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VRStats.cs
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40 lines (36 loc) · 966 Bytes
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.VR
{
public static class VRStats
{
[Obsolete("gpuTimeLastFrame is deprecated. Use VRStats.TryGetGPUTimeLastFrame instead.")]
public static float gpuTimeLastFrame
{
get
{
float num;
float result;
if (VRStats.TryGetGPUTimeLastFrame(out num))
{
result = num;
}
else
{
result = 0f;
}
return result;
}
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool TryGetGPUTimeLastFrame(out float gpuTimeLastFrame);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool TryGetDroppedFrameCount(out int droppedFrameCount);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool TryGetFramePresentCount(out int framePresentCount);
}
}