diff --git a/3rdPlugins/README.md b/3rdPlugins/README.md
index 9863e5579..4386eba4b 100644
--- a/3rdPlugins/README.md
+++ b/3rdPlugins/README.md
@@ -685,4 +685,68 @@
* [AOI - c# AOI algorithm for cross linked list](https://github.com/qq362946/AOI)
* [EasyCompressor](https://github.com/mjebrahimi/EasyCompressor)
* [PsdParser - PSD file parser library for C#](https://github.com/manju-summoner/PsdParser)
-* [bzPSD - PSD loader for .NET written entirely in managed C#](https://github.com/bizzehdee/bzPSD)
+* [bzPSD - PSD loader for .NET written entirely in managed C#](https://github.com/bizzehdee/bzPSD)
+* [npoi](https://github.com/nissl-lab/npoi)
+* [SocketIOUnity](https://github.com/itisnajim/SocketIOUnity)
+* [ImKeyframeReduction](https://github.com/phi16/ImKeyframeReduction)
+* [AsyncRAT-C-Sharp Open-Source Remote Administration Tool For Windows C# (RAT)](https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp)
+* [SDFTextureGenerator](https://github.com/cecarlsen/SDFTextureGenerator)
+* [Gitostory](https://github.com/emirkivrak/Gitostory)
+* [com.nebukam.job-assist](https://github.com/Nebukam/com.nebukam.job-assist)
+* [.Net-Bridge](https://github.com/tr8dr/.Net-Bridge)
+* [UnityMeshSimplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier)
+* [ComputeSharp](https://github.com/Sergio0694/ComputeSharp)
+* [LitMotion - Lightning-fast and Zero Allocation Tween Library for Unity](https://github.com/AnnulusGames/LitMotion)
+* [whisper.unity](https://github.com/Macoron/whisper.unity)
+* [ClassifiedConsoleWindow](https://github.com/Goatman1996/ClassifiedConsoleWindow)
+* [UnityDropdown](https://github.com/SolidAlloy/UnityDropdown)
+* [ObservableCollections](https://github.com/Cysharp/ObservableCollections)
+* [UnityTimer](https://github.com/akbiggs/UnityTimer)
+* [NETworkManager - A powerful tool for managing networks and troubleshoot network problems](https://github.com/BornToBeRoot/NETworkManager)
+* [Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System)
+* [godot-3d-mannequin](https://github.com/gdquest-demos/godot-3d-mannequin)
+* [ReflectionTool-C# Reflection Wrapper Generation & Method Hooking Tools For Unity](https://github.com/kuronekoyang/ReflectionTool/)
+* [Fast-Persistent-Dictionary](https://github.com/jgric2/Fast-Persistent-Dictionary/)
+* [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp)
+* [unity-package - Unity Plugin – Debug, control, and fine-tune your Unity games directly inside the game view](https://github.com/jahro-console/unity-package)
+* [H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes](https://github.com/HavenDV/H.Pipes)
+* [Dynamic-Parkour-System](https://github.com/knela96/Dynamic-Parkour-System)
+* [AppWindowUtility](https://github.com/sator-imaging/AppWindowUtility)
+* [Unity-WinForms](https://github.com/Meragon/Unity-WinForms)
+* [csv - Fast C# CSV parser](https://github.com/nreco/csv)
+* [ParrelSync](https://github.com/VeriorPies/ParrelSync)
+* [VYaml - The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity](https://github.com/hadashiA/VYaml)
+* [UniWindowController - Makes your Unity window transparent and allows you to drop files](https://github.com/kirurobo/uniwindowcontroller)
+* [KuroDynamicAtlas-High performance ASTC dynamic atlas for unity](https://github.com/kuronekoyang/KuroDynamicAtlas)
+* [UnsafeStringBuffer - High performance zero allocation string builder (but unsafe)](https://github.com/kuronekoyang/UnsafeStringBuffer)
+* [UnsafeArrayBuffer - High performance zero allocation array buffer (but unsafe)](https://github.com/kuronekoyang/UnsafeArrayBuffer)
+* [Animation-Instancing](https://github.com/Unity-Technologies/Animation-Instancing)
+* [UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation)
+* [zlua-An IL2CPP-optimized Lua scripting solution for Unity - faster and more elegant](https://github.com/focus-creative-games/zlua)
+* [unity-iso-tools(Make 2.5D isometric game in Unity easy)](https://github.com/BlackMATov/unity-iso-tools)
+* [dnlib - Reads and writes .NET assemblies and modules](https://github.com/0xd4d/dnlib)
+* [JustDiff - c# xls/xlsx/unity prefab diff view](https://github.com/luxuia/JustDiff)
+* [UniInk-CSharpInterpreter4AOT](https://github.com/Arc-huangjingtong/UniInk-CSharpInterpreter4AOT)
+* [Jawbone.Sockets - UDP and TCP socket library for game engines](https://github.com/ObviousPiranha/Jawbone.Sockets)
+* [AutoUpdater.NET](https://github.com/ravibpatel/AutoUpdater.NET)
+* [GodotIK](https://github.com/monxa/GodotIK)
+* [AutoUI](https://github.com/Sunnyliumingsheng/AutoUI)
+* [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool)
+* [visualyaml - Unity 的 Yaml 差异工具](https://github.com/RamiShehadeh/visualyaml)
+* [UnityLibs-libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc](https://github.com/fancyhub/UnityLibs)
+* [MotionMatching-Motion Matching implementation for Unity](https://github.com/JLPM22/MotionMatching)
+* [UnityMaliCompilerBridge](https://github.com/arcsearoc/UnityMaliCompilerBridge)
+* [Unity-UGUIDrawCallAnalyzer](https://github.com/VenusEvans/Unity-UGUIDrawCallAnalyzer?tab=readme-ov-file)
+* [pdb2mdb](https://github.com/bodong1987/pdb2mdb)
+* [LiteEntitySystem](https://github.com/RevenantX/LiteEntitySystem)
+* [SuperSimpleTcp](https://github.com/jchristn/SuperSimpleTcp)
+* [ZMFrameWork](https://github.com/ZMteacher/ZMFrameWork)
+* [PoolManager- PoolManager is a lightweight and async-compatible object pooling system for Unity](https://github.com/BatuhanKanbur/PoolManager)
+* [UnityOctree - A dynamic, loose octree implementation for Unity written in C#](https://github.com/Nition/UnityOctree)
+* [centrifuge-csharp -C# client SDK to communicate with Centrifugo and Centrifuge-based server from multiple environments](https://github.com/centrifugal/centrifuge-csharp)
+* [UNanite - UNanite is an automatic LOD system intelligence for Unity](https://github.com/treviasxk/UNanite)
+* [com.unity.virtualmesh](https://github.com/Unity-Technologies/com.unity.virtualmesh)
+* [Unity资源缓存池,用来提前实例化防止运行时卡顿](https://github.com/zhimingliang/GameObjectPool)
+* [ADB-Explorer](https://github.com/Alex4SSB/ADB-Explorer)
+* [UnityNonConvexMeshColliders - Provides three types of non-convex MeshCollider approximations that work with rigid bodies](https://github.com/JohannHotzel/UnityNonConvexMeshColliders)
+* [UABEANext](https://github.com/nesrak1/UABEANext)
diff --git a/AI/README.md b/AI/README.md
index 555195d21..ffc37cb54 100644
--- a/AI/README.md
+++ b/AI/README.md
@@ -1,5 +1,6 @@
-## 游戏中的人工智能
+## AI相关
+### 游戏AI
>* [游戏AI探索之旅——从alphago到moba游戏](https://www.cnblogs.com/qcloud1001/p/9511640.html)
>* [游戏AI的生命力源自哪里?为你揭开MOBA AI的秘密!](https://www.cnblogs.com/qcloud1001/p/9214270.html)
>* [游戏人工智能开发之6种决策方法](https://www.gameres.com/467913.html)
@@ -9,3 +10,132 @@
>* [Skywind Inside](http://www.skywind.me/blog/)
>* [Goal Oriented Action Planning for a Smarter AI](https://gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793)
>* [GOAP](http://alumni.media.mit.edu/~jorkin/goap.html)
+
+### MCP
+>* [Awesome-MCP-ZH(MCP 资源精选, MCP指南)](https://github.com/yzfly/Awesome-MCP-ZH)
+>* [unity-mcp](https://github.com/CoplayDev/unity-mcp)
+>* [UnityMCP](https://github.com/Arodoid/UnityMCP)
+>* [UnrealMCP](https://github.com/kvick-games/UnrealMCP)
+>* [awesome-mcp-list](https://github.com/MobinX/awesome-mcp-list)
+>* [uLoopMCP](https://github.com/hatayama/uLoopMCP/)
+>* [SharpToolsMCP](https://github.com/kooshi/SharpToolsMCP)
+>* [mcp-perforce](https://github.com/Cocoon-AI/mcp-perforce)
+>* [genai-toolbox - MCP Toolbox for Databases is an open source MCP server for databases](https://github.com/googleapis/genai-toolbox)
+>* [15 分钟内构建你的第一个 MCP 服务器](https://mp.weixin.qq.com/s/GHWDnIgJv0IoMiPLFrbFrA)
+>* [Build Your First MCP Server in 15 Minutes](https://medium.com/data-science-collective/build-your-first-mcp-server-in-15-minutes-complete-code-d63f85c0ce79)
+>* [Unreal_mcp](https://github.com/ChiR24/Unreal_mcp)
+>* [mcp-go](https://github.com/mark3labs/mcp-go)
+
+### Skill
+>* [nuwa-skill 你想蒸馏的下一个员工,何必是同事。蒸馏任何人的思维方式——心智模型、决策启发式、表达DNA](https://github.com/alchaincyf/nuwa-skill)
+>* [superpowers - Claude Code superpowers: core skills library](https://github.com/obra/superpowers)
+>* [awesome-agent-skills - Agent Skills 权威中文指南:快速入门、推荐技能、最新资讯与实战案例](https://github.com/libukai/awesome-agent-skills?tab=readme-ov-file)
+>* [awesome-claude-skills](https://github.com/ComposioHQ/awesome-claude-skills)
+>* [awesome-claude-skills (The awesome collection of Claude Skills and resources)](https://github.com/VoltAgent/awesome-claude-skills)
+>* [antigravity-awesome-skills](https://github.com/sickn33/antigravity-awesome-skills)
+>* [playwright-skill - Claude Code Skill for browser automation with Playwright](https://github.com/lackeyjb/playwright-skill)
+>* [graphify - AI coding assistant skill](https://github.com/safishamsi/graphify/tree/v3)
+>* [obsidian-skills](https://github.com/kepano/obsidian-skills)
+>* [Anthropic-Cybersecurity-Skills](https://github.com/mukul975/Anthropic-Cybersecurity-Skills)
+>* [awesome-persona-skills](https://github.com/tmstack/awesome-persona-skills)
+
+### CLI
+>* [teamcity-cli](https://github.com/JetBrains/teamcity-cli#)
+>* [copilot-cli](https://github.com/github/copilot-cli)
+
+### Memory
+>* [mem0 -Universal memory layer for AI Agents](https://github.com/mem0ai/mem0#)
+
+### RAG
+>* [🔍大模型应用开发实战一:RAG技术全栈指南](https://github.com/datawhalechina/all-in-rag)
+
+### Coding AI Assistant
+>* [cline](https://github.com/cline/cline)
+>* [MonkeyCode - 企业级 AI 编程助手](https://github.com/chaitin/MonkeyCode?tab=readme-ov-file)
+>* [XCodeReviewer - 基于大语言模型(LLM)的智能审计工具](https://github.com/lintsinghua/XCodeReviewer)
+>* [opencode - The open source coding agent](https://github.com/anomalyco/opencode)
+>* [cherry-studio](https://github.com/CherryHQ/cherry-studio)
+>* [AionUi - Free, local, open-source 24/7 Cowork and OpenClaw](https://github.com/iOfficeAI/AionUi/tree/main)
+>* [awesome-copilot](https://github.com/github/awesome-copilot)
+
+### AIGC
+>* [ComfyUI](https://github.com/Comfy-Org/ComfyUI)
+>* [ComfyUI-Desktop](https://github.com/Comfy-Org/desktop)
+>* [stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp)
+>* [aimangastudio - 一个利用 AI 制作漫画的工具,支持脚本创作、分镜设计和角色风格控制](https://github.com/morsoli/aimangastudio)
+>* [RedInk - 基于🍌Nano Banana Pro🍌 的一站式小红书图文生成器](https://github.com/HisMax/RedInk)
+>* [Wan2GP - A fast AI Video Generator for the GPU Poor](https://github.com/deepbeepmeep/Wan2GP)
+>* [json-render (AI → JSON → UI)](https://github.com/vercel-labs/json-render)
+>* [ui-ux-pro-max-skill](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill)
+>* [Toonflow-app 是一款 AI 短剧漫剧工具,能够利用 AI 技术将小说自动转化为剧本,并结合 AI 生成的图片和视频](https://github.com/HBAI-Ltd/Toonflow-app)
+>* [JJYB_AI_VideoAutoCut- 智能视频自动剪辑与AI解说工具(离线TTS、原创解说、混剪、AI配音)](https://github.com/jianjieyiban/JJYB_AI_VideoAutoCut)
+>* [Pixelle-Video AI 全自动短视频引擎](https://github.com/AIDC-AI/Pixelle-Video)
+>* [VideoCaptioner - 🎬 卡卡字幕助手 | VideoCaptioner - 基于 LLM 的智能字幕助手](https://github.com/WEIFENG2333/VideoCaptioner)
+>* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance)
+>* [NovelForge - AI辅助长篇小说创作,卡片式创作](https://github.com/RhythmicWave/NovelForge)
+>* [Seedance2-Storyboard-Generator](https://github.com/liangdabiao/Seedance2-Storyboard-Generator)
+>* [awesome-seedance](https://github.com/ZeroLu/awesome-seedance/)
+>* [awesome-gpt-image-2 Prompt as Code | GPT-Image2 工业级提示词引擎与模板库,370+ 个案例逆向工程,20+ 套工业级模板](https://github.com/freestylefly/awesome-gpt-image-2)
+>* [awesome-gpt-image-2-API-and-Prompts](https://github.com/EvoLinkAI/awesome-gpt-image-2-API-and-Prompts)
+
+### AI friend
+>* [xiaozhi-esp32 小智 AI 聊天机器人](https://github.com/78/xiaozhi-esp32)
+>* [AstrBot-✨ 一站式 LLM 聊天机器人平台及开发框架](https://github.com/AstrBotDevs/AstrBot)
+
+### Prompt
+>* [Quick Prompt ✨ 提示词管理与快速输入浏览器扩展](https://github.com/wenyuanw/quick-prompt)
+>* [prompt-optimizer](https://github.com/linshenkx/prompt-optimizer)
+
+### Knowledge
+>* [从 Prompt 到 Context:基于 1400+ 论文的 Context Engineering 系统综述](https://mp.weixin.qq.com/s/G5BUoM12vu2dWfxzIrAcfg)
+>* [Awesome-Context-Engineering](https://github.com/Meirtz/Awesome-Context-Engineering)
+>* [Awesome-AGI AGI资料汇总学习(主要包括LLM和AIGC)](https://github.com/ArronAI007/Awesome-AGI)
+>* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents)
+
+### LLM
+>* [LLM-RL-Visualized 🌟100+ 原创 LLM / RL 原理图📚,《大模型算法》作者巨献](https://github.com/changyeyu/LLM-RL-Visualized)
+>* [HY-Motion-1.0 腾讯混元](https://github.com/Tencent-Hunyuan/HY-Motion-1.0)
+>* [ACE-Step-1.5 The most powerful local music generation model that outperforms most commercial alternatives](https://github.com/ace-step/ACE-Step-1.5)
+
+### Workflow
+>* [claude-flow](https://github.com/ruvnet/claude-flow)
+>* [C2C - The official code implementation for "Cache-to-Cache: Direct Semantic Communication Between Large Language Models"](https://github.com/thu-nics/C2C)
+>* [langgraph - Build resilient language agents as graphs](https://github.com/langchain-ai/langgraph)
+>* [langchaingo - LangChain for Go, the easiest way to write LLM-based programs in Go](https://github.com/tmc/langchaingo)
+
+### Text-to-Speech
+>* [Frontier Open-Source Text-to-Speech](https://github.com/microsoft/VibeVoice)
+
+### Agent
+>* [500-AI-Agents-Projects](https://github.com/ashishpatel26/500-AI-Agents-Projects)
+>* [openclaw - Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞](https://github.com/openclaw/openclaw)
+>* [hermes-agent The agent that grows with you](https://github.com/NousResearch/hermes-agent)
+>* [BettaFish - 微舆:人人可用的多Agent舆情分析助手,打破信息茧房,还原舆情原貌,预测未来走向,辅助决策!从0实现,不依赖任何框架](https://github.com/666ghj/BettaFish)
+>* [🎯 告别信息过载,AI 助你看懂新闻资讯热点,简单的舆情监控分析](https://github.com/sansan0/TrendRadar)
+>* [trae-agent Trae Agent is an LLM-based agent for general purpose software engineering tasks](https://github.com/bytedance/trae-agent)
+>* [A2UI - Agent-to-User Interface](https://github.com/google/A2UI?tab=readme-ov-file)
+>* [daily_stock_analysis - LLM驱动的 A 股智能分析器](https://github.com/ZhuLinsen/daily_stock_analysis)
+>* [eigent - The Open Source Cowork Desktop to Unlock Your Exceptional Productivity](https://github.com/eigent-ai/eigent)
+>* [BMAD-METHOD - Breakthrough Method for Agile Ai Driven Development](https://github.com/bmad-code-org/BMAD-METHOD)
+>* [hello-agents 📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程](https://github.com/datawhalechina/hello-agents)
+>* [camel - The first and the best multi-agent framework. Finding the Scaling Law of Agents](https://github.com/camel-ai/camel)
+>* [agent-framework - A framework for building, orchestrating and deploying AI agents and multi-agent workflows with support for Python and .NET](https://github.com/microsoft/agent-framework)
+>* [Locus-The open source Unity Dev Agent](https://github.com/r1n7aro/Locus)
+>* [gstack - Use Garry Tan's exact Claude Code setup: 23 opinionated tools that serve as CEO, Designer, Eng Manager, Release Manager, Doc Engineer, and QA](https://github.com/garrytan/gstack)
+
+### Document
+>* [Cursor Tutorial](https://cursor.com/cn/learn/how-ai-models-work)
+>* [使用 Agent 编码的最佳实践](https://cursor.com/cn/blog/agent-best-practices)
+>* [Building effective agents](https://www.anthropic.com/engineering/building-effective-agents)
+>* [Claude Code Doc](https://code.claude.com/docs/zh-CN/overview)
+>* [claude-code-guide (Setup, Commands, workflows, agents, skills & tips-n-tricks go from beginner to power user)](https://github.com/zebbern/claude-code-guide)
+>* [当AI学会了”做梦”:深扒Claude Code记忆系统](https://zhuanlan.zhihu.com/p/2023422937345135507)
+>* [seedance-2-0-official-launch](https://seed.bytedance.com/zh/blog/seedance-2-0-official-launch)
+
+### Service
+>* [claude-relay-service - CRS-自建Claude Code镜像](https://github.com/Wei-Shaw/claude-relay-service)
+
+### Misc
+>* [MinerU - Transforms complex documents like PDFs into LLM-ready markdown/JSON for your Agentic workflows](https://github.com/opendatalab/MinerU)
+>* [chinese-llm-benchmark](https://github.com/jeinlee1991/chinese-llm-benchmark)
+>* [docutranslate - 文档(小说、论文、字幕)翻译工具](https://github.com/xunbu/docutranslate)
diff --git a/AboutJob/README.md b/AboutJob/README.md
index e46ac834b..ee32d2d96 100644
--- a/AboutJob/README.md
+++ b/AboutJob/README.md
@@ -44,7 +44,9 @@
>* [面试中更多会考核相关技能的项目经验——再论程序员该如何准备面试](https://www.cnblogs.com/JavaArchitect/p/12466948.html)
>* [博主营地 | Unity3D 实用技巧 - 理论知识库(一)](https://mp.weixin.qq.com/s/lfBaUxhXjsZ64CxRrl-27A)
>* [三流大学和一流大学学生的简历有什么区别?](https://www.cnblogs.com/aobing/p/13716292.html)
->* [中国学历真相:非985、211真的没前途了吗?](https://mp.weixin.qq.com/s/YFvKuquGdD1-GQ4DJkH--Q)
+>* [中国学历真相:非985、211真的没前途了吗?](https://mp.weixin.qq.com/s/YFvKuquGdD1-GQ4DJkH--Q)
+>* [《剑指Offer》,《程序员代码面试指南》,Leetcode等算法题目集合](https://github.com/iwiniwin/Algorithm)
+>* [算法(第四版)习题题解 C# 版](https://github.com/ikesnowy/Algorithms-4th-Edition-in-Csharp)
### 职场生存指南
>* [程序员找工作面试会遇到哪些坑(校招篇)](https://www.cnblogs.com/smyhvae/p/9587950.html)
diff --git a/AboutSkill/README.md b/AboutSkill/README.md
index db8aa0b98..2bce97d31 100644
--- a/AboutSkill/README.md
+++ b/AboutSkill/README.md
@@ -3,7 +3,6 @@
#### 技术文章
>* [游戏开发中的GamePlay技术专栏](https://www.zhihu.com/column/c_1253986063259426816)
>* [MMORPG技能系统:AOI、技能、Buff、子弹、特效、运动、动画...](https://mp.weixin.qq.com/s/XsIdVsOukU5HFku4dMuYZQ)
->* [如何实现一个强大的MMO技能系统!](https://mp.weixin.qq.com/s/2Tha5RWFKSw6-nLSUj1CGg)
>* [基于行为树的MOBA技能系统:总目录](https://www.lfzxb.top/nkgmoba-totaltabs/)
>* [Unity怎么去实现ACT战斗?](https://mp.weixin.qq.com/s/MHPMqEl7cebUrSzz9HCLig)
>* [实现行为树黑板模块0GC赋值功能](https://zhuanlan.zhihu.com/p/205410980)
@@ -22,7 +21,10 @@
>* [c# AOI algorithm for cross linked list](https://github.com/qq362946/AOI)
>* [全新的技能系统](https://github.com/dreamanlan/CSharpGameFramework/blob/master/Doc/SkillDsl.txt)
>* [a roguelike framework for C# with ECS and Unity integration](https://github.com/azsdaja/Osnowa)
->* [XCSkillEditor_Unity](https://github.com/smartgrass/XCSkillEditor_Unity)
+>* [XCSkillEditor_Unity](https://github.com/smartgrass/XCSkillEditor_Unity)
+>* [MDDSkillEngine](https://gitee.com/flamesky/MDDSkillEngine)
+>* [gameplay-ability-system-for-unity](https://github.com/No78Vino/gameplay-ability-system-for-unity)
+>* [ActionEditor - unity技能编辑器,Buff编辑器,场景编辑器](https://github.com/NoBugCn/ActionEditor)
#### 成品
>* [用Unity做的一个类Moba游戏Demo](https://github.com/swordjoinmagic/MoBaDemo)
diff --git a/CI/README.md b/CI/README.md
index 95ecb6753..c75f3b78b 100644
--- a/CI/README.md
+++ b/CI/README.md
@@ -141,7 +141,10 @@
* [fastbuild compress compiled object](https://github.com/VicentChen/fastbuild-ue4.26.2/commit/280d92e19fce3af4ac86211f73aac317936f7afa)
* [保姆式教你使用FASTBuild对UE4进行联机编译](https://zhuanlan.zhihu.com/p/158400394)
* [Utility to build Visual Studio solutions and projects with FASTBuild, supports VS2015/2017/2019](https://github.com/LendyZhang/msfastbuild)
-* [FASTBuild-Dashboard](https://github.com/hillin/FASTBuild-Dashboard)
+* [FASTBuild-Dashboard](https://github.com/hillin/FASTBuild-Dashboard)
+* [使用Fastbuild加快UnrealEngine编译速度](https://blueroses.top/2021/11/04/shi-yong-fastbuild-jia-kuai-unrealengine-bian-yi-su-du/)
+* [笔记_fastbuild](https://github.com/sbfhy/note_fastbuild/tree/master/files)
+* [初识FASTBuild 一个大幅提升C/C++项目编译速度的分布式编译工具](https://www.cnblogs.com/tangxin-blog/p/8635438.html)
### IncrediBuild
* [IncrediBuild 联合编译-教程](https://blog.csdn.net/longji/article/details/118211274)
diff --git a/CPlusPlus/README.md b/CPlusPlus/README.md
index fd756c3fc..9e383674a 100644
--- a/CPlusPlus/README.md
+++ b/CPlusPlus/README.md
@@ -106,7 +106,6 @@
>* [HAP video player plugin for Unity](https://github.com/keijiro/KlakHap)
>* [langcc: A Next-Generation Compiler Compiler](https://github.com/jzimmerman/langcc)
>* [Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes](https://github.com/TheAlgorithms/C-Plus-Plus)
->* [stb single-file public domain libraries for C/C++](https://github.com/nothings/stb)
>* [JoltPhysics C# bindings](https://github.com/amerkoleci/JoltPhysicsSharp)
>* [Real-time GUI layout designer for Dear ImGui](https://github.com/Raais/ImStudio)
>* [A flexible tool for redirecting a given program's TCP traffic to SOCKS5 or HTTP proxy](https://github.com/hmgle/graftcp)
@@ -134,9 +133,7 @@
>* [flatbuffers](https://github.com/google/flatbuffers)
>* [uvw-Header-only, event based, tiny and easy to use libuv wrapper in modern C++](https://github.com/skypjack/uvw)
>* [minicoro-Single header asymmetric stackful cross-platform coroutine library in pure C](https://github.com/edubart/minicoro)
->* [snmalloc-Message passing based allocator](https://github.com/microsoft/snmalloc)
>* [foundationdb-FoundationDB - the open source, distributed, transactional key-value store](https://github.com/apple/foundationdb)
->* [mimalloc](https://github.com/microsoft/mimalloc)
>* [simplecpp-C++ preprocessor](https://github.com/danmar/simplecpp)
>* [stdexec-`std::execution`, the proposed C++ framework for asynchronous and parallel programming](https://github.com/NVIDIA/stdexec)
>* [voronoi-A C implementation for creating 2D voronoi diagrams](https://github.com/JCash/voronoi)
@@ -219,46 +216,45 @@
>* [nsjail - 一个轻量级的进程隔离工具](https://github.com/google/nsjail)
>* [darktable - darktable is an open source photography workflow application and raw developer](https://github.com/darktable-org/darktable)
>* [MemoryModule - Library to load a DLL from memory](https://github.com/fancycode/MemoryModule)
->* [ApkDiffPatch](https://github.com/sisong/ApkDiffPatch)
->* [dumplib - Import library generator for x86 PE files](https://github.com/Mattiwatti/dumplib)
->* [btop - A monitor of resources](https://github.com/aristocratos/btop)
->* [Inject-dll-by-APC](https://github.com/3gstudent/Inject-dll-by-APC)
->* [cstl - C STL - a Server Toolbox Library for C, including JSON processing, hash maps, dynamic arrays, binary strings and more](https://github.com/facil-io/cstl)
->* [NumCpp](https://github.com/dpilger26/NumCpp)
->* [minicoro - Single header stackful cross-platform coroutine library in pure C](https://github.com/edubart/minicoro)
->* [astc-encoder](https://github.com/ARM-software/astc-encoder)
->* [ProcessHider](https://github.com/M00nRise/ProcessHider)
->* [VMPilot - VMPilot: A Modern C++ Virtual Machine SDK](https://github.com/25077667/VMPilot)
->* [eventbus - A simple, header only event bus library written in modern C++17](https://github.com/DeveloperPaul123/eventbus)
->* [pipe - Fundational library of cross-platform features](https://github.com/PipeRift/pipe)
->* [InterSpec - spectral radiation analysis software](https://github.com/sandialabs/InterSpec)
->* [PhaseBetweener](https://github.com/pauzii/PhaseBetweener)
->* [process_ghosting](https://github.com/hasherezade/process_ghosting)
->* [EABase](https://github.com/electronicarts/EABase)
->* [lua-lz4](https://github.com/witchu/lua-lz4)
->* [ffmpeg.wasm](https://github.com/ffmpegwasm/ffmpeg.wasm)
->* [wxWidgets - Cross-Platform C++ GUI Library](https://github.com/wxWidgets/wxWidgets)
->* [blazingmq - A modern high-performance open source message queuing system](https://github.com/bloomberg/blazingmq)
->* [epoller - epoll implementation for connections in Linux, MacOS and Windows](https://github.com/smallnest/epoller)
->* [nolimix86 - x86 virtual machine with unlimited registers](https://github.com/francisvm/nolimix86)
->* [sparsehash - C++ associative containers](https://github.com/sparsehash/sparsehash)
->* [NanoSockets - Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols](https://github.com/nxrighthere/NanoSockets)
->* [CppDelegates - Single C++ header/source file that implements modern delegates](https://github.com/simco50/CppDelegates)
->* [sizer - Win32/64 executable size reporting](https://github.com/aras-p/sizer)
->* [Effekseer](https://github.com/effekseer/Effekseer)
->* [c_math_library - Highly optimized, single-header, 3D math library written in C](https://github.com/pbotmeyertron/c_math_library)
->* [decenc - Binary-to-text encoding/decoding algorithms implemented in C++](https://github.com/serge1/decenc)
->* [jank - A Clojure dialect hosted on LLVM with native C++ interop](https://github.com/jank-lang/jank)
->* [RawTherapee - A powerful cross-platform raw photo processing program](https://github.com/Beep6581/RawTherapee)
->* [CefViewCore - A common library providing clean and easy consuming of CEF](https://github.com/CefView/CefViewCore)
->* [cppLox - A tree-walker && virtual-machine && JIT interpreter for Lox language](https://github.com/edimetia3d/cppLox)
->* [iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web](https://github.com/iPlug2/iPlug2)
->* [coost - A tiny boost library in C++11](https://github.com/idealvin/coost)
->* [primihub - 由密码学专家团队打造的开源隐私计算平台](https://github.com/primihub/primihub)
->* [ufbx - Single source file FBX loader](https://github.com/ufbx/ufbx)
->* [sqlite_zstd_vfs](https://github.com/mlin/sqlite_zstd_vfs)
->* [sonobus](https://github.com/sonosaurus/sonobus)
->* [snmalloc - Message passing based allocator](https://github.com/microsoft/snmalloc)
+>* [ApkDiffPatch](https://github.com/sisong/ApkDiffPatch)
+>* [dumplib - Import library generator for x86 PE files](https://github.com/Mattiwatti/dumplib)
+>* [btop - A monitor of resources](https://github.com/aristocratos/btop)
+>* [Inject-dll-by-APC](https://github.com/3gstudent/Inject-dll-by-APC)
+>* [cstl - C STL - a Server Toolbox Library for C, including JSON processing, hash maps, dynamic arrays, binary strings and more](https://github.com/facil-io/cstl)
+>* [NumCpp](https://github.com/dpilger26/NumCpp)
+>* [minicoro - Single header stackful cross-platform coroutine library in pure C](https://github.com/edubart/minicoro)
+>* [astc-encoder](https://github.com/ARM-software/astc-encoder)
+>* [ProcessHider](https://github.com/M00nRise/ProcessHider)
+>* [VMPilot - VMPilot: A Modern C++ Virtual Machine SDK](https://github.com/25077667/VMPilot)
+>* [eventbus - A simple, header only event bus library written in modern C++17](https://github.com/DeveloperPaul123/eventbus)
+>* [pipe - Fundational library of cross-platform features](https://github.com/PipeRift/pipe)
+>* [InterSpec - spectral radiation analysis software](https://github.com/sandialabs/InterSpec)
+>* [PhaseBetweener](https://github.com/pauzii/PhaseBetweener)
+>* [process_ghosting](https://github.com/hasherezade/process_ghosting)
+>* [EABase](https://github.com/electronicarts/EABase)
+>* [lua-lz4](https://github.com/witchu/lua-lz4)
+>* [ffmpeg.wasm](https://github.com/ffmpegwasm/ffmpeg.wasm)
+>* [wxWidgets - Cross-Platform C++ GUI Library](https://github.com/wxWidgets/wxWidgets)
+>* [blazingmq - A modern high-performance open source message queuing system](https://github.com/bloomberg/blazingmq)
+>* [epoller - epoll implementation for connections in Linux, MacOS and Windows](https://github.com/smallnest/epoller)
+>* [nolimix86 - x86 virtual machine with unlimited registers](https://github.com/francisvm/nolimix86)
+>* [sparsehash - C++ associative containers](https://github.com/sparsehash/sparsehash)
+>* [NanoSockets - Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols](https://github.com/nxrighthere/NanoSockets)
+>* [CppDelegates - Single C++ header/source file that implements modern delegates](https://github.com/simco50/CppDelegates)
+>* [sizer - Win32/64 executable size reporting](https://github.com/aras-p/sizer)
+>* [Effekseer](https://github.com/effekseer/Effekseer)
+>* [c_math_library - Highly optimized, single-header, 3D math library written in C](https://github.com/pbotmeyertron/c_math_library)
+>* [decenc - Binary-to-text encoding/decoding algorithms implemented in C++](https://github.com/serge1/decenc)
+>* [jank - A Clojure dialect hosted on LLVM with native C++ interop](https://github.com/jank-lang/jank)
+>* [RawTherapee - A powerful cross-platform raw photo processing program](https://github.com/Beep6581/RawTherapee)
+>* [CefViewCore - A common library providing clean and easy consuming of CEF](https://github.com/CefView/CefViewCore)
+>* [cppLox - A tree-walker && virtual-machine && JIT interpreter for Lox language](https://github.com/edimetia3d/cppLox)
+>* [iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web](https://github.com/iPlug2/iPlug2)
+>* [coost - A tiny boost library in C++11](https://github.com/idealvin/coost)
+>* [primihub - 由密码学专家团队打造的开源隐私计算平台](https://github.com/primihub/primihub)
+>* [ufbx - Single source file FBX loader](https://github.com/ufbx/ufbx)
+>* [sqlite_zstd_vfs](https://github.com/mlin/sqlite_zstd_vfs)
+>* [sonobus](https://github.com/sonosaurus/sonobus)
>* [musializer - Music Visualizer](https://github.com/tsoding/musializer)
>* [react-native - A framework for building native applications using React](https://github.com/facebook/react-native)
>* [sol2 - C++ <-> Lua API wrapper](https://github.com/ThePhD/sol2)
@@ -309,8 +305,38 @@
>* [cppcoro- A library of C++ coroutine abstractions for the coroutines TS](https://github.com/lewissbaker/cppcoro)
>* [c_std - Implementation of C++ standard libraries in C](https://github.com/KaisenAmin/c_std)
>* [NativeThreadpool - Work, timer, and wait callback example using solely Native Windows APIs](https://github.com/fin3ss3g0d/NativeThreadpool)
-> [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync)
-> [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool)
+>* [TimeSync - TimeSync: Time Synchronization Library in Portable C++](https://github.com/catid/TimeSync)
+>* [C-Thread-Pool](https://github.com/Pithikos/C-Thread-Pool)
+>* [TinySoundFont](https://github.com/schellingb/TinySoundFont)
+>* [tinyfecVPN](https://github.com/wangyu-/tinyfecVPN)
+>* [ladybird-Truly independent web browser](https://github.com/LadybirdBrowser/ladybird)
+>* [FiberTaskingLib - A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies](https://github.com/RichieSams/FiberTaskingLib)
+>* [blink - A tool which allows you to edit source code of any MSVC C++ project live at runtime](https://github.com/crosire/blink)
+>* [tiny-utf8 Unicode (UTF-8) capable std::string](https://github.com/DuffsDevice/tiny-utf8)
+>* [asyncplusplus - Async++ concurrency framework for C++11](https://github.com/Amanieu/asyncplusplus)
+>* [Flexible, user expandable 2D animation software for Linux and Windows](https://github.com/MaurycyLiebner/enve)
+>* [json.cpp - JSON for Classic C++](https://github.com/jart/json.cpp)
+>* [luaaa - C++ to LUA binding tool in a single](https://github.com/gengyong/luaaa)
+>* [utf8.h - single header utf8 string functions for C and C++](https://github.com/sheredom/utf8.h)
+>* [verysleepy - Very Sleepy, a sampling CPU profiler for Windows](https://github.com/VerySleepy/verysleepy)
+>* [cling - The interactive C++ interpreter Cling](https://github.com/vgvassilev/cling)
+>* [tlse - Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library](https://github.com/eduardsui/tlse)
+>* [earcut - Fast, header-only polygon triangulation](https://github.com/mapbox/earcut.hpp)
+>* [dr_libs](https://github.com/mackron/dr_libs)
+>* [cppparser - A library to parse C/C++ source as AST](https://github.com/satya-das/cppparser)
+>* [tiny-regex-c](https://github.com/kokke/tiny-regex-c)
+>* [imgui-node-editor](https://github.com/thedmd/imgui-node-editor)
+>* [mold - A Modern Linker 🦠](https://github.com/rui314/mold)
+>* [chibicc - A small C compiler](https://github.com/rui314/chibicc)
+>* [fil-c:completely compatible memory safety for C and C++](https://github.com/pizlonator/fil-c)
+>* [openzl - A novel data compression framework](https://github.com/facebook/openzl)
+>* [The Algorithms - Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes](https://github.com/TheAlgorithms/C)
+>* [Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi](https://github.com/AngusJohnson/Clipper2)
+>* [clice - A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence](https://github.com/clice-io/clice)
+>* [miniaudio -Audio playback and capture library written in C, in a single source file](https://github.com/mackron/miniaudio)
+>* [deskflow - Share a single keyboard and mouse between multiple computers](https://github.com/deskflow/deskflow)
+>* [watchman - Watches files and records, or triggers actions, when they change](https://github.com/facebook/watchman)
+>* [crun - A fast and lightweight fully featured OCI runtime and C library for running containers](https://github.com/containers/crun)
## Shader
>* [ShaderLab](https://github.com/BobLChen/ShaderLab/)
@@ -327,7 +353,19 @@
## Lock-free
>* [concurrentqueue-A fast multi-producer, multi-consumer lock-free concurrent queue for C++11](https://github.com/cameron314/concurrentqueue)
>* [readerwriterqueue-A fast single-producer, single-consumer lock-free queue for C++](https://github.com/cameron314/readerwriterqueue)
->* [queues-A public domain lock free queues implemented in C++11](https://github.com/mstump/queues)
+>* [queues-A public domain lock free queues implemented in C++11](https://github.com/mstump/queues)
+
+## malloc
+>* [mimalloc](https://github.com/microsoft/mimalloc)
+>* [snmalloc](https://github.com/microsoft/snmalloc)
+>* [jemalloc](https://github.com/jemalloc/jemalloc)
+>* [tlsf](https://github.com/mattconte/tlsf)
+>* [dlmalloc](https://github.com/ennorehling/dlmalloc)
+>* [malloc tech](https://github.com/HarshTrivedi/malloc)
+>* [glibc](https://github.com/lattera/glibc/tree/master)
+>* [mimalloc-bench](https://github.com/daanx/mimalloc-bench)
+>* [tcmalloc](https://github.com/google/tcmalloc)
+>* [glibc](https://ftp.gnu.org/gnu/glibc/)
# C++ 文章
[C++文章整理](./articles/README.md)
diff --git a/CPlusPlus/unrealengine/README.md b/CPlusPlus/unrealengine/README.md
index 49d0a6bad..59fed1a3d 100644
--- a/CPlusPlus/unrealengine/README.md
+++ b/CPlusPlus/unrealengine/README.md
@@ -39,4 +39,13 @@
>* [VRM4U](https://github.com/ruyo/VRM4U)
>* [VirtualizationPlus](https://github.com/VesCodes/VirtualizationPlus)
>* [Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition](https://github.com/PacktPublishing/Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition)
->* [UnrealCSharp](https://github.com/crazytuzi/UnrealCSharp)
+>* [UnrealCSharp](https://github.com/crazytuzi/UnrealCSharp)
+>* [UE4_MotionMatching](https://github.com/Hethger/UE4_MotionMatching-)
+>* [UnrealSpecifiers](https://github.com/fjz13/UnrealSpecifiers)
+>* [NodeToCode - Translate Unreal Engine Blueprints to C++ in seconds. Not hours](https://github.com/protospatial/NodeToCode)
+>* [ZipUtility-Unreal](https://github.com/getnamo/ZipUtility-Unreal)
+>* [WebView - Efficient UE browser uses CEF open source kernel](https://github.com/aSurgingRiver/WebView)
+>* [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent)
+>* [UEViewer - Viewer and exporter for Unreal Engine 1-4 assets](https://github.com/gildor2/UEViewer)
+>* [UE4-CustomGravityPlugin](https://github.com/HoussineMehnik/UE4-CustomGravityPlugin)
+>* [VoxelPluginFreeLegacy](https://github.com/VoxelPlugin/VoxelPluginFreeLegacy)
diff --git a/Crack/README.md b/Crack/README.md
index 19d430251..d61bb73e8 100644
--- a/Crack/README.md
+++ b/Crack/README.md
@@ -18,7 +18,8 @@
>* [Hex Editor](https://github.com/WerWolv/ImHex)
>* [Dependencies](https://github.com/lucasg/Dependencies)
>* [unredacter](https://github.com/BishopFox/unredacter)
->* [免杀姿势学习、记录、复现](https://github.com/midisec/BypassAnti-Virus)
+>* [免杀姿势学习、记录、复现](https://github.com/midisec/BypassAnti-Virus)
+>* [免杀技术大杂烩---乱拳也打不死老师傅](https://github.com/Airboi/bypass-av-note)
>* [【日常】瞎解包原神文件记录](https://blog.jixiaob.cn/?post=49)
>* [il2cppdumper doc](https://il2cppdumper.com/reverse/going-in-dry)
>* [uTinyRipper](https://github.com/mafaca/UtinyRipper)
diff --git a/Doc/README.md b/Doc/README.md
index cbc719ec8..ff4c85f7c 100644
--- a/Doc/README.md
+++ b/Doc/README.md
@@ -115,10 +115,11 @@
>* [3D变换的组合与分解](https://zhuanlan.zhihu.com/p/119066087)
>* [【GDCVault】《看门狗:军团》群体 AI 框架](https://zhuanlan.zhihu.com/p/463560068)
>* [出动200人,已获版号,朝夕光年这款自研UE产品遇到了哪些难题?](https://mp.weixin.qq.com/s/R0VrRAvLzqowb9V4m9zm4Q)
->* [四叉树、BVH树等空间数据结构](https://zhuanlan.zhihu.com/p/400749079)
+>* [空间数据结构(四叉树/八叉树/BVH树/BSP树/k-d树)](https://www.cnblogs.com/KillerAery/p/10878367.htm)
>* [通用游戏地图解决方案设计解析](https://mp.weixin.qq.com/s/JSChyaS46d0EYnhwAW0ddA)
>* [手游Android端后台下载技术分享](https://zhuanlan.zhihu.com/p/612923726)
>* [【Unity】使用dmp文件定位Player崩溃原因 ](https://www.cnblogs.com/caiger-blog/p/16211519.html)
>* [git_and_unity smarymerge](https://gist.github.com/Ikalou/197c414d62f45a1193fd)
>* [更高效地利用内存空间!Unity正逐步移植到CoreCLR GC](https://mp.weixin.qq.com/s/eTtRvOn8gGUIglqTOyhI4g)
->* [UE4 RoboMerge 部署方法](https://zhuanlan.zhihu.com/p/597540557)
+>* [UE4 RoboMerge 部署方法](https://zhuanlan.zhihu.com/p/597540557)
+>* [文件I/O的内核缓冲](https://www.cnblogs.com/yungyu16/p/13051582.html)
diff --git "a/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md" "b/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md"
index 2ba9fb0fa..67716ff8f 100644
--- "a/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md"
+++ "b/Doc/\351\251\254\344\270\211\347\232\204\351\235\242\350\257\225\351\242\230\346\225\264\347\220\206.md"
@@ -96,7 +96,9 @@ https://blog.codingnow.com/2012/03/dev_note_13.html
* 实现一个比较好的洗牌算法? A:直接上Fisher-Yates shuffle洗牌算法
https://blog.csdn.net/u012604810/article/details/82177726
https://blog.csdn.net/bitcarmanlee/article/details/52206847
-* 从二叉查找树到B+树中间的各种树复习 A:https://www.cnblogs.com/godoforange/p/11618643.html
+* 从二叉查找树到B+树中间的各种树复习 A:https://www.cnblogs.com/godoforange/p/11618643.html
+* [最大连续子序列和](https://blog.csdn.net/u011947630/article/details/81542591)
+* [C++实现队列--数组实现和链表实现](https://blog.csdn.net/FreeeLinux/article/details/52075018)
#### 网络相关
* 简述一下TCP三次握手和四次挥手的过程?A:https://www.cnblogs.com/pretty-guy/p/11457706.html
diff --git a/Engine/README.md b/Engine/README.md
index 6f8bacd34..649b128b0 100644
--- a/Engine/README.md
+++ b/Engine/README.md
@@ -19,11 +19,18 @@
* [Alan Liu's Blog](https://alanliu90.hatenablog.com/archive)
* [Asset Bundle 格式简析](https://blog.csdn.net/TorstenZhou/article/details/107360345)
* [研究快速修改Unity构建包内的资源文件](https://zhuanlan.zhihu.com/p/677543237)
-* [Unity Asset Bundles tips and pitfalls](https://blog.unity.com/engine-platform/unity-asset-bundles-tips-pitfalls)
+* [Unity Asset Bundles tips and pitfalls](https://blog.unity.com/engine-platform/unity-asset-bundles-tips-pitfalls)
+* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA)
+* [团结 AssetBundle 新功能深度解析:加密、依赖分析优化与并行构建提升](https://mp.weixin.qq.com/s/05_Jbh6SmMNK8yId88hgdA)
+* [Unity IL2CPP的GC原理](https://mp.weixin.qq.com/s/iz54xvT4NQV01R2q76ENGw)
+* [团结 AssetBundle 新功能深度解析 Ⅱ:多进程并行构建提升](https://mp.weixin.qq.com/s/uL-6AePwRClkV_XB_Mn7Lw)
## UnrealEngine分析
* [虚幻引擎编译系统总结](https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw)
-* [解析UE动画系统——核心实现](https://mp.weixin.qq.com/s/wdpZiHAegrtRV97VAXMsrA)
+* [解析UE动画系统——核心实现](https://mp.weixin.qq.com/s/wdpZiHAegrtRV97VAXMsrA)
+* [UE5多线程|FRunnableThread](https://mp.weixin.qq.com/s/l7ne4C1KmOS77FO2U0q5Lg)
+* [UE5多线程|ThreadPool](https://mp.weixin.qq.com/s/89uDjQcAnlqgOf-gUJ1fCw)
+* [UE5多线程|TaskGraph](https://mp.weixin.qq.com/s/WkyMNzR2ZN4-9JUQM6dnpw)
## 物理
* [NVIDIA PhysX SDK 5.0](https://github.com/NVIDIA-Omniverse/PhysX)
@@ -50,7 +57,14 @@
* [bepuphysics2 - Pure C# 3D real time physics simulation library, now with a higher version number](https://github.com/bepu/bepuphysics2)
* [The Open Dynamics Engine (ODE)](https://github.com/thomasmarsh/ODE)
* [IrrPAL - repository for Irrlicht and PAL physics integration](https://github.com/netpipe/IrrPAL)
-* [manifold - Geometry library for topological robustness](https://github.com/elalish/manifold)
+* [manifold - Geometry library for topological robustness](https://github.com/elalish/manifold)
+* [QuarkPhysics](https://github.com/erayzesen/QuarkPhysics)
+* [havok-2013](https://github.com/sigmaco/havok-2013)
+* [godot-jolt](https://github.com/godot-jolt/godot-jolt)
+* [历时2年,华人团队力作,震撼开源生成式物理引擎Genesis,可模拟世界万物](https://mp.weixin.qq.com/s/ioYK3YV07f9m0Iu-l6tLsg)
+* [Genesis - A generative world for general-purpose robotics & embodied AI learning](https://github.com/Genesis-Embodied-AI/Genesis)
+* [KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5](https://github.com/pafuhana1213/KawaiiPhysics)
+* [RVO2 - Optimal Reciprocal Collision Avoidance (C++)](https://github.com/snape/RVO2)
## 渲染
* [现代渲染引擎开发-Modern Graphic API](https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw)
@@ -77,17 +91,24 @@
* [igl - intermediate Graphics Library](https://github.com/facebook/igl)
* [smaa-cpp](https://github.com/iRi-E/smaa-cpp)
* [Candela - Pathtraced Realtime Engine](https://github.com/swr06/Candela)
-* [skia Skia is a complete 2D graphic library for drawing Text, Geometries, and Images](https://github.com/google/skia)
+* [skia Skia is a complete 2D graphic library for drawing Text, Geometries, and Images](https://github.com/google/skia)
+* [Friction Graphics](https://github.com/friction2d/friction)
+* [hlslpp - Math library using HLSL syntax with multiplatform SIMD support](https://github.com/redorav/hlslpp)
+* [LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal](https://github.com/LukasBanana/LLGL)
## 动画
-* [Motion-Matching](https://github.com/orangeduck/Motion-Matching)
+* [Motion-Matching](https://github.com/orangeduck/Motion-Matching)
+* [在UE5中,预测脚步IK实现-PredictFootIK](https://mp.weixin.qq.com/s/64Mye5xvBpBSjHsZUGTPrQ)
## 开源引擎
-* [Game Engines with Source: Learning from the best](https://github.com/redorav/public_source_engines)
+* [Game Engines with Source: Learning from the best](https://github.com/redorav/public_source_engines)
+* [WickedEngine](https://github.com/turanszkij/WickedEngine)
* [OpenGraphic - Graphic Engine & Game Engine lists](https://github.com/Gforcex/OpenGraphic)
* [Game engine created using OpenGL and C++](https://github.com/MrFrenik/Enjon)
* [Flax Engine – multi-platform 3D game engine](https://github.com/FlaxEngine/FlaxEngine)
* [Godot Engine – Multi-platform 2D and 3D game engine](https://github.com/godotengine/godot)
+* [awesome-godot](https://github.com/godotengine/awesome-godot)
+* [godex - Godex is a Godot Engine ECS library](https://github.com/GodotECS/godex)
* [Piccolo – mini game engine for games104](https://github.com/BoomingTech/Piccolo)
* [Cross mobile platform 2D&3D C++ game engine](https://github.com/fjz13/Medusa)
* [Esoterica Engine](https://github.com/BobbyAnguelov/Esoterica)
@@ -133,17 +154,36 @@
* [The-Forge](https://github.com/ConfettiFX/The-Forge)
* [MxEngine - C++ open source 3D game engine](https://github.com/asc-community/MxEngine)
* [blade - a cross platform 3d engine using c++98](https://github.com/crazii/blade)
-* [Ant game engine](https://github.com/ejoy/ant)
+* [Ant game engine](https://github.com/ejoy/ant)
+* [butano - Modern C++ high level GBA engine](https://github.com/GValiente/butano)
+* [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine)
+* [bgfx](https://github.com/bkaradzic/bgfx)
+* [Castor3D - Multi-OS 3D engine](https://github.com/DragonJoker/Castor3D)
+* [limonEngine - 3D FPS game engine with full dynamic lighting and shadows](https://github.com/enginmanap/limonEngine)
+* [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013)
+* [mgp - 3D Game engine building from Gameplay3D codebase](https://github.com/chunquedong/mgp)
+* [FEngine - 2d格斗游戏引擎&&编辑器](https://github.com/hoyt-tian/FEngine)
+* [openbor-OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more](https://github.com/DCurrent/openbor)
+* [BraneEngine](https://github.com/BraneReality/BraneEngine)
+* [Prowl - An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor](https://github.com/ProwlEngine/Prowl)
+* [SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions](https://github.com/PanosK92/SpartanEngine)
+* [Bulllord-Engine - lightspeed lightweight elegant game engine in pure c](https://github.com/MarilynDafa/Bulllord-Engine)
+* [Boo-Engine:基于Vulkan的现代游戏引擎架构实践](https://mp.weixin.qq.com/s/5U0Vt9MZwMiz5icLMESm0g)
+* [Boo-Engine](https://github.com/carlosyzy/Boo-Engine)
## ECS
-* [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt)
+* [entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more](https://github.com/skypjack/entt)
+
+## 工具
+* [rectpack2D - A header-only, very efficient 2D rectangle packing library. Used in Assassin's Creed and Skydio drones. 2 scientific references](https://github.com/TeamHypersomnia/rectpack2D)
## 文章
* [从零编写游戏引擎教程 Writing a game engine tutorial from scratch](https://github.com/ThisisGame/cpp-game-engine-book)
* [游戏引擎开发实录](https://www.zhihu.com/column/c_1346828552935948288)
* [手摇虚幻引擎](https://www.zhihu.com/column/c_1358890091050606592)
* [次世代游戏引擎中的 I/O(序):迈向 DirectStorage](https://zhuanlan.zhihu.com/p/605381512)
-* [从零开始手敲次世代游戏引擎](https://zhuanlan.zhihu.com/c_119702958)
+* [从零开始手敲次世代游戏引擎](https://zhuanlan.zhihu.com/c_119702958)
+* [《恋与深空》首次深度技术分享:如何为玩家创造真实可感世界?](https://mp.weixin.qq.com/s/-v3CgfsqyK61jF2m2Ao7Tw)
## games104作业
* [作业收集1](https://github.com/1393650770/Games104-Homework)
diff --git a/HotUpdate/README.md b/HotUpdate/README.md
index b0102b83f..c474885f1 100644
--- a/HotUpdate/README.md
+++ b/HotUpdate/README.md
@@ -50,7 +50,11 @@
* [[U3D]StreamedBinaryRead::TransferSTLStyleArray崩溃分析](https://zhuanlan.zhihu.com/p/59394832)
* [Pak files - Virtual file system](https://simoncoenen.com/blog/programming/PakFiles)
* [江娱Unity手游代码热更新技术演进](https://zhuanlan.zhihu.com/p/676793950)
-* [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429)
+* [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429)
+* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA)
+* [利用多进程并行化加速Unity资源构建](https://blog.uwa4d.com/archives/USparkle_Multi_process.html)
+* [StreamAssetBundle - Unity AssetBundle 资源加密](https://github.com/shunfy/StreamAssetBundle/)
+* [YooAsset](https://github.com/tuyoogame/YooAsset/tree/dev)
#### Shader打包与变体收集
* [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831)
diff --git a/LearningOpenGL/README.md b/LearningOpenGL/README.md
index a8a6cdb6c..4076d6c82 100644
--- a/LearningOpenGL/README.md
+++ b/LearningOpenGL/README.md
@@ -88,7 +88,9 @@
* [渲染杂谈:early-z、z-culling、hi-z、z-perpass到底是什么?](https://zhuanlan.zhihu.com/p/389396050)
* [MSAA-Visualization](https://github.com/keijiro/MSAA-Visualization)
* [当我们谈Raytracing时我们在谈些什么](https://mp.weixin.qq.com/s/f3czSYy6QBVNfrzQ3Hwm-g)
-* [Raymarching-Engine-Unity](https://github.com/aniketrajnish/Raymarching-Engine-Unity)
+* [Raymarching-Engine-Unity](https://github.com/aniketrajnish/Raymarching-Engine-Unity)
+* [四种体积光的写法](https://mp.weixin.qq.com/s/dP9-ZzeM37dgyVRataQAWA)
+* [LightGraph:使用最短路径查找在参与介质中实现高效多重散射](https://mp.weixin.qq.com/s/6pHARz5kwhAUKkk4karHIA)
### URP
* [【渲染篇】新时代的SRP Batcher 和尴尬的Dynamic Batching](https://zhuanlan.zhihu.com/p/183931199)
@@ -114,7 +116,8 @@
* [UnityInteractableWater-Grass-Wind_URP](https://github.com/Zoroiscrying/UnityInteractableWater-Grass-Wind_URP)
* [FFT-Ocean](https://github.com/gasgiant/FFT-Ocean)
* [Boat-Simulation](https://github.com/corentin-ryr/Boat-Simulation)
-* [URP-RayTracer](https://github.com/teofilobd/URP-RayTracer)
+* [URP-RayTracer](https://github.com/teofilobd/URP-RayTracer)
+* [UnityURP-MobileDrawMeshInstancedIndirectExample](https://github.com/ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample)
### PRB
@@ -123,7 +126,7 @@
### 水体
* [boat-attack-water](https://github.com/Unity-Technologies/boat-attack-water)
-*
+
### 水墨画实现
* [仿宋代水墨山水画风格3D渲染 Unity实现](https://zhuanlan.zhihu.com/p/602960198)
* [Okami-Celestial-Brush](https://github.com/mixandjam/Okami-Celestial-Brush)
@@ -152,7 +155,10 @@
* [gi-study](https://github.com/JMS55/gi-study)
* [lighting-data-asset-reverse](https://github.com/guycalledfrank/lighting-data-asset-reverse)
* [SEGI-A fully-dynamic voxel-based global illumination system for Unity](https://github.com/sonicether/SEGI)
-* [Probe-Based Global Illumination](https://mp.weixin.qq.com/s/AmlQOAdxn6tImdC3gdk2ag)
+* [Probe-Based Global Illumination](https://mp.weixin.qq.com/s/AmlQOAdxn6tImdC3gdk2ag)
+* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg?poc_token=HPhGCmej2hUy8037kG3E5zOuxdNgbbM9O8kCzm9N)
+* [通俗易懂的 ShadowMap](https://zhuanlan.zhihu.com/p/690617671)
+* [图形学基础 - 阴影 - ShadowMap及其延伸](https://zhuanlan.zhihu.com/p/384446688)
### Volume
* [UnityVolumeCloud](https://github.com/ShaderFallback/UnityVolumeCloud)
@@ -168,4 +174,7 @@
* [AmplifyOcclusion](https://github.com/AmplifyCreations/AmplifyOcclusion)
### LOD
-* [SimLOD - simultaneous-lod-generation-and-rendering](https://github.com/m-schuetz/SimLOD)
+* [SimLOD - simultaneous-lod-generation-and-rendering](https://github.com/m-schuetz/SimLOD)
+
+### 阴影
+* [Unity改造URP的CSM阴影](https://zhuanlan.zhihu.com/p/691367954)
diff --git a/NetWorkAndResources/README.md b/NetWorkAndResources/README.md
index dc9fae927..606c2b2ff 100644
--- a/NetWorkAndResources/README.md
+++ b/NetWorkAndResources/README.md
@@ -34,8 +34,12 @@
>* [Unity3D使用Socket.IO](http://www.luohanjie.com/2019-07-25/socket-io-for-unity3d.html)
>* [《Exploring in UE4》Unreal回放系统剖析](https://mp.weixin.qq.com/s/k0dPE3_2DTUolcaPPAlKpA)
>* [一文搞懂select、poll和epoll区别](https://zhuanlan.zhihu.com/p/272891398)
->* [「Linux」——select和epoll详解](https://zhuanlan.zhihu.com/p/179071801)
+>* [「Linux」——select和epoll详解](https://zhuanlan.zhihu.com/p/179071801)
+>* [linker-.NET8、p2p打洞(tcp+udp),和异地组网](https://github.com/snltty/linker)
### FlatBffers
>* [深入浅出FlatBuffers原理](https://zhuanlan.zhihu.com/p/391109273)
->* [数据序列化组件PB与FB对比](https://juzii.gitee.io/2020/03/02/protobuf-vs-flatbuffer/)
+>* [数据序列化组件PB与FB对比](https://juzii.gitee.io/2020/03/02/protobuf-vs-flatbuffer/)
+
+### CSV
+>* [csv - Fast C# CSV parser](https://github.com/nreco/csv)
diff --git a/OpenSourceGame/README.md b/OpenSourceGame/README.md
index b136ed2e0..a45a5526d 100644
--- a/OpenSourceGame/README.md
+++ b/OpenSourceGame/README.md
@@ -51,4 +51,7 @@ A 2D online multiplayer game taking place in a submarine travelling through the
* [MOBA_CSharp_Unity](https://github.com/yasgamesdev/MOBA_CSharp_Unity)
* [wipeout-rewrite](https://github.com/phoboslab/wipeout-rewrite)
* [DungeonShooting - 一款由Godot开发的地牢射击游戏](https://github.com/xlljc/DungeonShooting)
-* [CityBuilder3D - It is a 3D city builder game rendered in opengl implemented in c++](https://github.com/TamasPetii/CityBuilder3D)
+* [CityBuilder3D - It is a 3D city builder game rendered in opengl implemented in c++](https://github.com/TamasPetii/CityBuilder3D)
+* [Thrive - The main repository for the development of the evolution game Thrive](https://github.com/Revolutionary-Games/Thrive)
+* [laya3.x引擎 + nodejs 开发的网络麻将](https://github.com/liumengniu/majiang)
+* [laya3.x引擎 + nodejs 开发的网络麻将(服务端)](https://github.com/liumengniu/majiang-server)
diff --git a/PerformanceOptimization/README.md b/PerformanceOptimization/README.md
index c57f82f15..5304bd668 100644
--- a/PerformanceOptimization/README.md
+++ b/PerformanceOptimization/README.md
@@ -130,7 +130,12 @@
>* [VFX Graph and High-Definition Render Pipeline](https://blog.unity.com/technology/now-available-the-spaceship-demo-project-using-vfx-graph-and-high-definition-render)
>* [Unity网格内存优化](https://mp.weixin.qq.com/s/kUmeLFksQyUwqFlCNPpQeg)
>* [浅析Unity引擎视角下的游戏内存优化](https://zhuanlan.zhihu.com/p/603847226)
->* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788)
+>* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788)
+>* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A)
+>* [Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的](https://www.bilibili.com/read/cv12145909/)
+>* [Unite Shanghai 2024 游戏生态专场 | 《合金弹头:觉醒》框架演化之路](https://mp.weixin.qq.com/s/VBu5s_yGToBuasKH1dvV7w)
+>* [解析团结引擎实时全局光照系统技术能力](https://mp.weixin.qq.com/s/gZISRiX6a0a7CKsb4-J0sg)
+>* [做10万量级粒子的模拟与渲染需要什么样的技术实现方案?](https://mp.weixin.qq.com/s/erSzGu7Qj-sHM9RcSFzhVg)
#### 底层原理
>* [Understanding the managed heap](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html)
diff --git a/PerformanceOptimization/UWA.md b/PerformanceOptimization/UWA.md
index eeacacd94..76d2f7a60 100644
--- a/PerformanceOptimization/UWA.md
+++ b/PerformanceOptimization/UWA.md
@@ -259,12 +259,69 @@
>* [【厚积薄发】限制Unity帧率的方式](https://mp.weixin.qq.com/s/dbTc2ff_Dtcjldz24auueg)
>* [【厚积薄发】Unreadable-Mesh内存占用翻倍问题](https://mp.weixin.qq.com/s/2az4s-qv2POGkzCEBsT4dw)
>* [【厚积薄发】在TMP中计算书名号《》高度的问题](https://mp.weixin.qq.com/s/B_gWbiPAf3ehvz9GIa5Kwg)
->* [【厚积薄发】Unity引擎关于APP后台下载支持的实现问题](https://mp.weixin.qq.com/s/sZ1wKWaM1BU0eoUyV82qyQ)
->* [【厚积薄发】用Compute Shader处理图像数据后在安卓机上不能正常显示渲染纹理](https://mp.weixin.qq.com/s/fKH6Q3c5Ofto9_31Wr5gRQ)
-> [【厚积薄发】AssetBundle在移动设备上丢失](https://mp.weixin.qq.com/s/OZOTuNMVj0cpjFnmNVPzgA)
-> [【厚积薄发】Unity中如何实现草的LOD](https://mp.weixin.qq.com/s/IpuUTobHNhlILSp7ILMSZQ)
-> [【厚积薄发】内置管线升级到SBP,如何复用之前打包的AssetBundle](https://mp.weixin.qq.com/s/y2w1RSoB1L7sCzaLJWaAhA)
-> [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw)
-> [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw)
-> [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA)
-> [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw)
+>* [【厚积薄发】Unity引擎关于APP后台下载支持的实现问题](https://mp.weixin.qq.com/s/sZ1wKWaM1BU0eoUyV82qyQ)
+>* [【厚积薄发】用Compute Shader处理图像数据后在安卓机上不能正常显示渲染纹理](https://mp.weixin.qq.com/s/fKH6Q3c5Ofto9_31Wr5gRQ)
+>* [【厚积薄发】AssetBundle在移动设备上丢失](https://mp.weixin.qq.com/s/OZOTuNMVj0cpjFnmNVPzgA)
+>* [【厚积薄发】Unity中如何实现草的LOD](https://mp.weixin.qq.com/s/IpuUTobHNhlILSp7ILMSZQ)
+>* [【厚积薄发】内置管线升级到SBP,如何复用之前打包的AssetBundle](https://mp.weixin.qq.com/s/y2w1RSoB1L7sCzaLJWaAhA)
+>* [【厚积薄发】PlayerSettings.WebGL.emscriptenArgs设置无效的问题](https://mp.weixin.qq.com/s/mJ9I_CvMjk9eIfv89SXkGw)
+>* [【厚积薄发】如何优化Unity发布iOS编译出来的Framework文件过大问题](https://mp.weixin.qq.com/s/swzU2elhqMOOpukIftH1Yw)
+>* [【厚积薄发】java.lang.NoSuchMethodError的不明崩溃问题](https://mp.weixin.qq.com/s/YSRmYCZ7QveFxnT4fg2smA)
+>* [【厚积薄发】Text Mesh Pro图文混排如何对任何图片都能实现](https://mp.weixin.qq.com/s/MqxpIIFGdjmdrWKZmXsYbw)
+>* [【厚积薄发】简单Mesh多线程合并,使用什么库性能更高](https://mp.weixin.qq.com/s/L1cHL3RoVL-X6XaQJ00U5w)
+>* [【厚积薄发】如何选择Unity的4种批处理方式](https://mp.weixin.qq.com/s/wmXMkgxBcXOznihgU69qTA)
+>* [【厚积薄发】iOS包ShaderVariantCollection预热慢问题](https://mp.weixin.qq.com/s/kM-b_NtV91WmsnUSBqVklg)
+>* [【厚积薄发】如何计算弧线弹道的落地位置](https://mp.weixin.qq.com/s/XCfblEGa9ZJIUH_MvDakfQ)
+>* [【厚积薄发】设置DepthBufferBits和设置DepthStencilFormat的区别](https://mp.weixin.qq.com/s/qjbWtImNB6G17TJViPSgXg)
+>* [【厚积薄发】WebGL-编译报错,如何定位sendfile报错位置](https://mp.weixin.qq.com/s/h1a7iErFQ-AFh2FiWHLNYw)
+>* [【厚积薄发】如何解决部分设备分辨率不适配](https://mp.weixin.qq.com/s/bP5zcxhtuFj3wZCRoYsBWA)
+>* [【厚积薄发】PuerTS和HybridCLR哪个更适合开发微信小游戏](https://mp.weixin.qq.com/s/SZxi9_n27QmHjs2i4sryIg)
+>* [【厚积薄发】TcpSocket在切后台后如何保活](https://mp.weixin.qq.com/s/o3mHnSQc8czZKh5sWnjHEg)
+>* [【厚积薄发】使用Addressables+ SpriteAtlas打包产生冗余](https://mp.weixin.qq.com/s/eJiDGZ-OBv7-jUcKIeY38Q)
+>* [【厚积薄发】使用SBP打AssetBundle时脚本引用丢失](https://mp.weixin.qq.com/s/ziTzQQC7RJthKcGjlEQmmw)
+>* [【厚积薄发】为什么同一个Camera有两个RenderSingleCamera的耗时](https://mp.weixin.qq.com/s/Oa6I-7EDJUL6dTYvB2v9wQ)
+>* [【厚积薄发】升级Unity后产生的Objects内存泄露现象](https://mp.weixin.qq.com/s/A3JEqoicgVDw7PXvBbaRKQ)
+>* [【厚积薄发】如果想用ECS实现技能系统有什么好的思路](https://mp.weixin.qq.com/s/YjRd1wt1ajErodpsWQdAgg)
+>* [【厚积薄发】如何处理微信小程序大量未捕获的异常](https://mp.weixin.qq.com/s/hU0a8Nvsu-zLuAnFKpYmJw)
+>* [【厚积薄发】如何区分实例化网格中的每个实例](https://mp.weixin.qq.com/s/pZVrjer-kuyPghMDSDSVhw)
+>* [【厚积薄发】MemoryProfiler中Graphics/No Name内存怎么排查](https://mp.weixin.qq.com/s/9cGjJYMTmm92-uHr96yqVg)
+>* [【厚积薄发】如何解决穿插易导致半透明物体合批失败](https://mp.weixin.qq.com/s/NKKpeHtznoQNzEtrW0gEeg)
+>* [【厚积薄发】为什么Unity里的变体数和UWA工具测出来的不一样](https://mp.weixin.qq.com/s/oYlJBRHr5brb356inPUJHA)
+>* [【厚积薄发】关于il2cpp.so裁剪的问题](https://mp.weixin.qq.com/s/L0VE9bYan2T4a8c08ZGUPA)
+>* [【厚积薄发】开发微信小程序游戏,有没有类似Debug真机图形的方法](https://mp.weixin.qq.com/s/uImI8Rs5js02w0RQCY9rHw)
+>* [【厚积薄发】OpenGL中Shader LOD失效](https://mp.weixin.qq.com/s/ZJHTXFibbwIscusBqu_ScA)
+>* [【厚积薄发】iOS进程增加内存上限的接口](https://mp.weixin.qq.com/s/ewf7AFKm6zwzayo-SCYVww)
+>* [【厚积薄发】关于CanvasRenderer.SyncTransform触发调用的机制](https://mp.weixin.qq.com/s/UVLZu5ZO4d11f7gJxcAVEA)
+>* [【厚积薄发】在Unity转微信小游戏下,如何用Worker实现多线程](https://mp.weixin.qq.com/s/mkRm33hJGfKOuvCOOWqAlg)
+>* [【厚积薄发】InstantiateAsync有什么需要特殊处理的吗](https://mp.weixin.qq.com/s/H_2l6hdrGnPSSWlNs2s6GA?poc_token=HA3KzmejYhTRWpI1eYniDl72GQ6dnVvRF3se0sZC)
+>* [【厚积薄发】如何在纹理图集中对其中某个图块单独进行缩放](https://mp.weixin.qq.com/s/Cv9eFQZFa7lhVi2DUxUQfw)
+>* [【厚积薄发】小游戏中Enable Exceptions的各选项有何区别](https://mp.weixin.qq.com/s/UPpkw52yCNEXO_L8eLdSMQ)
+>* [【厚积薄发】如何在运行时获取硬件信息](https://mp.weixin.qq.com/s/qdlyBGwXR2KLxR7MAyPv-Q)
+>* [【厚积薄发】FairyGUI图标文字合批失败的原因](https://mp.weixin.qq.com/s/di5TVmzi83feh4NnZgvVfA)
+>* [【厚积薄发】粒子系统开启Noise模块在移动端的消耗如何](https://mp.weixin.qq.com/s/Vmj0di_Sw2avTrp-UZEkzA)
+>* [【厚积薄发】如何用GPU Instancing来优化树木草石重复模型](https://mp.weixin.qq.com/s/s-Q117tU8BLsjpwdWvgGvA)
+>* [【厚积薄发】URP相机如何将场景渲染定帧模糊绘制](https://mp.weixin.qq.com/s/5dtJ9vc51dOVcpFxfYV_FQ)
+>* [【厚积薄发】项目中Warmup耗时高该如何操作处理](https://mp.weixin.qq.com/s/5XovHITSBAPuHViMtMrW0A)
+>* [【厚积薄发】怎么实现在微信小游戏接入外部JS传参](https://mp.weixin.qq.com/s/CuTaxTqv5xzzybKx88QEhQ)
+>* [【厚积薄发】如何优化微信小游戏在iOS机器上Shader变体预热特别慢的问题](https://mp.weixin.qq.com/s/HeyHU-pK4li3lhE4elhVsA)
+>* [【厚积薄发】为什么使用发射Mesh的粒子系统会使Graphics内存暴涨](https://mp.weixin.qq.com/s/y-SPkDxHA4rY9UVXO-HZ9A)
+>* [【厚积薄发】微信小游戏出现对应平台不支持纹理格式的问题](https://mp.weixin.qq.com/s/Aog0hO1SsQu0mdGeWaayyQ)
+>* [【厚积薄发】将FGUI的Shader全部预热后,WebGL平台没有加载成功](https://mp.weixin.qq.com/s/Iiy0Ifm0mFGD07O-HINeHg)
+>* [【厚积薄发】虚拟相机的最佳实践参考是什么](https://mp.weixin.qq.com/s/xgoKcbLRytzVVBxiG0mD5w)
+>* [【厚积薄发】Unity中是否可以禁用GC](https://mp.weixin.qq.com/s/IbFDoDJqC9LbjNw0rjIVFg)
+>* [【厚积薄发】游戏在高负载场景下,整机功耗控制在多少](https://mp.weixin.qq.com/s/aC1igculAaEbPcR7sJp57Q)
+>* [【厚积薄发】iOS框架内存中占用很高的ttc文件是否正常](https://mp.weixin.qq.com/s/nXEsItBnmvoefDEz0NV0eg)
+>* [【厚积薄发】为什么Android游戏画面在30帧运行时有抖动现象](https://mp.weixin.qq.com/s/VTQoU4883leK8ubuyI0Zdg)
+>* [【厚积薄发】有什么指标可以判断手机是否降频](https://mp.weixin.qq.com/s/3pcGjyj3H2OkeZXz8DPAqw)
+>* [【厚积薄发】为何iPad Pro上设置目标帧率为90时无法生效](https://mp.weixin.qq.com/s/r1mR-4S2deoOa50uKv2j2A)
+>* [【厚积薄发】如何解决ProtoBuf反序列化中GC高的问题](https://mp.weixin.qq.com/s/_DgLdd4GFI4IchW0FMGRPw)
+>* [【厚积薄发】参数GPU Write Total Bandwidth的含义是什么,导致其值过高的因素有哪些](https://mp.weixin.qq.com/s/XMar7DCgQi_A7p1JIOSKCQ)
+>* [【厚积薄发】UE是怎么管理纹理的各向异性采样的](https://mp.weixin.qq.com/s/jZUOh-3PjyE0UmSGc_BX0w)
+>* [【厚积薄发】如何使Bloom只局部地作用于特效以提高性能](https://mp.weixin.qq.com/s/KaAOs4cVKiC5cWao83CU_Q)
+>* [【厚积薄发】.so mmap计算工具内存翻倍现象](https://mp.weixin.qq.com/s/7kDxyvT_5wlkNvXstJJYuQ)
+>* [【厚积薄发】UE的粒子系统开销怎么优化](https://mp.weixin.qq.com/s/cv21rKc6o8yncIfvRL2zHw)
+>* [【厚积薄发】堆内存对象的Managed Size具体是如何计算的](https://mp.weixin.qq.com/s/_p0T1h0MumAUgTCa3aiw3Q)
+>* [【厚积薄发】GPU带宽分析中GPU Non-Base Level Textures过低是什么意思](https://mp.weixin.qq.com/s/fL9IJYkK7dhx5d4ilSA7kw)
+>* [【厚积薄发】如何降低Animator的调用次数](https://mp.weixin.qq.com/s/6b1pq6zrKlWzXZRC8Wc01A)
+>* [【厚积薄发】小游戏的Spine数量过多开销大](https://mp.weixin.qq.com/s/KkOBXVDt6iYSVLWmmJmiJA)
+>* [【厚积薄发】Spine动画更新耗时问题治理](https://mp.weixin.qq.com/s/4YugYNezLXiJkR1Js6Evxg)
diff --git a/README.md b/README.md
index e2a21ec45..f02cbe38d 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,5 @@
# Unity3D--Training
-【Unity杂货铺】unity大杂烩~
-本项目由[JetBranins](https://www.jetbrains.com/?from=Unity3DTraining)赞助相关开发工具
-
-
+【Unity杂货铺】unity大杂烩~
## 目录
>* [1.收集整理一些第三方库和插件](https://github.com/XINCGer/Unity3DTraining/tree/master/3rdPlugins)
>* [2.月光跑酷3D版](https://github.com/XINCGer/Unity3DTraining/tree/master/3DMoonRunner)
@@ -47,7 +44,7 @@
>* [42.剧情动画与Timeline研究](https://github.com/XINCGer/Unity3DTraining/tree/master/CutsceneTimeline)
>* [43.2D原生平台游戏](https://github.com/XINCGer/Unity3DTraining/tree/master/2DPlatformer)
>* [44.Lua的相关知识点和总结记录](https://github.com/XINCGer/Unity3DTraining/tree/master/lua)
->* [45.游戏人工智能](https://github.com/XINCGer/Unity3DTraining/tree/master/AI)
+>* [45.AI相关](https://github.com/XINCGer/Unity3DTraining/tree/master/AI)
>* [46.设备输入](https://github.com/XINCGer/Unity3DTraining/tree/master/InputAndTouch)
>* [47.持续集成CI(Continuous Integration)](https://github.com/XINCGer/Unity3DTraining/tree/master/CI)
>* [48.电商与后端开发等相关的不错的资料](https://github.com/XINCGer/Unity3DTraining/tree/master/ServerDevlop)
@@ -57,6 +54,9 @@
>* [52.Python在游戏中的实用库](https://github.com/XINCGer/Unity3DTraining/tree/master/PythonInGame)
>* [53.求职工作培训与养生等](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutJob)
+本项目已加入 HelloGitHub 徽章计划
+
+
## 友情链接
* [xasset 快速强大的Unity资源系统](https://github.com/xasset/xasset)
* [anything_about_game(夜莺人行自走库)](https://github.com/killop/anything_about_game)
@@ -66,4 +66,4 @@
* [烟雨迷离半世殇](https://www.lfzxb.top/)
* [北冥有鱼其名为鲲的博客](https://www.cnblogs.com/xin-lover/)
* [ZeaLotSean的博客](https://asuka4every.top/)
-* [Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis)
+* [Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis)
diff --git a/ServerDevlop/README.md b/ServerDevlop/README.md
index 8ab75adf7..d20240ce9 100644
--- a/ServerDevlop/README.md
+++ b/ServerDevlop/README.md
@@ -55,6 +55,9 @@
>* [azerothcore-wotlk - Complete Open Source and Modular solution for MMO](https://github.com/azerothcore/azerothcore-wotlk)
>* [breeze - 一个C++的轻量级的分布式服务器引擎, 架构思想为一切皆service](https://github.com/zsummer/breeze)
>* [luacluster - MMO game server: Unity includes a 10,000 Player scene](https://github.com/surparallel/luacluster)
+>* [TrinityCore](https://github.com/TrinityCore/TrinityCore)
+>* [due-基于Go语言开发的高性能分布式游戏服务器框架](https://github.com/dobyte/due)
+>* [Fantasy - 零反射、高性能的 C# 游戏服务器框架,专为大型多人在线游戏打造](https://github.com/qq362946/Fantasy)
#### Redis
>* [一文回顾Redis五大对象(数据类型)](https://www.cnblogs.com/hunternet/p/12742390.html)
@@ -144,7 +147,10 @@
>* [vue-office](https://github.com/501351981/vue-office)
>* [netdata-Real-time performance monitoring](https://github.com/netdata/netdata)
>* [ffmpeg-commander - 🛠️ FFmpeg Command Generator Web UI](https://github.com/alfg/ffmpeg-commander)
->* [pyroscope](https://github.com/grafana/pyroscope?tab=readme-ov-file)
+>* [pyroscope](https://github.com/grafana/pyroscope?tab=readme-ov-file)
+>* [FileCodeBox](https://github.com/vastsa/FileCodeBox)
+>* [lynx - Empower the Web community and invite more to build across platforms](https://github.com/lynx-family/lynx?tab=readme-ov-file#About-Lynx)
+>* [MoveCar - 挪车通知系统](https://github.com/lesnolie/movecar)
#### Linux
>* [Linux的打包和压缩详解](https://www.cnblogs.com/TheGCC/p/14228439.html)
@@ -225,4 +231,10 @@
#### 数据库
>* [ravendb - ACID Document Database](https://github.com/ravendb/ravendb)
>* [ByConity - ByConity is an open source cloud-native data warehouse](https://github.com/ByConity/ByConity)
->* [miniob - one mini database, helping developers to learn how database works](https://github.com/oceanbase/miniob)
+>* [miniob - one mini database, helping developers to learn how database works](https://github.com/oceanbase/miniob)
+>* [SpacetimeDB - Multiplayer at the speed of light](https://github.com/clockworklabs/SpacetimeDB)
+>* [rethinkdb - The open-source database for the realtime web](https://github.com/rethinkdb/rethinkdb)
+>* [sqlc - Generate type-safe code from SQL](https://github.com/sqlc-dev/sqlc)
+
+#### 图床
+>* [PixelPunk - 赛博图床 - 一款酷炫的现代化图床、结合AI实现智能标签、审核、使用方便智能、且持续免费更新](https://github.com/CooperJiang/PixelPunk)
diff --git a/UGUITraining/README.md b/UGUITraining/README.md
index 26afbbd9f..9b2733481 100644
--- a/UGUITraining/README.md
+++ b/UGUITraining/README.md
@@ -51,4 +51,5 @@
>* [基于UGUI的栈式导航框架,仿自Flutter路由API](https://github.com/Eashiong/StackUI)
>* [A smart solution for Safe Area in Unity](https://github.com/su10/AutoScreen-for-Unity2021)
>* [Unity Screen Navigator](https://github.com/Haruma-K/UnityScreenNavigator)
->* [UChart - data chart / data graph for untiy](https://github.com/spr1ngd/UChart)
+>* [UChart - data chart / data graph for untiy](https://github.com/spr1ngd/UChart)
+>* [unity-bridge-ui-framework](https://github.com/zouhunter/unity-bridge-ui-framework)
diff --git a/lua/README.md b/lua/README.md
index 875c76a10..7bfbd3e3c 100644
--- a/lua/README.md
+++ b/lua/README.md
@@ -57,4 +57,7 @@
* [LuaRuntimeHotfix](https://github.com/756915370/LuaRuntimeHotfix)
### Lua性能优化工具
-* [Lua 性能分析工具 Lua profiler tool like gperftools](https://github.com/esrrhs/pLua)
+* [Lua 性能分析工具 Lua profiler tool like gperftools](https://github.com/esrrhs/pLua)
+
+### Lua JIT
+* [LuaJIT-5.3.6 多线程 垃圾回收](https://github.com/Yu2erer/LuaJIT-5.3.6)