames/LitMotion) * [whisper.unity](https://github.com/Macoron/whisper.unity) * [ClassifiedConsoleWindow](https://github.com/Goatman1996/ClassifiedConsoleWindow) -* [UnityDropdown](https://github.com/SolidAlloy/UnityDropdown) +* [UnityDropdown](https://github.com/SolidAlloy/UnityDropdown) +* [ObservableCollections](https://github.com/Cysharp/ObservableCollections) From 959d20d0627daa2368332f33e05fd2931a075185 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 26 Feb 2025 11:49:47 +0800 Subject: [PATCH 113/359] UnityTimer --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 255c056dd..de831c759 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -700,4 +700,5 @@ * [whisper.unity](https://github.com/Macoron/whisper.unity) * [ClassifiedConsoleWindow](https://github.com/Goatman1996/ClassifiedConsoleWindow) * [UnityDropdown](https://github.com/SolidAlloy/UnityDropdown) -* [ObservableCollections](https://github.com/Cysharp/ObservableCollections) +* [ObservableCollections](https://github.com/Cysharp/ObservableCollections) +* [UnityTimer](https://github.com/akbiggs/UnityTimer) From 3273a1363ac1f093347f2af67980e6b89c4fb3bf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 5 Mar 2025 20:55:59 +0800 Subject: [PATCH 114/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=9C=A8Unity=E8=BD=AC=E5=BE=AE=E4=BF=A1?= =?UTF-8?q?=E5=B0=8F=E6=B8=B8=E6=88=8F=E4=B8=8B=EF=BC=8C=E5=A6=82=E4=BD=95?= =?UTF-8?q?=E7=94=A8Worker=E5=AE=9E=E7=8E=B0=E5=A4=9A=E7=BA=BF=E7=A8=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 90bd99a41..5e120b774 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -291,4 +291,5 @@ >* [【厚积薄发】开发微信小程序游戏,有没有类似Debug真机图形的方法](https://mp.weixin.qq.com/s/uImI8Rs5js02w0RQCY9rHw) >* [【厚积薄发】OpenGL中Shader LOD失效](https://mp.weixin.qq.com/s/ZJHTXFibbwIscusBqu_ScA) >* [【厚积薄发】iOS进程增加内存上限的接口](https://mp.weixin.qq.com/s/ewf7AFKm6zwzayo-SCYVww) ->* [【厚积薄发】关于CanvasRenderer.SyncTransform触发调用的机制](https://mp.weixin.qq.com/s/UVLZu5ZO4d11f7gJxcAVEA) +>* [【厚积薄发】关于CanvasRenderer.SyncTransform触发调用的机制](https://mp.weixin.qq.com/s/UVLZu5ZO4d11f7gJxcAVEA) +>* [【厚积薄发】在Unity转微信小游戏下,如何用Worker实现多线程](https://mp.weixin.qq.com/s/mkRm33hJGfKOuvCOOWqAlg) From 4302297a2c0667a17af847478b0e16666aa44c75 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 10 Mar 2025 14:41:04 +0800 Subject: [PATCH 115/359] TrinityCore --- ServerDevlop/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index 456e0f75b..3c17fdd8f 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -55,6 +55,7 @@ >* [azerothcore-wotlk - Complete Open Source and Modular solution for MMO](https://github.com/azerothcore/azerothcore-wotlk) >* [breeze - 一个C++的轻量级的分布式服务器引擎, 架构思想为一切皆service](https://github.com/zsummer/breeze) >* [luacluster - MMO game server: Unity includes a 10,000 Player scene](https://github.com/surparallel/luacluster) +>* [TrinityCore](https://github.com/TrinityCore/TrinityCore) #### Redis >* [一文回顾Redis五大对象(数据类型)](https://www.cnblogs.com/hunternet/p/12742390.html) From bf7ac42f4289cf1bb89531a3bfe4aa7a8d11e100 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 10 Mar 2025 19:18:09 +0800 Subject: [PATCH 116/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91InstantiateAsync=E6=9C=89=E4=BB=80=E4=B9=88?= =?UTF-8?q?=E9=9C=80=E8=A6=81=E7=89=B9=E6=AE=8A=E5=A4=84=E7=90=86=E7=9A=84?= =?UTF-8?q?=E5=90=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 5e120b774..b9481c26b 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -292,4 +292,5 @@ >* [【厚积薄发】OpenGL中Shader LOD失效](https://mp.weixin.qq.com/s/ZJHTXFibbwIscusBqu_ScA) >* [【厚积薄发】iOS进程增加内存上限的接口](https://mp.weixin.qq.com/s/ewf7AFKm6zwzayo-SCYVww) >* [【厚积薄发】关于CanvasRenderer.SyncTransform触发调用的机制](https://mp.weixin.qq.com/s/UVLZu5ZO4d11f7gJxcAVEA) ->* [【厚积薄发】在Unity转微信小游戏下,如何用Worker实现多线程](https://mp.weixin.qq.com/s/mkRm33hJGfKOuvCOOWqAlg) +>* [【厚积薄发】在Unity转微信小游戏下,如何用Worker实现多线程](https://mp.weixin.qq.com/s/mkRm33hJGfKOuvCOOWqAlg) +>* [【厚积薄发】InstantiateAsync有什么需要特殊处理的吗](https://mp.weixin.qq.com/s/H_2l6hdrGnPSSWlNs2s6GA?poc_token=HA3KzmejYhTRWpI1eYniDl72GQ6dnVvRF3se0sZC) From 69ec4300fa5029dd97bd9d31162c58617d0c4bcc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 12 Mar 2025 14:42:14 +0800 Subject: [PATCH 117/359] NETworkManager - A powerful tool for managing networks and troubleshoot network problems --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index de831c759..5e0e07b24 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -701,4 +701,5 @@ * [ClassifiedConsoleWindow](https://github.com/Goatman1996/ClassifiedConsoleWindow) * [UnityDropdown](https://github.com/SolidAlloy/UnityDropdown) * [ObservableCollections](https://github.com/Cysharp/ObservableCollections) -* [UnityTimer](https://github.com/akbiggs/UnityTimer) +* [UnityTimer](https://github.com/akbiggs/UnityTimer) +* [NETworkManager - A powerful tool for managing networks and troubleshoot network problems](https://github.com/BornToBeRoot/NETworkManager) From a3ac6a85e0caa7ac26ad2ba249a12f29c90c40d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 12 Mar 2025 14:45:46 +0800 Subject: [PATCH 118/359] lynx - Empower the Web community and invite more to build across platforms --- ServerDevlop/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index 3c17fdd8f..327052e0c 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -146,7 +146,8 @@ >* [netdata-Real-time performance monitoring](https://github.com/netdata/netdata) >* [ffmpeg-commander - 🛠️ FFmpeg Command Generator Web UI](https://github.com/alfg/ffmpeg-commander) >* [pyroscope](https://github.com/grafana/pyroscope?tab=readme-ov-file) ->* [FileCodeBox](https://github.com/vastsa/FileCodeBox) +>* [FileCodeBox](https://github.com/vastsa/FileCodeBox) +>* [lynx - Empower the Web community and invite more to build across platforms](https://github.com/lynx-family/lynx?tab=readme-ov-file#About-Lynx) #### Linux >* [Linux的打包和压缩详解](https://www.cnblogs.com/TheGCC/p/14228439.html) From f2bf00fc2e114ec4929731aa92b52b5625699da1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 12 Mar 2025 15:10:12 +0800 Subject: [PATCH 119/359] tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 425670b53..af0a0d259 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -319,7 +319,8 @@ >* [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa) >* [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) >* [verysleepy - Very Sleepy, a sampling CPU profiler for Windows](https://github.com/VerySleepy/verysleepy) ->* [cling - The interactive C++ interpreter Cling](https://github.com/vgvassilev/cling) +>* [cling - The interactive C++ interpreter Cling](https://github.com/vgvassilev/cling) +>* [tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library](https://github.com/eduardsui/tlse) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 1fcf31ca39230d14bca76172ebd749a620756e0b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 13 Mar 2025 10:26:20 +0800 Subject: [PATCH 120/359] Jelly-Mesh-System --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 5e0e07b24..93bb6e618 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -702,4 +702,5 @@ * [UnityDropdown](https://github.com/SolidAlloy/UnityDropdown) * [ObservableCollections](https://github.com/Cysharp/ObservableCollections) * [UnityTimer](https://github.com/akbiggs/UnityTimer) -* [NETworkManager - A powerful tool for managing networks and troubleshoot network problems](https://github.com/BornToBeRoot/NETworkManager) +* [NETworkManager - A powerful tool for managing networks and troubleshoot network problems](https://github.com/BornToBeRoot/NETworkManager) +* [Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System) From aa5c206e0e2b5e1a9e3c67458350e1d70ae977eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 13 Mar 2025 10:27:10 +0800 Subject: [PATCH 121/359] mgp - 3D Game engine building from Gameplay3D codebase --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 2496f4421..8a254c0e1 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -151,7 +151,8 @@ * [bgfx](https://github.com/bkaradzic/bgfx) * [Castor3D - Multi-OS 3D engine](https://github.com/DragonJoker/Castor3D) * [limonEngine - 3D FPS game engine with full dynamic lighting and shadows](https://github.com/enginmanap/limonEngine) -* [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013) +* [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013) +* [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From c9456b3a882e73236fe2b235786789f5c9f0489e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 25 Mar 2025 10:55:34 +0800 Subject: [PATCH 122/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E5=9C=A8=E7=BA=B9=E7=90=86?= =?UTF-8?q?=E5=9B=BE=E9=9B=86=E4=B8=AD=E5=AF=B9=E5=85=B6=E4=B8=AD=E6=9F=90?= =?UTF-8?q?=E4=B8=AA=E5=9B=BE=E5=9D=97=E5=8D=95=E7=8B=AC=E8=BF=9B=E8=A1=8C?= =?UTF-8?q?=E7=BC=A9=E6=94=BE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index b9481c26b..4d0d05a06 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -293,4 +293,5 @@ >* [【厚积薄发】iOS进程增加内存上限的接口](https://mp.weixin.qq.com/s/ewf7AFKm6zwzayo-SCYVww) >* [【厚积薄发】关于CanvasRenderer.SyncTransform触发调用的机制](https://mp.weixin.qq.com/s/UVLZu5ZO4d11f7gJxcAVEA) >* [【厚积薄发】在Unity转微信小游戏下,如何用Worker实现多线程](https://mp.weixin.qq.com/s/mkRm33hJGfKOuvCOOWqAlg) ->* [【厚积薄发】InstantiateAsync有什么需要特殊处理的吗](https://mp.weixin.qq.com/s/H_2l6hdrGnPSSWlNs2s6GA?poc_token=HA3KzmejYhTRWpI1eYniDl72GQ6dnVvRF3se0sZC) +>* [【厚积薄发】InstantiateAsync有什么需要特殊处理的吗](https://mp.weixin.qq.com/s/H_2l6hdrGnPSSWlNs2s6GA?poc_token=HA3KzmejYhTRWpI1eYniDl72GQ6dnVvRF3se0sZC) +>* [【厚积薄发】如何在纹理图集中对其中某个图块单独进行缩放](https://mp.weixin.qq.com/s/Cv9eFQZFa7lhVi2DUxUQfw) From 40fafaaaf28b740800df7cd719875e686f247f7e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 25 Mar 2025 10:56:16 +0800 Subject: [PATCH 123/359] godot-3d-mannequin --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 93bb6e618..358089463 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -703,4 +703,5 @@ * [ObservableCollections](https://github.com/Cysharp/ObservableCollections) * [UnityTimer](https://github.com/akbiggs/UnityTimer) * [NETworkManager - A powerful tool for managing networks and troubleshoot network problems](https://github.com/BornToBeRoot/NETworkManager) -* [Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System) +* [Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System) +* [godot-3d-mannequin](https://github.com/gdquest-demos/godot-3d-mannequin) From 2a139d9f62669a01c5caf160165866c4aba05947 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 25 Mar 2025 10:58:19 +0800 Subject: [PATCH 124/359] earcut - Fast, header-only polygon triangulation --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index af0a0d259..779513427 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -320,7 +320,8 @@ >* [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h) >* [verysleepy - Very Sleepy, a sampling CPU profiler for Windows](https://github.com/VerySleepy/verysleepy) >* [cling - The interactive C++ interpreter Cling](https://github.com/vgvassilev/cling) ->* [tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library](https://github.com/eduardsui/tlse) +>* [tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library](https://github.com/eduardsui/tlse) +>* [earcut - Fast, header-only polygon triangulation](https://github.com/mapbox/earcut.hpp) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From daf8a1cc0b80197e09b4b1387dafed49dfc91860 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 27 Mar 2025 14:26:39 +0800 Subject: [PATCH 125/359] ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 358089463..bf25abd84 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -704,4 +704,5 @@ * [UnityTimer](https://github.com/akbiggs/UnityTimer) * [NETworkManager - A powerful tool for managing networks and troubleshoot network problems](https://github.com/BornToBeRoot/NETworkManager) * [Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System) -* [godot-3d-mannequin](https://github.com/gdquest-demos/godot-3d-mannequin) +* [godot-3d-mannequin](https://github.com/gdquest-demos/godot-3d-mannequin) +* [ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity](https://github.com/kuronekoyang/ReflectionTool/) From 7ed400068aff7db139090eb9930241365dc8eb95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 27 Mar 2025 14:28:20 +0800 Subject: [PATCH 126/359] UnityURP-MobileDrawMeshInstancedIndirectExample --- LearningOpenGL/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md index 9acc286aa..372636188 100644 --- a/LearningOpenGL/README.md +++ b/LearningOpenGL/README.md @@ -115,7 +115,8 @@ * [UnityInteractableWater-Grass-Wind_URP](https://github.com/Zoroiscrying/UnityInteractableWater-Grass-Wind_URP) * [FFT-Ocean](https://github.com/gasgiant/FFT-Ocean) * [Boat-Simulation](https://github.com/corentin-ryr/Boat-Simulation) -* [URP-RayTracer](https://github.com/teofilobd/URP-RayTracer) +* [URP-RayTracer](https://github.com/teofilobd/URP-RayTracer) +* [UnityURP-MobileDrawMeshInstancedIndirectExample](https://github.com/ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample) ### PRB From fa78db550e3ad3ce60fdf26ddcce5c4d9c58d5d0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 27 Mar 2025 14:29:25 +0800 Subject: [PATCH 127/359] =?UTF-8?q?linker-.NET8=E3=80=81p2p=E6=89=93?= =?UTF-8?q?=E6=B4=9E(tcp+udp)=EF=BC=8C=E5=92=8C=E5=BC=82=E5=9C=B0=E7=BB=84?= =?UTF-8?q?=E7=BD=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- NetWorkAndResources/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/NetWorkAndResources/README.md b/NetWorkAndResources/README.md index dc9fae927..9541f9152 100644 --- a/NetWorkAndResources/README.md +++ b/NetWorkAndResources/README.md @@ -34,7 +34,8 @@ >* [Unity3D使用Socket.IO](http://www.luohanjie.com/2019-07-25/socket-io-for-unity3d.html) >* [《Exploring in UE4》Unreal回放系统剖析](https://mp.weixin.qq.com/s/k0dPE3_2DTUolcaPPAlKpA) >* [一文搞懂select、poll和epoll区别](https://zhuanlan.zhihu.com/p/272891398) ->* [「Linux」——select和epoll详解](https://zhuanlan.zhihu.com/p/179071801) +>* [「Linux」——select和epoll详解](https://zhuanlan.zhihu.com/p/179071801) +>* [linker-.NET8、p2p打洞(tcp+udp),和异地组网](https://github.com/snltty/linker) ### FlatBffers >* [深入浅出FlatBuffers原理](https://zhuanlan.zhihu.com/p/391109273) From 9d12141c19f01cbcc147986139892f1803556773 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 27 Mar 2025 14:32:12 +0800 Subject: [PATCH 128/359] rectpack2D - A header-only, very efficient 2D rectangle packing library. Used in Assassin's Creed and Skydio drones. 2 scientific references --- Engine/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 8a254c0e1..973c131b6 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -155,7 +155,10 @@ * [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp) ## ECS -* [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) +* [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) + +## 工具 +* [rectpack2D - A header-only, very efficient 2D rectangle packing library. Used in Assassin's Creed and Skydio drones. 2 scientific references](https://github.com/TeamHypersomnia/rectpack2D) ## 文章 * [从零编写游戏引擎教程 Writing a game engine tutorial from scratch](https://github.com/ThisisGame/cpp-game-engine-book) From cf708fd01e4faef18c0bb41a0c9b7f95addcbda0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 29 Mar 2025 19:05:58 +0800 Subject: [PATCH 129/359] UnityMCP --- AI/README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/AI/README.md b/AI/README.md index 555195d21..45f04b967 100644 --- a/AI/README.md +++ b/AI/README.md @@ -9,3 +9,6 @@ >* [Skywind Inside](http://www.skywind.me/blog/) >* [Goal Oriented Action Planning for a Smarter AI](https://gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793) >* [GOAP](http://alumni.media.mit.edu/~jorkin/goap.html) + +### mcp +>* [UnityMCP](https://github.com/Arodoid/UnityMCP) From 107a091709dbfbfecd21bfac7d8ba154e18d52bb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 29 Mar 2025 19:06:35 +0800 Subject: [PATCH 130/359] UnrealMCP --- AI/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/AI/README.md b/AI/README.md index 45f04b967..f024a1a72 100644 --- a/AI/README.md +++ b/AI/README.md @@ -10,5 +10,6 @@ >* [Goal Oriented Action Planning for a Smarter AI](https://gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793) >* [GOAP](http://alumni.media.mit.edu/~jorkin/goap.html) -### mcp ->* [UnityMCP](https://github.com/Arodoid/UnityMCP) +### MCP +>* [UnityMCP](https://github.com/Arodoid/UnityMCP) +>* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) From 9ab1b4d61849ae9dfdedbabbb2857bd52e5eb192 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 1 Apr 2025 11:15:12 +0800 Subject: [PATCH 131/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=B0=8F=E6=B8=B8=E6=88=8F=E4=B8=ADEnable=20?= =?UTF-8?q?Exceptions=E7=9A=84=E5=90=84=E9=80=89=E9=A1=B9=E6=9C=89?= =?UTF-8?q?=E4=BD=95=E5=8C=BA=E5=88=AB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 4d0d05a06..2cfe30c63 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -294,4 +294,5 @@ >* [【厚积薄发】关于CanvasRenderer.SyncTransform触发调用的机制](https://mp.weixin.qq.com/s/UVLZu5ZO4d11f7gJxcAVEA) >* [【厚积薄发】在Unity转微信小游戏下,如何用Worker实现多线程](https://mp.weixin.qq.com/s/mkRm33hJGfKOuvCOOWqAlg) >* [【厚积薄发】InstantiateAsync有什么需要特殊处理的吗](https://mp.weixin.qq.com/s/H_2l6hdrGnPSSWlNs2s6GA?poc_token=HA3KzmejYhTRWpI1eYniDl72GQ6dnVvRF3se0sZC) ->* [【厚积薄发】如何在纹理图集中对其中某个图块单独进行缩放](https://mp.weixin.qq.com/s/Cv9eFQZFa7lhVi2DUxUQfw) +>* [【厚积薄发】如何在纹理图集中对其中某个图块单独进行缩放](https://mp.weixin.qq.com/s/Cv9eFQZFa7lhVi2DUxUQfw) +>* [【厚积薄发】小游戏中Enable Exceptions的各选项有何区别](https://mp.weixin.qq.com/s/UPpkw52yCNEXO_L8eLdSMQ) From 6d0bdbff0af0c7cb9cc02897c65394ab8407bbd9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 2 Apr 2025 20:11:04 +0800 Subject: [PATCH 132/359] Fast-Persistent-Dictionary --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index bf25abd84..987a997bb 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -705,4 +705,5 @@ * [NETworkManager - A powerful tool for managing networks and troubleshoot network problems](https://github.com/BornToBeRoot/NETworkManager) * [Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System) * [godot-3d-mannequin](https://github.com/gdquest-demos/godot-3d-mannequin) -* [ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity](https://github.com/kuronekoyang/ReflectionTool/) +* [ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity](https://github.com/kuronekoyang/ReflectionTool/) +* [Fast-Persistent-Dictionary](https://github.com/jgric2/Fast-Persistent-Dictionary/) From 72f0becd464c323439e706fb15653dce3c315742 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 2 Apr 2025 20:12:58 +0800 Subject: [PATCH 133/359] cline --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index f024a1a72..b5c3d3f4a 100644 --- a/AI/README.md +++ b/AI/README.md @@ -12,4 +12,7 @@ ### MCP >* [UnityMCP](https://github.com/Arodoid/UnityMCP) ->* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) +>* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) +> +### agent in IDE +>* [cline](https://github.com/cline/cline) From 84c97f502a0ba3cd215789fec3c8518b91464a16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 2 Apr 2025 20:13:29 +0800 Subject: [PATCH 134/359] Update README.md --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index b5c3d3f4a..e2cf2fd49 100644 --- a/AI/README.md +++ b/AI/README.md @@ -1,5 +1,6 @@ -## 游戏中的人工智能 +## AI相关 +### 游戏AI >* [游戏AI探索之旅——从alphago到moba游戏](https://www.cnblogs.com/qcloud1001/p/9511640.html) >* [游戏AI的生命力源自哪里?为你揭开MOBA AI的秘密!](https://www.cnblogs.com/qcloud1001/p/9214270.html) >* [游戏人工智能开发之6种决策方法](https://www.gameres.com/467913.html) From fc751be14bfb3f945270a92b91267b2162d0d4f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 2 Apr 2025 20:13:54 +0800 Subject: [PATCH 135/359] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c044a19f0..f02cbe38d 100644 --- a/README.md +++ b/README.md @@ -44,7 +44,7 @@ >* [42.剧情动画与Timeline研究](https://github.com/XINCGer/Unity3DTraining/tree/master/CutsceneTimeline) >* [43.2D原生平台游戏](https://github.com/XINCGer/Unity3DTraining/tree/master/2DPlatformer) >* [44.Lua的相关知识点和总结记录](https://github.com/XINCGer/Unity3DTraining/tree/master/lua) ->* [45.游戏人工智能](https://github.com/XINCGer/Unity3DTraining/tree/master/AI) +>* [45.AI相关](https://github.com/XINCGer/Unity3DTraining/tree/master/AI) >* [46.设备输入](https://github.com/XINCGer/Unity3DTraining/tree/master/InputAndTouch) >* [47.持续集成CI(Continuous Integration)](https://github.com/XINCGer/Unity3DTraining/tree/master/CI) >* [48.电商与后端开发等相关的不错的资料](https://github.com/XINCGer/Unity3DTraining/tree/master/ServerDevlop) From ffc24205641a1fb2427992728810fee256024ab1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 3 Apr 2025 16:54:27 +0800 Subject: [PATCH 136/359] dr_libs --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 779513427..fb5ddb459 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -321,7 +321,8 @@ >* [verysleepy - Very Sleepy, a sampling CPU profiler for Windows](https://github.com/VerySleepy/verysleepy) >* [cling - The interactive C++ interpreter Cling](https://github.com/vgvassilev/cling) >* [tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library](https://github.com/eduardsui/tlse) ->* [earcut - Fast, header-only polygon triangulation](https://github.com/mapbox/earcut.hpp) +>* [earcut - Fast, header-only polygon triangulation](https://github.com/mapbox/earcut.hpp) +>* [dr_libs](https://github.com/mackron/dr_libs) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 39a8de59433f66af35c3e8846be6a401bd7f1ef5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 3 Apr 2025 16:55:18 +0800 Subject: [PATCH 137/359] awesome-mcp-list --- AI/README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/AI/README.md b/AI/README.md index e2cf2fd49..f6b9b8f34 100644 --- a/AI/README.md +++ b/AI/README.md @@ -12,8 +12,9 @@ >* [GOAP](http://alumni.media.mit.edu/~jorkin/goap.html) ### MCP ->* [UnityMCP](https://github.com/Arodoid/UnityMCP) ->* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) -> +>* [UnityMCP](https://github.com/Arodoid/UnityMCP) +>* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) +>* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) + ### agent in IDE >* [cline](https://github.com/cline/cline) From 5e3f955ff2e9545e52e9b92b0c679b08710d9815 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 3 Apr 2025 16:56:16 +0800 Subject: [PATCH 138/359] Kcp-CSharp --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 987a997bb..a380e31a3 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -706,4 +706,5 @@ * [Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System) * [godot-3d-mannequin](https://github.com/gdquest-demos/godot-3d-mannequin) * [ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity](https://github.com/kuronekoyang/ReflectionTool/) -* [Fast-Persistent-Dictionary](https://github.com/jgric2/Fast-Persistent-Dictionary/) +* [Fast-Persistent-Dictionary](https://github.com/jgric2/Fast-Persistent-Dictionary/) +* [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp) From ea4a523126e14de9e86532eda6b2d42672614c0a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 7 Apr 2025 10:27:43 +0800 Subject: [PATCH 139/359] =?UTF-8?q?unity-package=20-=20=20Unity=20Plugin?= =?UTF-8?q?=20=E2=80=93=20Debug,=20control,=20and=20fine-tune=20your=20Uni?= =?UTF-8?q?ty=20games=20directly=20inside=20the=20game=20view?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index a380e31a3..e52e1046a 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -707,4 +707,5 @@ * [godot-3d-mannequin](https://github.com/gdquest-demos/godot-3d-mannequin) * [ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity](https://github.com/kuronekoyang/ReflectionTool/) * [Fast-Persistent-Dictionary](https://github.com/jgric2/Fast-Persistent-Dictionary/) -* [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp) +* [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp) +* [unity-package - Unity Plugin – Debug, control, and fine-tune your Unity games directly inside the game view](https://github.com/jahro-console/unity-package) From 24148dcf10684fae6d6bb5190504b3e8ace89151 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 7 Apr 2025 10:28:50 +0800 Subject: [PATCH 140/359] H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index e52e1046a..402a0c05c 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -708,4 +708,5 @@ * [ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity](https://github.com/kuronekoyang/ReflectionTool/) * [Fast-Persistent-Dictionary](https://github.com/jgric2/Fast-Persistent-Dictionary/) * [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp) -* [unity-package - Unity Plugin – Debug, control, and fine-tune your Unity games directly inside the game view](https://github.com/jahro-console/unity-package) +* [unity-package - Unity Plugin – Debug, control, and fine-tune your Unity games directly inside the game view](https://github.com/jahro-console/unity-package) +* [H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes](https://github.com/HavenDV/H.Pipes) From 9d3999634190a4a283ab30d51436122b2bcbe3ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 10 Apr 2025 10:48:49 +0800 Subject: [PATCH 141/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E5=9C=A8=E8=BF=90=E8=A1=8C?= =?UTF-8?q?=E6=97=B6=E8=8E=B7=E5=8F=96=E7=A1=AC=E4=BB=B6=E4=BF=A1=E6=81=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 2cfe30c63..3997b8b8e 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -295,4 +295,5 @@ >* [【厚积薄发】在Unity转微信小游戏下,如何用Worker实现多线程](https://mp.weixin.qq.com/s/mkRm33hJGfKOuvCOOWqAlg) >* [【厚积薄发】InstantiateAsync有什么需要特殊处理的吗](https://mp.weixin.qq.com/s/H_2l6hdrGnPSSWlNs2s6GA?poc_token=HA3KzmejYhTRWpI1eYniDl72GQ6dnVvRF3se0sZC) >* [【厚积薄发】如何在纹理图集中对其中某个图块单独进行缩放](https://mp.weixin.qq.com/s/Cv9eFQZFa7lhVi2DUxUQfw) ->* [【厚积薄发】小游戏中Enable Exceptions的各选项有何区别](https://mp.weixin.qq.com/s/UPpkw52yCNEXO_L8eLdSMQ) +>* [【厚积薄发】小游戏中Enable Exceptions的各选项有何区别](https://mp.weixin.qq.com/s/UPpkw52yCNEXO_L8eLdSMQ) +>* [【厚积薄发】如何在运行时获取硬件信息](https://mp.weixin.qq.com/s/qdlyBGwXR2KLxR7MAyPv-Q) From b6b734448038b056a1a1e87c55a75435355a6ee1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 10 Apr 2025 10:53:18 +0800 Subject: [PATCH 142/359] =?UTF-8?q?Awesome-MCP-ZH(MCP=20=E8=B5=84=E6=BA=90?= =?UTF-8?q?=E7=B2=BE=E9=80=89=EF=BC=8C=20MCP=E6=8C=87=E5=8D=97)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index f6b9b8f34..6add86acc 100644 --- a/AI/README.md +++ b/AI/README.md @@ -12,6 +12,7 @@ >* [GOAP](http://alumni.media.mit.edu/~jorkin/goap.html) ### MCP +>* [Awesome-MCP-ZH(MCP 资源精选, MCP指南)](https://github.com/yzfly/Awesome-MCP-ZH) >* [UnityMCP](https://github.com/Arodoid/UnityMCP) >* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) >* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) From 0fd57fe52a036cd0a66198e5482e8ad0bd7f5ad5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 10 Apr 2025 10:59:02 +0800 Subject: [PATCH 143/359] Dynamic-Parkour-System --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 402a0c05c..274328201 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -709,4 +709,5 @@ * [Fast-Persistent-Dictionary](https://github.com/jgric2/Fast-Persistent-Dictionary/) * [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp) * [unity-package - Unity Plugin – Debug, control, and fine-tune your Unity games directly inside the game view](https://github.com/jahro-console/unity-package) -* [H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes](https://github.com/HavenDV/H.Pipes) +* [H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes](https://github.com/HavenDV/H.Pipes) +* [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System) From 659815b7785326f110246cb4caa6964280991d36 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 12 Apr 2025 15:28:57 +0800 Subject: [PATCH 144/359] AppWindowUtility --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 274328201..e24af35f5 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -710,4 +710,5 @@ * [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp) * [unity-package - Unity Plugin – Debug, control, and fine-tune your Unity games directly inside the game view](https://github.com/jahro-console/unity-package) * [H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes](https://github.com/HavenDV/H.Pipes) -* [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System) +* [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System) +* [AppWindowUtility](https://github.com/sator-imaging/AppWindowUtility) From b935c0a2a1b1d9382a2456fd9680ded66da8b37d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 12 Apr 2025 15:29:42 +0800 Subject: [PATCH 145/359] Unity-WinForms --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index e24af35f5..31bbe3908 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -711,4 +711,5 @@ * [unity-package - Unity Plugin – Debug, control, and fine-tune your Unity games directly inside the game view](https://github.com/jahro-console/unity-package) * [H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes](https://github.com/HavenDV/H.Pipes) * [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System) -* [AppWindowUtility](https://github.com/sator-imaging/AppWindowUtility) +* [AppWindowUtility](https://github.com/sator-imaging/AppWindowUtility) +* [Unity-WinForms](https://github.com/Meragon/Unity-WinForms) From d4465c5a5470362abb9b846d967f3e0479a91dc3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 12 Apr 2025 15:32:15 +0800 Subject: [PATCH 146/359] csv - Fast C# CSV parser --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 31bbe3908..4acde4898 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -712,4 +712,5 @@ * [H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes](https://github.com/HavenDV/H.Pipes) * [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System) * [AppWindowUtility](https://github.com/sator-imaging/AppWindowUtility) -* [Unity-WinForms](https://github.com/Meragon/Unity-WinForms) +* [Unity-WinForms](https://github.com/Meragon/Unity-WinForms) +* [csv - Fast C# CSV parser](https://github.com/nreco/csv) From cb6bbd5110f276bb7b95f2aa084120120e9add27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 14 Apr 2025 19:38:18 +0800 Subject: [PATCH 147/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91FairyGUI=E5=9B=BE=E6=A0=87=E6=96=87=E5=AD=97?= =?UTF-8?q?=E5=90=88=E6=89=B9=E5=A4=B1=E8=B4=A5=E7=9A=84=E5=8E=9F=E5=9B=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 3997b8b8e..dda468470 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -296,4 +296,5 @@ >* [【厚积薄发】InstantiateAsync有什么需要特殊处理的吗](https://mp.weixin.qq.com/s/H_2l6hdrGnPSSWlNs2s6GA?poc_token=HA3KzmejYhTRWpI1eYniDl72GQ6dnVvRF3se0sZC) >* [【厚积薄发】如何在纹理图集中对其中某个图块单独进行缩放](https://mp.weixin.qq.com/s/Cv9eFQZFa7lhVi2DUxUQfw) >* [【厚积薄发】小游戏中Enable Exceptions的各选项有何区别](https://mp.weixin.qq.com/s/UPpkw52yCNEXO_L8eLdSMQ) ->* [【厚积薄发】如何在运行时获取硬件信息](https://mp.weixin.qq.com/s/qdlyBGwXR2KLxR7MAyPv-Q) +>* [【厚积薄发】如何在运行时获取硬件信息](https://mp.weixin.qq.com/s/qdlyBGwXR2KLxR7MAyPv-Q) +>* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA) From c9661b631c1a3cf2ca2ecaa3721cacddbe9b4f23 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 14 Apr 2025 19:40:06 +0800 Subject: [PATCH 148/359] csv - Fast C# CSV parser --- NetWorkAndResources/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/NetWorkAndResources/README.md b/NetWorkAndResources/README.md index 9541f9152..606c2b2ff 100644 --- a/NetWorkAndResources/README.md +++ b/NetWorkAndResources/README.md @@ -39,4 +39,7 @@ ### FlatBffers >* [深入浅出FlatBuffers原理](https://zhuanlan.zhihu.com/p/391109273) ->* [数据序列化组件PB与FB对比](https://juzii.gitee.io/2020/03/02/protobuf-vs-flatbuffer/) +>* [数据序列化组件PB与FB对比](https://juzii.gitee.io/2020/03/02/protobuf-vs-flatbuffer/) + +### CSV +>* [csv - Fast C# CSV parser](https://github.com/nreco/csv) From 0b350989bb883574ee31e0f8193eb93970be032e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 17 Apr 2025 21:26:02 +0800 Subject: [PATCH 149/359] ParrelSync --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 4acde4898..80e88f664 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -713,4 +713,5 @@ * [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System) * [AppWindowUtility](https://github.com/sator-imaging/AppWindowUtility) * [Unity-WinForms](https://github.com/Meragon/Unity-WinForms) -* [csv - Fast C# CSV parser](https://github.com/nreco/csv) +* [csv - Fast C# CSV parser](https://github.com/nreco/csv) +* [ParrelSync](https://github.com/VeriorPies/ParrelSync) From 18ba6d6f6649b429f95134f16ceb92eed118d8fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 17 Apr 2025 21:27:18 +0800 Subject: [PATCH 150/359] stable-diffusion.cpp --- AI/README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/AI/README.md b/AI/README.md index 6add86acc..3598302d4 100644 --- a/AI/README.md +++ b/AI/README.md @@ -19,3 +19,6 @@ ### agent in IDE >* [cline](https://github.com/cline/cline) + +### stable-diffusion +>* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) From 14221c83694e864816b36f3b00c713d688663300 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 21 Apr 2025 14:16:19 +0800 Subject: [PATCH 151/359] VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 80e88f664..3b6855600 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -714,4 +714,5 @@ * [AppWindowUtility](https://github.com/sator-imaging/AppWindowUtility) * [Unity-WinForms](https://github.com/Meragon/Unity-WinForms) * [csv - Fast C# CSV parser](https://github.com/nreco/csv) -* [ParrelSync](https://github.com/VeriorPies/ParrelSync) +* [ParrelSync](https://github.com/VeriorPies/ParrelSync) +* [VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity](https://github.com/hadashiA/VYaml) From 4d59bd60523fe2060113d6baff67f58b81d3b8aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 21 Apr 2025 14:17:22 +0800 Subject: [PATCH 152/359] UniWindowController - Makes your Unity window transparent and allows you to drop files --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 3b6855600..650d09ef2 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -715,4 +715,5 @@ * [Unity-WinForms](https://github.com/Meragon/Unity-WinForms) * [csv - Fast C# CSV parser](https://github.com/nreco/csv) * [ParrelSync](https://github.com/VeriorPies/ParrelSync) -* [VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity](https://github.com/hadashiA/VYaml) +* [VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity](https://github.com/hadashiA/VYaml) +* [UniWindowController - Makes your Unity window transparent and allows you to drop files](https://github.com/kirurobo/uniwindowcontroller) From d5b6e21a3320038c1fc3182cd4a4d6f7393d293a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 22 Apr 2025 14:07:05 +0800 Subject: [PATCH 153/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E7=B2=92=E5=AD=90=E7=B3=BB=E7=BB=9F=E5=BC=80?= =?UTF-8?q?=E5=90=AFNoise=E6=A8=A1=E5=9D=97=E5=9C=A8=E7=A7=BB=E5=8A=A8?= =?UTF-8?q?=E7=AB=AF=E7=9A=84=E6=B6=88=E8=80=97=E5=A6=82=E4=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index dda468470..b0e3efbc8 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -297,4 +297,5 @@ >* [【厚积薄发】如何在纹理图集中对其中某个图块单独进行缩放](https://mp.weixin.qq.com/s/Cv9eFQZFa7lhVi2DUxUQfw) >* [【厚积薄发】小游戏中Enable Exceptions的各选项有何区别](https://mp.weixin.qq.com/s/UPpkw52yCNEXO_L8eLdSMQ) >* [【厚积薄发】如何在运行时获取硬件信息](https://mp.weixin.qq.com/s/qdlyBGwXR2KLxR7MAyPv-Q) ->* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA) +>* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA) +>* [【厚积薄发】粒子系统开启Noise模块在移动端的消耗如何](https://mp.weixin.qq.com/s/Vmj0di_Sw2avTrp-UZEkzA) From d1bee543d32f3d6de2de5dcf73243e70ae971384 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 22 Apr 2025 14:11:12 +0800 Subject: [PATCH 154/359] KuroDynamicAtlas-High performance ASTC dynamic atlas for unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 650d09ef2..73bd17183 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -716,4 +716,5 @@ * [csv - Fast C# CSV parser](https://github.com/nreco/csv) * [ParrelSync](https://github.com/VeriorPies/ParrelSync) * [VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity](https://github.com/hadashiA/VYaml) -* [UniWindowController - Makes your Unity window transparent and allows you to drop files](https://github.com/kirurobo/uniwindowcontroller) +* [UniWindowController - Makes your Unity window transparent and allows you to drop files](https://github.com/kirurobo/uniwindowcontroller) +* [KuroDynamicAtlas-High performance ASTC dynamic atlas for unity](https://github.com/kuronekoyang/KuroDynamicAtlas) From ed0c27a5cf865cee2ca0ccb3932fddf491e7e401 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 25 Apr 2025 16:01:58 +0800 Subject: [PATCH 155/359] UnsafeStringBuffer - High performance zero allocation string builder (but unsafe) --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 73bd17183..e771ec739 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -717,4 +717,5 @@ * [ParrelSync](https://github.com/VeriorPies/ParrelSync) * [VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity](https://github.com/hadashiA/VYaml) * [UniWindowController - Makes your Unity window transparent and allows you to drop files](https://github.com/kirurobo/uniwindowcontroller) -* [KuroDynamicAtlas-High performance ASTC dynamic atlas for unity](https://github.com/kuronekoyang/KuroDynamicAtlas) +* [KuroDynamicAtlas-High performance ASTC dynamic atlas for unity](https://github.com/kuronekoyang/KuroDynamicAtlas) +* [UnsafeStringBuffer - High performance zero allocation string builder (but unsafe)](https://github.com/kuronekoyang/UnsafeStringBuffer) From 15cea53964314b61405cc2d433ac90f873da4491 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 25 Apr 2025 16:02:58 +0800 Subject: [PATCH 156/359] UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe) --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index e771ec739..bb2a18ad8 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -718,4 +718,5 @@ * [VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity](https://github.com/hadashiA/VYaml) * [UniWindowController - Makes your Unity window transparent and allows you to drop files](https://github.com/kirurobo/uniwindowcontroller) * [KuroDynamicAtlas-High performance ASTC dynamic atlas for unity](https://github.com/kuronekoyang/KuroDynamicAtlas) -* [UnsafeStringBuffer - High performance zero allocation string builder (but unsafe)](https://github.com/kuronekoyang/UnsafeStringBuffer) +* [UnsafeStringBuffer - High performance zero allocation string builder (but unsafe)](https://github.com/kuronekoyang/UnsafeStringBuffer) +* [UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe)](https://github.com/kuronekoyang/UnsafeArrayBuffer) From ec81b4ef98a569fb93c1902270ba03ab5baa7b38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 28 Apr 2025 20:37:06 +0800 Subject: [PATCH 157/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E7=94=A8GPU=20Instancing?= =?UTF-8?q?=E6=9D=A5=E4=BC=98=E5=8C=96=E6=A0=91=E6=9C=A8=E8=8D=89=E7=9F=B3?= =?UTF-8?q?=E9=87=8D=E5=A4=8D=E6=A8=A1=E5=9E=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index b0e3efbc8..13b0d74f4 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -298,4 +298,5 @@ >* [【厚积薄发】小游戏中Enable Exceptions的各选项有何区别](https://mp.weixin.qq.com/s/UPpkw52yCNEXO_L8eLdSMQ) >* [【厚积薄发】如何在运行时获取硬件信息](https://mp.weixin.qq.com/s/qdlyBGwXR2KLxR7MAyPv-Q) >* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA) ->* [【厚积薄发】粒子系统开启Noise模块在移动端的消耗如何](https://mp.weixin.qq.com/s/Vmj0di_Sw2avTrp-UZEkzA) +>* [【厚积薄发】粒子系统开启Noise模块在移动端的消耗如何](https://mp.weixin.qq.com/s/Vmj0di_Sw2avTrp-UZEkzA) +>* [【厚积薄发】如何用GPU Instancing来优化树木草石重复模型](https://mp.weixin.qq.com/s/s-Q117tU8BLsjpwdWvgGvA) From a6e7d6d71d4bb8a7677ab5cbc7a8d24667100b1b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 13 May 2025 14:15:26 +0800 Subject: [PATCH 158/359] =?UTF-8?q?xiaozhi-esp32=20=E5=B0=8F=E6=99=BA=20AI?= =?UTF-8?q?=20=E8=81=8A=E5=A4=A9=E6=9C=BA=E5=99=A8=E4=BA=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/AI/README.md b/AI/README.md index 3598302d4..559c9902b 100644 --- a/AI/README.md +++ b/AI/README.md @@ -22,3 +22,6 @@ ### stable-diffusion >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) + +### AI friend +>* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From b8c2a632b0dd7476ac4936e12ce52d6b5e77093f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 13 May 2025 14:16:43 +0800 Subject: [PATCH 159/359] Animation-Instancing --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index bb2a18ad8..1197fea8a 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -719,4 +719,5 @@ * [UniWindowController - Makes your Unity window transparent and allows you to drop files](https://github.com/kirurobo/uniwindowcontroller) * [KuroDynamicAtlas-High performance ASTC dynamic atlas for unity](https://github.com/kuronekoyang/KuroDynamicAtlas) * [UnsafeStringBuffer - High performance zero allocation string builder (but unsafe)](https://github.com/kuronekoyang/UnsafeStringBuffer) -* [UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe)](https://github.com/kuronekoyang/UnsafeArrayBuffer) +* [UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe)](https://github.com/kuronekoyang/UnsafeArrayBuffer) +* [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing) From 0c3d0860c8c65957c7d88ce5dd1c9424c072293c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 13 May 2025 14:17:17 +0800 Subject: [PATCH 160/359] UnityGpuInstancedAnimation --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 1197fea8a..09a7ce3b7 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -720,4 +720,5 @@ * [KuroDynamicAtlas-High performance ASTC dynamic atlas for unity](https://github.com/kuronekoyang/KuroDynamicAtlas) * [UnsafeStringBuffer - High performance zero allocation string builder (but unsafe)](https://github.com/kuronekoyang/UnsafeStringBuffer) * [UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe)](https://github.com/kuronekoyang/UnsafeArrayBuffer) -* [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing) +* [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing) +* [UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation) From 9d3228ac5c0bc9184df5b09d553477e76ba930a8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 13 May 2025 14:19:58 +0800 Subject: [PATCH 161/359] =?UTF-8?q?Quick=20Prompt=20=E2=9C=A8=20=E6=8F=90?= =?UTF-8?q?=E7=A4=BA=E8=AF=8D=E7=AE=A1=E7=90=86=E4=B8=8E=E5=BF=AB=E9=80=9F?= =?UTF-8?q?=E8=BE=93=E5=85=A5=E6=B5=8F=E8=A7=88=E5=99=A8=E6=89=A9=E5=B1=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 559c9902b..b86330672 100644 --- a/AI/README.md +++ b/AI/README.md @@ -24,4 +24,7 @@ >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) ### AI friend ->* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) +>* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) + +### Prompt +>* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) From 2c090c9cc468db00509d490c2ac89f4d0d457c0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 19 May 2025 15:24:07 +0800 Subject: [PATCH 162/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91URP=E7=9B=B8=E6=9C=BA=E5=A6=82=E4=BD=95?= =?UTF-8?q?=E5=B0=86=E5=9C=BA=E6=99=AF=E6=B8=B2=E6=9F=93=E5=AE=9A=E5=B8=A7?= =?UTF-8?q?=E6=A8=A1=E7=B3=8A=E7=BB=98=E5=88=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 13b0d74f4..50f6524a0 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -299,4 +299,5 @@ >* [【厚积薄发】如何在运行时获取硬件信息](https://mp.weixin.qq.com/s/qdlyBGwXR2KLxR7MAyPv-Q) >* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA) >* [【厚积薄发】粒子系统开启Noise模块在移动端的消耗如何](https://mp.weixin.qq.com/s/Vmj0di_Sw2avTrp-UZEkzA) ->* [【厚积薄发】如何用GPU Instancing来优化树木草石重复模型](https://mp.weixin.qq.com/s/s-Q117tU8BLsjpwdWvgGvA) +>* [【厚积薄发】如何用GPU Instancing来优化树木草石重复模型](https://mp.weixin.qq.com/s/s-Q117tU8BLsjpwdWvgGvA) +>* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ) From db960d47645447c88b3bc4bceb327fba603057bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 19 May 2025 15:29:15 +0800 Subject: [PATCH 163/359] =?UTF-8?q?LightGraph=EF=BC=9A=E4=BD=BF=E7=94=A8?= =?UTF-8?q?=E6=9C=80=E7=9F=AD=E8=B7=AF=E5=BE=84=E6=9F=A5=E6=89=BE=E5=9C=A8?= =?UTF-8?q?=E5=8F=82=E4=B8=8E=E4=BB=8B=E8=B4=A8=E4=B8=AD=E5=AE=9E=E7=8E=B0?= =?UTF-8?q?=E9=AB=98=E6=95=88=E5=A4=9A=E9=87=8D=E6=95=A3=E5=B0=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- LearningOpenGL/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md index 372636188..4076d6c82 100644 --- a/LearningOpenGL/README.md +++ b/LearningOpenGL/README.md @@ -89,7 +89,8 @@ * [MSAA-Visualization](https://github.com/keijiro/MSAA-Visualization) * [当我们谈Raytracing时我们在谈些什么](https://mp.weixin.qq.com/s/f3czSYy6QBVNfrzQ3Hwm-g) * [Raymarching-Engine-Unity](https://github.com/aniketrajnish/Raymarching-Engine-Unity) -* [四种体积光的写法](https://mp.weixin.qq.com/s/dP9-ZzeM37dgyVRataQAWA) +* [四种体积光的写法](https://mp.weixin.qq.com/s/dP9-ZzeM37dgyVRataQAWA) +* [LightGraph:使用最短路径查找在参与介质中实现高效多重散射](https://mp.weixin.qq.com/s/6pHARz5kwhAUKkk4karHIA) ### URP * [【渲染篇】新时代的SRP Batcher 和尴尬的Dynamic Batching](https://zhuanlan.zhihu.com/p/183931199) @@ -125,7 +126,7 @@ ### 水体 * [boat-attack-water](https://github.com/Unity-Technologies/boat-attack-water) -* + ### 水墨画实现 * [仿宋代水墨山水画风格3D渲染 Unity实现](https://zhuanlan.zhihu.com/p/602960198) * [Okami-Celestial-Brush](https://github.com/mixandjam/Okami-Celestial-Brush) From 6a6f78a28237e613e176e3335a9529b0d158feb2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 19 May 2025 15:31:58 +0800 Subject: [PATCH 164/359] cppparser - A library to parse C/C++ source as AST --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index fb5ddb459..9684d4ba2 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -322,7 +322,8 @@ >* [cling - The interactive C++ interpreter Cling](https://github.com/vgvassilev/cling) >* [tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library](https://github.com/eduardsui/tlse) >* [earcut - Fast, header-only polygon triangulation](https://github.com/mapbox/earcut.hpp) ->* [dr_libs](https://github.com/mackron/dr_libs) +>* [dr_libs](https://github.com/mackron/dr_libs) +>* [cppparser - A library to parse C/C++ source as AST](https://github.com/satya-das/cppparser) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From b20275849e1235707cd9b0bbc63f1d7dcbf19867 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 19 May 2025 20:19:26 +0800 Subject: [PATCH 165/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E9=A1=B9=E7=9B=AE=E4=B8=ADWarmup=E8=80=97?= =?UTF-8?q?=E6=97=B6=E9=AB=98=E8=AF=A5=E5=A6=82=E4=BD=95=E6=93=8D=E4=BD=9C?= =?UTF-8?q?=E5=A4=84=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 50f6524a0..65423a12a 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -300,4 +300,5 @@ >* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA) >* [【厚积薄发】粒子系统开启Noise模块在移动端的消耗如何](https://mp.weixin.qq.com/s/Vmj0di_Sw2avTrp-UZEkzA) >* [【厚积薄发】如何用GPU Instancing来优化树木草石重复模型](https://mp.weixin.qq.com/s/s-Q117tU8BLsjpwdWvgGvA) ->* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ) +>* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ) +>* [【厚积薄发】项目中Warmup耗时高该如何操作处理](https://mp.weixin.qq.com/s/5XovHITSBAPuHViMtMrW0A) From b15b30e154b1a2c0e9db8463dea0f052feb4b381 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 26 May 2025 19:56:03 +0800 Subject: [PATCH 166/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E6=80=8E=E4=B9=88=E5=AE=9E=E7=8E=B0=E5=9C=A8?= =?UTF-8?q?=E5=BE=AE=E4=BF=A1=E5=B0=8F=E6=B8=B8=E6=88=8F=E6=8E=A5=E5=85=A5?= =?UTF-8?q?=E5=A4=96=E9=83=A8JS=E4=BC=A0=E5=8F=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 65423a12a..1e5345c2a 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -300,5 +300,6 @@ >* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA) >* [【厚积薄发】粒子系统开启Noise模块在移动端的消耗如何](https://mp.weixin.qq.com/s/Vmj0di_Sw2avTrp-UZEkzA) >* [【厚积薄发】如何用GPU Instancing来优化树木草石重复模型](https://mp.weixin.qq.com/s/s-Q117tU8BLsjpwdWvgGvA) ->* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ) ->* [【厚积薄发】项目中Warmup耗时高该如何操作处理](https://mp.weixin.qq.com/s/5XovHITSBAPuHViMtMrW0A) +>* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ) +>* [【厚积薄发】项目中Warmup耗时高该如何操作处理](https://mp.weixin.qq.com/s/5XovHITSBAPuHViMtMrW0A) +>* [【厚积薄发】怎么实现在微信小游戏接入外部JS传参](https://mp.weixin.qq.com/s/CuTaxTqv5xzzybKx88QEhQ) From 8bf76144f090ece73db180633673c05dfc158e00 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 26 May 2025 19:58:13 +0800 Subject: [PATCH 167/359] SpacetimeDB - Multiplayer at the speed of light --- ServerDevlop/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index 327052e0c..0d22c3cef 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -228,4 +228,5 @@ #### 数据库 >* [ravendb - ACID Document Database](https://github.com/ravendb/ravendb) >* [ByConity - ByConity is an open source cloud-native data warehouse](https://github.com/ByConity/ByConity) ->* [miniob - one mini database, helping developers to learn how database works](https://github.com/oceanbase/miniob) +>* [miniob - one mini database, helping developers to learn how database works](https://github.com/oceanbase/miniob) +>* [SpacetimeDB - Multiplayer at the speed of light](https://github.com/clockworklabs/SpacetimeDB) From e38aad0738b0ca4f8fd501cae84264ad15bf1355 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 26 May 2025 19:59:06 +0800 Subject: [PATCH 168/359] =?UTF-8?q?FEngine=20-=202d=E6=A0=BC=E6=96=97?= =?UTF-8?q?=E6=B8=B8=E6=88=8F=E5=BC=95=E6=93=8E&&=E7=BC=96=E8=BE=91?= =?UTF-8?q?=E5=99=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 973c131b6..4b84a6bca 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -152,7 +152,8 @@ * [Castor3D - Multi-OS 3D engine](https://github.com/DragonJoker/Castor3D) * [limonEngine - 3D FPS game engine with full dynamic lighting and shadows](https://github.com/enginmanap/limonEngine) * [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013) -* [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp) +* [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp) +* [FEngine - 2d格斗游戏引擎&&编辑器](https://github.com/hoyt-tian/FEngine) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 6e411701047ab3de5705a85170482706f0d0b289 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 27 May 2025 10:59:50 +0800 Subject: [PATCH 169/359] zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 09a7ce3b7..5456455c9 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -721,4 +721,5 @@ * [UnsafeStringBuffer - High performance zero allocation string builder (but unsafe)](https://github.com/kuronekoyang/UnsafeStringBuffer) * [UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe)](https://github.com/kuronekoyang/UnsafeArrayBuffer) * [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing) -* [UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation) +* [UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation) +* [zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant](https://github.com/focus-creative-games/zlua) From a4250a06d20e5be540a26a470175626f30fad6e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 27 May 2025 11:01:26 +0800 Subject: [PATCH 170/359] unity-iso-tools(Make 2.5D isometric game in Unity easy) --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 5456455c9..3a10f266c 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -722,4 +722,5 @@ * [UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe)](https://github.com/kuronekoyang/UnsafeArrayBuffer) * [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing) * [UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation) -* [zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant](https://github.com/focus-creative-games/zlua) +* [zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant](https://github.com/focus-creative-games/zlua) +* [unity-iso-tools(Make 2.5D isometric game in Unity easy)](https://github.com/BlackMATov/unity-iso-tools) From 4f450ebfaaa8ef5f113d2d4b28716cf9db78c144 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 28 May 2025 14:08:12 +0800 Subject: [PATCH 171/359] dnlib - Reads and writes .NET assemblies and modules --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 3a10f266c..080f1e026 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -723,4 +723,5 @@ * [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing) * [UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation) * [zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant](https://github.com/focus-creative-games/zlua) -* [unity-iso-tools(Make 2.5D isometric game in Unity easy)](https://github.com/BlackMATov/unity-iso-tools) +* [unity-iso-tools(Make 2.5D isometric game in Unity easy)](https://github.com/BlackMATov/unity-iso-tools) +* [dnlib - Reads and writes .NET assemblies and modules](https://github.com/0xd4d/dnlib) From 4403806fd5e7dbacdd4218241bcc8b760b8ba2eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 28 May 2025 14:14:39 +0800 Subject: [PATCH 172/359] JustDiff - c# xls/xlsx/unity prefab diff view --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 080f1e026..07b81a369 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -724,4 +724,5 @@ * [UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation) * [zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant](https://github.com/focus-creative-games/zlua) * [unity-iso-tools(Make 2.5D isometric game in Unity easy)](https://github.com/BlackMATov/unity-iso-tools) -* [dnlib - Reads and writes .NET assemblies and modules](https://github.com/0xd4d/dnlib) +* [dnlib - Reads and writes .NET assemblies and modules](https://github.com/0xd4d/dnlib) +* [JustDiff - c# xls/xlsx/unity prefab diff view](https://github.com/luxuia/JustDiff) From 1f9bc3072207e6c8b6d6296624c648fcc857dac3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 29 May 2025 22:00:47 +0800 Subject: [PATCH 173/359] NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index 6dcc2dbc9..6556b7c80 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -41,4 +41,5 @@ >* [Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition](https://github.com/PacktPublishing/Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition) >* [UnrealCSharp](https://github.com/crazytuzi/UnrealCSharp) >* [UE4_MotionMatching](https://github.com/Hethger/UE4_MotionMatching-) ->* [UnrealSpecifiers](https://github.com/fjz13/UnrealSpecifiers) +>* [UnrealSpecifiers](https://github.com/fjz13/UnrealSpecifiers) +>* [NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours](https://github.com/protospatial/NodeToCode) From eae447aad0edaca2a5dd9c8bf6eec9c29b142585 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 29 May 2025 22:11:11 +0800 Subject: [PATCH 174/359] openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 4b84a6bca..79cfe4013 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -153,7 +153,8 @@ * [limonEngine - 3D FPS game engine with full dynamic lighting and shadows](https://github.com/enginmanap/limonEngine) * [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013) * [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp) -* [FEngine - 2d格斗游戏引擎&&编辑器](https://github.com/hoyt-tian/FEngine) +* [FEngine - 2d格斗游戏引擎&&编辑器](https://github.com/hoyt-tian/FEngine) +* [openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more](https://github.com/DCurrent/openbor) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 59148cb7e2b74b7fc44856dc297224c18045d07f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 4 Jun 2025 20:22:40 +0800 Subject: [PATCH 175/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E4=BC=98=E5=8C=96=E5=BE=AE?= =?UTF-8?q?=E4=BF=A1=E5=B0=8F=E6=B8=B8=E6=88=8F=E5=9C=A8iOS=E6=9C=BA?= =?UTF-8?q?=E5=99=A8=E4=B8=8AShader=E5=8F=98=E4=BD=93=E9=A2=84=E7=83=AD?= =?UTF-8?q?=E7=89=B9=E5=88=AB=E6=85=A2=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 1e5345c2a..a9ed03dc7 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -302,4 +302,5 @@ >* [【厚积薄发】如何用GPU Instancing来优化树木草石重复模型](https://mp.weixin.qq.com/s/s-Q117tU8BLsjpwdWvgGvA) >* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ) >* [【厚积薄发】项目中Warmup耗时高该如何操作处理](https://mp.weixin.qq.com/s/5XovHITSBAPuHViMtMrW0A) ->* [【厚积薄发】怎么实现在微信小游戏接入外部JS传参](https://mp.weixin.qq.com/s/CuTaxTqv5xzzybKx88QEhQ) +>* [【厚积薄发】怎么实现在微信小游戏接入外部JS传参](https://mp.weixin.qq.com/s/CuTaxTqv5xzzybKx88QEhQ) +>* [【厚积薄发】如何优化微信小游戏在iOS机器上Shader变体预热特别慢的问题](https://mp.weixin.qq.com/s/HeyHU-pK4li3lhE4elhVsA) From 519068d0f1fd74491b5fcb06d34e544c7b2ff48b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 4 Jun 2025 20:23:38 +0800 Subject: [PATCH 176/359] UniInk-CSharpInterpreter4AOT --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 07b81a369..fcaae74d2 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -725,4 +725,5 @@ * [zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant](https://github.com/focus-creative-games/zlua) * [unity-iso-tools(Make 2.5D isometric game in Unity easy)](https://github.com/BlackMATov/unity-iso-tools) * [dnlib - Reads and writes .NET assemblies and modules](https://github.com/0xd4d/dnlib) -* [JustDiff - c# xls/xlsx/unity prefab diff view](https://github.com/luxuia/JustDiff) +* [JustDiff - c# xls/xlsx/unity prefab diff view](https://github.com/luxuia/JustDiff) +* [UniInk-CSharpInterpreter4AOT](https://github.com/Arc-huangjingtong/UniInk-CSharpInterpreter4AOT) From c56c704c09674f2257d437b628dfdae1fe604491 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 9 Jun 2025 15:43:21 +0800 Subject: [PATCH 177/359] Jawbone.Sockets - UDP and TCP socket library for game engines --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index fcaae74d2..7e1751eaf 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -726,4 +726,5 @@ * [unity-iso-tools(Make 2.5D isometric game in Unity easy)](https://github.com/BlackMATov/unity-iso-tools) * [dnlib - Reads and writes .NET assemblies and modules](https://github.com/0xd4d/dnlib) * [JustDiff - c# xls/xlsx/unity prefab diff view](https://github.com/luxuia/JustDiff) -* [UniInk-CSharpInterpreter4AOT](https://github.com/Arc-huangjingtong/UniInk-CSharpInterpreter4AOT) +* [UniInk-CSharpInterpreter4AOT](https://github.com/Arc-huangjingtong/UniInk-CSharpInterpreter4AOT) +* [Jawbone.Sockets - UDP and TCP socket library for game engines](https://github.com/ObviousPiranha/Jawbone.Sockets) From bb27fd9542b060a044ddc3d636bc8b6be0117532 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 12 Jun 2025 14:14:37 +0800 Subject: [PATCH 178/359] AutoUpdater.NET --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 7e1751eaf..6277c5432 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -727,4 +727,5 @@ * [dnlib - Reads and writes .NET assemblies and modules](https://github.com/0xd4d/dnlib) * [JustDiff - c# xls/xlsx/unity prefab diff view](https://github.com/luxuia/JustDiff) * [UniInk-CSharpInterpreter4AOT](https://github.com/Arc-huangjingtong/UniInk-CSharpInterpreter4AOT) -* [Jawbone.Sockets - UDP and TCP socket library for game engines](https://github.com/ObviousPiranha/Jawbone.Sockets) +* [Jawbone.Sockets - UDP and TCP socket library for game engines](https://github.com/ObviousPiranha/Jawbone.Sockets) +* [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET) From 916c2e036a4e9b3ad137d9be5b39ee59f353d54c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 12 Jun 2025 14:15:41 +0800 Subject: [PATCH 179/359] GodotIK --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 6277c5432..a8e3b633f 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -728,4 +728,5 @@ * [JustDiff - c# xls/xlsx/unity prefab diff view](https://github.com/luxuia/JustDiff) * [UniInk-CSharpInterpreter4AOT](https://github.com/Arc-huangjingtong/UniInk-CSharpInterpreter4AOT) * [Jawbone.Sockets - UDP and TCP socket library for game engines](https://github.com/ObviousPiranha/Jawbone.Sockets) -* [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET) +* [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET) +* [GodotIK](https://github.com/monxa/GodotIK) From 086d7dd0630c2bc8aff6f17bc7710d378cf6adac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 12 Jun 2025 17:43:22 +0800 Subject: [PATCH 180/359] BraneEngine --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 79cfe4013..bcf21c2cf 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -154,7 +154,8 @@ * [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013) * [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp) * [FEngine - 2d格斗游戏引擎&&编辑器](https://github.com/hoyt-tian/FEngine) -* [openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more](https://github.com/DCurrent/openbor) +* [openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more](https://github.com/DCurrent/openbor) +* [BraneEngine](https://github.com/BraneReality/BraneEngine) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From fcd1e3cc2535696f59d6d70d2b1e10ba67d0d85f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 27 Jun 2025 14:20:31 +0800 Subject: [PATCH 181/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E4=B8=BA=E4=BB=80=E4=B9=88=E4=BD=BF=E7=94=A8?= =?UTF-8?q?=E5=8F=91=E5=B0=84Mesh=E7=9A=84=E7=B2=92=E5=AD=90=E7=B3=BB?= =?UTF-8?q?=E7=BB=9F=E4=BC=9A=E4=BD=BFGraphics=E5=86=85=E5=AD=98=E6=9A=B4?= =?UTF-8?q?=E6=B6=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index a9ed03dc7..079e0b03b 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -303,4 +303,5 @@ >* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ) >* [【厚积薄发】项目中Warmup耗时高该如何操作处理](https://mp.weixin.qq.com/s/5XovHITSBAPuHViMtMrW0A) >* [【厚积薄发】怎么实现在微信小游戏接入外部JS传参](https://mp.weixin.qq.com/s/CuTaxTqv5xzzybKx88QEhQ) ->* [【厚积薄发】如何优化微信小游戏在iOS机器上Shader变体预热特别慢的问题](https://mp.weixin.qq.com/s/HeyHU-pK4li3lhE4elhVsA) +>* [【厚积薄发】如何优化微信小游戏在iOS机器上Shader变体预热特别慢的问题](https://mp.weixin.qq.com/s/HeyHU-pK4li3lhE4elhVsA) +>* [【厚积薄发】为什么使用发射Mesh的粒子系统会使Graphics内存暴涨](https://mp.weixin.qq.com/s/y-SPkDxHA4rY9UVXO-HZ9A) From 27c51cee9ec4ff4d4a7c7e65fc4799f96f1add1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 27 Jun 2025 14:21:39 +0800 Subject: [PATCH 182/359] AutoUI --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index a8e3b633f..740a6b774 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -729,4 +729,5 @@ * [UniInk-CSharpInterpreter4AOT](https://github.com/Arc-huangjingtong/UniInk-CSharpInterpreter4AOT) * [Jawbone.Sockets - UDP and TCP socket library for game engines](https://github.com/ObviousPiranha/Jawbone.Sockets) * [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET) -* [GodotIK](https://github.com/monxa/GodotIK) +* [GodotIK](https://github.com/monxa/GodotIK) +* [AutoUI](https://github.com/Sunnyliumingsheng/AutoUI) From d5edf301ff8a056258567c760e60230cad77a962 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sun, 6 Jul 2025 16:41:36 +0800 Subject: [PATCH 183/359] =?UTF-8?q?StreamAssetBundle=20-=20Unity=20AssetBu?= =?UTF-8?q?ndle=20=E8=B5=84=E6=BA=90=E5=8A=A0=E5=AF=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- HotUpdate/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/HotUpdate/README.md b/HotUpdate/README.md index 06637b62d..af024566f 100644 --- a/HotUpdate/README.md +++ b/HotUpdate/README.md @@ -52,7 +52,8 @@ * [江娱Unity手游代码热更新技术演进](https://zhuanlan.zhihu.com/p/676793950) * [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429) * [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) -* [利用多进程并行化加速Unity资源构建](https://blog.uwa4d.com/archives/USparkle_Multi_process.html) +* [利用多进程并行化加速Unity资源构建](https://blog.uwa4d.com/archives/USparkle_Multi_process.html) +* [StreamAssetBundle - Unity AssetBundle 资源加密](https://github.com/shunfy/StreamAssetBundle/) #### Shader打包与变体收集 * [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831) From 8fcd17c28fc1265c42f377a9d3133d3b7da24661 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sun, 6 Jul 2025 16:44:41 +0800 Subject: [PATCH 184/359] YooAsset --- HotUpdate/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/HotUpdate/README.md b/HotUpdate/README.md index af024566f..c474885f1 100644 --- a/HotUpdate/README.md +++ b/HotUpdate/README.md @@ -53,7 +53,8 @@ * [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429) * [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) * [利用多进程并行化加速Unity资源构建](https://blog.uwa4d.com/archives/USparkle_Multi_process.html) -* [StreamAssetBundle - Unity AssetBundle 资源加密](https://github.com/shunfy/StreamAssetBundle/) +* [StreamAssetBundle - Unity AssetBundle 资源加密](https://github.com/shunfy/StreamAssetBundle/) +* [YooAsset](https://github.com/tuyoogame/YooAsset/tree/dev) #### Shader打包与变体收集 * [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831) From 3d8225b80dcbe851b34ec884170df943fe452380 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 12 Jul 2025 11:08:19 +0800 Subject: [PATCH 185/359] =?UTF-8?q?=E5=9B=A2=E7=BB=93=20AssetBundle=20?= =?UTF-8?q?=E6=96=B0=E5=8A=9F=E8=83=BD=E6=B7=B1=E5=BA=A6=E8=A7=A3=E6=9E=90?= =?UTF-8?q?=EF=BC=9A=E5=8A=A0=E5=AF=86=E3=80=81=E4=BE=9D=E8=B5=96=E5=88=86?= =?UTF-8?q?=E6=9E=90=E4=BC=98=E5=8C=96=E4=B8=8E=E5=B9=B6=E8=A1=8C=E6=9E=84?= =?UTF-8?q?=E5=BB=BA=E6=8F=90=E5=8D=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index bcf21c2cf..51cb23512 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -20,7 +20,8 @@ * [Asset Bundle 格式简析](https://blog.csdn.net/TorstenZhou/article/details/107360345) * [研究快速修改Unity构建包内的资源文件](https://zhuanlan.zhihu.com/p/677543237) * [Unity Asset Bundles tips and pitfalls](https://blog.unity.com/engine-platform/unity-asset-bundles-tips-pitfalls) -* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) +* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) +* [团结 AssetBundle 新功能深度解析:加密、依赖分析优化与并行构建提升](https://mp.weixin.qq.com/s/05_Jbh6SmMNK8yId88hgdA) ## UnrealEngine分析 * [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw) From 7b1e6a5730f4f0e759d8ca751c6e0f35a60c5354 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 12 Jul 2025 11:10:06 +0800 Subject: [PATCH 186/359] prompt-optimizer --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index b86330672..9be698f79 100644 --- a/AI/README.md +++ b/AI/README.md @@ -27,4 +27,5 @@ >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) ### Prompt ->* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) +>* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) +>* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) From b6b1501e9da8e07f2751f5bbd66252a2c8d7a73e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 12 Jul 2025 11:12:29 +0800 Subject: [PATCH 187/359] unity-bridge-ui-framework --- UGUITraining/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/UGUITraining/README.md b/UGUITraining/README.md index 26afbbd9f..9b2733481 100644 --- a/UGUITraining/README.md +++ b/UGUITraining/README.md @@ -51,4 +51,5 @@ >* [基于UGUI的栈式导航框架,仿自Flutter路由API](https://github.com/Eashiong/StackUI) >* [A smart solution for Safe Area in Unity](https://github.com/su10/AutoScreen-for-Unity2021) >* [Unity Screen Navigator](https://github.com/Haruma-K/UnityScreenNavigator) ->* [UChart - data chart / data graph for untiy](https://github.com/spr1ngd/UChart) +>* [UChart - data chart / data graph for untiy](https://github.com/spr1ngd/UChart) +>* [unity-bridge-ui-framework](https://github.com/zouhunter/unity-bridge-ui-framework) From 900ac28f6f681900f7047b46d71954d63dc5d5a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 29 Jul 2025 10:54:34 +0800 Subject: [PATCH 188/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=BE=AE=E4=BF=A1=E5=B0=8F=E6=B8=B8=E6=88=8F?= =?UTF-8?q?=E5=87=BA=E7=8E=B0=E5=AF=B9=E5=BA=94=E5=B9=B3=E5=8F=B0=E4=B8=8D?= =?UTF-8?q?=E6=94=AF=E6=8C=81=E7=BA=B9=E7=90=86=E6=A0=BC=E5=BC=8F=E7=9A=84?= =?UTF-8?q?=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 079e0b03b..a9d2e17aa 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -304,4 +304,5 @@ >* [【厚积薄发】项目中Warmup耗时高该如何操作处理](https://mp.weixin.qq.com/s/5XovHITSBAPuHViMtMrW0A) >* [【厚积薄发】怎么实现在微信小游戏接入外部JS传参](https://mp.weixin.qq.com/s/CuTaxTqv5xzzybKx88QEhQ) >* [【厚积薄发】如何优化微信小游戏在iOS机器上Shader变体预热特别慢的问题](https://mp.weixin.qq.com/s/HeyHU-pK4li3lhE4elhVsA) ->* [【厚积薄发】为什么使用发射Mesh的粒子系统会使Graphics内存暴涨](https://mp.weixin.qq.com/s/y-SPkDxHA4rY9UVXO-HZ9A) +>* [【厚积薄发】为什么使用发射Mesh的粒子系统会使Graphics内存暴涨](https://mp.weixin.qq.com/s/y-SPkDxHA4rY9UVXO-HZ9A) +>* [【厚积薄发】微信小游戏出现对应平台不支持纹理格式的问题](https://mp.weixin.qq.com/s/Aog0hO1SsQu0mdGeWaayyQ) From 35aedcbb798ef9acbb5cfc4b9b940dc365f5c27f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 29 Jul 2025 10:55:20 +0800 Subject: [PATCH 189/359] ColliderMeshTool --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 740a6b774..b246f7c02 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -730,4 +730,5 @@ * [Jawbone.Sockets - UDP and TCP socket library for game engines](https://github.com/ObviousPiranha/Jawbone.Sockets) * [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET) * [GodotIK](https://github.com/monxa/GodotIK) -* [AutoUI](https://github.com/Sunnyliumingsheng/AutoUI) +* [AutoUI](https://github.com/Sunnyliumingsheng/AutoUI) +* [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool) From f4f08a3105d76a703254adbcbf4a8dee4f9c42de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 29 Jul 2025 10:56:33 +0800 Subject: [PATCH 190/359] =?UTF-8?q?LLM-RL-Visualized=20=F0=9F=8C=9F100+=20?= =?UTF-8?q?=E5=8E=9F=E5=88=9B=20LLM=20/=20RL=20=E5=8E=9F=E7=90=86=E5=9B=BE?= =?UTF-8?q?=F0=9F=93=9A=EF=BC=8C=E3=80=8A=E5=A4=A7=E6=A8=A1=E5=9E=8B?= =?UTF-8?q?=E7=AE=97=E6=B3=95=E3=80=8B=E4=BD=9C=E8=80=85=E5=B7=A8=E7=8C=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/AI/README.md b/AI/README.md index 9be698f79..f038e2f29 100644 --- a/AI/README.md +++ b/AI/README.md @@ -29,3 +29,6 @@ ### Prompt >* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) >* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) + +### LLM +>* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) From ee72d0525a67ff7d75faf841f61da5e89fa694c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 6 Aug 2025 11:13:07 +0800 Subject: [PATCH 191/359] =?UTF-8?q?MonkeyCode=20-=20=E4=BC=81=E4=B8=9A?= =?UTF-8?q?=E7=BA=A7=20AI=20=E7=BC=96=E7=A8=8B=E5=8A=A9=E6=89=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/AI/README.md b/AI/README.md index f038e2f29..2ffa38eb9 100644 --- a/AI/README.md +++ b/AI/README.md @@ -17,8 +17,9 @@ >* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) >* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) -### agent in IDE ->* [cline](https://github.com/cline/cline) +### Coding AI Assistant +>* [cline](https://github.com/cline/cline) +>* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file) ### stable-diffusion >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) From 5de067b1e353711482eb1fb69a44fc75ffcffc0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 6 Aug 2025 11:14:08 +0800 Subject: [PATCH 192/359] claude-flow --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 2ffa38eb9..26297e60d 100644 --- a/AI/README.md +++ b/AI/README.md @@ -32,4 +32,7 @@ >* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) ### LLM ->* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) +>* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) + +### Workflow +>* [claude-flow](https://github.com/ruvnet/claude-flow) From b5fe151141283fbd7c33dca001683484378fe848 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 14 Aug 2025 11:44:38 +0800 Subject: [PATCH 193/359] Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 51cb23512..4f5d434e8 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -156,7 +156,8 @@ * [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp) * [FEngine - 2d格斗游戏引擎&&编辑器](https://github.com/hoyt-tian/FEngine) * [openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more](https://github.com/DCurrent/openbor) -* [BraneEngine](https://github.com/BraneReality/BraneEngine) +* [BraneEngine](https://github.com/BraneReality/BraneEngine) +* [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 986959146df0198c76c35594ae1717836755841e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 14 Aug 2025 11:47:08 +0800 Subject: [PATCH 194/359] =?UTF-8?q?due-=E5=9F=BA=E4=BA=8EGo=E8=AF=AD?= =?UTF-8?q?=E8=A8=80=E5=BC=80=E5=8F=91=E7=9A=84=E9=AB=98=E6=80=A7=E8=83=BD?= =?UTF-8?q?=E5=88=86=E5=B8=83=E5=BC=8F=E6=B8=B8=E6=88=8F=E6=9C=8D=E5=8A=A1?= =?UTF-8?q?=E5=99=A8=E6=A1=86=E6=9E=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ServerDevlop/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index 0d22c3cef..0a5a61094 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -55,7 +55,8 @@ >* [azerothcore-wotlk - Complete Open Source and Modular solution for MMO](https://github.com/azerothcore/azerothcore-wotlk) >* [breeze - 一个C++的轻量级的分布式服务器引擎, 架构思想为一切皆service](https://github.com/zsummer/breeze) >* [luacluster - MMO game server: Unity includes a 10,000 Player scene](https://github.com/surparallel/luacluster) ->* [TrinityCore](https://github.com/TrinityCore/TrinityCore) +>* [TrinityCore](https://github.com/TrinityCore/TrinityCore) +>* [due-基于Go语言开发的高性能分布式游戏服务器框架](https://github.com/dobyte/due) #### Redis >* [一文回顾Redis五大对象(数据类型)](https://www.cnblogs.com/hunternet/p/12742390.html) From 2ad4abe9c52c3f3f71cc1b43d0ce363dd857967d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 14 Aug 2025 11:48:53 +0800 Subject: [PATCH 195/359] SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 4f5d434e8..c5d7d2fc4 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -157,7 +157,8 @@ * [FEngine - 2d格斗游戏引擎&&编辑器](https://github.com/hoyt-tian/FEngine) * [openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more](https://github.com/DCurrent/openbor) * [BraneEngine](https://github.com/BraneReality/BraneEngine) -* [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl) +* [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl) +* [SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions](https://github.com/PanosK92/SpartanEngine) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 8d273820721e35d13baf246c071d1cc0f50fcaa7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 18 Aug 2025 10:54:11 +0800 Subject: [PATCH 196/359] =?UTF-8?q?visualyaml=20-=20Unity=20=E7=9A=84=20Ya?= =?UTF-8?q?ml=20=E5=B7=AE=E5=BC=82=E5=B7=A5=E5=85=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index b246f7c02..49aa22052 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -731,4 +731,5 @@ * [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET) * [GodotIK](https://github.com/monxa/GodotIK) * [AutoUI](https://github.com/Sunnyliumingsheng/AutoUI) -* [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool) +* [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool) +* [visualyaml - Unity 的 Yaml 差异工具](https://github.com/RamiShehadeh/visualyaml) From 8b6e0fac27b7cf68db73d74d697928e0263503a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 18 Aug 2025 10:55:06 +0800 Subject: [PATCH 197/359] [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 49aa22052..ca475c78c 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -732,4 +732,5 @@ * [GodotIK](https://github.com/monxa/GodotIK) * [AutoUI](https://github.com/Sunnyliumingsheng/AutoUI) * [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool) -* [visualyaml - Unity 的 Yaml 差异工具](https://github.com/RamiShehadeh/visualyaml) +* [visualyaml - Unity 的 Yaml 差异工具](https://github.com/RamiShehadeh/visualyaml) +* [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc](https://github.com/fancyhub/UnityLibs) From 7bb0e3b04d43b8127482d254c5e65538936f98cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 18 Aug 2025 10:55:59 +0800 Subject: [PATCH 198/359] MotionMatching-Motion Matching implementation for Unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index ca475c78c..167b093a9 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -733,4 +733,5 @@ * [AutoUI](https://github.com/Sunnyliumingsheng/AutoUI) * [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool) * [visualyaml - Unity 的 Yaml 差异工具](https://github.com/RamiShehadeh/visualyaml) -* [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc](https://github.com/fancyhub/UnityLibs) +* [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc](https://github.com/fancyhub/UnityLibs) +* [MotionMatching-Motion Matching implementation for Unity](https://github.com/JLPM22/MotionMatching) From 18930e5022678acfceebf227b7356e5e1cb94e42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 19 Aug 2025 10:27:57 +0800 Subject: [PATCH 199/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=B0=86FGUI=E7=9A=84Shader=E5=85=A8?= =?UTF-8?q?=E9=83=A8=E9=A2=84=E7=83=AD=E5=90=8E=EF=BC=8CWebGL=E5=B9=B3?= =?UTF-8?q?=E5=8F=B0=E6=B2=A1=E6=9C=89=E5=8A=A0=E8=BD=BD=E6=88=90=E5=8A=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index a9d2e17aa..af58dfec9 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -305,4 +305,5 @@ >* [【厚积薄发】怎么实现在微信小游戏接入外部JS传参](https://mp.weixin.qq.com/s/CuTaxTqv5xzzybKx88QEhQ) >* [【厚积薄发】如何优化微信小游戏在iOS机器上Shader变体预热特别慢的问题](https://mp.weixin.qq.com/s/HeyHU-pK4li3lhE4elhVsA) >* [【厚积薄发】为什么使用发射Mesh的粒子系统会使Graphics内存暴涨](https://mp.weixin.qq.com/s/y-SPkDxHA4rY9UVXO-HZ9A) ->* [【厚积薄发】微信小游戏出现对应平台不支持纹理格式的问题](https://mp.weixin.qq.com/s/Aog0hO1SsQu0mdGeWaayyQ) +>* [【厚积薄发】微信小游戏出现对应平台不支持纹理格式的问题](https://mp.weixin.qq.com/s/Aog0hO1SsQu0mdGeWaayyQ) +>* [【厚积薄发】将FGUI的Shader全部预热后,WebGL平台没有加载成功](https://mp.weixin.qq.com/s/Iiy0Ifm0mFGD07O-HINeHg) From e8e5e695073b97dfa8c56f3fb96b40b66d4eb0f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 19 Aug 2025 10:29:41 +0800 Subject: [PATCH 200/359] UnityMaliCompilerBridge --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 167b093a9..027bc521e 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -734,4 +734,5 @@ * [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool) * [visualyaml - Unity 的 Yaml 差异工具](https://github.com/RamiShehadeh/visualyaml) * [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc](https://github.com/fancyhub/UnityLibs) -* [MotionMatching-Motion Matching implementation for Unity](https://github.com/JLPM22/MotionMatching) +* [MotionMatching-Motion Matching implementation for Unity](https://github.com/JLPM22/MotionMatching) +* [UnityMaliCompilerBridge](https://github.com/arcsearoc/UnityMaliCompilerBridge) From 2202cc08663219d7652d34edabb5da7a82712dc0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 19 Aug 2025 10:38:31 +0800 Subject: [PATCH 201/359] uLoopMCP --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 26297e60d..0e66cdb82 100644 --- a/AI/README.md +++ b/AI/README.md @@ -15,7 +15,8 @@ >* [Awesome-MCP-ZH(MCP 资源精选, MCP指南)](https://github.com/yzfly/Awesome-MCP-ZH) >* [UnityMCP](https://github.com/Arodoid/UnityMCP) >* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) ->* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) +>* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) +>* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) ### Coding AI Assistant >* [cline](https://github.com/cline/cline) From bf5c53d4468cc6e395b36ce0a58f3def2923782e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 19 Aug 2025 10:42:02 +0800 Subject: [PATCH 202/359] Unity-UGUIDrawCallAnalyzer --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 027bc521e..6954eda8e 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -735,4 +735,5 @@ * [visualyaml - Unity 的 Yaml 差异工具](https://github.com/RamiShehadeh/visualyaml) * [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc](https://github.com/fancyhub/UnityLibs) * [MotionMatching-Motion Matching implementation for Unity](https://github.com/JLPM22/MotionMatching) -* [UnityMaliCompilerBridge](https://github.com/arcsearoc/UnityMaliCompilerBridge) +* [UnityMaliCompilerBridge](https://github.com/arcsearoc/UnityMaliCompilerBridge) +* [Unity-UGUIDrawCallAnalyzer](https://github.com/VenusEvans/Unity-UGUIDrawCallAnalyzer?tab=readme-ov-file) From 3dbd4f9422ce5af60d39ac23522f8865b43d793e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 28 Aug 2025 16:58:03 +0800 Subject: [PATCH 203/359] =?UTF-8?q?ActionEditor=20-=20unity=E6=8A=80?= =?UTF-8?q?=E8=83=BD=E7=BC=96=E8=BE=91=E5=99=A8=EF=BC=8CBuff=E7=BC=96?= =?UTF-8?q?=E8=BE=91=E5=99=A8=EF=BC=8C=E5=9C=BA=E6=99=AF=E7=BC=96=E8=BE=91?= =?UTF-8?q?=E5=99=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AboutSkill/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AboutSkill/README.md b/AboutSkill/README.md index 37c63a90c..2bce97d31 100644 --- a/AboutSkill/README.md +++ b/AboutSkill/README.md @@ -23,7 +23,8 @@ >* [a roguelike framework for C# with ECS and Unity integration](https://github.com/azsdaja/Osnowa) >* [XCSkillEditor_Unity](https://github.com/smartgrass/XCSkillEditor_Unity) >* [MDDSkillEngine](https://gitee.com/flamesky/MDDSkillEngine) ->* [gameplay-ability-system-for-unity](https://github.com/No78Vino/gameplay-ability-system-for-unity) +>* [gameplay-ability-system-for-unity](https://github.com/No78Vino/gameplay-ability-system-for-unity) +>* [ActionEditor - unity技能编辑器,Buff编辑器,场景编辑器](https://github.com/NoBugCn/ActionEditor) #### 成品 >* [用Unity做的一个类Moba游戏Demo](https://github.com/swordjoinmagic/MoBaDemo) From 45d4b3ec93135e1873511625d5f4e8a522e64471 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 28 Aug 2025 17:03:54 +0800 Subject: [PATCH 204/359] Frontier Open-Source Text-to-Speech --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 0e66cdb82..72caae940 100644 --- a/AI/README.md +++ b/AI/README.md @@ -36,4 +36,7 @@ >* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) ### Workflow ->* [claude-flow](https://github.com/ruvnet/claude-flow) +>* [claude-flow](https://github.com/ruvnet/claude-flow) + +### Text-to-Speech +>* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) From be6b2fcfdb95c3f3cc031193791677667bd3f9da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 28 Aug 2025 17:04:43 +0800 Subject: [PATCH 205/359] tiny-regex-c --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 9684d4ba2..2813e95b7 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -323,7 +323,8 @@ >* [tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library](https://github.com/eduardsui/tlse) >* [earcut - Fast, header-only polygon triangulation](https://github.com/mapbox/earcut.hpp) >* [dr_libs](https://github.com/mackron/dr_libs) ->* [cppparser - A library to parse C/C++ source as AST](https://github.com/satya-das/cppparser) +>* [cppparser - A library to parse C/C++ source as AST](https://github.com/satya-das/cppparser) +>* [tiny-regex-c](https://github.com/kokke/tiny-regex-c) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 26a08d4b31ffef7a6122af495733c5c8c60dc526 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 1 Sep 2025 19:45:20 +0800 Subject: [PATCH 206/359] pdb2mdb --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 6954eda8e..70bcb1b22 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -736,4 +736,5 @@ * [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc](https://github.com/fancyhub/UnityLibs) * [MotionMatching-Motion Matching implementation for Unity](https://github.com/JLPM22/MotionMatching) * [UnityMaliCompilerBridge](https://github.com/arcsearoc/UnityMaliCompilerBridge) -* [Unity-UGUIDrawCallAnalyzer](https://github.com/VenusEvans/Unity-UGUIDrawCallAnalyzer?tab=readme-ov-file) +* [Unity-UGUIDrawCallAnalyzer](https://github.com/VenusEvans/Unity-UGUIDrawCallAnalyzer?tab=readme-ov-file) +* [pdb2mdb](https://github.com/bodong1987/pdb2mdb) From 07b34614b72527023b9f46829550504df17da843 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 1 Sep 2025 19:46:05 +0800 Subject: [PATCH 207/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E8=99=9A=E6=8B=9F=E7=9B=B8=E6=9C=BA=E7=9A=84?= =?UTF-8?q?=E6=9C=80=E4=BD=B3=E5=AE=9E=E8=B7=B5=E5=8F=82=E8=80=83=E6=98=AF?= =?UTF-8?q?=E4=BB=80=E4=B9=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index af58dfec9..48b39bd32 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -306,4 +306,5 @@ >* [【厚积薄发】如何优化微信小游戏在iOS机器上Shader变体预热特别慢的问题](https://mp.weixin.qq.com/s/HeyHU-pK4li3lhE4elhVsA) >* [【厚积薄发】为什么使用发射Mesh的粒子系统会使Graphics内存暴涨](https://mp.weixin.qq.com/s/y-SPkDxHA4rY9UVXO-HZ9A) >* [【厚积薄发】微信小游戏出现对应平台不支持纹理格式的问题](https://mp.weixin.qq.com/s/Aog0hO1SsQu0mdGeWaayyQ) ->* [【厚积薄发】将FGUI的Shader全部预热后,WebGL平台没有加载成功](https://mp.weixin.qq.com/s/Iiy0Ifm0mFGD07O-HINeHg) +>* [【厚积薄发】将FGUI的Shader全部预热后,WebGL平台没有加载成功](https://mp.weixin.qq.com/s/Iiy0Ifm0mFGD07O-HINeHg) +>* [【厚积薄发】虚拟相机的最佳实践参考是什么](https://mp.weixin.qq.com/s/xgoKcbLRytzVVBxiG0mD5w) From da079006628a09c12745ca7c7516570a4604f060 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 1 Sep 2025 19:46:48 +0800 Subject: [PATCH 208/359] imgui-node-editor --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 2813e95b7..6eb633541 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -324,7 +324,8 @@ >* [earcut - Fast, header-only polygon triangulation](https://github.com/mapbox/earcut.hpp) >* [dr_libs](https://github.com/mackron/dr_libs) >* [cppparser - A library to parse C/C++ source as AST](https://github.com/satya-das/cppparser) ->* [tiny-regex-c](https://github.com/kokke/tiny-regex-c) +>* [tiny-regex-c](https://github.com/kokke/tiny-regex-c) +>* [imgui-node-editor](https://github.com/thedmd/imgui-node-editor) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From b5b93f3852fdadea717cb79fc10c2b0cc02144d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 2 Sep 2025 12:14:37 +0800 Subject: [PATCH 209/359] LiteEntitySystem --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 70bcb1b22..d78f78f1c 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -737,4 +737,5 @@ * [MotionMatching-Motion Matching implementation for Unity](https://github.com/JLPM22/MotionMatching) * [UnityMaliCompilerBridge](https://github.com/arcsearoc/UnityMaliCompilerBridge) * [Unity-UGUIDrawCallAnalyzer](https://github.com/VenusEvans/Unity-UGUIDrawCallAnalyzer?tab=readme-ov-file) -* [pdb2mdb](https://github.com/bodong1987/pdb2mdb) +* [pdb2mdb](https://github.com/bodong1987/pdb2mdb) +* [LiteEntitySystem](https://github.com/RevenantX/LiteEntitySystem) From 34ccb1ecbd367251ce97cc9c8c1e3dcecc853f37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 2 Sep 2025 12:16:02 +0800 Subject: [PATCH 210/359] SuperSimpleTcp --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index d78f78f1c..57d2cdea9 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -738,4 +738,5 @@ * [UnityMaliCompilerBridge](https://github.com/arcsearoc/UnityMaliCompilerBridge) * [Unity-UGUIDrawCallAnalyzer](https://github.com/VenusEvans/Unity-UGUIDrawCallAnalyzer?tab=readme-ov-file) * [pdb2mdb](https://github.com/bodong1987/pdb2mdb) -* [LiteEntitySystem](https://github.com/RevenantX/LiteEntitySystem) +* [LiteEntitySystem](https://github.com/RevenantX/LiteEntitySystem) +* [SuperSimpleTcp](https://github.com/jchristn/SuperSimpleTcp) From 931cec5aaf9aef8548080652b923c04c741537c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 2 Sep 2025 12:19:12 +0800 Subject: [PATCH 211/359] SharpToolsMCP --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 72caae940..d55773286 100644 --- a/AI/README.md +++ b/AI/README.md @@ -16,7 +16,8 @@ >* [UnityMCP](https://github.com/Arodoid/UnityMCP) >* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) >* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) ->* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) +>* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) +>* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) ### Coding AI Assistant >* [cline](https://github.com/cline/cline) From 41bb8625e8af562962c532ea7c76357d819f1ff5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 4 Sep 2025 11:09:43 +0800 Subject: [PATCH 212/359] =?UTF-8?q?=E3=80=8A=E5=89=91=E6=8C=87Offer?= =?UTF-8?q?=E3=80=8B=EF=BC=8C=E3=80=8A=E7=A8=8B=E5=BA=8F=E5=91=98=E4=BB=A3?= =?UTF-8?q?=E7=A0=81=E9=9D=A2=E8=AF=95=E6=8C=87=E5=8D=97=E3=80=8B=EF=BC=8C?= =?UTF-8?q?Leetcode=E7=AD=89=E7=AE=97=E6=B3=95=E9=A2=98=E7=9B=AE=E9=9B=86?= =?UTF-8?q?=E5=90=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AboutJob/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AboutJob/README.md b/AboutJob/README.md index e46ac834b..fc7ea26b7 100644 --- a/AboutJob/README.md +++ b/AboutJob/README.md @@ -44,7 +44,8 @@ >* [面试中更多会考核相关技能的项目经验——再论程序员该如何准备面试](https://www.cnblogs.com/JavaArchitect/p/12466948.html) >* [博主营地 | Unity3D 实用技巧 - 理论知识库(一)](https://mp.weixin.qq.com/s/lfBaUxhXjsZ64CxRrl-27A) >* [三流大学和一流大学学生的简历有什么区别?](https://www.cnblogs.com/aobing/p/13716292.html) ->* [中国学历真相:非985、211真的没前途了吗?](https://mp.weixin.qq.com/s/YFvKuquGdD1-GQ4DJkH--Q) +>* [中国学历真相:非985、211真的没前途了吗?](https://mp.weixin.qq.com/s/YFvKuquGdD1-GQ4DJkH--Q) +>* [《剑指Offer》,《程序员代码面试指南》,Leetcode等算法题目集合](https://github.com/iwiniwin/Algorithm) ### 职场生存指南 >* [程序员找工作面试会遇到哪些坑(校招篇)](https://www.cnblogs.com/smyhvae/p/9587950.html) From 9f80922b2470c83cbb51d101b4d53720fa0dae03 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 4 Sep 2025 11:10:13 +0800 Subject: [PATCH 213/359] =?UTF-8?q?=E7=AE=97=E6=B3=95=EF=BC=88=E7=AC=AC?= =?UTF-8?q?=E5=9B=9B=E7=89=88=EF=BC=89=E4=B9=A0=E9=A2=98=E9=A2=98=E8=A7=A3?= =?UTF-8?q?=20C#=20=E7=89=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AboutJob/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AboutJob/README.md b/AboutJob/README.md index fc7ea26b7..ee32d2d96 100644 --- a/AboutJob/README.md +++ b/AboutJob/README.md @@ -45,7 +45,8 @@ >* [博主营地 | Unity3D 实用技巧 - 理论知识库(一)](https://mp.weixin.qq.com/s/lfBaUxhXjsZ64CxRrl-27A) >* [三流大学和一流大学学生的简历有什么区别?](https://www.cnblogs.com/aobing/p/13716292.html) >* [中国学历真相:非985、211真的没前途了吗?](https://mp.weixin.qq.com/s/YFvKuquGdD1-GQ4DJkH--Q) ->* [《剑指Offer》,《程序员代码面试指南》,Leetcode等算法题目集合](https://github.com/iwiniwin/Algorithm) +>* [《剑指Offer》,《程序员代码面试指南》,Leetcode等算法题目集合](https://github.com/iwiniwin/Algorithm) +>* [算法(第四版)习题题解 C# 版](https://github.com/ikesnowy/Algorithms-4th-Edition-in-Csharp) ### 职场生存指南 >* [程序员找工作面试会遇到哪些坑(校招篇)](https://www.cnblogs.com/smyhvae/p/9587950.html) From 18b015af1a5143763e03ece41ce02da8ce7fbd1a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 5 Sep 2025 15:41:08 +0800 Subject: [PATCH 214/359] =?UTF-8?q?=E4=BB=8E=20Prompt=20=E5=88=B0=20Contex?= =?UTF-8?q?t=EF=BC=9A=E5=9F=BA=E4=BA=8E=201400+=20=E8=AE=BA=E6=96=87?= =?UTF-8?q?=E7=9A=84=20Context=20Engineering=20=E7=B3=BB=E7=BB=9F=E7=BB=BC?= =?UTF-8?q?=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/AI/README.md b/AI/README.md index d55773286..5dab83b74 100644 --- a/AI/README.md +++ b/AI/README.md @@ -27,17 +27,20 @@ >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) ### AI friend ->* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) +>* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) ### Prompt ->* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) ->* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) +>* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) +>* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) + +### Context Engineering +>* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg) ### LLM ->* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) +>* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) ### Workflow ->* [claude-flow](https://github.com/ruvnet/claude-flow) +>* [claude-flow](https://github.com/ruvnet/claude-flow) ### Text-to-Speech >* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) From bdb50cc051aa5c3a70699f0e6c4acdeaff750efd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 5 Sep 2025 15:42:09 +0800 Subject: [PATCH 215/359] =?UTF-8?q?mold=20-=20A=20Modern=20Linker=20?= =?UTF-8?q?=F0=9F=A6=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 6eb633541..14d0300c9 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -325,7 +325,8 @@ >* [dr_libs](https://github.com/mackron/dr_libs) >* [cppparser - A library to parse C/C++ source as AST](https://github.com/satya-das/cppparser) >* [tiny-regex-c](https://github.com/kokke/tiny-regex-c) ->* [imgui-node-editor](https://github.com/thedmd/imgui-node-editor) +>* [imgui-node-editor](https://github.com/thedmd/imgui-node-editor) +>* [mold - A Modern Linker 🦠](https://github.com/rui314/mold) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 36bf8e3b2d3cdc3f5fd3ec92dd1beef81ff2ea63 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 5 Sep 2025 15:47:28 +0800 Subject: [PATCH 216/359] chibicc - A small C compiler --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 14d0300c9..809a37e3d 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -326,7 +326,8 @@ >* [cppparser - A library to parse C/C++ source as AST](https://github.com/satya-das/cppparser) >* [tiny-regex-c](https://github.com/kokke/tiny-regex-c) >* [imgui-node-editor](https://github.com/thedmd/imgui-node-editor) ->* [mold - A Modern Linker 🦠](https://github.com/rui314/mold) +>* [mold - A Modern Linker 🦠](https://github.com/rui314/mold) +>* [chibicc - A small C compiler](https://github.com/rui314/chibicc) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From f40adfd82f236cf805380863b30836cb20af3317 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 16 Sep 2025 11:18:21 +0800 Subject: [PATCH 217/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91Unity=E4=B8=AD=E6=98=AF=E5=90=A6=E5=8F=AF?= =?UTF-8?q?=E4=BB=A5=E7=A6=81=E7=94=A8GC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 48b39bd32..e250db56f 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -307,4 +307,5 @@ >* [【厚积薄发】为什么使用发射Mesh的粒子系统会使Graphics内存暴涨](https://mp.weixin.qq.com/s/y-SPkDxHA4rY9UVXO-HZ9A) >* [【厚积薄发】微信小游戏出现对应平台不支持纹理格式的问题](https://mp.weixin.qq.com/s/Aog0hO1SsQu0mdGeWaayyQ) >* [【厚积薄发】将FGUI的Shader全部预热后,WebGL平台没有加载成功](https://mp.weixin.qq.com/s/Iiy0Ifm0mFGD07O-HINeHg) ->* [【厚积薄发】虚拟相机的最佳实践参考是什么](https://mp.weixin.qq.com/s/xgoKcbLRytzVVBxiG0mD5w) +>* [【厚积薄发】虚拟相机的最佳实践参考是什么](https://mp.weixin.qq.com/s/xgoKcbLRytzVVBxiG0mD5w) +>* [【厚积薄发】Unity中是否可以禁用GC](https://mp.weixin.qq.com/s/IbFDoDJqC9LbjNw0rjIVFg) From 4ca94a50374b0ec096f9987de808555752a929d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 16 Sep 2025 11:20:06 +0800 Subject: [PATCH 218/359] ZipUtility-Unreal --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index 6556b7c80..a4f1f802e 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -42,4 +42,5 @@ >* [UnrealCSharp](https://github.com/crazytuzi/UnrealCSharp) >* [UE4_MotionMatching](https://github.com/Hethger/UE4_MotionMatching-) >* [UnrealSpecifiers](https://github.com/fjz13/UnrealSpecifiers) ->* [NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours](https://github.com/protospatial/NodeToCode) +>* [NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours](https://github.com/protospatial/NodeToCode) +>* [ZipUtility-Unreal](https://github.com/getnamo/ZipUtility-Unreal) From 7f306af01212f6434c24fa2da94754adfcfd7a56 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 16 Sep 2025 11:21:06 +0800 Subject: [PATCH 219/359] fil-c:completely compatible memory safety for C and C++ --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 809a37e3d..2c29c0ab4 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -327,7 +327,8 @@ >* [tiny-regex-c](https://github.com/kokke/tiny-regex-c) >* [imgui-node-editor](https://github.com/thedmd/imgui-node-editor) >* [mold - A Modern Linker 🦠](https://github.com/rui314/mold) ->* [chibicc - A small C compiler](https://github.com/rui314/chibicc) +>* [chibicc - A small C compiler](https://github.com/rui314/chibicc) +>* [fil-c:completely compatible memory safety for C and C++](https://github.com/pizlonator/fil-c) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 8a71a33ceed3b1737b68b6cea438b953ac9c8e3a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 18 Sep 2025 20:59:11 +0800 Subject: [PATCH 220/359] ZMFrameWork --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 57d2cdea9..b36fdf1da 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -739,4 +739,5 @@ * [Unity-UGUIDrawCallAnalyzer](https://github.com/VenusEvans/Unity-UGUIDrawCallAnalyzer?tab=readme-ov-file) * [pdb2mdb](https://github.com/bodong1987/pdb2mdb) * [LiteEntitySystem](https://github.com/RevenantX/LiteEntitySystem) -* [SuperSimpleTcp](https://github.com/jchristn/SuperSimpleTcp) +* [SuperSimpleTcp](https://github.com/jchristn/SuperSimpleTcp) +* [ZMFrameWork](https://github.com/ZMteacher/ZMFrameWork) From a3b7008b32e4824f2da214a644823e22aa66d89f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 18 Sep 2025 21:00:48 +0800 Subject: [PATCH 221/359] WebView - Efficient UE browser uses CEF open source kernel --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index a4f1f802e..313e8e69c 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -43,4 +43,5 @@ >* [UE4_MotionMatching](https://github.com/Hethger/UE4_MotionMatching-) >* [UnrealSpecifiers](https://github.com/fjz13/UnrealSpecifiers) >* [NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours](https://github.com/protospatial/NodeToCode) ->* [ZipUtility-Unreal](https://github.com/getnamo/ZipUtility-Unreal) +>* [ZipUtility-Unreal](https://github.com/getnamo/ZipUtility-Unreal) +>* [WebView - Efficient UE browser uses CEF open source kernel](https://github.com/aSurgingRiver/WebView) From ecc1e1a1fa7b0e6858f49a63ec9676428745e26d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 26 Sep 2025 11:12:03 +0800 Subject: [PATCH 222/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E6=B8=B8=E6=88=8F=E5=9C=A8=E9=AB=98=E8=B4=9F?= =?UTF-8?q?=E8=BD=BD=E5=9C=BA=E6=99=AF=E4=B8=8B=EF=BC=8C=E6=95=B4=E6=9C=BA?= =?UTF-8?q?=E5=8A=9F=E8=80=97=E6=8E=A7=E5=88=B6=E5=9C=A8=E5=A4=9A=E5=B0=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index e250db56f..28bafff91 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -308,4 +308,5 @@ >* [【厚积薄发】微信小游戏出现对应平台不支持纹理格式的问题](https://mp.weixin.qq.com/s/Aog0hO1SsQu0mdGeWaayyQ) >* [【厚积薄发】将FGUI的Shader全部预热后,WebGL平台没有加载成功](https://mp.weixin.qq.com/s/Iiy0Ifm0mFGD07O-HINeHg) >* [【厚积薄发】虚拟相机的最佳实践参考是什么](https://mp.weixin.qq.com/s/xgoKcbLRytzVVBxiG0mD5w) ->* [【厚积薄发】Unity中是否可以禁用GC](https://mp.weixin.qq.com/s/IbFDoDJqC9LbjNw0rjIVFg) +>* [【厚积薄发】Unity中是否可以禁用GC](https://mp.weixin.qq.com/s/IbFDoDJqC9LbjNw0rjIVFg) +>* [【厚积薄发】游戏在高负载场景下,整机功耗控制在多少](https://mp.weixin.qq.com/s/aC1igculAaEbPcR7sJp57Q) From 90cb8490984e28861724039bdd077623f3117642 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 9 Oct 2025 18:39:31 +0800 Subject: [PATCH 223/359] Awesome-Context-Engineering --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 5dab83b74..71f5f2a14 100644 --- a/AI/README.md +++ b/AI/README.md @@ -34,7 +34,8 @@ >* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) ### Context Engineering ->* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg) +>* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg) +>* [Awesome-Context-Engineering](https://github.com/Meirtz/Awesome-Context-Engineering) ### LLM >* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) From 8b5388cf16f6b7bd53fdb10d1aa15f30ad10c3c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 9 Oct 2025 19:43:11 +0800 Subject: [PATCH 224/359] RealtimeMeshComponent --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index 313e8e69c..a38b884ea 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -44,4 +44,5 @@ >* [UnrealSpecifiers](https://github.com/fjz13/UnrealSpecifiers) >* [NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours](https://github.com/protospatial/NodeToCode) >* [ZipUtility-Unreal](https://github.com/getnamo/ZipUtility-Unreal) ->* [WebView - Efficient UE browser uses CEF open source kernel](https://github.com/aSurgingRiver/WebView) +>* [WebView - Efficient UE browser uses CEF open source kernel](https://github.com/aSurgingRiver/WebView) +>* [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent) From cd46b8cdf426b3d30ea65d37ceddb5e28731f346 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 9 Oct 2025 19:44:01 +0800 Subject: [PATCH 225/359] UEViewer - Viewer and exporter for Unreal Engine 1-4 assets --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index a38b884ea..81f75617f 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -45,4 +45,5 @@ >* [NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours](https://github.com/protospatial/NodeToCode) >* [ZipUtility-Unreal](https://github.com/getnamo/ZipUtility-Unreal) >* [WebView - Efficient UE browser uses CEF open source kernel](https://github.com/aSurgingRiver/WebView) ->* [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent) +>* [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent) +>* [UEViewer - Viewer and exporter for Unreal Engine 1-4 assets](https://github.com/gildor2/UEViewer) From 8133a3b24c9e0c9eec69aedd2db3342b892c6ef3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 15 Oct 2025 11:53:31 +0800 Subject: [PATCH 226/359] rethinkdb - The open-source database for the realtime web --- ServerDevlop/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index 0a5a61094..d120cceaf 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -230,4 +230,5 @@ >* [ravendb - ACID Document Database](https://github.com/ravendb/ravendb) >* [ByConity - ByConity is an open source cloud-native data warehouse](https://github.com/ByConity/ByConity) >* [miniob - one mini database, helping developers to learn how database works](https://github.com/oceanbase/miniob) ->* [SpacetimeDB - Multiplayer at the speed of light](https://github.com/clockworklabs/SpacetimeDB) +>* [SpacetimeDB - Multiplayer at the speed of light](https://github.com/clockworklabs/SpacetimeDB) +>* [rethinkdb - The open-source database for the realtime web](https://github.com/rethinkdb/rethinkdb) From 0c10432b6376bccbcdfc7bcb41cb0126cb1d98a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 15 Oct 2025 11:55:30 +0800 Subject: [PATCH 227/359] openzl - A novel data compression framework --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 2c29c0ab4..9deccf755 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -328,7 +328,8 @@ >* [imgui-node-editor](https://github.com/thedmd/imgui-node-editor) >* [mold - A Modern Linker 🦠](https://github.com/rui314/mold) >* [chibicc - A small C compiler](https://github.com/rui314/chibicc) ->* [fil-c:completely compatible memory safety for C and C++](https://github.com/pizlonator/fil-c) +>* [fil-c:completely compatible memory safety for C and C++](https://github.com/pizlonator/fil-c) +>* [openzl - A novel data compression framework](https://github.com/facebook/openzl) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From bb7a5cf50ca1024223a917d7593c01cf80f2f604 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 15 Oct 2025 12:08:04 +0800 Subject: [PATCH 228/359] The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 9deccf755..7beb94751 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -329,7 +329,8 @@ >* [mold - A Modern Linker 🦠](https://github.com/rui314/mold) >* [chibicc - A small C compiler](https://github.com/rui314/chibicc) >* [fil-c:completely compatible memory safety for C and C++](https://github.com/pizlonator/fil-c) ->* [openzl - A novel data compression framework](https://github.com/facebook/openzl) +>* [openzl - A novel data compression framework](https://github.com/facebook/openzl) +>* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 3d72cf4802deb2c07733026a2f4a83442356c52e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 17 Oct 2025 10:17:00 +0800 Subject: [PATCH 229/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91iOS=E6=A1=86=E6=9E=B6=E5=86=85=E5=AD=98?= =?UTF-8?q?=E4=B8=AD=E5=8D=A0=E7=94=A8=E5=BE=88=E9=AB=98=E7=9A=84ttc?= =?UTF-8?q?=E6=96=87=E4=BB=B6=E6=98=AF=E5=90=A6=E6=AD=A3=E5=B8=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 28bafff91..88450e177 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -309,4 +309,5 @@ >* [【厚积薄发】将FGUI的Shader全部预热后,WebGL平台没有加载成功](https://mp.weixin.qq.com/s/Iiy0Ifm0mFGD07O-HINeHg) >* [【厚积薄发】虚拟相机的最佳实践参考是什么](https://mp.weixin.qq.com/s/xgoKcbLRytzVVBxiG0mD5w) >* [【厚积薄发】Unity中是否可以禁用GC](https://mp.weixin.qq.com/s/IbFDoDJqC9LbjNw0rjIVFg) ->* [【厚积薄发】游戏在高负载场景下,整机功耗控制在多少](https://mp.weixin.qq.com/s/aC1igculAaEbPcR7sJp57Q) +>* [【厚积薄发】游戏在高负载场景下,整机功耗控制在多少](https://mp.weixin.qq.com/s/aC1igculAaEbPcR7sJp57Q) +>* [【厚积薄发】iOS框架内存中占用很高的ttc文件是否正常](https://mp.weixin.qq.com/s/nXEsItBnmvoefDEz0NV0eg) From 9afd3649f2bce12c336c29f1b1cd8dee6758526f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 17 Oct 2025 10:18:11 +0800 Subject: [PATCH 230/359] 500-AI-Agents-Projects --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 71f5f2a14..1d3801df5 100644 --- a/AI/README.md +++ b/AI/README.md @@ -44,4 +44,7 @@ >* [claude-flow](https://github.com/ruvnet/claude-flow) ### Text-to-Speech ->* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) +>* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) + +### Agent +>* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) From 35cc57eb3ea3b8010e90f2d708c978b7e6c68e3c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 17 Oct 2025 10:19:51 +0800 Subject: [PATCH 231/359] =?UTF-8?q?aimangastudio=20-=20=E4=B8=80=E4=B8=AA?= =?UTF-8?q?=E5=88=A9=E7=94=A8=20AI=20=E5=88=B6=E4=BD=9C=E6=BC=AB=E7=94=BB?= =?UTF-8?q?=E7=9A=84=E5=B7=A5=E5=85=B7=EF=BC=8C=E6=94=AF=E6=8C=81=E8=84=9A?= =?UTF-8?q?=E6=9C=AC=E5=88=9B=E4=BD=9C=E3=80=81=E5=88=86=E9=95=9C=E8=AE=BE?= =?UTF-8?q?=E8=AE=A1=E5=92=8C=E8=A7=92=E8=89=B2=E9=A3=8E=E6=A0=BC=E6=8E=A7?= =?UTF-8?q?=E5=88=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/AI/README.md b/AI/README.md index 1d3801df5..ffead7cda 100644 --- a/AI/README.md +++ b/AI/README.md @@ -23,8 +23,9 @@ >* [cline](https://github.com/cline/cline) >* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file) -### stable-diffusion ->* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) +### AI creation +>* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) +>* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From eeade46d606f97cbc6a5db5f64d7bc07c75d9b00 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 28 Oct 2025 11:12:03 +0800 Subject: [PATCH 232/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E4=B8=BA=E4=BB=80=E4=B9=88Android=E6=B8=B8?= =?UTF-8?q?=E6=88=8F=E7=94=BB=E9=9D=A2=E5=9C=A830=E5=B8=A7=E8=BF=90?= =?UTF-8?q?=E8=A1=8C=E6=97=B6=E6=9C=89=E6=8A=96=E5=8A=A8=E7=8E=B0=E8=B1=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 88450e177..b701fae6a 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -310,4 +310,5 @@ >* [【厚积薄发】虚拟相机的最佳实践参考是什么](https://mp.weixin.qq.com/s/xgoKcbLRytzVVBxiG0mD5w) >* [【厚积薄发】Unity中是否可以禁用GC](https://mp.weixin.qq.com/s/IbFDoDJqC9LbjNw0rjIVFg) >* [【厚积薄发】游戏在高负载场景下,整机功耗控制在多少](https://mp.weixin.qq.com/s/aC1igculAaEbPcR7sJp57Q) ->* [【厚积薄发】iOS框架内存中占用很高的ttc文件是否正常](https://mp.weixin.qq.com/s/nXEsItBnmvoefDEz0NV0eg) +>* [【厚积薄发】iOS框架内存中占用很高的ttc文件是否正常](https://mp.weixin.qq.com/s/nXEsItBnmvoefDEz0NV0eg) +>* [【厚积薄发】为什么Android游戏画面在30帧运行时有抖动现象](https://mp.weixin.qq.com/s/VTQoU4883leK8ubuyI0Zdg) From 3dd1a126b9f4e4a3129e1b9c1168fa5294b93656 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 28 Oct 2025 11:12:36 +0800 Subject: [PATCH 233/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E6=9C=89=E4=BB=80=E4=B9=88=E6=8C=87=E6=A0=87?= =?UTF-8?q?=E5=8F=AF=E4=BB=A5=E5=88=A4=E6=96=AD=E6=89=8B=E6=9C=BA=E6=98=AF?= =?UTF-8?q?=E5=90=A6=E9=99=8D=E9=A2=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index b701fae6a..d0818c3e8 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -311,4 +311,5 @@ >* [【厚积薄发】Unity中是否可以禁用GC](https://mp.weixin.qq.com/s/IbFDoDJqC9LbjNw0rjIVFg) >* [【厚积薄发】游戏在高负载场景下,整机功耗控制在多少](https://mp.weixin.qq.com/s/aC1igculAaEbPcR7sJp57Q) >* [【厚积薄发】iOS框架内存中占用很高的ttc文件是否正常](https://mp.weixin.qq.com/s/nXEsItBnmvoefDEz0NV0eg) ->* [【厚积薄发】为什么Android游戏画面在30帧运行时有抖动现象](https://mp.weixin.qq.com/s/VTQoU4883leK8ubuyI0Zdg) +>* [【厚积薄发】为什么Android游戏画面在30帧运行时有抖动现象](https://mp.weixin.qq.com/s/VTQoU4883leK8ubuyI0Zdg) +>* [【厚积薄发】有什么指标可以判断手机是否降频](https://mp.weixin.qq.com/s/3pcGjyj3H2OkeZXz8DPAqw) From e6c01c23e16892717f9ab55a7b50ca68b8bca128 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 28 Oct 2025 11:14:02 +0800 Subject: [PATCH 234/359] PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index b36fdf1da..e1832dd34 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -740,4 +740,5 @@ * [pdb2mdb](https://github.com/bodong1987/pdb2mdb) * [LiteEntitySystem](https://github.com/RevenantX/LiteEntitySystem) * [SuperSimpleTcp](https://github.com/jchristn/SuperSimpleTcp) -* [ZMFrameWork](https://github.com/ZMteacher/ZMFrameWork) +* [ZMFrameWork](https://github.com/ZMteacher/ZMFrameWork) +* [PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity](https://github.com/BatuhanKanbur/PoolManager) From c5cab5900a68095a8dd76efeda503dc9d0b9a270 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 29 Oct 2025 10:59:59 +0800 Subject: [PATCH 235/359] =?UTF-8?q?AstrBot-=E2=9C=A8=20=E4=B8=80=E7=AB=99?= =?UTF-8?q?=E5=BC=8F=20LLM=20=E8=81=8A=E5=A4=A9=E6=9C=BA=E5=99=A8=E4=BA=BA?= =?UTF-8?q?=E5=B9=B3=E5=8F=B0=E5=8F=8A=E5=BC=80=E5=8F=91=E6=A1=86=E6=9E=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index ffead7cda..d72b78eeb 100644 --- a/AI/README.md +++ b/AI/README.md @@ -48,4 +48,7 @@ >* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) ### Agent ->* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) +>* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) + +### Bot +>* [AstrBot-✨ 一站式 LLM 聊天机器人平台及开发框架](https://github.com/AstrBotDevs/AstrBot) From 48a6a1df20b04151d2c716bbd4b3c4cdbc3af18d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 29 Oct 2025 11:01:24 +0800 Subject: [PATCH 236/359] =?UTF-8?q?XCodeReviewer=20-=20=E5=9F=BA=E4=BA=8E?= =?UTF-8?q?=E5=A4=A7=E8=AF=AD=E8=A8=80=E6=A8=A1=E5=9E=8B=EF=BC=88LLM?= =?UTF-8?q?=EF=BC=89=E7=9A=84=E6=99=BA=E8=83=BD=E5=AE=A1=E8=AE=A1=E5=B7=A5?= =?UTF-8?q?=E5=85=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/AI/README.md b/AI/README.md index d72b78eeb..a50cfc7b8 100644 --- a/AI/README.md +++ b/AI/README.md @@ -21,14 +21,16 @@ ### Coding AI Assistant >* [cline](https://github.com/cline/cline) ->* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file) +>* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file) +>* [XCodeReviewer - 基于大语言模型(LLM)的智能审计工具](https://github.com/lintsinghua/XCodeReviewer) ### AI creation >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) >* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) ### AI friend ->* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) +>* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) +>* [AstrBot-✨ 一站式 LLM 聊天机器人平台及开发框架](https://github.com/AstrBotDevs/AstrBot) ### Prompt >* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) @@ -49,6 +51,3 @@ ### Agent >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) - -### Bot ->* [AstrBot-✨ 一站式 LLM 聊天机器人平台及开发框架](https://github.com/AstrBotDevs/AstrBot) From 435a8e9449a3059d2f42d15ceb30eebbabc3e28a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 6 Nov 2025 14:52:08 +0800 Subject: [PATCH 237/359] =?UTF-8?q?BettaFish=20-=20=E5=BE=AE=E8=88=86?= =?UTF-8?q?=EF=BC=9A=E4=BA=BA=E4=BA=BA=E5=8F=AF=E7=94=A8=E7=9A=84=E5=A4=9A?= =?UTF-8?q?Agent=E8=88=86=E6=83=85=E5=88=86=E6=9E=90=E5=8A=A9=E6=89=8B?= =?UTF-8?q?=EF=BC=8C=E6=89=93=E7=A0=B4=E4=BF=A1=E6=81=AF=E8=8C=A7=E6=88=BF?= =?UTF-8?q?=EF=BC=8C=E8=BF=98=E5=8E=9F=E8=88=86=E6=83=85=E5=8E=9F=E8=B2=8C?= =?UTF-8?q?=EF=BC=8C=E9=A2=84=E6=B5=8B=E6=9C=AA=E6=9D=A5=E8=B5=B0=E5=90=91?= =?UTF-8?q?=EF=BC=8C=E8=BE=85=E5=8A=A9=E5=86=B3=E7=AD=96=EF=BC=81=E4=BB=8E?= =?UTF-8?q?0=E5=AE=9E=E7=8E=B0=EF=BC=8C=E4=B8=8D=E4=BE=9D=E8=B5=96?= =?UTF-8?q?=E4=BB=BB=E4=BD=95=E6=A1=86=E6=9E=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index a50cfc7b8..cfb0ec4de 100644 --- a/AI/README.md +++ b/AI/README.md @@ -51,3 +51,4 @@ ### Agent >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) +>* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) From f8d823f2e01e71344c3e3bfc0916fb1bd69247c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 6 Nov 2025 14:53:09 +0800 Subject: [PATCH 238/359] C2C - The official code implementation for "Cache-to-Cache: Direct Semantic Communication Between Large Language Models" --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index cfb0ec4de..70e4a5867 100644 --- a/AI/README.md +++ b/AI/README.md @@ -44,7 +44,8 @@ >* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) ### Workflow ->* [claude-flow](https://github.com/ruvnet/claude-flow) +>* [claude-flow](https://github.com/ruvnet/claude-flow) +>* [C2C - The official code implementation for "Cache-to-Cache: Direct Semantic Communication Between Large Language Models"](https://github.com/thu-nics/C2C) ### Text-to-Speech >* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) From 946114e444fb3bc3879b46e967b904ce7c542478 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 6 Nov 2025 15:03:09 +0800 Subject: [PATCH 239/359] =?UTF-8?q?claude-relay-service=20-=20CRS-?= =?UTF-8?q?=E8=87=AA=E5=BB=BAClaude=20Code=E9=95=9C=E5=83=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 70e4a5867..c909e37cb 100644 --- a/AI/README.md +++ b/AI/README.md @@ -52,4 +52,7 @@ ### Agent >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) ->* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) +>* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) + +### Service +>* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 951e626674c894c01ab9753511530faff83a537a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 14 Nov 2025 15:19:54 +0800 Subject: [PATCH 240/359] =?UTF-8?q?=F0=9F=94=8D=E5=A4=A7=E6=A8=A1=E5=9E=8B?= =?UTF-8?q?=E5=BA=94=E7=94=A8=E5=BC=80=E5=8F=91=E5=AE=9E=E6=88=98=E4=B8=80?= =?UTF-8?q?=EF=BC=9ARAG=E6=8A=80=E6=9C=AF=E5=85=A8=E6=A0=88=E6=8C=87?= =?UTF-8?q?=E5=8D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index c909e37cb..722af1794 100644 --- a/AI/README.md +++ b/AI/README.md @@ -17,7 +17,10 @@ >* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) >* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) >* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) ->* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) +>* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) + +### RAG +>* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) ### Coding AI Assistant >* [cline](https://github.com/cline/cline) From 22b43efbf554409579d4aac36c55677eddd8a062 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 14 Nov 2025 15:21:07 +0800 Subject: [PATCH 241/359] =?UTF-8?q?=F0=9F=8E=AF=20=E5=91=8A=E5=88=AB?= =?UTF-8?q?=E4=BF=A1=E6=81=AF=E8=BF=87=E8=BD=BD=EF=BC=8CAI=20=E5=8A=A9?= =?UTF-8?q?=E4=BD=A0=E7=9C=8B=E6=87=82=E6=96=B0=E9=97=BB=E8=B5=84=E8=AE=AF?= =?UTF-8?q?=E7=83=AD=E7=82=B9=EF=BC=8C=E7=AE=80=E5=8D=95=E7=9A=84=E8=88=86?= =?UTF-8?q?=E6=83=85=E7=9B=91=E6=8E=A7=E5=88=86=E6=9E=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index 722af1794..13ccd7718 100644 --- a/AI/README.md +++ b/AI/README.md @@ -56,6 +56,7 @@ ### Agent >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) >* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) +>* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 52ca800953229624678c6f0e00fad90ea72149c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 17 Nov 2025 11:30:38 +0800 Subject: [PATCH 242/359] =?UTF-8?q?Fantasy=20-=20=E9=9B=B6=E5=8F=8D?= =?UTF-8?q?=E5=B0=84=E3=80=81=E9=AB=98=E6=80=A7=E8=83=BD=E7=9A=84=20C#=20?= =?UTF-8?q?=E6=B8=B8=E6=88=8F=E6=9C=8D=E5=8A=A1=E5=99=A8=E6=A1=86=E6=9E=B6?= =?UTF-8?q?=EF=BC=8C=E4=B8=93=E4=B8=BA=E5=A4=A7=E5=9E=8B=E5=A4=9A=E4=BA=BA?= =?UTF-8?q?=E5=9C=A8=E7=BA=BF=E6=B8=B8=E6=88=8F=E6=89=93=E9=80=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ServerDevlop/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index d120cceaf..4109dcbdc 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -56,7 +56,8 @@ >* [breeze - 一个C++的轻量级的分布式服务器引擎, 架构思想为一切皆service](https://github.com/zsummer/breeze) >* [luacluster - MMO game server: Unity includes a 10,000 Player scene](https://github.com/surparallel/luacluster) >* [TrinityCore](https://github.com/TrinityCore/TrinityCore) ->* [due-基于Go语言开发的高性能分布式游戏服务器框架](https://github.com/dobyte/due) +>* [due-基于Go语言开发的高性能分布式游戏服务器框架](https://github.com/dobyte/due) +>* [Fantasy - 零反射、高性能的 C# 游戏服务器框架,专为大型多人在线游戏打造](https://github.com/qq362946/Fantasy) #### Redis >* [一文回顾Redis五大对象(数据类型)](https://www.cnblogs.com/hunternet/p/12742390.html) From fe4490b4606f9a953c006b2df013ccb157489f51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 17 Nov 2025 11:34:39 +0800 Subject: [PATCH 243/359] Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 7beb94751..8fc8c1b71 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -330,7 +330,8 @@ >* [chibicc - A small C compiler](https://github.com/rui314/chibicc) >* [fil-c:completely compatible memory safety for C and C++](https://github.com/pizlonator/fil-c) >* [openzl - A novel data compression framework](https://github.com/facebook/openzl) ->* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C) +>* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C) +>* [Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi](https://github.com/AngusJohnson/Clipper2) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 9faaca339a803f17ede28db0432092e3a956f50c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 17 Nov 2025 11:36:47 +0800 Subject: [PATCH 244/359] UnityOctree - A dynamic, loose octree implementation for Unity written in C# --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index e1832dd34..e010bf9b1 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -741,4 +741,5 @@ * [LiteEntitySystem](https://github.com/RevenantX/LiteEntitySystem) * [SuperSimpleTcp](https://github.com/jchristn/SuperSimpleTcp) * [ZMFrameWork](https://github.com/ZMteacher/ZMFrameWork) -* [PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity](https://github.com/BatuhanKanbur/PoolManager) +* [PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity](https://github.com/BatuhanKanbur/PoolManager) +* [UnityOctree - A dynamic, loose octree implementation for Unity written in C#](https://github.com/Nition/UnityOctree) From ff8d21347b16ba1093539d75e75f435b5ee3e2fb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 17 Nov 2025 16:30:56 +0800 Subject: [PATCH 245/359] =?UTF-8?q?=E3=80=8A=E6=81=8B=E4=B8=8E=E6=B7=B1?= =?UTF-8?q?=E7=A9=BA=E3=80=8B=E9=A6=96=E6=AC=A1=E6=B7=B1=E5=BA=A6=E6=8A=80?= =?UTF-8?q?=E6=9C=AF=E5=88=86=E4=BA=AB=EF=BC=9A=E5=A6=82=E4=BD=95=E4=B8=BA?= =?UTF-8?q?=E7=8E=A9=E5=AE=B6=E5=88=9B=E9=80=A0=E7=9C=9F=E5=AE=9E=E5=8F=AF?= =?UTF-8?q?=E6=84=9F=E4=B8=96=E7=95=8C=EF=BC=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index c5d7d2fc4..0880db68e 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -171,7 +171,8 @@ * [游戏引擎开发实录](https://www.zhihu.com/column/c_1346828552935948288) * [手摇虚幻引擎](https://www.zhihu.com/column/c_1358890091050606592) * [次世代游戏引擎中的 I/O(序):迈向 DirectStorage](https://zhuanlan.zhihu.com/p/605381512) -* [从零开始手敲次世代游戏引擎](https://zhuanlan.zhihu.com/c_119702958) +* [从零开始手敲次世代游戏引擎](https://zhuanlan.zhihu.com/c_119702958) +* [《恋与深空》首次深度技术分享:如何为玩家创造真实可感世界?](https://mp.weixin.qq.com/s/-v3CgfsqyK61jF2m2Ao7Tw) ## games104作业 * [作业收集1](https://github.com/1393650770/Games104-Homework) From 2a043c78111723136807b856e08280966f88c0fb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 18 Nov 2025 11:08:06 +0800 Subject: [PATCH 246/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E4=B8=BA=E4=BD=95iPad=20Pro=E4=B8=8A?= =?UTF-8?q?=E8=AE=BE=E7=BD=AE=E7=9B=AE=E6=A0=87=E5=B8=A7=E7=8E=87=E4=B8=BA?= =?UTF-8?q?90=E6=97=B6=E6=97=A0=E6=B3=95=E7=94=9F=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index d0818c3e8..584845c7f 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -312,4 +312,5 @@ >* [【厚积薄发】游戏在高负载场景下,整机功耗控制在多少](https://mp.weixin.qq.com/s/aC1igculAaEbPcR7sJp57Q) >* [【厚积薄发】iOS框架内存中占用很高的ttc文件是否正常](https://mp.weixin.qq.com/s/nXEsItBnmvoefDEz0NV0eg) >* [【厚积薄发】为什么Android游戏画面在30帧运行时有抖动现象](https://mp.weixin.qq.com/s/VTQoU4883leK8ubuyI0Zdg) ->* [【厚积薄发】有什么指标可以判断手机是否降频](https://mp.weixin.qq.com/s/3pcGjyj3H2OkeZXz8DPAqw) +>* [【厚积薄发】有什么指标可以判断手机是否降频](https://mp.weixin.qq.com/s/3pcGjyj3H2OkeZXz8DPAqw) +>* [【厚积薄发】为何iPad Pro上设置目标帧率为90时无法生效](https://mp.weixin.qq.com/s/r1mR-4S2deoOa50uKv2j2A) From fe519038323e37abbac924f8b265f2fdfb520ac1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 18 Nov 2025 11:09:38 +0800 Subject: [PATCH 247/359] =?UTF-8?q?PixelPunk=20-=20=E8=B5=9B=E5=8D=9A?= =?UTF-8?q?=E5=9B=BE=E5=BA=8A=20-=20=E4=B8=80=E6=AC=BE=E9=85=B7=E7=82=AB?= =?UTF-8?q?=E7=9A=84=E7=8E=B0=E4=BB=A3=E5=8C=96=E5=9B=BE=E5=BA=8A=E3=80=81?= =?UTF-8?q?=E7=BB=93=E5=90=88AI=E5=AE=9E=E7=8E=B0=E6=99=BA=E8=83=BD?= =?UTF-8?q?=E6=A0=87=E7=AD=BE=E3=80=81=E5=AE=A1=E6=A0=B8=E3=80=81=E4=BD=BF?= =?UTF-8?q?=E7=94=A8=E6=96=B9=E4=BE=BF=E6=99=BA=E8=83=BD=E3=80=81=E4=B8=94?= =?UTF-8?q?=E6=8C=81=E7=BB=AD=E5=85=8D=E8=B4=B9=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ServerDevlop/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index 4109dcbdc..dca7d5117 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -232,4 +232,7 @@ >* [ByConity - ByConity is an open source cloud-native data warehouse](https://github.com/ByConity/ByConity) >* [miniob - one mini database, helping developers to learn how database works](https://github.com/oceanbase/miniob) >* [SpacetimeDB - Multiplayer at the speed of light](https://github.com/clockworklabs/SpacetimeDB) ->* [rethinkdb - The open-source database for the realtime web](https://github.com/rethinkdb/rethinkdb) +>* [rethinkdb - The open-source database for the realtime web](https://github.com/rethinkdb/rethinkdb) + +#### 图床 +>* [PixelPunk - 赛博图床 - 一款酷炫的现代化图床、结合AI实现智能标签、审核、使用方便智能、且持续免费更新](https://github.com/CooperJiang/PixelPunk) From ce1722f6cf6718afdd4679c4e60b61c4a4cf813e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 24 Nov 2025 14:19:42 +0800 Subject: [PATCH 248/359] LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 0880db68e..e6cc55d42 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -87,7 +87,8 @@ * [Candela - Pathtraced Realtime Engine](https://github.com/swr06/Candela) * [skia Skia is a complete 2D graphic library for drawing Text, Geometries, and Images](https://github.com/google/skia) * [Friction Graphics](https://github.com/friction2d/friction) -* [hlslpp - Math library using HLSL syntax with multiplatform SIMD support](https://github.com/redorav/hlslpp) +* [hlslpp - Math library using HLSL syntax with multiplatform SIMD support](https://github.com/redorav/hlslpp) +* [LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal](https://github.com/LukasBanana/LLGL) ## 动画 * [Motion-Matching](https://github.com/orangeduck/Motion-Matching) From 1cbb4557af0556688874139740a4c4ef464157a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 24 Nov 2025 14:20:56 +0800 Subject: [PATCH 249/359] UE4-CustomGravityPlugin --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index 81f75617f..30a3bdc12 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -46,4 +46,5 @@ >* [ZipUtility-Unreal](https://github.com/getnamo/ZipUtility-Unreal) >* [WebView - Efficient UE browser uses CEF open source kernel](https://github.com/aSurgingRiver/WebView) >* [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent) ->* [UEViewer - Viewer and exporter for Unreal Engine 1-4 assets](https://github.com/gildor2/UEViewer) +>* [UEViewer - Viewer and exporter for Unreal Engine 1-4 assets](https://github.com/gildor2/UEViewer) +>* [UE4-CustomGravityPlugin](https://github.com/HoussineMehnik/UE4-CustomGravityPlugin) From bcaf2df455647ee515ae00899db359d0ffc35981 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 26 Nov 2025 14:41:42 +0800 Subject: [PATCH 250/359] centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index e010bf9b1..7b8de4070 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -742,4 +742,5 @@ * [SuperSimpleTcp](https://github.com/jchristn/SuperSimpleTcp) * [ZMFrameWork](https://github.com/ZMteacher/ZMFrameWork) * [PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity](https://github.com/BatuhanKanbur/PoolManager) -* [UnityOctree - A dynamic, loose octree implementation for Unity written in C#](https://github.com/Nition/UnityOctree) +* [UnityOctree - A dynamic, loose octree implementation for Unity written in C#](https://github.com/Nition/UnityOctree) +* [centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments](https://github.com/centrifugal/centrifuge-csharp) From fe79512c20e0116e123fe6edd69f707863019ab8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 26 Nov 2025 14:42:34 +0800 Subject: [PATCH 251/359] UNanite - UNanite is an automatic LOD system intelligence for Unity --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 7b8de4070..00d49040e 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -743,4 +743,5 @@ * [ZMFrameWork](https://github.com/ZMteacher/ZMFrameWork) * [PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity](https://github.com/BatuhanKanbur/PoolManager) * [UnityOctree - A dynamic, loose octree implementation for Unity written in C#](https://github.com/Nition/UnityOctree) -* [centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments](https://github.com/centrifugal/centrifuge-csharp) +* [centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments](https://github.com/centrifugal/centrifuge-csharp) +* [UNanite - UNanite is an automatic LOD system intelligence for Unity](https://github.com/treviasxk/UNanite) From 2f426a477d1146b45a5685ae06c090866b30dcc4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 26 Nov 2025 14:44:22 +0800 Subject: [PATCH 252/359] com.unity.virtualmesh --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 00d49040e..c1baa0f2f 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -744,4 +744,5 @@ * [PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity](https://github.com/BatuhanKanbur/PoolManager) * [UnityOctree - A dynamic, loose octree implementation for Unity written in C#](https://github.com/Nition/UnityOctree) * [centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments](https://github.com/centrifugal/centrifuge-csharp) -* [UNanite - UNanite is an automatic LOD system intelligence for Unity](https://github.com/treviasxk/UNanite) +* [UNanite - UNanite is an automatic LOD system intelligence for Unity](https://github.com/treviasxk/UNanite) +* [com.unity.virtualmesh](https://github.com/Unity-Technologies/com.unity.virtualmesh) From cd53b89b3c8906c320ef0eaf1f7431fba73524ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 4 Dec 2025 14:04:24 +0800 Subject: [PATCH 253/359] VoxelPluginFreeLegacy --- CPlusPlus/unrealengine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md index 30a3bdc12..59fed1a3d 100644 --- a/CPlusPlus/unrealengine/README.md +++ b/CPlusPlus/unrealengine/README.md @@ -47,4 +47,5 @@ >* [WebView - Efficient UE browser uses CEF open source kernel](https://github.com/aSurgingRiver/WebView) >* [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent) >* [UEViewer - Viewer and exporter for Unreal Engine 1-4 assets](https://github.com/gildor2/UEViewer) ->* [UE4-CustomGravityPlugin](https://github.com/HoussineMehnik/UE4-CustomGravityPlugin) +>* [UE4-CustomGravityPlugin](https://github.com/HoussineMehnik/UE4-CustomGravityPlugin) +>* [VoxelPluginFreeLegacy](https://github.com/VoxelPlugin/VoxelPluginFreeLegacy) From 44749d6d8ce97b7bd39c541e559d7a108e2d91fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 4 Dec 2025 14:05:51 +0800 Subject: [PATCH 254/359] =?UTF-8?q?RedInk=20-=20=E5=9F=BA=E4=BA=8E?= =?UTF-8?q?=F0=9F=8D=8CNano=20Banana=20Pro=F0=9F=8D=8C=20=E7=9A=84?= =?UTF-8?q?=E4=B8=80=E7=AB=99=E5=BC=8F=E5=B0=8F=E7=BA=A2=E4=B9=A6=E5=9B=BE?= =?UTF-8?q?=E6=96=87=E7=94=9F=E6=88=90=E5=99=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 13ccd7718..34c515523 100644 --- a/AI/README.md +++ b/AI/README.md @@ -29,7 +29,8 @@ ### AI creation >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) ->* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) +>* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) +>* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From 9a20e8d7dbabe787eb52219ca2c43004b58ab9a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 4 Dec 2025 14:42:27 +0800 Subject: [PATCH 255/359] clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence --- CPlusPlus/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 8fc8c1b71..4e9b9463b 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -330,8 +330,9 @@ >* [chibicc - A small C compiler](https://github.com/rui314/chibicc) >* [fil-c:completely compatible memory safety for C and C++](https://github.com/pizlonator/fil-c) >* [openzl - A novel data compression framework](https://github.com/facebook/openzl) ->* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C) ->* [Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi](https://github.com/AngusJohnson/Clipper2) +>* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C) +>* [Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi](https://github.com/AngusJohnson/Clipper2) +>* [clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence](https://github.com/clice-io/clice) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 9a7168e608e8420be7832595248af3ac82e6aff4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 8 Dec 2025 11:59:45 +0800 Subject: [PATCH 256/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E8=A7=A3=E5=86=B3ProtoBuf?= =?UTF-8?q?=E5=8F=8D=E5=BA=8F=E5=88=97=E5=8C=96=E4=B8=ADGC=E9=AB=98?= =?UTF-8?q?=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 584845c7f..0bd7da1cf 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -313,4 +313,5 @@ >* [【厚积薄发】iOS框架内存中占用很高的ttc文件是否正常](https://mp.weixin.qq.com/s/nXEsItBnmvoefDEz0NV0eg) >* [【厚积薄发】为什么Android游戏画面在30帧运行时有抖动现象](https://mp.weixin.qq.com/s/VTQoU4883leK8ubuyI0Zdg) >* [【厚积薄发】有什么指标可以判断手机是否降频](https://mp.weixin.qq.com/s/3pcGjyj3H2OkeZXz8DPAqw) ->* [【厚积薄发】为何iPad Pro上设置目标帧率为90时无法生效](https://mp.weixin.qq.com/s/r1mR-4S2deoOa50uKv2j2A) +>* [【厚积薄发】为何iPad Pro上设置目标帧率为90时无法生效](https://mp.weixin.qq.com/s/r1mR-4S2deoOa50uKv2j2A) +>* [【厚积薄发】如何解决ProtoBuf反序列化中GC高的问题](https://mp.weixin.qq.com/s/_DgLdd4GFI4IchW0FMGRPw) From e2f65538b205356a73ad2aa689688d44f151507a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 8 Dec 2025 12:03:19 +0800 Subject: [PATCH 257/359] =?UTF-8?q?UE5=E5=A4=9A=E7=BA=BF=E7=A8=8B=EF=BD=9C?= =?UTF-8?q?FRunnableThread?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index e6cc55d42..3e3340104 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -25,7 +25,8 @@ ## UnrealEngine分析 * [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw) -* [解析UE动画系统——核心实现](https://mp.weixin.qq.com/s/wdpZiHAegrtRV97VAXMsrA) +* [解析UE动画系统——核心实现](https://mp.weixin.qq.com/s/wdpZiHAegrtRV97VAXMsrA) +* [UE5多线程|FRunnableThread](https://mp.weixin.qq.com/s/l7ne4C1KmOS77FO2U0q5Lg) ## 物理 * [NVIDIA PhysX SDK 5.0](https://github.com/NVIDIA-Omniverse/PhysX) From 5b9f2c936efc50f7d16892e5373b3e66da34a168 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 8 Dec 2025 14:08:30 +0800 Subject: [PATCH 258/359] =?UTF-8?q?UE5=E5=A4=9A=E7=BA=BF=E7=A8=8B=EF=BD=9C?= =?UTF-8?q?ThreadPool?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Engine/README.md b/Engine/README.md index 3e3340104..7d57bcce3 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -27,6 +27,7 @@ * [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw) * [解析UE动画系统——核心实现](https://mp.weixin.qq.com/s/wdpZiHAegrtRV97VAXMsrA) * [UE5多线程|FRunnableThread](https://mp.weixin.qq.com/s/l7ne4C1KmOS77FO2U0q5Lg) +* [UE5多线程|ThreadPool](https://mp.weixin.qq.com/s/89uDjQcAnlqgOf-gUJ1fCw) ## 物理 * [NVIDIA PhysX SDK 5.0](https://github.com/NVIDIA-Omniverse/PhysX) From 0e47697debf561dc7bb2fa684bd7028c4ec73947 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 23 Dec 2025 11:24:11 +0800 Subject: [PATCH 259/359] =?UTF-8?q?Unity=20IL2CPP=E7=9A=84GC=E5=8E=9F?= =?UTF-8?q?=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 7d57bcce3..c85d23983 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -21,7 +21,8 @@ * [研究快速修改Unity构建包内的资源文件](https://zhuanlan.zhihu.com/p/677543237) * [Unity Asset Bundles tips and pitfalls](https://blog.unity.com/engine-platform/unity-asset-bundles-tips-pitfalls) * [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) -* [团结 AssetBundle 新功能深度解析:加密、依赖分析优化与并行构建提升](https://mp.weixin.qq.com/s/05_Jbh6SmMNK8yId88hgdA) +* [团结 AssetBundle 新功能深度解析:加密、依赖分析优化与并行构建提升](https://mp.weixin.qq.com/s/05_Jbh6SmMNK8yId88hgdA) +* [Unity IL2CPP的GC原理](https://mp.weixin.qq.com/s/iz54xvT4NQV01R2q76ENGw) ## UnrealEngine分析 * [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw) From af6ee154d6ee4491aa1ce69b78d4aa9048b356aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 23 Dec 2025 11:28:25 +0800 Subject: [PATCH 260/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=8F=82=E6=95=B0GPU=20Write=20Total=20Bandw?= =?UTF-8?q?idth=E7=9A=84=E5=90=AB=E4=B9=89=E6=98=AF=E4=BB=80=E4=B9=88?= =?UTF-8?q?=EF=BC=8C=E5=AF=BC=E8=87=B4=E5=85=B6=E5=80=BC=E8=BF=87=E9=AB=98?= =?UTF-8?q?=E7=9A=84=E5=9B=A0=E7=B4=A0=E6=9C=89=E5=93=AA=E4=BA=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 0bd7da1cf..c2d24d261 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -314,4 +314,5 @@ >* [【厚积薄发】为什么Android游戏画面在30帧运行时有抖动现象](https://mp.weixin.qq.com/s/VTQoU4883leK8ubuyI0Zdg) >* [【厚积薄发】有什么指标可以判断手机是否降频](https://mp.weixin.qq.com/s/3pcGjyj3H2OkeZXz8DPAqw) >* [【厚积薄发】为何iPad Pro上设置目标帧率为90时无法生效](https://mp.weixin.qq.com/s/r1mR-4S2deoOa50uKv2j2A) ->* [【厚积薄发】如何解决ProtoBuf反序列化中GC高的问题](https://mp.weixin.qq.com/s/_DgLdd4GFI4IchW0FMGRPw) +>* [【厚积薄发】如何解决ProtoBuf反序列化中GC高的问题](https://mp.weixin.qq.com/s/_DgLdd4GFI4IchW0FMGRPw) +>* [【厚积薄发】参数GPU Write Total Bandwidth的含义是什么,导致其值过高的因素有哪些](https://mp.weixin.qq.com/s/XMar7DCgQi_A7p1JIOSKCQ) From 1ee6dccd034338679b18caf55328a3499080118b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 23 Dec 2025 11:29:17 +0800 Subject: [PATCH 261/359] =?UTF-8?q?Unity=E8=B5=84=E6=BA=90=E7=BC=93?= =?UTF-8?q?=E5=AD=98=E6=B1=A0,=E7=94=A8=E6=9D=A5=E6=8F=90=E5=89=8D?= =?UTF-8?q?=E5=AE=9E=E4=BE=8B=E5=8C=96=E9=98=B2=E6=AD=A2=E8=BF=90=E8=A1=8C?= =?UTF-8?q?=E6=97=B6=E5=8D=A1=E9=A1=BF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index c1baa0f2f..2554a51c3 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -745,4 +745,5 @@ * [UnityOctree - A dynamic, loose octree implementation for Unity written in C#](https://github.com/Nition/UnityOctree) * [centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments](https://github.com/centrifugal/centrifuge-csharp) * [UNanite - UNanite is an automatic LOD system intelligence for Unity](https://github.com/treviasxk/UNanite) -* [com.unity.virtualmesh](https://github.com/Unity-Technologies/com.unity.virtualmesh) +* [com.unity.virtualmesh](https://github.com/Unity-Technologies/com.unity.virtualmesh) +* [Unity资源缓存池,用来提前实例化防止运行时卡顿](https://github.com/zhimingliang/GameObjectPool) From 27eb421e1b3cb8ab7a7d6a44668a7be13fa59eae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 30 Dec 2025 14:55:33 +0800 Subject: [PATCH 262/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91UE=E6=98=AF=E6=80=8E=E4=B9=88=E7=AE=A1?= =?UTF-8?q?=E7=90=86=E7=BA=B9=E7=90=86=E7=9A=84=E5=90=84=E5=90=91=E5=BC=82?= =?UTF-8?q?=E6=80=A7=E9=87=87=E6=A0=B7=E7=9A=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index c2d24d261..09ec3a3d8 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -315,4 +315,5 @@ >* [【厚积薄发】有什么指标可以判断手机是否降频](https://mp.weixin.qq.com/s/3pcGjyj3H2OkeZXz8DPAqw) >* [【厚积薄发】为何iPad Pro上设置目标帧率为90时无法生效](https://mp.weixin.qq.com/s/r1mR-4S2deoOa50uKv2j2A) >* [【厚积薄发】如何解决ProtoBuf反序列化中GC高的问题](https://mp.weixin.qq.com/s/_DgLdd4GFI4IchW0FMGRPw) ->* [【厚积薄发】参数GPU Write Total Bandwidth的含义是什么,导致其值过高的因素有哪些](https://mp.weixin.qq.com/s/XMar7DCgQi_A7p1JIOSKCQ) +>* [【厚积薄发】参数GPU Write Total Bandwidth的含义是什么,导致其值过高的因素有哪些](https://mp.weixin.qq.com/s/XMar7DCgQi_A7p1JIOSKCQ) +>* [【厚积薄发】UE是怎么管理纹理的各向异性采样的](https://mp.weixin.qq.com/s/jZUOh-3PjyE0UmSGc_BX0w) From a39b4cb1e2de739a46f72343b53dfda95380e8c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 30 Dec 2025 14:56:28 +0800 Subject: [PATCH 263/359] =?UTF-8?q?MoveCar=20-=20=E6=8C=AA=E8=BD=A6?= =?UTF-8?q?=E9=80=9A=E7=9F=A5=E7=B3=BB=E7=BB=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ServerDevlop/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index dca7d5117..ab77cfeb4 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -149,7 +149,8 @@ >* [ffmpeg-commander - 🛠️ FFmpeg Command Generator Web UI](https://github.com/alfg/ffmpeg-commander) >* [pyroscope](https://github.com/grafana/pyroscope?tab=readme-ov-file) >* [FileCodeBox](https://github.com/vastsa/FileCodeBox) ->* [lynx - Empower the Web community and invite more to build across platforms](https://github.com/lynx-family/lynx?tab=readme-ov-file#About-Lynx) +>* [lynx - Empower the Web community and invite more to build across platforms](https://github.com/lynx-family/lynx?tab=readme-ov-file#About-Lynx) +>* [MoveCar - 挪车通知系统](https://github.com/lesnolie/movecar) #### Linux >* [Linux的打包和压缩详解](https://www.cnblogs.com/TheGCC/p/14228439.html) From 5d286fe0a1bee04382ba61b32e816505ebfcf588 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 30 Dec 2025 14:57:26 +0800 Subject: [PATCH 264/359] trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 34c515523..85191566c 100644 --- a/AI/README.md +++ b/AI/README.md @@ -57,7 +57,8 @@ ### Agent >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) >* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) ->* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) +>* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) +>* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From ac4fbf0a370bfe3d030c5b87307194b149b7c4c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 1 Jan 2026 10:30:37 +0800 Subject: [PATCH 265/359] miniaudio -Audio playback and capture library written in C, in a single source file --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 4e9b9463b..c108bb12d 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -332,7 +332,8 @@ >* [openzl - A novel data compression framework](https://github.com/facebook/openzl) >* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C) >* [Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi](https://github.com/AngusJohnson/Clipper2) ->* [clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence](https://github.com/clice-io/clice) +>* [clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence](https://github.com/clice-io/clice) +>* [miniaudio -Audio playback and capture library written in C, in a single source file](https://github.com/mackron/miniaudio) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 407121890a90b972991b66ac6785de5542d91731 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 1 Jan 2026 10:54:36 +0800 Subject: [PATCH 266/359] =?UTF-8?q?UE5=E5=A4=9A=E7=BA=BF=E7=A8=8B=EF=BD=9C?= =?UTF-8?q?TaskGraph?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index c85d23983..8057c4562 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -28,7 +28,8 @@ * [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw) * [解析UE动画系统——核心实现](https://mp.weixin.qq.com/s/wdpZiHAegrtRV97VAXMsrA) * [UE5多线程|FRunnableThread](https://mp.weixin.qq.com/s/l7ne4C1KmOS77FO2U0q5Lg) -* [UE5多线程|ThreadPool](https://mp.weixin.qq.com/s/89uDjQcAnlqgOf-gUJ1fCw) +* [UE5多线程|ThreadPool](https://mp.weixin.qq.com/s/89uDjQcAnlqgOf-gUJ1fCw) +* [UE5多线程|TaskGraph](https://mp.weixin.qq.com/s/WkyMNzR2ZN4-9JUQM6dnpw) ## 物理 * [NVIDIA PhysX SDK 5.0](https://github.com/NVIDIA-Omniverse/PhysX) From 7d38030c53aa9b56975e48109927dc4cb864a073 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 8 Jan 2026 15:15:08 +0800 Subject: [PATCH 267/359] Wan2GP - A fast AI Video Generator for the GPU Poor --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 85191566c..aceb9cf91 100644 --- a/AI/README.md +++ b/AI/README.md @@ -30,7 +30,8 @@ ### AI creation >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) >* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) ->* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) +>* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) +>* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From c03296352e17481dfce092b749b4349b19c142ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 8 Jan 2026 15:15:45 +0800 Subject: [PATCH 268/359] ADB-Explorer --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 2554a51c3..bb905cd02 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -746,4 +746,5 @@ * [centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments](https://github.com/centrifugal/centrifuge-csharp) * [UNanite - UNanite is an automatic LOD system intelligence for Unity](https://github.com/treviasxk/UNanite) * [com.unity.virtualmesh](https://github.com/Unity-Technologies/com.unity.virtualmesh) -* [Unity资源缓存池,用来提前实例化防止运行时卡顿](https://github.com/zhimingliang/GameObjectPool) +* [Unity资源缓存池,用来提前实例化防止运行时卡顿](https://github.com/zhimingliang/GameObjectPool) +* [ADB-Explorer](https://github.com/Alex4SSB/ADB-Explorer) From b6ce1b276be11e31e019012016c2fba37b5002e9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 13 Jan 2026 14:30:38 +0800 Subject: [PATCH 269/359] deskflow - Share a single keyboard and mouse between multiple computers --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index c108bb12d..b5ea802d3 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -333,7 +333,8 @@ >* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C) >* [Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi](https://github.com/AngusJohnson/Clipper2) >* [clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence](https://github.com/clice-io/clice) ->* [miniaudio -Audio playback and capture library written in C, in a single source file](https://github.com/mackron/miniaudio) +>* [miniaudio -Audio playback and capture library written in C, in a single source file](https://github.com/mackron/miniaudio) +>* [deskflow - Share a single keyboard and mouse between multiple computers](https://github.com/deskflow/deskflow) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 04d04dadedf8561055f344a9227826d1153f3e44 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 13 Jan 2026 14:31:54 +0800 Subject: [PATCH 270/359] opencode - The open source coding agent --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index aceb9cf91..1d68cce9a 100644 --- a/AI/README.md +++ b/AI/README.md @@ -25,7 +25,8 @@ ### Coding AI Assistant >* [cline](https://github.com/cline/cline) >* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file) ->* [XCodeReviewer - 基于大语言模型(LLM)的智能审计工具](https://github.com/lintsinghua/XCodeReviewer) +>* [XCodeReviewer - 基于大语言模型(LLM)的智能审计工具](https://github.com/lintsinghua/XCodeReviewer) +>* [opencode - The open source coding agent](https://github.com/anomalyco/opencode) ### AI creation >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) From 7f01a1b9758bb53acdc0b088d85c8814776b777a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 13 Jan 2026 14:32:54 +0800 Subject: [PATCH 271/359] UnityNonConvexMeshColliders - Provides three types of non-convex MeshCollider approximations that work with rigid bodies --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index bb905cd02..913436e51 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -747,4 +747,5 @@ * [UNanite - UNanite is an automatic LOD system intelligence for Unity](https://github.com/treviasxk/UNanite) * [com.unity.virtualmesh](https://github.com/Unity-Technologies/com.unity.virtualmesh) * [Unity资源缓存池,用来提前实例化防止运行时卡顿](https://github.com/zhimingliang/GameObjectPool) -* [ADB-Explorer](https://github.com/Alex4SSB/ADB-Explorer) +* [ADB-Explorer](https://github.com/Alex4SSB/ADB-Explorer) +* [UnityNonConvexMeshColliders - Provides three types of non-convex MeshCollider approximations that work with rigid bodies](https://github.com/JohannHotzel/UnityNonConvexMeshColliders) From 45fcbc922d02e8305e2577c4aaecd3f411e65d9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 15 Jan 2026 10:39:28 +0800 Subject: [PATCH 272/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E4=BD=BFBloom=E5=8F=AA?= =?UTF-8?q?=E5=B1=80=E9=83=A8=E5=9C=B0=E4=BD=9C=E7=94=A8=E4=BA=8E=E7=89=B9?= =?UTF-8?q?=E6=95=88=E4=BB=A5=E6=8F=90=E9=AB=98=E6=80=A7=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 09ec3a3d8..a7457a9b0 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -316,4 +316,5 @@ >* [【厚积薄发】为何iPad Pro上设置目标帧率为90时无法生效](https://mp.weixin.qq.com/s/r1mR-4S2deoOa50uKv2j2A) >* [【厚积薄发】如何解决ProtoBuf反序列化中GC高的问题](https://mp.weixin.qq.com/s/_DgLdd4GFI4IchW0FMGRPw) >* [【厚积薄发】参数GPU Write Total Bandwidth的含义是什么,导致其值过高的因素有哪些](https://mp.weixin.qq.com/s/XMar7DCgQi_A7p1JIOSKCQ) ->* [【厚积薄发】UE是怎么管理纹理的各向异性采样的](https://mp.weixin.qq.com/s/jZUOh-3PjyE0UmSGc_BX0w) +>* [【厚积薄发】UE是怎么管理纹理的各向异性采样的](https://mp.weixin.qq.com/s/jZUOh-3PjyE0UmSGc_BX0w) +>* [【厚积薄发】如何使Bloom只局部地作用于特效以提高性能](https://mp.weixin.qq.com/s/KaAOs4cVKiC5cWao83CU_Q) From c79bf99d9676d8db26ebceb708bdca2cc55be92e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 15 Jan 2026 14:24:53 +0800 Subject: [PATCH 273/359] mcp-perforce --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index 1d68cce9a..0a5f920ba 100644 --- a/AI/README.md +++ b/AI/README.md @@ -18,6 +18,7 @@ >* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) >* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) >* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) +>* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From efd8784cb570ff569c3d70cb1c1ebd96fe2abfde Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 15 Jan 2026 14:26:00 +0800 Subject: [PATCH 274/359] superpowers - Claude Code superpowers: core skills library --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 0a5f920ba..db332ce25 100644 --- a/AI/README.md +++ b/AI/README.md @@ -18,7 +18,10 @@ >* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) >* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) >* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) ->* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) +>* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) + +### Skill +>* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From 28883d8830ee6f1b3eea1f9092fa4fa09bde074c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 15 Jan 2026 14:27:39 +0800 Subject: [PATCH 275/359] Update README.md --- AI/README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/AI/README.md b/AI/README.md index db332ce25..31f27da3b 100644 --- a/AI/README.md +++ b/AI/README.md @@ -46,9 +46,10 @@ >* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) >* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) -### Context Engineering ->* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg) ->* [Awesome-Context-Engineering](https://github.com/Meirtz/Awesome-Context-Engineering) +### Knowledge +>* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg) +>* [Awesome-Context-Engineering](https://github.com/Meirtz/Awesome-Context-Engineering) +>* [Awesome-AGI AGI资料汇总学习(主要包括LLM和AIGC)](https://github.com/ArronAI007/Awesome-AGI) ### LLM >* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) From 327424fdcd06bb6d8dd3dd3a07f9225e88223efb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 17 Jan 2026 11:16:48 +0800 Subject: [PATCH 276/359] A2UI - Agent-to-User Interface --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 31f27da3b..64e4bbb07 100644 --- a/AI/README.md +++ b/AI/README.md @@ -65,7 +65,8 @@ >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) >* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) >* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) ->* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) +>* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) +>* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 628870601a4149678180477cffb6d67db9a90afe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 17 Jan 2026 11:19:15 +0800 Subject: [PATCH 277/359] =?UTF-8?q?awesome-agent-skills=20-=20Agent=20Skil?= =?UTF-8?q?ls=20=E6=9D=83=E5=A8=81=E4=B8=AD=E6=96=87=E6=8C=87=E5=8D=97?= =?UTF-8?q?=EF=BC=9A=E5=BF=AB=E9=80=9F=E5=85=A5=E9=97=A8=E3=80=81=E6=8E=A8?= =?UTF-8?q?=E8=8D=90=E6=8A=80=E8=83=BD=E3=80=81=E6=9C=80=E6=96=B0=E8=B5=84?= =?UTF-8?q?=E8=AE=AF=E4=B8=8E=E5=AE=9E=E6=88=98=E6=A1=88=E4=BE=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 64e4bbb07..f2f83dc5c 100644 --- a/AI/README.md +++ b/AI/README.md @@ -21,7 +21,8 @@ >* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) ### Skill ->* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) +>* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) +>* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From 8f7571aac959c3302b46ba5289dad8abb7e48827 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 17 Jan 2026 11:20:15 +0800 Subject: [PATCH 278/359] =?UTF-8?q?daily=5Fstock=5Fanalysis=20-=20LLM?= =?UTF-8?q?=E9=A9=B1=E5=8A=A8=E7=9A=84=20A=20=E8=82=A1=E6=99=BA=E8=83=BD?= =?UTF-8?q?=E5=88=86=E6=9E=90=E5=99=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index f2f83dc5c..49f9d815d 100644 --- a/AI/README.md +++ b/AI/README.md @@ -67,7 +67,8 @@ >* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) >* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) >* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) ->* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) +>* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) +>* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From efc71ec1408e410ae6a549422525393aae3c7886 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 20 Jan 2026 11:30:57 +0800 Subject: [PATCH 279/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91.so=20mmap=E8=AE=A1=E7=AE=97=E5=B7=A5?= =?UTF-8?q?=E5=85=B7=E5=86=85=E5=AD=98=E7=BF=BB=E5=80=8D=E7=8E=B0=E8=B1=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index a7457a9b0..464cc104f 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -317,4 +317,5 @@ >* [【厚积薄发】如何解决ProtoBuf反序列化中GC高的问题](https://mp.weixin.qq.com/s/_DgLdd4GFI4IchW0FMGRPw) >* [【厚积薄发】参数GPU Write Total Bandwidth的含义是什么,导致其值过高的因素有哪些](https://mp.weixin.qq.com/s/XMar7DCgQi_A7p1JIOSKCQ) >* [【厚积薄发】UE是怎么管理纹理的各向异性采样的](https://mp.weixin.qq.com/s/jZUOh-3PjyE0UmSGc_BX0w) ->* [【厚积薄发】如何使Bloom只局部地作用于特效以提高性能](https://mp.weixin.qq.com/s/KaAOs4cVKiC5cWao83CU_Q) +>* [【厚积薄发】如何使Bloom只局部地作用于特效以提高性能](https://mp.weixin.qq.com/s/KaAOs4cVKiC5cWao83CU_Q) +>* [【厚积薄发】.so mmap计算工具内存翻倍现象](https://mp.weixin.qq.com/s/7kDxyvT_5wlkNvXstJJYuQ) From 55bb068bb5ed43ba8bd6aba62230af459c2287a9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 20 Jan 2026 11:32:03 +0800 Subject: [PATCH 280/359] awesome-claude-skills --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 49f9d815d..fafbc4077 100644 --- a/AI/README.md +++ b/AI/README.md @@ -22,7 +22,8 @@ ### Skill >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) ->* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file) +>* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file) +>* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From b12f9fa34c998c5664f804f25b8519434a14a7f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 20 Jan 2026 11:59:17 +0800 Subject: [PATCH 281/359] RVO2 - Optimal Reciprocal Collision Avoidance (C++) --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 8057c4562..59aaf767a 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -62,7 +62,8 @@ * [godot-jolt](https://github.com/godot-jolt/godot-jolt) * [历时2年,华人团队力作,震撼开源生成式物理引擎Genesis,可模拟世界万物](https://mp.weixin.qq.com/s/ioYK3YV07f9m0Iu-l6tLsg) * [Genesis - A generative world for general-purpose robotics & embodied AI learning](https://github.com/Genesis-Embodied-AI/Genesis) -* [KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5](https://github.com/pafuhana1213/KawaiiPhysics) +* [KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5](https://github.com/pafuhana1213/KawaiiPhysics) +* [RVO2 - Optimal Reciprocal Collision Avoidance (C++)](https://github.com/snape/RVO2) ## 渲染 * [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw) From 7d780fd8e00188fdef74bf50e5a46859c3ad5155 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 27 Jan 2026 20:27:39 +0800 Subject: [PATCH 282/359] awesome-claude-skills (The awesome collection of Claude Skills and resources) --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index fafbc4077..afda5df32 100644 --- a/AI/README.md +++ b/AI/README.md @@ -23,7 +23,8 @@ ### Skill >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) >* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file) ->* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills) +>* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills) +>* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From e0309c90f73b9b1d44aa2825c1ee5bb9470bcf4c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 27 Jan 2026 20:28:45 +0800 Subject: [PATCH 283/359] cherry-studio --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index afda5df32..b96627f2c 100644 --- a/AI/README.md +++ b/AI/README.md @@ -33,7 +33,8 @@ >* [cline](https://github.com/cline/cline) >* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file) >* [XCodeReviewer - 基于大语言模型(LLM)的智能审计工具](https://github.com/lintsinghua/XCodeReviewer) ->* [opencode - The open source coding agent](https://github.com/anomalyco/opencode) +>* [opencode - The open source coding agent](https://github.com/anomalyco/opencode) +>* [cherry-studio](https://github.com/CherryHQ/cherry-studio) ### AI creation >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) From f05a27bef33b59ecbf9d9d7f0a8756a161f1dcde Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 27 Jan 2026 20:29:44 +0800 Subject: [PATCH 284/359] watchman - Watches files and records, or triggers actions, when they change --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index b5ea802d3..402f01457 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -334,7 +334,8 @@ >* [Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi](https://github.com/AngusJohnson/Clipper2) >* [clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence](https://github.com/clice-io/clice) >* [miniaudio -Audio playback and capture library written in C, in a single source file](https://github.com/mackron/miniaudio) ->* [deskflow - Share a single keyboard and mouse between multiple computers](https://github.com/deskflow/deskflow) +>* [deskflow - Share a single keyboard and mouse between multiple computers](https://github.com/deskflow/deskflow) +>* [watchman - Watches files and records, or triggers actions, when they change](https://github.com/facebook/watchman) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 270aa499e89efe4a5ad760fb809271b3a34f2044 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 28 Jan 2026 10:30:32 +0800 Subject: [PATCH 285/359] MinerU - Transforms complex documents like PDFs into LLM-ready markdown/JSON for your Agentic workflows --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index b96627f2c..2e738c560 100644 --- a/AI/README.md +++ b/AI/README.md @@ -74,4 +74,7 @@ >* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) ### Service ->* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) +>* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) + +### Misc +>* [MinerU - Transforms complex documents like PDFs into LLM-ready markdown/JSON for your Agentic workflows](https://github.com/opendatalab/MinerU) From 797c19f12ca8839b0e5e68ef721b8016bf44f3c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 28 Jan 2026 11:21:52 +0800 Subject: [PATCH 286/359] ui-ux-pro-max-skill --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 2e738c560..e092762c7 100644 --- a/AI/README.md +++ b/AI/README.md @@ -71,7 +71,8 @@ >* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) >* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) >* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) ->* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) +>* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) +>* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 2ecf048b4b3a597f1e196884f094cb916c570ce5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 28 Jan 2026 11:23:00 +0800 Subject: [PATCH 287/359] =?UTF-8?q?json-render=20(AI=20=E2=86=92=20JSON=20?= =?UTF-8?q?=E2=86=92=20UI)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index e092762c7..1bdc5dace 100644 --- a/AI/README.md +++ b/AI/README.md @@ -40,7 +40,8 @@ >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) >* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) >* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) ->* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP) +>* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP) +>* [json-render (AI → JSON → UI)](https://github.com/vercel-labs/json-render) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From cb8a3bf6eb674373007d4f484c34de20b8cda89c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 28 Jan 2026 11:23:28 +0800 Subject: [PATCH 288/359] Update README.md --- AI/README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/AI/README.md b/AI/README.md index 1bdc5dace..cce1ee33d 100644 --- a/AI/README.md +++ b/AI/README.md @@ -41,7 +41,8 @@ >* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) >* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) >* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP) ->* [json-render (AI → JSON → UI)](https://github.com/vercel-labs/json-render) +>* [json-render (AI → JSON → UI)](https://github.com/vercel-labs/json-render) +>* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) @@ -72,8 +73,7 @@ >* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) >* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) >* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) ->* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) ->* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) +>* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From e6180741a47dec61477824d4ff497190f73adb55 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 29 Jan 2026 19:33:45 +0800 Subject: [PATCH 289/359] =?UTF-8?q?=E5=9B=A2=E7=BB=93=20AssetBundle=20?= =?UTF-8?q?=E6=96=B0=E5=8A=9F=E8=83=BD=E6=B7=B1=E5=BA=A6=E8=A7=A3=E6=9E=90?= =?UTF-8?q?=20=E2=85=A1=EF=BC=9A=E5=A4=9A=E8=BF=9B=E7=A8=8B=E5=B9=B6?= =?UTF-8?q?=E8=A1=8C=E6=9E=84=E5=BB=BA=E6=8F=90=E5=8D=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 59aaf767a..98b082e07 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -22,7 +22,8 @@ * [Unity Asset Bundles tips and pitfalls](https://blog.unity.com/engine-platform/unity-asset-bundles-tips-pitfalls) * [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA) * [团结 AssetBundle 新功能深度解析:加密、依赖分析优化与并行构建提升](https://mp.weixin.qq.com/s/05_Jbh6SmMNK8yId88hgdA) -* [Unity IL2CPP的GC原理](https://mp.weixin.qq.com/s/iz54xvT4NQV01R2q76ENGw) +* [Unity IL2CPP的GC原理](https://mp.weixin.qq.com/s/iz54xvT4NQV01R2q76ENGw) +* [团结 AssetBundle 新功能深度解析 Ⅱ:多进程并行构建提升](https://mp.weixin.qq.com/s/uL-6AePwRClkV_XB_Mn7Lw) ## UnrealEngine分析 * [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw) From 52c47e2eee19ef0a8db1d1a8817510f6fd083601 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 29 Jan 2026 19:34:57 +0800 Subject: [PATCH 290/359] crun - A fast and lightweight fully featured OCI runtime and C library for running containers --- CPlusPlus/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md index 402f01457..9e383674a 100644 --- a/CPlusPlus/README.md +++ b/CPlusPlus/README.md @@ -335,7 +335,8 @@ >* [clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence](https://github.com/clice-io/clice) >* [miniaudio -Audio playback and capture library written in C, in a single source file](https://github.com/mackron/miniaudio) >* [deskflow - Share a single keyboard and mouse between multiple computers](https://github.com/deskflow/deskflow) ->* [watchman - Watches files and records, or triggers actions, when they change](https://github.com/facebook/watchman) +>* [watchman - Watches files and records, or triggers actions, when they change](https://github.com/facebook/watchman) +>* [crun - A fast and lightweight fully featured OCI runtime and C library for running containers](https://github.com/containers/crun) ## Shader >* [ShaderLab](https://github.com/BobLChen/ShaderLab/) From 27db65b8b4ba4d1ad8356f28d023f02c18f55b0b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 29 Jan 2026 19:38:38 +0800 Subject: [PATCH 291/359] eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index cce1ee33d..3ae843c84 100644 --- a/AI/README.md +++ b/AI/README.md @@ -73,7 +73,8 @@ >* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) >* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) >* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) ->* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) +>* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) +>* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 1c806faecef140f4962a2d5ad229b94da70b1407 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 30 Jan 2026 14:24:44 +0800 Subject: [PATCH 292/359] genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index 3ae843c84..124ef6815 100644 --- a/AI/README.md +++ b/AI/README.md @@ -19,6 +19,7 @@ >* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) >* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) >* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) +>* [genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases](https://github.com/googleapis/genai-toolbox) ### Skill >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) From 5517aa584c8465143e47eb6c32e8b97a0e7fc01c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 30 Jan 2026 14:27:51 +0800 Subject: [PATCH 293/359] BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 124ef6815..bf7d6a8a2 100644 --- a/AI/README.md +++ b/AI/README.md @@ -75,7 +75,8 @@ >* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) >* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) >* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) ->* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) +>* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) +>* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 474cc6dd50b2d00ca17235fd33f66adba78eafa5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Fri, 30 Jan 2026 14:29:02 +0800 Subject: [PATCH 294/359] =?UTF-8?q?hello-agents=20=F0=9F=93=9A=20=E3=80=8A?= =?UTF-8?q?=E4=BB=8E=E9=9B=B6=E5=BC=80=E5=A7=8B=E6=9E=84=E5=BB=BA=E6=99=BA?= =?UTF-8?q?=E8=83=BD=E4=BD=93=E3=80=8B=E2=80=94=E2=80=94=E4=BB=8E=E9=9B=B6?= =?UTF-8?q?=E5=BC=80=E5=A7=8B=E7=9A=84=E6=99=BA=E8=83=BD=E4=BD=93=E5=8E=9F?= =?UTF-8?q?=E7=90=86=E4=B8=8E=E5=AE=9E=E8=B7=B5=E6=95=99=E7=A8=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index bf7d6a8a2..6546c8fff 100644 --- a/AI/README.md +++ b/AI/README.md @@ -76,7 +76,8 @@ >* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file) >* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) >* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) ->* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) +>* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) +>* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 4ac9c31978bc63b6c5039ff27cfb924bf7e72873 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 3 Feb 2026 20:22:19 +0800 Subject: [PATCH 295/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91UE=E7=9A=84=E7=B2=92=E5=AD=90=E7=B3=BB?= =?UTF-8?q?=E7=BB=9F=E5=BC=80=E9=94=80=E6=80=8E=E4=B9=88=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 464cc104f..44d49154c 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -318,4 +318,5 @@ >* [【厚积薄发】参数GPU Write Total Bandwidth的含义是什么,导致其值过高的因素有哪些](https://mp.weixin.qq.com/s/XMar7DCgQi_A7p1JIOSKCQ) >* [【厚积薄发】UE是怎么管理纹理的各向异性采样的](https://mp.weixin.qq.com/s/jZUOh-3PjyE0UmSGc_BX0w) >* [【厚积薄发】如何使Bloom只局部地作用于特效以提高性能](https://mp.weixin.qq.com/s/KaAOs4cVKiC5cWao83CU_Q) ->* [【厚积薄发】.so mmap计算工具内存翻倍现象](https://mp.weixin.qq.com/s/7kDxyvT_5wlkNvXstJJYuQ) +>* [【厚积薄发】.so mmap计算工具内存翻倍现象](https://mp.weixin.qq.com/s/7kDxyvT_5wlkNvXstJJYuQ) +>* [【厚积薄发】UE的粒子系统开销怎么优化](https://mp.weixin.qq.com/s/cv21rKc6o8yncIfvRL2zHw) From 54ce4c3568f9ef163599358fca30575ff4b80d8b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 3 Feb 2026 20:23:07 +0800 Subject: [PATCH 296/359] chinese-llm-benchmark --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 6546c8fff..023a3f9af 100644 --- a/AI/README.md +++ b/AI/README.md @@ -83,4 +83,5 @@ >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) ### Misc ->* [MinerU - Transforms complex documents like PDFs into LLM-ready markdown/JSON for your Agentic workflows](https://github.com/opendatalab/MinerU) +>* [MinerU - Transforms complex documents like PDFs into LLM-ready markdown/JSON for your Agentic workflows](https://github.com/opendatalab/MinerU) +>* [chinese-llm-benchmark](https://github.com/jeinlee1991/chinese-llm-benchmark) From f925c18106534637d8a9947d165278e400d979d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 3 Feb 2026 20:24:28 +0800 Subject: [PATCH 297/359] =?UTF-8?q?docutranslate=20-=20=E6=96=87=E6=A1=A3?= =?UTF-8?q?=EF=BC=88=E5=B0=8F=E8=AF=B4=E3=80=81=E8=AE=BA=E6=96=87=E3=80=81?= =?UTF-8?q?=E5=AD=97=E5=B9=95=EF=BC=89=E7=BF=BB=E8=AF=91=E5=B7=A5=E5=85=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 023a3f9af..e6aabf4ce 100644 --- a/AI/README.md +++ b/AI/README.md @@ -84,4 +84,5 @@ ### Misc >* [MinerU - Transforms complex documents like PDFs into LLM-ready markdown/JSON for your Agentic workflows](https://github.com/opendatalab/MinerU) ->* [chinese-llm-benchmark](https://github.com/jeinlee1991/chinese-llm-benchmark) +>* [chinese-llm-benchmark](https://github.com/jeinlee1991/chinese-llm-benchmark) +>* [docutranslate - 文档(小说、论文、字幕)翻译工具](https://github.com/xunbu/docutranslate) From 3e3f66e741aa380fd8e684f8e43facc8eeace412 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 3 Feb 2026 20:25:05 +0800 Subject: [PATCH 298/359] =?UTF-8?q?hello-agents=20=F0=9F=93=9A=20=E3=80=8A?= =?UTF-8?q?=E4=BB=8E=E9=9B=B6=E5=BC=80=E5=A7=8B=E6=9E=84=E5=BB=BA=E6=99=BA?= =?UTF-8?q?=E8=83=BD=E4=BD=93=E3=80=8B=E2=80=94=E2=80=94=E4=BB=8E=E9=9B=B6?= =?UTF-8?q?=E5=BC=80=E5=A7=8B=E7=9A=84=E6=99=BA=E8=83=BD=E4=BD=93=E5=8E=9F?= =?UTF-8?q?=E7=90=86=E4=B8=8E=E5=AE=9E=E8=B7=B5=E6=95=99=E7=A8=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index e6aabf4ce..ab071e57f 100644 --- a/AI/README.md +++ b/AI/README.md @@ -56,7 +56,8 @@ ### Knowledge >* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg) >* [Awesome-Context-Engineering](https://github.com/Meirtz/Awesome-Context-Engineering) ->* [Awesome-AGI AGI资料汇总学习(主要包括LLM和AIGC)](https://github.com/ArronAI007/Awesome-AGI) +>* [Awesome-AGI AGI资料汇总学习(主要包括LLM和AIGC)](https://github.com/ArronAI007/Awesome-AGI) +>* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) ### LLM >* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) From 76b703243b634280f99202d677d1608daea8dbec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 4 Feb 2026 14:30:40 +0800 Subject: [PATCH 299/359] unity-mcp --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index ab071e57f..0d477ef3e 100644 --- a/AI/README.md +++ b/AI/README.md @@ -12,7 +12,8 @@ >* [GOAP](http://alumni.media.mit.edu/~jorkin/goap.html) ### MCP ->* [Awesome-MCP-ZH(MCP 资源精选, MCP指南)](https://github.com/yzfly/Awesome-MCP-ZH) +>* [Awesome-MCP-ZH(MCP 资源精选, MCP指南)](https://github.com/yzfly/Awesome-MCP-ZH) +>* [unity-mcp](https://github.com/CoplayDev/unity-mcp) >* [UnityMCP](https://github.com/Arodoid/UnityMCP) >* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) >* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list) From 83d227a3fc856c8c422eca6f8f86cb7db0625081 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 4 Feb 2026 14:34:35 +0800 Subject: [PATCH 300/359] AionUi - Free, local, open-source 24/7 Cowork and OpenClaw --- AI/README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/AI/README.md b/AI/README.md index 0d477ef3e..c690ca7d5 100644 --- a/AI/README.md +++ b/AI/README.md @@ -36,7 +36,8 @@ >* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file) >* [XCodeReviewer - 基于大语言模型(LLM)的智能审计工具](https://github.com/lintsinghua/XCodeReviewer) >* [opencode - The open source coding agent](https://github.com/anomalyco/opencode) ->* [cherry-studio](https://github.com/CherryHQ/cherry-studio) +>* [cherry-studio](https://github.com/CherryHQ/cherry-studio) +>* [AionUi - Free, local, open-source 24/7 Cowork and OpenClaw](https://github.com/iOfficeAI/AionUi/tree/main) ### AI creation >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) @@ -79,7 +80,8 @@ >* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) >* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) >* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) ->* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) +>* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) +>* [AionUi - ]() ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 9069d5bdd7d66039f0f584827b1894d4c0685ccc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 4 Feb 2026 16:55:18 +0800 Subject: [PATCH 301/359] Update README.md --- AI/README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/AI/README.md b/AI/README.md index c690ca7d5..a4f73f82f 100644 --- a/AI/README.md +++ b/AI/README.md @@ -80,8 +80,7 @@ >* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) >* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) >* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) ->* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) ->* [AionUi - ]() +>* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From e29f504171b0134a2433fd3a72a1774ed42dd84a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 5 Feb 2026 21:35:31 +0800 Subject: [PATCH 302/359] camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index a4f73f82f..be3420760 100644 --- a/AI/README.md +++ b/AI/README.md @@ -80,7 +80,8 @@ >* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis) >* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) >* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) ->* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) +>* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) +>* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 78c9c86aa4ab26982e798bce84661c099138384f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 5 Feb 2026 21:37:00 +0800 Subject: [PATCH 303/359] =?UTF-8?q?openclaw=20-=20Your=20own=20personal=20?= =?UTF-8?q?AI=20assistant.=20Any=20OS.=20Any=20Platform.=20The=20lobster?= =?UTF-8?q?=20way.=20=F0=9F=A6=9E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index be3420760..0dc0337be 100644 --- a/AI/README.md +++ b/AI/README.md @@ -73,6 +73,7 @@ ### Agent >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) +>* [openclaw - Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞](https://github.com/openclaw/openclaw) >* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) >* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) >* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) From 705c117cd17d47bd726f6498ff5b259cbd1f8d78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 5 Feb 2026 21:38:40 +0800 Subject: [PATCH 304/359] antigravity-awesome-skills --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 0dc0337be..40f542beb 100644 --- a/AI/README.md +++ b/AI/README.md @@ -26,7 +26,8 @@ >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) >* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file) >* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills) ->* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills) +>* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills) +>* [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From a3daed8bda73205b361add6c82b166ae90cbc0fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 12 Feb 2026 10:56:52 +0800 Subject: [PATCH 305/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A0=86=E5=86=85=E5=AD=98=E5=AF=B9=E8=B1=A1?= =?UTF-8?q?=E7=9A=84Managed=20Size=E5=85=B7=E4=BD=93=E6=98=AF=E5=A6=82?= =?UTF-8?q?=E4=BD=95=E8=AE=A1=E7=AE=97=E7=9A=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 44d49154c..812f63cae 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -319,4 +319,5 @@ >* [【厚积薄发】UE是怎么管理纹理的各向异性采样的](https://mp.weixin.qq.com/s/jZUOh-3PjyE0UmSGc_BX0w) >* [【厚积薄发】如何使Bloom只局部地作用于特效以提高性能](https://mp.weixin.qq.com/s/KaAOs4cVKiC5cWao83CU_Q) >* [【厚积薄发】.so mmap计算工具内存翻倍现象](https://mp.weixin.qq.com/s/7kDxyvT_5wlkNvXstJJYuQ) ->* [【厚积薄发】UE的粒子系统开销怎么优化](https://mp.weixin.qq.com/s/cv21rKc6o8yncIfvRL2zHw) +>* [【厚积薄发】UE的粒子系统开销怎么优化](https://mp.weixin.qq.com/s/cv21rKc6o8yncIfvRL2zHw) +>* [【厚积薄发】堆内存对象的Managed Size具体是如何计算的](https://mp.weixin.qq.com/s/_p0T1h0MumAUgTCa3aiw3Q) From 99e47483949223009a4715698131606f51aaabc6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 12 Feb 2026 21:43:49 +0800 Subject: [PATCH 306/359] =?UTF-8?q?HY-Motion-1.0=20=E8=85=BE=E8=AE=AF?= =?UTF-8?q?=E6=B7=B7=E5=85=83?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 40f542beb..8cc22bc2f 100644 --- a/AI/README.md +++ b/AI/README.md @@ -63,7 +63,8 @@ >* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) ### LLM ->* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) +>* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) +>* [HY-Motion-1.0 腾讯混元](https://github.com/Tencent-Hunyuan/HY-Motion-1.0) ### Workflow >* [claude-flow](https://github.com/ruvnet/claude-flow) From 3b147ebdaaa0fb1cc4c6d941792f7008e460af03 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 12 Feb 2026 21:46:41 +0800 Subject: [PATCH 307/359] ACE-Step-1.5 The most powerful local music generation model that outperforms most commercial alternatives --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 8cc22bc2f..745c80066 100644 --- a/AI/README.md +++ b/AI/README.md @@ -64,7 +64,8 @@ ### LLM >* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized) ->* [HY-Motion-1.0 腾讯混元](https://github.com/Tencent-Hunyuan/HY-Motion-1.0) +>* [HY-Motion-1.0 腾讯混元](https://github.com/Tencent-Hunyuan/HY-Motion-1.0) +>* [ACE-Step-1.5 The most powerful local music generation model that outperforms most commercial alternatives](https://github.com/ace-step/ACE-Step-1.5) ### Workflow >* [claude-flow](https://github.com/ruvnet/claude-flow) From 0640edd8ebf66db1c0450323d593b7174850b2e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 12 Feb 2026 21:48:03 +0800 Subject: [PATCH 308/359] langgraph - Build resilient language agents as graphs --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 745c80066..2e8aa40e9 100644 --- a/AI/README.md +++ b/AI/README.md @@ -69,7 +69,8 @@ ### Workflow >* [claude-flow](https://github.com/ruvnet/claude-flow) ->* [C2C - The official code implementation for "Cache-to-Cache: Direct Semantic Communication Between Large Language Models"](https://github.com/thu-nics/C2C) +>* [C2C - The official code implementation for "Cache-to-Cache: Direct Semantic Communication Between Large Language Models"](https://github.com/thu-nics/C2C) +>* [langgraph - Build resilient language agents as graphs](https://github.com/langchain-ai/langgraph) ### Text-to-Speech >* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) From 6adae0d48819addb7f9b9b92e8145fcead5b8493 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 14 Feb 2026 12:01:41 +0800 Subject: [PATCH 309/359] Cursor Tutorial --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 2e8aa40e9..540df1602 100644 --- a/AI/README.md +++ b/AI/README.md @@ -86,7 +86,10 @@ >* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent) >* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) >* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) ->* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel) +>* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel) + +### Document +>* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From c4b47c36b3d0e47a0c1bb1381d5ada83c64b3705 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 14 Feb 2026 12:02:17 +0800 Subject: [PATCH 310/359] =?UTF-8?q?=E4=BD=BF=E7=94=A8=20Agent=20=E7=BC=96?= =?UTF-8?q?=E7=A0=81=E7=9A=84=E6=9C=80=E4=BD=B3=E5=AE=9E=E8=B7=B5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 540df1602..b421dabf0 100644 --- a/AI/README.md +++ b/AI/README.md @@ -89,7 +89,8 @@ >* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel) ### Document ->* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) +>* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) +>* [使用 Agent 编码的最佳实践](https://cursor.com/cn/blog/agent-best-practices) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 0ff4f55c3287cb8302c6f42d4006801fb453dd8d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 14 Feb 2026 12:03:03 +0800 Subject: [PATCH 311/359] Building effective agents --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index b421dabf0..a15bb6d24 100644 --- a/AI/README.md +++ b/AI/README.md @@ -90,7 +90,8 @@ ### Document >* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) ->* [使用 Agent 编码的最佳实践](https://cursor.com/cn/blog/agent-best-practices) +>* [使用 Agent 编码的最佳实践](https://cursor.com/cn/blog/agent-best-practices) +>* [Building effective agents](https://www.anthropic.com/engineering/building-effective-agents) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 1c03334264cde21e294970ccac4437fb9bbab62b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 14 Feb 2026 12:03:44 +0800 Subject: [PATCH 312/359] Claude Code Doc --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index a15bb6d24..5f9ee4aac 100644 --- a/AI/README.md +++ b/AI/README.md @@ -91,7 +91,8 @@ ### Document >* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) >* [使用 Agent 编码的最佳实践](https://cursor.com/cn/blog/agent-best-practices) ->* [Building effective agents](https://www.anthropic.com/engineering/building-effective-agents) +>* [Building effective agents](https://www.anthropic.com/engineering/building-effective-agents) +>* [Claude Code Doc](https://code.claude.com/docs/zh-CN/overview) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 3127b4ffb80c095094b5d2c3a10f852b39b562b9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 24 Feb 2026 12:00:32 +0800 Subject: [PATCH 313/359] =?UTF-8?q?15=20=E5=88=86=E9=92=9F=E5=86=85?= =?UTF-8?q?=E6=9E=84=E5=BB=BA=E4=BD=A0=E7=9A=84=E7=AC=AC=E4=B8=80=E4=B8=AA?= =?UTF-8?q?=20MCP=20=E6=9C=8D=E5=8A=A1=E5=99=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/AI/README.md b/AI/README.md index 5f9ee4aac..31957c638 100644 --- a/AI/README.md +++ b/AI/README.md @@ -12,7 +12,7 @@ >* [GOAP](http://alumni.media.mit.edu/~jorkin/goap.html) ### MCP ->* [Awesome-MCP-ZH(MCP 资源精选, MCP指南)](https://github.com/yzfly/Awesome-MCP-ZH) +>* [Awesome-MCP-ZH(MCP 资源精选, MCP指南)](https://github.com/yzfly/Awesome-MCP-ZH) >* [unity-mcp](https://github.com/CoplayDev/unity-mcp) >* [UnityMCP](https://github.com/Arodoid/UnityMCP) >* [UnrealMCP](https://github.com/kvick-games/UnrealMCP) @@ -20,7 +20,8 @@ >* [uLoopMCP](https://github.com/hatayama/uLoopMCP/) >* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) >* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) ->* [genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases](https://github.com/googleapis/genai-toolbox) +>* [genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases](https://github.com/googleapis/genai-toolbox) +>* [15 分钟内构建你的第一个 MCP 服务器](https://mp.weixin.qq.com/s/GHWDnIgJv0IoMiPLFrbFrA) ### Skill >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) From 0a7ee1d6b124312c23cb690ce8fcba7697409a27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 24 Feb 2026 12:01:27 +0800 Subject: [PATCH 314/359] Build Your First MCP Server in 15 Minutes --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 31957c638..fbf86be0c 100644 --- a/AI/README.md +++ b/AI/README.md @@ -21,7 +21,8 @@ >* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP) >* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) >* [genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases](https://github.com/googleapis/genai-toolbox) ->* [15 分钟内构建你的第一个 MCP 服务器](https://mp.weixin.qq.com/s/GHWDnIgJv0IoMiPLFrbFrA) +>* [15 分钟内构建你的第一个 MCP 服务器](https://mp.weixin.qq.com/s/GHWDnIgJv0IoMiPLFrbFrA) +>* [Build Your First MCP Server in 15 Minutes](https://medium.com/data-science-collective/build-your-first-mcp-server-in-15-minutes-complete-code-d63f85c0ce79) ### Skill >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) From 91ea665f4d8900507cc90e9ddcdb049a67c56aa2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 2 Mar 2026 16:02:42 +0800 Subject: [PATCH 315/359] Unreal_mcp --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index fbf86be0c..aaaf08888 100644 --- a/AI/README.md +++ b/AI/README.md @@ -22,7 +22,8 @@ >* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce) >* [genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases](https://github.com/googleapis/genai-toolbox) >* [15 分钟内构建你的第一个 MCP 服务器](https://mp.weixin.qq.com/s/GHWDnIgJv0IoMiPLFrbFrA) ->* [Build Your First MCP Server in 15 Minutes](https://medium.com/data-science-collective/build-your-first-mcp-server-in-15-minutes-complete-code-d63f85c0ce79) +>* [Build Your First MCP Server in 15 Minutes](https://medium.com/data-science-collective/build-your-first-mcp-server-in-15-minutes-complete-code-d63f85c0ce79) +>* [Unreal_mcp](https://github.com/ChiR24/Unreal_mcp) ### Skill >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) From c72a3cb55985c489e26a5caf4eb15733511bf91f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 2 Mar 2026 16:03:31 +0800 Subject: [PATCH 316/359] UABEANext --- 3rdPlugins/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md index 913436e51..4386eba4b 100644 --- a/3rdPlugins/README.md +++ b/3rdPlugins/README.md @@ -748,4 +748,5 @@ * [com.unity.virtualmesh](https://github.com/Unity-Technologies/com.unity.virtualmesh) * [Unity资源缓存池,用来提前实例化防止运行时卡顿](https://github.com/zhimingliang/GameObjectPool) * [ADB-Explorer](https://github.com/Alex4SSB/ADB-Explorer) -* [UnityNonConvexMeshColliders - Provides three types of non-convex MeshCollider approximations that work with rigid bodies](https://github.com/JohannHotzel/UnityNonConvexMeshColliders) +* [UnityNonConvexMeshColliders - Provides three types of non-convex MeshCollider approximations that work with rigid bodies](https://github.com/JohannHotzel/UnityNonConvexMeshColliders) +* [UABEANext](https://github.com/nesrak1/UABEANext) From 13ccda70f425bb4935ac74cc4a4939fb8b132de7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 2 Mar 2026 16:04:45 +0800 Subject: [PATCH 317/359] Bulllord-Engine --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 98b082e07..8b4790a06 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -165,7 +165,8 @@ * [openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more](https://github.com/DCurrent/openbor) * [BraneEngine](https://github.com/BraneReality/BraneEngine) * [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl) -* [SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions](https://github.com/PanosK92/SpartanEngine) +* [SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions](https://github.com/PanosK92/SpartanEngine) +* [Bulllord-Engine](lightspeed lightweight elegant game engine in pure c) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 15a3a4c87f835fcdb5121153eccb3872d764413f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 2 Mar 2026 16:06:23 +0800 Subject: [PATCH 318/359] Bulllord-Engine - lightspeed lightweight elegant game engine in pure c --- Engine/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 8b4790a06..11b4b0578 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -166,7 +166,7 @@ * [BraneEngine](https://github.com/BraneReality/BraneEngine) * [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl) * [SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions](https://github.com/PanosK92/SpartanEngine) -* [Bulllord-Engine](lightspeed lightweight elegant game engine in pure c) +* [Bulllord-Engine - lightspeed lightweight elegant game engine in pure c](https://github.com/MarilynDafa/Bulllord-Engine) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 2f34facfd5bc2596bd7d24a0c4c329fca299a541 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 3 Mar 2026 14:07:25 +0800 Subject: [PATCH 319/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91GPU=E5=B8=A6=E5=AE=BD=E5=88=86=E6=9E=90?= =?UTF-8?q?=E4=B8=ADGPU=20Non-Base=20Level=20Textures=E8=BF=87=E4=BD=8E?= =?UTF-8?q?=E6=98=AF=E4=BB=80=E4=B9=88=E6=84=8F=E6=80=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 812f63cae..88384e974 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -320,4 +320,5 @@ >* [【厚积薄发】如何使Bloom只局部地作用于特效以提高性能](https://mp.weixin.qq.com/s/KaAOs4cVKiC5cWao83CU_Q) >* [【厚积薄发】.so mmap计算工具内存翻倍现象](https://mp.weixin.qq.com/s/7kDxyvT_5wlkNvXstJJYuQ) >* [【厚积薄发】UE的粒子系统开销怎么优化](https://mp.weixin.qq.com/s/cv21rKc6o8yncIfvRL2zHw) ->* [【厚积薄发】堆内存对象的Managed Size具体是如何计算的](https://mp.weixin.qq.com/s/_p0T1h0MumAUgTCa3aiw3Q) +>* [【厚积薄发】堆内存对象的Managed Size具体是如何计算的](https://mp.weixin.qq.com/s/_p0T1h0MumAUgTCa3aiw3Q) +>* [【厚积薄发】GPU带宽分析中GPU Non-Base Level Textures过低是什么意思](https://mp.weixin.qq.com/s/fL9IJYkK7dhx5d4ilSA7kw) From 07a261d16c28d61cf8b391671391715fa0ced1fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 5 Mar 2026 20:02:33 +0800 Subject: [PATCH 320/359] =?UTF-8?q?=E5=9C=A8UE5=E4=B8=AD=EF=BC=8C=E9=A2=84?= =?UTF-8?q?=E6=B5=8B=E8=84=9A=E6=AD=A5IK=E5=AE=9E=E7=8E=B0-PredictFootIK?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 11b4b0578..f82b86f8c 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -97,7 +97,8 @@ * [LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal](https://github.com/LukasBanana/LLGL) ## 动画 -* [Motion-Matching](https://github.com/orangeduck/Motion-Matching) +* [Motion-Matching](https://github.com/orangeduck/Motion-Matching) +* [在UE5中,预测脚步IK实现-PredictFootIK](https://mp.weixin.qq.com/s/64Mye5xvBpBSjHsZUGTPrQ) ## 开源引擎 * [Game Engines with Source: Learning from the best](https://github.com/redorav/public_source_engines) From 57c455410da34f2219292de820a219eb0092447c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 5 Mar 2026 20:03:14 +0800 Subject: [PATCH 321/359] mcp-go --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index aaaf08888..23062e6b0 100644 --- a/AI/README.md +++ b/AI/README.md @@ -23,7 +23,8 @@ >* [genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases](https://github.com/googleapis/genai-toolbox) >* [15 分钟内构建你的第一个 MCP 服务器](https://mp.weixin.qq.com/s/GHWDnIgJv0IoMiPLFrbFrA) >* [Build Your First MCP Server in 15 Minutes](https://medium.com/data-science-collective/build-your-first-mcp-server-in-15-minutes-complete-code-d63f85c0ce79) ->* [Unreal_mcp](https://github.com/ChiR24/Unreal_mcp) +>* [Unreal_mcp](https://github.com/ChiR24/Unreal_mcp) +>* [mcp-go](https://github.com/mark3labs/mcp-go) ### Skill >* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) From a6e46d0987af8300f6f793e88f66bbc6f5d1bfd8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 5 Mar 2026 20:04:09 +0800 Subject: [PATCH 322/359] =?UTF-8?q?Toonflow-app=20=E6=98=AF=E4=B8=80?= =?UTF-8?q?=E6=AC=BE=20AI=20=E7=9F=AD=E5=89=A7=E6=BC=AB=E5=89=A7=E5=B7=A5?= =?UTF-8?q?=E5=85=B7=EF=BC=8C=E8=83=BD=E5=A4=9F=E5=88=A9=E7=94=A8=20AI=20?= =?UTF-8?q?=E6=8A=80=E6=9C=AF=E5=B0=86=E5=B0=8F=E8=AF=B4=E8=87=AA=E5=8A=A8?= =?UTF-8?q?=E8=BD=AC=E5=8C=96=E4=B8=BA=E5=89=A7=E6=9C=AC=EF=BC=8C=E5=B9=B6?= =?UTF-8?q?=E7=BB=93=E5=90=88=20AI=20=E7=94=9F=E6=88=90=E7=9A=84=E5=9B=BE?= =?UTF-8?q?=E7=89=87=E5=92=8C=E8=A7=86=E9=A2=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 23062e6b0..2e070ef00 100644 --- a/AI/README.md +++ b/AI/README.md @@ -50,7 +50,8 @@ >* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) >* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP) >* [json-render (AI → JSON → UI)](https://github.com/vercel-labs/json-render) ->* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) +>* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) +>* [Toonflow-app 是一款 AI 短剧漫剧工具,能够利用 AI 技术将小说自动转化为剧本,并结合 AI 生成的图片和视频](https://github.com/HBAI-Ltd/Toonflow-app) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From 397d1495955098a67a040489241cb7ec3572e7b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 18 Mar 2026 20:12:19 +0800 Subject: [PATCH 323/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=A6=82=E4=BD=95=E9=99=8D=E4=BD=8EAnimator?= =?UTF-8?q?=E7=9A=84=E8=B0=83=E7=94=A8=E6=AC=A1=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 88384e974..10b1e953a 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -321,4 +321,5 @@ >* [【厚积薄发】.so mmap计算工具内存翻倍现象](https://mp.weixin.qq.com/s/7kDxyvT_5wlkNvXstJJYuQ) >* [【厚积薄发】UE的粒子系统开销怎么优化](https://mp.weixin.qq.com/s/cv21rKc6o8yncIfvRL2zHw) >* [【厚积薄发】堆内存对象的Managed Size具体是如何计算的](https://mp.weixin.qq.com/s/_p0T1h0MumAUgTCa3aiw3Q) ->* [【厚积薄发】GPU带宽分析中GPU Non-Base Level Textures过低是什么意思](https://mp.weixin.qq.com/s/fL9IJYkK7dhx5d4ilSA7kw) +>* [【厚积薄发】GPU带宽分析中GPU Non-Base Level Textures过低是什么意思](https://mp.weixin.qq.com/s/fL9IJYkK7dhx5d4ilSA7kw) +>* [【厚积薄发】如何降低Animator的调用次数](https://mp.weixin.qq.com/s/6b1pq6zrKlWzXZRC8Wc01A) From d85655c42e5d1a5c392c51849de6f2fe3339f5e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 18 Mar 2026 20:13:17 +0800 Subject: [PATCH 324/359] =?UTF-8?q?Boo-Engine=EF=BC=9A=E5=9F=BA=E4=BA=8EVu?= =?UTF-8?q?lkan=E7=9A=84=E7=8E=B0=E4=BB=A3=E6=B8=B8=E6=88=8F=E5=BC=95?= =?UTF-8?q?=E6=93=8E=E6=9E=B6=E6=9E=84=E5=AE=9E=E8=B7=B5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index f82b86f8c..6951f1538 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -167,7 +167,8 @@ * [BraneEngine](https://github.com/BraneReality/BraneEngine) * [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl) * [SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions](https://github.com/PanosK92/SpartanEngine) -* [Bulllord-Engine - lightspeed lightweight elegant game engine in pure c](https://github.com/MarilynDafa/Bulllord-Engine) +* [Bulllord-Engine - lightspeed lightweight elegant game engine in pure c](https://github.com/MarilynDafa/Bulllord-Engine) +* [Boo-Engine:基于Vulkan的现代游戏引擎架构实践](https://mp.weixin.qq.com/s/5U0Vt9MZwMiz5icLMESm0g) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From d7844fd32ea2352ad6805a77f0bca5921f42acdc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 18 Mar 2026 20:14:05 +0800 Subject: [PATCH 325/359] Boo-Engine --- Engine/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/README.md b/Engine/README.md index 6951f1538..649b128b0 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -168,7 +168,8 @@ * [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl) * [SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions](https://github.com/PanosK92/SpartanEngine) * [Bulllord-Engine - lightspeed lightweight elegant game engine in pure c](https://github.com/MarilynDafa/Bulllord-Engine) -* [Boo-Engine:基于Vulkan的现代游戏引擎架构实践](https://mp.weixin.qq.com/s/5U0Vt9MZwMiz5icLMESm0g) +* [Boo-Engine:基于Vulkan的现代游戏引擎架构实践](https://mp.weixin.qq.com/s/5U0Vt9MZwMiz5icLMESm0g) +* [Boo-Engine](https://github.com/carlosyzy/Boo-Engine) ## ECS * [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt) From 71ba56c74cedd73d0c975ca4385bb53b68644ce0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 28 Mar 2026 10:38:20 +0800 Subject: [PATCH 326/359] JJYB_AI_VideoAutoCut --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 2e070ef00..547f43a25 100644 --- a/AI/README.md +++ b/AI/README.md @@ -51,7 +51,8 @@ >* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP) >* [json-render (AI → JSON → UI)](https://github.com/vercel-labs/json-render) >* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) ->* [Toonflow-app 是一款 AI 短剧漫剧工具,能够利用 AI 技术将小说自动转化为剧本,并结合 AI 生成的图片和视频](https://github.com/HBAI-Ltd/Toonflow-app) +>* [Toonflow-app 是一款 AI 短剧漫剧工具,能够利用 AI 技术将小说自动转化为剧本,并结合 AI 生成的图片和视频](https://github.com/HBAI-Ltd/Toonflow-app) +>* [JJYB_AI_VideoAutoCut](https://github.com/jianjieyiban/JJYB_AI_VideoAutoCut) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From 3b87559a42f9a3a5f0d8bd9fbda642c1786af5de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 28 Mar 2026 10:39:52 +0800 Subject: [PATCH 327/359] =?UTF-8?q?Pixelle-Video=20AI=20=E5=85=A8=E8=87=AA?= =?UTF-8?q?=E5=8A=A8=E7=9F=AD=E8=A7=86=E9=A2=91=E5=BC=95=E6=93=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 547f43a25..cf545ead3 100644 --- a/AI/README.md +++ b/AI/README.md @@ -52,7 +52,8 @@ >* [json-render (AI → JSON → UI)](https://github.com/vercel-labs/json-render) >* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) >* [Toonflow-app 是一款 AI 短剧漫剧工具,能够利用 AI 技术将小说自动转化为剧本,并结合 AI 生成的图片和视频](https://github.com/HBAI-Ltd/Toonflow-app) ->* [JJYB_AI_VideoAutoCut](https://github.com/jianjieyiban/JJYB_AI_VideoAutoCut) +>* [JJYB_AI_VideoAutoCut- 智能视频自动剪辑与AI解说工具(离线TTS、原创解说、混剪、AI配音)](https://github.com/jianjieyiban/JJYB_AI_VideoAutoCut) +>* [Pixelle-Video AI 全自动短视频引擎](https://github.com/AIDC-AI/Pixelle-Video) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From dd99b30fd6be9d73d03d6b18e13f760bd476f8c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 28 Mar 2026 10:41:24 +0800 Subject: [PATCH 328/359] =?UTF-8?q?VideoCaptioner=20-=20=F0=9F=8E=AC=20?= =?UTF-8?q?=E5=8D=A1=E5=8D=A1=E5=AD=97=E5=B9=95=E5=8A=A9=E6=89=8B=20|=20Vi?= =?UTF-8?q?deoCaptioner=20-=20=E5=9F=BA=E4=BA=8E=20LLM=20=E7=9A=84?= =?UTF-8?q?=E6=99=BA=E8=83=BD=E5=AD=97=E5=B9=95=E5=8A=A9=E6=89=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index cf545ead3..0df261626 100644 --- a/AI/README.md +++ b/AI/README.md @@ -53,7 +53,8 @@ >* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) >* [Toonflow-app 是一款 AI 短剧漫剧工具,能够利用 AI 技术将小说自动转化为剧本,并结合 AI 生成的图片和视频](https://github.com/HBAI-Ltd/Toonflow-app) >* [JJYB_AI_VideoAutoCut- 智能视频自动剪辑与AI解说工具(离线TTS、原创解说、混剪、AI配音)](https://github.com/jianjieyiban/JJYB_AI_VideoAutoCut) ->* [Pixelle-Video AI 全自动短视频引擎](https://github.com/AIDC-AI/Pixelle-Video) +>* [Pixelle-Video AI 全自动短视频引擎](https://github.com/AIDC-AI/Pixelle-Video) +>* [VideoCaptioner - 🎬 卡卡字幕助手 | VideoCaptioner - 基于 LLM 的智能字幕助手](https://github.com/WEIFENG2333/VideoCaptioner) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From f681f4e6fe45e4bd6b45e403c71bdeacdabaddc7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 30 Mar 2026 20:39:28 +0800 Subject: [PATCH 329/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91=E5=B0=8F=E6=B8=B8=E6=88=8F=E7=9A=84Spine?= =?UTF-8?q?=E6=95=B0=E9=87=8F=E8=BF=87=E5=A4=9A=E5=BC=80=E9=94=80=E5=A4=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 10b1e953a..2804c46d1 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -322,4 +322,5 @@ >* [【厚积薄发】UE的粒子系统开销怎么优化](https://mp.weixin.qq.com/s/cv21rKc6o8yncIfvRL2zHw) >* [【厚积薄发】堆内存对象的Managed Size具体是如何计算的](https://mp.weixin.qq.com/s/_p0T1h0MumAUgTCa3aiw3Q) >* [【厚积薄发】GPU带宽分析中GPU Non-Base Level Textures过低是什么意思](https://mp.weixin.qq.com/s/fL9IJYkK7dhx5d4ilSA7kw) ->* [【厚积薄发】如何降低Animator的调用次数](https://mp.weixin.qq.com/s/6b1pq6zrKlWzXZRC8Wc01A) +>* [【厚积薄发】如何降低Animator的调用次数](https://mp.weixin.qq.com/s/6b1pq6zrKlWzXZRC8Wc01A) +>* [【厚积薄发】小游戏的Spine数量过多开销大](https://mp.weixin.qq.com/s/KkOBXVDt6iYSVLWmmJmiJA) From e64b9568687a5c0227c21cad7a010f7419bedd85 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 7 Apr 2026 11:56:27 +0800 Subject: [PATCH 330/359] playwright-skill - Claude Code Skill for browser automation with Playwright --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 0df261626..952fc8b31 100644 --- a/AI/README.md +++ b/AI/README.md @@ -31,7 +31,8 @@ >* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file) >* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills) >* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills) ->* [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills) +>* [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills) +>* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From 3885c0a4eda3d73901a2a4421c6e1dc50e2525a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 7 Apr 2026 11:59:02 +0800 Subject: [PATCH 331/359] graphify - AI coding assistant skill --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 952fc8b31..9c595e8f0 100644 --- a/AI/README.md +++ b/AI/README.md @@ -32,7 +32,8 @@ >* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills) >* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills) >* [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills) ->* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) +>* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) +>* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From e33544a9779f074500f13809e4ae101dad28c52c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 7 Apr 2026 12:00:24 +0800 Subject: [PATCH 332/359] awesome-seedance --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 9c595e8f0..2c8627746 100644 --- a/AI/README.md +++ b/AI/README.md @@ -56,7 +56,8 @@ >* [Toonflow-app 是一款 AI 短剧漫剧工具,能够利用 AI 技术将小说自动转化为剧本,并结合 AI 生成的图片和视频](https://github.com/HBAI-Ltd/Toonflow-app) >* [JJYB_AI_VideoAutoCut- 智能视频自动剪辑与AI解说工具(离线TTS、原创解说、混剪、AI配音)](https://github.com/jianjieyiban/JJYB_AI_VideoAutoCut) >* [Pixelle-Video AI 全自动短视频引擎](https://github.com/AIDC-AI/Pixelle-Video) ->* [VideoCaptioner - 🎬 卡卡字幕助手 | VideoCaptioner - 基于 LLM 的智能字幕助手](https://github.com/WEIFENG2333/VideoCaptioner) +>* [VideoCaptioner - 🎬 卡卡字幕助手 | VideoCaptioner - 基于 LLM 的智能字幕助手](https://github.com/WEIFENG2333/VideoCaptioner) +>* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From 1dd409d714a721060289a5317c8441cb8f6b2a95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 11 Apr 2026 18:46:57 +0800 Subject: [PATCH 333/359] agent-framework - A framework for building, orchestrating and deploying AI agents and multi-agent workflows with support for Python and .NET --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index 2c8627746..cb5d17d76 100644 --- a/AI/README.md +++ b/AI/README.md @@ -98,6 +98,7 @@ >* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) >* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) >* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel) +>* [agent-framework - A framework for building, orchestrating and deploying AI agents and multi-agent workflows with support for Python and .NET](https://github.com/microsoft/agent-framework) ### Document >* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) From 71c1a302297401f01c07be852169b773fe9c0d55 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 11 Apr 2026 18:48:14 +0800 Subject: [PATCH 334/359] ComfyUI --- AI/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/AI/README.md b/AI/README.md index cb5d17d76..a98117987 100644 --- a/AI/README.md +++ b/AI/README.md @@ -46,8 +46,9 @@ >* [cherry-studio](https://github.com/CherryHQ/cherry-studio) >* [AionUi - Free, local, open-source 24/7 Cowork and OpenClaw](https://github.com/iOfficeAI/AionUi/tree/main) -### AI creation ->* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) +### AIGC +>* [ComfyUI](https://github.com/Comfy-Org/ComfyUI) +>* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) >* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) >* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) >* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP) From 564a1cc12dc63592f3b5ed16bed5508c98a5682f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 11 Apr 2026 18:52:59 +0800 Subject: [PATCH 335/359] ComfyUI-Desktop --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index a98117987..d04f91fd5 100644 --- a/AI/README.md +++ b/AI/README.md @@ -48,6 +48,7 @@ ### AIGC >* [ComfyUI](https://github.com/Comfy-Org/ComfyUI) +>* [ComfyUI-Desktop](https://github.com/Comfy-Org/desktop) >* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp) >* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio) >* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk) From 695cca1b81e5b356bc361fd9071aa3728c7e5b39 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 14 Apr 2026 20:43:57 +0800 Subject: [PATCH 336/359] =?UTF-8?q?=E3=80=90=E5=8E=9A=E7=A7=AF=E8=96=84?= =?UTF-8?q?=E5=8F=91=E3=80=91Spine=E5=8A=A8=E7=94=BB=E6=9B=B4=E6=96=B0?= =?UTF-8?q?=E8=80=97=E6=97=B6=E9=97=AE=E9=A2=98=E6=B2=BB=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- PerformanceOptimization/UWA.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md index 2804c46d1..76d2f7a60 100644 --- a/PerformanceOptimization/UWA.md +++ b/PerformanceOptimization/UWA.md @@ -323,4 +323,5 @@ >* [【厚积薄发】堆内存对象的Managed Size具体是如何计算的](https://mp.weixin.qq.com/s/_p0T1h0MumAUgTCa3aiw3Q) >* [【厚积薄发】GPU带宽分析中GPU Non-Base Level Textures过低是什么意思](https://mp.weixin.qq.com/s/fL9IJYkK7dhx5d4ilSA7kw) >* [【厚积薄发】如何降低Animator的调用次数](https://mp.weixin.qq.com/s/6b1pq6zrKlWzXZRC8Wc01A) ->* [【厚积薄发】小游戏的Spine数量过多开销大](https://mp.weixin.qq.com/s/KkOBXVDt6iYSVLWmmJmiJA) +>* [【厚积薄发】小游戏的Spine数量过多开销大](https://mp.weixin.qq.com/s/KkOBXVDt6iYSVLWmmJmiJA) +>* [【厚积薄发】Spine动画更新耗时问题治理](https://mp.weixin.qq.com/s/4YugYNezLXiJkR1Js6Evxg) From 5fbac6ac716303e157a261be2e9d55d9f9372fa0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 14 Apr 2026 20:45:39 +0800 Subject: [PATCH 337/359] teamcity-cli --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index d04f91fd5..576921a22 100644 --- a/AI/README.md +++ b/AI/README.md @@ -33,7 +33,10 @@ >* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills) >* [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills) >* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) ->* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) +>* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) + +### CLI +>* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From ff8610d0f98407f176847e6a5a734fb408e460cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 14 Apr 2026 20:49:19 +0800 Subject: [PATCH 338/359] mem0 -Universal memory layer for AI Agents --- AI/README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 576921a22..c55e4a04c 100644 --- a/AI/README.md +++ b/AI/README.md @@ -36,7 +36,10 @@ >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) ### CLI ->* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) +>* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) + +### Memory +>* [mem0 -Universal memory layer for AI Agents](https://github.com/mem0ai/mem0#) ### RAG >* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag) From 6c85e1a659983ed9288c7dc61bd422ee42cd1b98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 25 Apr 2026 15:47:25 +0800 Subject: [PATCH 339/359] hermes-agent The agent that grows with you --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index c55e4a04c..44a172d89 100644 --- a/AI/README.md +++ b/AI/README.md @@ -96,7 +96,8 @@ ### Agent >* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects) ->* [openclaw - Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞](https://github.com/openclaw/openclaw) +>* [openclaw - Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞](https://github.com/openclaw/openclaw) +>* [hermes-agent The agent that grows with you](https://github.com/NousResearch/hermes-agent) >* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish) >* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar) >* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent) From f03c0c36facc9273f09e1db9e25d44c3211cd95d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 25 Apr 2026 15:48:23 +0800 Subject: [PATCH 340/359] obsidian-skills --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index 44a172d89..987730e14 100644 --- a/AI/README.md +++ b/AI/README.md @@ -34,6 +34,7 @@ >* [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills) >* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) +>* [obsidian-skills](https://github.com/kepano/obsidian-skills) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) From cc592af994851ea7d3acdfa1f519b3eeace6c3d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 25 Apr 2026 17:57:41 +0800 Subject: [PATCH 341/359] claude-code-guide (Setup, Commands, workflows, agents, skills & tips-n-tricks go from beginner to power user) --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 987730e14..8d336fe89 100644 --- a/AI/README.md +++ b/AI/README.md @@ -114,7 +114,8 @@ >* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) >* [使用 Agent 编码的最佳实践](https://cursor.com/cn/blog/agent-best-practices) >* [Building effective agents](https://www.anthropic.com/engineering/building-effective-agents) ->* [Claude Code Doc](https://code.claude.com/docs/zh-CN/overview) +>* [Claude Code Doc](https://code.claude.com/docs/zh-CN/overview) +>* [claude-code-guide (Setup, Commands, workflows, agents, skills & tips-n-tricks go from beginner to power user)](https://github.com/zebbern/claude-code-guide) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 809ce62d20c7a512ccc3053352e4dda4b80e7f75 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 25 Apr 2026 18:01:50 +0800 Subject: [PATCH 342/359] Anthropic-Cybersecurity-Skills --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index 8d336fe89..f290ce914 100644 --- a/AI/README.md +++ b/AI/README.md @@ -35,6 +35,7 @@ >* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) >* [obsidian-skills](https://github.com/kepano/obsidian-skills) +>* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) From 6793b5c829c2a3254a4fe3277e7617e48448adcf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 6 May 2026 20:29:04 +0800 Subject: [PATCH 343/359] =?UTF-8?q?NovelForge=20-=20AI=E8=BE=85=E5=8A=A9?= =?UTF-8?q?=E9=95=BF=E7=AF=87=E5=B0=8F=E8=AF=B4=E5=88=9B=E4=BD=9C=EF=BC=8C?= =?UTF-8?q?=E5=8D=A1=E7=89=87=E5=BC=8F=E5=88=9B=E4=BD=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index f290ce914..3b13e51ce 100644 --- a/AI/README.md +++ b/AI/README.md @@ -67,7 +67,8 @@ >* [JJYB_AI_VideoAutoCut- 智能视频自动剪辑与AI解说工具(离线TTS、原创解说、混剪、AI配音)](https://github.com/jianjieyiban/JJYB_AI_VideoAutoCut) >* [Pixelle-Video AI 全自动短视频引擎](https://github.com/AIDC-AI/Pixelle-Video) >* [VideoCaptioner - 🎬 卡卡字幕助手 | VideoCaptioner - 基于 LLM 的智能字幕助手](https://github.com/WEIFENG2333/VideoCaptioner) ->* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance) +>* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance) +>* [NovelForge - AI辅助长篇小说创作,卡片式创作](https://github.com/RhythmicWave/NovelForge) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) From 856156c949ede8e035490c072a6f4ec35d4d77f4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 6 May 2026 20:30:11 +0800 Subject: [PATCH 344/359] =?UTF-8?q?nuwa-skill=20=E4=BD=A0=E6=83=B3?= =?UTF-8?q?=E8=92=B8=E9=A6=8F=E7=9A=84=E4=B8=8B=E4=B8=80=E4=B8=AA=E5=91=98?= =?UTF-8?q?=E5=B7=A5=EF=BC=8C=E4=BD=95=E5=BF=85=E6=98=AF=E5=90=8C=E4=BA=8B?= =?UTF-8?q?=E3=80=82=E8=92=B8=E9=A6=8F=E4=BB=BB=E4=BD=95=E4=BA=BA=E7=9A=84?= =?UTF-8?q?=E6=80=9D=E7=BB=B4=E6=96=B9=E5=BC=8F=E2=80=94=E2=80=94=E5=BF=83?= =?UTF-8?q?=E6=99=BA=E6=A8=A1=E5=9E=8B=E3=80=81=E5=86=B3=E7=AD=96=E5=90=AF?= =?UTF-8?q?=E5=8F=91=E5=BC=8F=E3=80=81=E8=A1=A8=E8=BE=BEDNA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 3b13e51ce..21107124a 100644 --- a/AI/README.md +++ b/AI/README.md @@ -27,7 +27,8 @@ >* [mcp-go](https://github.com/mark3labs/mcp-go) ### Skill ->* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) +>* [nuwa-skill 你想蒸馏的下一个员工,何必是同事。蒸馏任何人的思维方式——心智模型、决策启发式、表达DNA](https://github.com/alchaincyf/nuwa-skill) +>* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers) >* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file) >* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills) >* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills) From cbe9ced8d21ac9d0335e3040b044f6cb44a4abc3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 7 May 2026 14:21:17 +0800 Subject: [PATCH 345/359] copilot-cli --- AI/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/README.md b/AI/README.md index 21107124a..0605e859e 100644 --- a/AI/README.md +++ b/AI/README.md @@ -40,6 +40,7 @@ ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) +>* [copilot-cli](https://github.com/github/copilot-cli) ### Memory >* [mem0 -Universal memory layer for AI Agents](https://github.com/mem0ai/mem0#) From 0523e26258ad266be4480dce4fc65fd0578af62f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 7 May 2026 14:22:41 +0800 Subject: [PATCH 346/359] awesome-copilot --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 0605e859e..fce116dff 100644 --- a/AI/README.md +++ b/AI/README.md @@ -54,7 +54,8 @@ >* [XCodeReviewer - 基于大语言模型(LLM)的智能审计工具](https://github.com/lintsinghua/XCodeReviewer) >* [opencode - The open source coding agent](https://github.com/anomalyco/opencode) >* [cherry-studio](https://github.com/CherryHQ/cherry-studio) ->* [AionUi - Free, local, open-source 24/7 Cowork and OpenClaw](https://github.com/iOfficeAI/AionUi/tree/main) +>* [AionUi - Free, local, open-source 24/7 Cowork and OpenClaw](https://github.com/iOfficeAI/AionUi/tree/main) +>* [awesome-copilot](https://github.com/github/awesome-copilot) ### AIGC >* [ComfyUI](https://github.com/Comfy-Org/ComfyUI) From ba27fbabe592bc402e5db7307de3b1edb1b189bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 7 May 2026 14:23:44 +0800 Subject: [PATCH 347/359] Locus-The open source Unity Dev Agent --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index fce116dff..732bb3505 100644 --- a/AI/README.md +++ b/AI/README.md @@ -113,7 +113,8 @@ >* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD) >* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) >* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel) ->* [agent-framework - A framework for building, orchestrating and deploying AI agents and multi-agent workflows with support for Python and .NET](https://github.com/microsoft/agent-framework) +>* [agent-framework - A framework for building, orchestrating and deploying AI agents and multi-agent workflows with support for Python and .NET](https://github.com/microsoft/agent-framework) +>* [Locus-The open source Unity Dev Agent](https://github.com/r1n7aro/Locus) ### Document >* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) From deaa04192d332c0538b66082c019a201b6e774c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 12 May 2026 19:53:38 +0800 Subject: [PATCH 348/359] Seedance2-Storyboard-Generator --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 732bb3505..37d89d54f 100644 --- a/AI/README.md +++ b/AI/README.md @@ -36,7 +36,8 @@ >* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) >* [obsidian-skills](https://github.com/kepano/obsidian-skills) ->* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) +>* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) +>* [Seedance2-Storyboard-Generator](https://github.com/liangdabiao/Seedance2-Storyboard-Generator) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) From b626a9805be004070ce60f9d0fcad2fee39c5a02 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 12 May 2026 19:54:16 +0800 Subject: [PATCH 349/359] awesome-seedance --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 37d89d54f..194378906 100644 --- a/AI/README.md +++ b/AI/README.md @@ -37,7 +37,8 @@ >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) >* [obsidian-skills](https://github.com/kepano/obsidian-skills) >* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) ->* [Seedance2-Storyboard-Generator](https://github.com/liangdabiao/Seedance2-Storyboard-Generator) +>* [Seedance2-Storyboard-Generator](https://github.com/liangdabiao/Seedance2-Storyboard-Generator) +>* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance/) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) From db2a9ddbf4a921aa129e19b2d5c42b87a3c52504 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Tue, 12 May 2026 19:56:12 +0800 Subject: [PATCH 350/359] =?UTF-8?q?awesome-gpt-image-2=20Prompt=20as=20Cod?= =?UTF-8?q?e=20|=20GPT-Image2=20=E5=B7=A5=E4=B8=9A=E7=BA=A7=E6=8F=90?= =?UTF-8?q?=E7=A4=BA=E8=AF=8D=E5=BC=95=E6=93=8E=E4=B8=8E=E6=A8=A1=E6=9D=BF?= =?UTF-8?q?=E5=BA=93=EF=BC=8C370+=20=E4=B8=AA=E6=A1=88=E4=BE=8B=E9=80=86?= =?UTF-8?q?=E5=90=91=E5=B7=A5=E7=A8=8B=EF=BC=8C20+=20=E5=A5=97=E5=B7=A5?= =?UTF-8?q?=E4=B8=9A=E7=BA=A7=E6=A8=A1=E6=9D=BF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/AI/README.md b/AI/README.md index 194378906..a314e9064 100644 --- a/AI/README.md +++ b/AI/README.md @@ -36,9 +36,7 @@ >* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) >* [obsidian-skills](https://github.com/kepano/obsidian-skills) ->* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) ->* [Seedance2-Storyboard-Generator](https://github.com/liangdabiao/Seedance2-Storyboard-Generator) ->* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance/) +>* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) @@ -73,7 +71,10 @@ >* [Pixelle-Video AI 全自动短视频引擎](https://github.com/AIDC-AI/Pixelle-Video) >* [VideoCaptioner - 🎬 卡卡字幕助手 | VideoCaptioner - 基于 LLM 的智能字幕助手](https://github.com/WEIFENG2333/VideoCaptioner) >* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance) ->* [NovelForge - AI辅助长篇小说创作,卡片式创作](https://github.com/RhythmicWave/NovelForge) +>* [NovelForge - AI辅助长篇小说创作,卡片式创作](https://github.com/RhythmicWave/NovelForge) +>* [Seedance2-Storyboard-Generator](https://github.com/liangdabiao/Seedance2-Storyboard-Generator) +>* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance/) +>* [awesome-gpt-image-2 Prompt as Code | GPT-Image2 工业级提示词引擎与模板库,370+ 个案例逆向工程,20+ 套工业级模板](https://github.com/freestylefly/awesome-gpt-image-2) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32) @@ -81,7 +82,7 @@ ### Prompt >* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) ->* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) +>* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) ### Knowledge >* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg) From 8d6429c34a7c75f254c1920b0c25361d75b7edbc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Mon, 18 May 2026 14:32:28 +0800 Subject: [PATCH 351/359] langchaingo - LangChain for Go, the easiest way to write LLM-based programs in Go --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index a314e9064..8a31ca531 100644 --- a/AI/README.md +++ b/AI/README.md @@ -98,7 +98,8 @@ ### Workflow >* [claude-flow](https://github.com/ruvnet/claude-flow) >* [C2C - The official code implementation for "Cache-to-Cache: Direct Semantic Communication Between Large Language Models"](https://github.com/thu-nics/C2C) ->* [langgraph - Build resilient language agents as graphs](https://github.com/langchain-ai/langgraph) +>* [langgraph - Build resilient language agents as graphs](https://github.com/langchain-ai/langgraph) +>* [langchaingo - LangChain for Go, the easiest way to write LLM-based programs in Go](https://github.com/tmc/langchaingo) ### Text-to-Speech >* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice) From ccf02142a88595bc472a2fa658883689b0eb6427 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 27 May 2026 17:39:54 +0800 Subject: [PATCH 352/359] =?UTF-8?q?=E5=BD=93AI=E5=AD=A6=E4=BC=9A=E4=BA=86?= =?UTF-8?q?=E2=80=9D=E5=81=9A=E6=A2=A6=E2=80=9D=EF=BC=9A=E6=B7=B1=E6=89=92?= =?UTF-8?q?Claude=20Code=E8=AE=B0=E5=BF=86=E7=B3=BB=E7=BB=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 8a31ca531..53a0c33c0 100644 --- a/AI/README.md +++ b/AI/README.md @@ -125,7 +125,8 @@ >* [使用 Agent 编码的最佳实践](https://cursor.com/cn/blog/agent-best-practices) >* [Building effective agents](https://www.anthropic.com/engineering/building-effective-agents) >* [Claude Code Doc](https://code.claude.com/docs/zh-CN/overview) ->* [claude-code-guide (Setup, Commands, workflows, agents, skills & tips-n-tricks go from beginner to power user)](https://github.com/zebbern/claude-code-guide) +>* [claude-code-guide (Setup, Commands, workflows, agents, skills & tips-n-tricks go from beginner to power user)](https://github.com/zebbern/claude-code-guide) +>* [当AI学会了”做梦”:深扒Claude Code记忆系统](https://zhuanlan.zhihu.com/p/2023422937345135507) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From bd832a38b4a94ab83e197c57d3ade1e881b5137a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Wed, 27 May 2026 17:40:53 +0800 Subject: [PATCH 353/359] seedance-2-0-official-launch --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 53a0c33c0..cad9aaa56 100644 --- a/AI/README.md +++ b/AI/README.md @@ -126,7 +126,8 @@ >* [Building effective agents](https://www.anthropic.com/engineering/building-effective-agents) >* [Claude Code Doc](https://code.claude.com/docs/zh-CN/overview) >* [claude-code-guide (Setup, Commands, workflows, agents, skills & tips-n-tricks go from beginner to power user)](https://github.com/zebbern/claude-code-guide) ->* [当AI学会了”做梦”:深扒Claude Code记忆系统](https://zhuanlan.zhihu.com/p/2023422937345135507) +>* [当AI学会了”做梦”:深扒Claude Code记忆系统](https://zhuanlan.zhihu.com/p/2023422937345135507) +>* [seedance-2-0-official-launch](https://seed.bytedance.com/zh/blog/seedance-2-0-official-launch) ### Service >* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service) From 58503eaf1e7421fc706c26dbdeac4df867985eba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 28 May 2026 21:37:42 +0800 Subject: [PATCH 354/359] gstack - Use Garry Tan's exact Claude Code setup: 23 opinionated tools that serve as CEO, Designer, Eng Manager, Release Manager, Doc Engineer, and QA --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index cad9aaa56..77413aecd 100644 --- a/AI/README.md +++ b/AI/README.md @@ -118,7 +118,8 @@ >* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents) >* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel) >* [agent-framework - A framework for building, orchestrating and deploying AI agents and multi-agent workflows with support for Python and .NET](https://github.com/microsoft/agent-framework) ->* [Locus-The open source Unity Dev Agent](https://github.com/r1n7aro/Locus) +>* [Locus-The open source Unity Dev Agent](https://github.com/r1n7aro/Locus) +>* [gstack - Use Garry Tan's exact Claude Code setup: 23 opinionated tools that serve as CEO, Designer, Eng Manager, Release Manager, Doc Engineer, and QA](https://github.com/garrytan/gstack) ### Document >* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work) From 1dcc6e34cc6b599066509a536bb2cbf567bd5c5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Thu, 28 May 2026 21:39:04 +0800 Subject: [PATCH 355/359] sqlc - Generate type-safe code from SQL --- ServerDevlop/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md index ab77cfeb4..d20240ce9 100644 --- a/ServerDevlop/README.md +++ b/ServerDevlop/README.md @@ -234,6 +234,7 @@ >* [miniob - one mini database, helping developers to learn how database works](https://github.com/oceanbase/miniob) >* [SpacetimeDB - Multiplayer at the speed of light](https://github.com/clockworklabs/SpacetimeDB) >* [rethinkdb - The open-source database for the realtime web](https://github.com/rethinkdb/rethinkdb) +>* [sqlc - Generate type-safe code from SQL](https://github.com/sqlc-dev/sqlc) #### 图床 >* [PixelPunk - 赛博图床 - 一款酷炫的现代化图床、结合AI实现智能标签、审核、使用方便智能、且持续免费更新](https://github.com/CooperJiang/PixelPunk) From 74f81bf6b171f5a3529f4fc3c9594aca62ace5f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 30 May 2026 10:54:46 +0800 Subject: [PATCH 356/359] awesome-persona-skills --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index 77413aecd..f17154aa7 100644 --- a/AI/README.md +++ b/AI/README.md @@ -36,7 +36,8 @@ >* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill) >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) >* [obsidian-skills](https://github.com/kepano/obsidian-skills) ->* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) +>* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) +>* [awesome-persona-skills](https://github.com/tmstack/awesome-persona-skills) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) From 3cc7aba5400cb283767e09ba055db7fb5169685b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 30 May 2026 10:57:28 +0800 Subject: [PATCH 357/359] =?UTF-8?q?awesome-gpt-image-2=20GPT-Image2=20?= =?UTF-8?q?=E5=B7=A5=E4=B8=9A=E7=BA=A7=E6=8F=90=E7=A4=BA=E8=AF=8D=E5=BC=95?= =?UTF-8?q?=E6=93=8E=E4=B8=8E=E6=A8=A1=E6=9D=BF=E5=BA=93=EF=BC=8C470+=20?= =?UTF-8?q?=E4=B8=AA=E6=A1=88=E4=BE=8B=E9=80=86=E5=90=91=E5=B7=A5=E7=A8=8B?= =?UTF-8?q?=EF=BC=8C20+=20=E5=A5=97=E5=B7=A5=E4=B8=9A=E7=BA=A7=E6=A8=A1?= =?UTF-8?q?=E6=9D=BF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AI/README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index f17154aa7..8d664d4e0 100644 --- a/AI/README.md +++ b/AI/README.md @@ -37,7 +37,8 @@ >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) >* [obsidian-skills](https://github.com/kepano/obsidian-skills) >* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) ->* [awesome-persona-skills](https://github.com/tmstack/awesome-persona-skills) +>* [awesome-persona-skills](https://github.com/tmstack/awesome-persona-skills) +>* [awesome-gpt-image-2 GPT-Image2 工业级提示词引擎与模板库,470+ 个案例逆向工程,20+ 套工业级模板,并提炼出Skills](https://github.com/freestylefly/awesome-gpt-image-2) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) @@ -82,6 +83,7 @@ >* [AstrBot-✨ 一站式 LLM 聊天机器人平台及开发框架](https://github.com/AstrBotDevs/AstrBot) ### Prompt +>* [awesome-gpt-image-2 GPT-Image2 工业级提示词引擎与模板库,470+ 个案例逆向工程,20+ 套工业级模板,并提炼出Skills](https://github.com/freestylefly/awesome-gpt-image-2) >* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) >* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) From 446b5676cdc58a4fc97719619ea5ba73f62227aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 30 May 2026 10:58:37 +0800 Subject: [PATCH 358/359] Update README.md --- AI/README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/AI/README.md b/AI/README.md index 8d664d4e0..f17154aa7 100644 --- a/AI/README.md +++ b/AI/README.md @@ -37,8 +37,7 @@ >* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3) >* [obsidian-skills](https://github.com/kepano/obsidian-skills) >* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills) ->* [awesome-persona-skills](https://github.com/tmstack/awesome-persona-skills) ->* [awesome-gpt-image-2 GPT-Image2 工业级提示词引擎与模板库,470+ 个案例逆向工程,20+ 套工业级模板,并提炼出Skills](https://github.com/freestylefly/awesome-gpt-image-2) +>* [awesome-persona-skills](https://github.com/tmstack/awesome-persona-skills) ### CLI >* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#) @@ -83,7 +82,6 @@ >* [AstrBot-✨ 一站式 LLM 聊天机器人平台及开发框架](https://github.com/AstrBotDevs/AstrBot) ### Prompt ->* [awesome-gpt-image-2 GPT-Image2 工业级提示词引擎与模板库,470+ 个案例逆向工程,20+ 套工业级模板,并提炼出Skills](https://github.com/freestylefly/awesome-gpt-image-2) >* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt) >* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer) From af0cd5a7f24cc21bf5d92be2ceedce83462a74c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=A9=AC=E4=B8=89=E5=B0=8F=E4=BC=99=E5=84=BF?= <1790617178@qq.com> Date: Sat, 30 May 2026 10:59:20 +0800 Subject: [PATCH 359/359] awesome-gpt-image-2-API-and-Prompts --- AI/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AI/README.md b/AI/README.md index f17154aa7..ffc37cb54 100644 --- a/AI/README.md +++ b/AI/README.md @@ -75,7 +75,8 @@ >* [NovelForge - AI辅助长篇小说创作,卡片式创作](https://github.com/RhythmicWave/NovelForge) >* [Seedance2-Storyboard-Generator](https://github.com/liangdabiao/Seedance2-Storyboard-Generator) >* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance/) ->* [awesome-gpt-image-2 Prompt as Code | GPT-Image2 工业级提示词引擎与模板库,370+ 个案例逆向工程,20+ 套工业级模板](https://github.com/freestylefly/awesome-gpt-image-2) +>* [awesome-gpt-image-2 Prompt as Code | GPT-Image2 工业级提示词引擎与模板库,370+ 个案例逆向工程,20+ 套工业级模板](https://github.com/freestylefly/awesome-gpt-image-2) +>* [awesome-gpt-image-2-API-and-Prompts](https://github.com/EvoLinkAI/awesome-gpt-image-2-API-and-Prompts) ### AI friend >* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32)