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Window.cs
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37 lines (33 loc) · 746 Bytes
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.Tizen
{
public sealed class Window
{
public static IntPtr windowHandle
{
get
{
IntPtr result;
Window.INTERNAL_get_windowHandle(out result);
return result;
}
}
public static IntPtr evasGL
{
get
{
IntPtr result;
Window.INTERNAL_get_evasGL(out result);
return result;
}
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_get_windowHandle(out IntPtr value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_get_evasGL(out IntPtr value);
}
}