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NavMeshHit.cs
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79 lines (69 loc) · 884 Bytes
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using System;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
[MovedFrom("UnityEngine")]
public struct NavMeshHit
{
private Vector3 m_Position;
private Vector3 m_Normal;
private float m_Distance;
private int m_Mask;
private int m_Hit;
public Vector3 position
{
get
{
return this.m_Position;
}
set
{
this.m_Position = value;
}
}
public Vector3 normal
{
get
{
return this.m_Normal;
}
set
{
this.m_Normal = value;
}
}
public float distance
{
get
{
return this.m_Distance;
}
set
{
this.m_Distance = value;
}
}
public int mask
{
get
{
return this.m_Mask;
}
set
{
this.m_Mask = value;
}
}
public bool hit
{
get
{
return this.m_Hit != 0;
}
set
{
this.m_Hit = ((!value) ? 0 : 1);
}
}
}
}