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Because for iOS 360 degrees is the same as 0 degreees. The rotation is done with an affine transform matrix and the matrix with 360 degrees rotation is the same as the one with no rotation at all, i.e. the identity matrix.
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hamorphis commentedon Jan 27, 2016
Because for iOS 360 degrees is the same as 0 degreees. The rotation is done with an affine transform matrix and the matrix with 360 degrees rotation is the same as the one with no rotation at all, i.e. the identity matrix.
jmoleiro commentedon Jan 27, 2016
Hi, Thaks for your answer. I tried with 359, 350 and 340 degrees, but also not work.
vchimev commentedon Feb 4, 2016
Fixed by #1472.
lock commentedon Aug 30, 2019
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.