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ADBannerView.cs
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124 lines (109 loc) · 1.56 KB
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using System;
namespace UnityEngine.iOS
{
[Obsolete("iOS.ADBannerView class is obsolete, Apple iAD service discontinued", true)]
public sealed class ADBannerView
{
public enum Layout
{
Top,
Bottom,
TopLeft = 0,
TopRight = 4,
TopCenter = 8,
BottomLeft = 1,
BottomRight = 5,
BottomCenter = 9,
CenterLeft = 2,
CenterRight = 6,
Center = 10,
Manual = -1
}
public enum Type
{
Banner,
MediumRect
}
public delegate void BannerWasClickedDelegate();
public delegate void BannerWasLoadedDelegate();
public delegate void BannerFailedToLoadDelegate();
public static event ADBannerView.BannerWasClickedDelegate onBannerWasClicked
{
add
{
}
remove
{
}
}
public static event ADBannerView.BannerWasLoadedDelegate onBannerWasLoaded
{
add
{
}
remove
{
}
}
public static event ADBannerView.BannerFailedToLoadDelegate onBannerFailedToLoad
{
add
{
}
remove
{
}
}
public bool loaded
{
get
{
return false;
}
}
public bool visible
{
get
{
return false;
}
set
{
}
}
public ADBannerView.Layout layout
{
get
{
return ADBannerView.Layout.Top;
}
set
{
}
}
public Vector2 position
{
get
{
return default(Vector2);
}
set
{
}
}
public Vector2 size
{
get
{
return default(Vector2);
}
}
public ADBannerView(ADBannerView.Type type, ADBannerView.Layout layout)
{
}
public static bool IsAvailable(ADBannerView.Type type)
{
return false;
}
}
}