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NavMesh.cs
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359 lines (289 loc) · 13.1 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
[MovedFrom("UnityEngine")]
public static class NavMesh
{
public delegate void OnNavMeshPreUpdate();
public static NavMesh.OnNavMeshPreUpdate onPreUpdate;
public const int AllAreas = -1;
public static float avoidancePredictionTime
{
get
{
return NavMesh.GetAvoidancePredictionTime();
}
set
{
NavMesh.SetAvoidancePredictionTime(value);
}
}
public static int pathfindingIterationsPerFrame
{
get
{
return NavMesh.GetPathfindingIterationsPerFrame();
}
set
{
NavMesh.SetPathfindingIterationsPerFrame(value);
}
}
[RequiredByNativeCode]
private static void Internal_CallOnNavMeshPreUpdate()
{
if (NavMesh.onPreUpdate != null)
{
NavMesh.onPreUpdate();
}
}
public static bool Raycast(Vector3 sourcePosition, Vector3 targetPosition, out NavMeshHit hit, int areaMask)
{
return NavMesh.INTERNAL_CALL_Raycast(ref sourcePosition, ref targetPosition, out hit, areaMask);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_Raycast(ref Vector3 sourcePosition, ref Vector3 targetPosition, out NavMeshHit hit, int areaMask);
public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
{
path.ClearCorners();
return NavMesh.CalculatePathInternal(sourcePosition, targetPosition, areaMask, path);
}
internal static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
{
return NavMesh.INTERNAL_CALL_CalculatePathInternal(ref sourcePosition, ref targetPosition, areaMask, path);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_CalculatePathInternal(ref Vector3 sourcePosition, ref Vector3 targetPosition, int areaMask, NavMeshPath path);
public static bool FindClosestEdge(Vector3 sourcePosition, out NavMeshHit hit, int areaMask)
{
return NavMesh.INTERNAL_CALL_FindClosestEdge(ref sourcePosition, out hit, areaMask);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_FindClosestEdge(ref Vector3 sourcePosition, out NavMeshHit hit, int areaMask);
public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
{
return NavMesh.INTERNAL_CALL_SamplePosition(ref sourcePosition, out hit, maxDistance, areaMask);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_SamplePosition(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask);
[Obsolete("Use SetAreaCost instead."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetLayerCost(int layer, float cost);
[Obsolete("Use GetAreaCost instead."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern float GetLayerCost(int layer);
[Obsolete("Use GetAreaFromName instead."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetNavMeshLayerFromName(string layerName);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetAreaCost(int areaIndex, float cost);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern float GetAreaCost(int areaIndex);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetAreaFromName(string areaName);
public static NavMeshTriangulation CalculateTriangulation()
{
return (NavMeshTriangulation)NavMesh.TriangulateInternal();
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern object TriangulateInternal();
[Obsolete("use NavMesh.CalculateTriangulation () instead."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Triangulate(out Vector3[] vertices, out int[] indices);
[Obsolete("AddOffMeshLinks has no effect and is deprecated."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void AddOffMeshLinks();
[Obsolete("RestoreNavMesh has no effect and is deprecated."), GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void RestoreNavMesh();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SetAvoidancePredictionTime(float t);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float GetAvoidancePredictionTime();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SetPathfindingIterationsPerFrame(int iter);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int GetPathfindingIterationsPerFrame();
public static NavMeshDataInstance AddNavMeshData(NavMeshData navMeshData)
{
if (navMeshData == null)
{
throw new ArgumentNullException("navMeshData");
}
return new NavMeshDataInstance
{
id = NavMesh.AddNavMeshDataInternal(navMeshData)
};
}
public static NavMeshDataInstance AddNavMeshData(NavMeshData navMeshData, Vector3 position, Quaternion rotation)
{
if (navMeshData == null)
{
throw new ArgumentNullException("navMeshData");
}
return new NavMeshDataInstance
{
id = NavMesh.AddNavMeshDataTransformedInternal(navMeshData, position, rotation)
};
}
public static void RemoveNavMeshData(NavMeshDataInstance handle)
{
NavMesh.RemoveNavMeshDataInternal(handle.id);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool IsValidNavMeshDataHandle(int handle);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool IsValidLinkHandle(int handle);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern UnityEngine.Object InternalGetOwner(int dataID);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool InternalSetOwner(int dataID, int ownerID);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern UnityEngine.Object InternalGetLinkOwner(int linkID);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool InternalSetLinkOwner(int linkID, int ownerID);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int AddNavMeshDataInternal(NavMeshData navMeshData);
internal static int AddNavMeshDataTransformedInternal(NavMeshData navMeshData, Vector3 position, Quaternion rotation)
{
return NavMesh.INTERNAL_CALL_AddNavMeshDataTransformedInternal(navMeshData, ref position, ref rotation);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int INTERNAL_CALL_AddNavMeshDataTransformedInternal(NavMeshData navMeshData, ref Vector3 position, ref Quaternion rotation);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RemoveNavMeshDataInternal(int handle);
public static NavMeshLinkInstance AddLink(NavMeshLinkData link)
{
return new NavMeshLinkInstance
{
id = NavMesh.AddLinkInternal(link, Vector3.zero, Quaternion.identity)
};
}
public static NavMeshLinkInstance AddLink(NavMeshLinkData link, Vector3 position, Quaternion rotation)
{
return new NavMeshLinkInstance
{
id = NavMesh.AddLinkInternal(link, position, rotation)
};
}
public static void RemoveLink(NavMeshLinkInstance handle)
{
NavMesh.RemoveLinkInternal(handle.id);
}
internal static int AddLinkInternal(NavMeshLinkData link, Vector3 position, Quaternion rotation)
{
return NavMesh.INTERNAL_CALL_AddLinkInternal(ref link, ref position, ref rotation);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int INTERNAL_CALL_AddLinkInternal(ref NavMeshLinkData link, ref Vector3 position, ref Quaternion rotation);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RemoveLinkInternal(int handle);
public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, NavMeshQueryFilter filter)
{
return NavMesh.SamplePositionFilter(sourcePosition, out hit, maxDistance, filter.agentTypeID, filter.areaMask);
}
private static bool SamplePositionFilter(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int type, int mask)
{
return NavMesh.INTERNAL_CALL_SamplePositionFilter(ref sourcePosition, out hit, maxDistance, type, mask);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_SamplePositionFilter(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int type, int mask);
public static bool FindClosestEdge(Vector3 sourcePosition, out NavMeshHit hit, NavMeshQueryFilter filter)
{
return NavMesh.FindClosestEdgeFilter(sourcePosition, out hit, filter.agentTypeID, filter.areaMask);
}
private static bool FindClosestEdgeFilter(Vector3 sourcePosition, out NavMeshHit hit, int type, int mask)
{
return NavMesh.INTERNAL_CALL_FindClosestEdgeFilter(ref sourcePosition, out hit, type, mask);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_FindClosestEdgeFilter(ref Vector3 sourcePosition, out NavMeshHit hit, int type, int mask);
public static bool Raycast(Vector3 sourcePosition, Vector3 targetPosition, out NavMeshHit hit, NavMeshQueryFilter filter)
{
return NavMesh.RaycastFilter(sourcePosition, targetPosition, out hit, filter.agentTypeID, filter.areaMask);
}
private static bool RaycastFilter(Vector3 sourcePosition, Vector3 targetPosition, out NavMeshHit hit, int type, int mask)
{
return NavMesh.INTERNAL_CALL_RaycastFilter(ref sourcePosition, ref targetPosition, out hit, type, mask);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_RaycastFilter(ref Vector3 sourcePosition, ref Vector3 targetPosition, out NavMeshHit hit, int type, int mask);
public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, NavMeshQueryFilter filter, NavMeshPath path)
{
path.ClearCorners();
return NavMesh.CalculatePathFilterInternal(sourcePosition, targetPosition, path, filter.agentTypeID, filter.areaMask, filter.costs);
}
internal static bool CalculatePathFilterInternal(Vector3 sourcePosition, Vector3 targetPosition, NavMeshPath path, int type, int mask, float[] costs)
{
return NavMesh.INTERNAL_CALL_CalculatePathFilterInternal(ref sourcePosition, ref targetPosition, path, type, mask, costs);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool INTERNAL_CALL_CalculatePathFilterInternal(ref Vector3 sourcePosition, ref Vector3 targetPosition, NavMeshPath path, int type, int mask, float[] costs);
public static NavMeshBuildSettings CreateSettings()
{
NavMeshBuildSettings result;
NavMesh.INTERNAL_CALL_CreateSettings(out result);
return result;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_CreateSettings(out NavMeshBuildSettings value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void RemoveSettings(int agentTypeID);
public static NavMeshBuildSettings GetSettingsByID(int agentTypeID)
{
NavMeshBuildSettings result;
NavMesh.INTERNAL_CALL_GetSettingsByID(agentTypeID, out result);
return result;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetSettingsByID(int agentTypeID, out NavMeshBuildSettings value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetSettingsCount();
public static NavMeshBuildSettings GetSettingsByIndex(int index)
{
NavMeshBuildSettings result;
NavMesh.INTERNAL_CALL_GetSettingsByIndex(index, out result);
return result;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetSettingsByIndex(int index, out NavMeshBuildSettings value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string GetSettingsNameFromID(int agentTypeID);
}
}