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BoxCollider2D.cs
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63 lines (57 loc) · 1.27 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
public sealed class BoxCollider2D : Collider2D
{
[Obsolete("BoxCollider2D.center has been deprecated. Use BoxCollider2D.offset instead (UnityUpgradable) -> offset", true)]
public Vector2 center
{
get
{
return Vector2.zero;
}
set
{
}
}
public Vector2 size
{
get
{
Vector2 result;
this.INTERNAL_get_size(out result);
return result;
}
set
{
this.INTERNAL_set_size(ref value);
}
}
public extern float edgeRadius
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool autoTiling
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_size(out Vector2 value);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_size(ref Vector2 value);
}
}