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Misc.cs
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42 lines (40 loc) · 700 Bytes
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using System;
namespace UnityEngine.UI
{
internal static class Misc
{
public static void Destroy(UnityEngine.Object obj)
{
if (obj != null)
{
if (Application.isPlaying)
{
if (obj is GameObject)
{
GameObject gameObject = obj as GameObject;
gameObject.transform.parent = null;
}
UnityEngine.Object.Destroy(obj);
}
else
{
UnityEngine.Object.DestroyImmediate(obj);
}
}
}
public static void DestroyImmediate(UnityEngine.Object obj)
{
if (obj != null)
{
if (Application.isEditor)
{
UnityEngine.Object.DestroyImmediate(obj);
}
else
{
UnityEngine.Object.Destroy(obj);
}
}
}
}
}