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NavMeshData.cs
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81 lines (70 loc) · 1.77 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.AI
{
public sealed class NavMeshData : UnityEngine.Object
{
public Bounds sourceBounds
{
get
{
Bounds result;
this.INTERNAL_get_sourceBounds(out result);
return result;
}
}
internal Vector3 position
{
get
{
Vector3 result;
this.INTERNAL_get_position(out result);
return result;
}
set
{
this.INTERNAL_set_position(ref value);
}
}
internal Quaternion rotation
{
get
{
Quaternion result;
this.INTERNAL_get_rotation(out result);
return result;
}
set
{
this.INTERNAL_set_rotation(ref value);
}
}
public NavMeshData()
{
NavMeshData.Internal_Create(this, 0);
}
public NavMeshData(int agentTypeID)
{
NavMeshData.Internal_Create(this, agentTypeID);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_Create([Writable] NavMeshData mono, int agentTypeID);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_sourceBounds(out Bounds value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_position(out Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_position(ref Vector3 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_rotation(out Quaternion value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_rotation(ref Quaternion value);
}
}