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tile_geometry.cpp
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49 lines (40 loc) · 1.39 KB
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/*
* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tile_geometry.h"
#include <iostream>
#include "error_handling.h"
namespace nvimgcodec {
TileGeometry::TileGeometry()
: impl_{NVIMGCODEC_STRUCTURE_TYPE_TILE_GEOMETRY_INFO, sizeof(nvimgcodecTileGeometryInfo_t), nullptr, 0, 0, 0, 0}
{
}
TileGeometry::TileGeometry(const TileGeometry& other)
: impl_(other.impl_)
{
// Set struct_next to nullptr as it should be managed separately
impl_.struct_next = nullptr;
}
TileGeometry& TileGeometry::operator=(const TileGeometry& other)
{
if (this != &other) {
impl_ = other.impl_;
// Set struct_next to nullptr as it should be managed separately
impl_.struct_next = nullptr;
}
return *this;
}
} // namespace nvimgcodec