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VRDevice.cs
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57 lines (49 loc) · 1.37 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.VR
{
public static class VRDevice
{
public static extern bool isPresent
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
[Obsolete("family is deprecated. Use VRSettings.loadedDeviceName instead.")]
public static extern string family
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public static extern string model
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public static extern float refreshRate
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern TrackingSpaceType GetTrackingSpaceType();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool SetTrackingSpaceType(TrackingSpaceType trackingSpaceType);
public static IntPtr GetNativePtr()
{
IntPtr result;
VRDevice.INTERNAL_CALL_GetNativePtr(out result);
return result;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetNativePtr(out IntPtr value);
}
}