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AnimationWindow.cs
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296 lines (270 loc) · 6.97 KB
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using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Profiling;
namespace UnityEditor
{
[EditorWindowTitle(title = "Animation", useTypeNameAsIconName = true)]
internal class AnimationWindow : EditorWindow
{
private static List<AnimationWindow> s_AnimationWindows = new List<AnimationWindow>();
[SerializeField]
private AnimEditor m_AnimEditor;
[SerializeField]
private bool m_Locked = false;
private GUIStyle m_LockButtonStyle;
internal AnimationWindowState state
{
get
{
AnimationWindowState result;
if (this.m_AnimEditor != null)
{
result = this.m_AnimEditor.state;
}
else
{
result = null;
}
return result;
}
}
public static List<AnimationWindow> GetAllAnimationWindows()
{
return AnimationWindow.s_AnimationWindows;
}
public void ForceRefresh()
{
if (this.m_AnimEditor != null)
{
this.m_AnimEditor.state.ForceRefresh();
}
}
public void OnEnable()
{
if (this.m_AnimEditor == null)
{
this.m_AnimEditor = (ScriptableObject.CreateInstance(typeof(AnimEditor)) as AnimEditor);
this.m_AnimEditor.hideFlags = HideFlags.HideAndDontSave;
}
AnimationWindow.s_AnimationWindows.Add(this);
base.titleContent = base.GetLocalizedTitleContent();
this.OnSelectionChange();
Undo.undoRedoPerformed = (Undo.UndoRedoCallback)Delegate.Combine(Undo.undoRedoPerformed, new Undo.UndoRedoCallback(this.UndoRedoPerformed));
}
public void OnDisable()
{
AnimationWindow.s_AnimationWindows.Remove(this);
this.m_AnimEditor.OnDisable();
Undo.undoRedoPerformed = (Undo.UndoRedoCallback)Delegate.Remove(Undo.undoRedoPerformed, new Undo.UndoRedoCallback(this.UndoRedoPerformed));
}
public void OnDestroy()
{
UnityEngine.Object.DestroyImmediate(this.m_AnimEditor);
}
public void Update()
{
this.m_AnimEditor.Update();
}
public void OnGUI()
{
Profiler.BeginSample("AnimationWindow.OnGUI");
this.m_AnimEditor.OnAnimEditorGUI(this, base.position);
Profiler.EndSample();
}
public void OnSelectionChange()
{
if (!(this.m_AnimEditor == null))
{
GameObject activeGameObject = Selection.activeGameObject;
if (activeGameObject != null)
{
this.EditGameObject(activeGameObject);
}
else
{
AnimationClip animationClip = Selection.activeObject as AnimationClip;
if (animationClip != null)
{
this.EditAnimationClip(animationClip);
}
}
}
}
public void OnFocus()
{
this.OnSelectionChange();
}
public void OnControllerChange()
{
this.OnSelectionChange();
}
public void OnLostFocus()
{
if (this.m_AnimEditor != null)
{
this.m_AnimEditor.OnLostFocus();
}
}
public bool EditGameObject(GameObject gameObject)
{
return !this.state.linkedWithSequencer && this.EditGameObjectInternal(gameObject, null);
}
public bool EditAnimationClip(AnimationClip animationClip)
{
return !this.state.linkedWithSequencer && this.EditAnimationClipInternal(animationClip, null, null);
}
public bool EditSequencerClip(AnimationClip animationClip, UnityEngine.Object sourceObject, IAnimationWindowControl controlInterface)
{
bool result;
if (this.EditAnimationClipInternal(animationClip, sourceObject, controlInterface))
{
this.state.linkedWithSequencer = true;
result = true;
}
else
{
result = false;
}
return result;
}
public void UnlinkSequencer()
{
if (this.state.linkedWithSequencer)
{
this.state.linkedWithSequencer = false;
this.EditAnimationClip(null);
this.OnSelectionChange();
}
}
private bool EditGameObjectInternal(GameObject gameObject, IAnimationWindowControl controlInterface)
{
bool result;
if (EditorUtility.IsPersistent(gameObject))
{
result = false;
}
else if ((gameObject.hideFlags & HideFlags.NotEditable) != HideFlags.None)
{
result = false;
}
else
{
GameObjectSelectionItem gameObjectSelectionItem = GameObjectSelectionItem.Create(gameObject);
if (this.ShouldUpdateGameObjectSelection(gameObjectSelectionItem))
{
this.m_AnimEditor.selectedItem = gameObjectSelectionItem;
this.m_AnimEditor.overrideControlInterface = controlInterface;
result = true;
}
else
{
UnityEngine.Object.DestroyImmediate(gameObjectSelectionItem);
result = false;
}
}
return result;
}
private bool EditAnimationClipInternal(AnimationClip animationClip, UnityEngine.Object sourceObject, IAnimationWindowControl controlInterface)
{
AnimationClipSelectionItem animationClipSelectionItem = AnimationClipSelectionItem.Create(animationClip, sourceObject);
bool result;
if (this.ShouldUpdateSelection(animationClipSelectionItem))
{
this.m_AnimEditor.selectedItem = animationClipSelectionItem;
this.m_AnimEditor.overrideControlInterface = controlInterface;
result = true;
}
else
{
UnityEngine.Object.DestroyImmediate(animationClipSelectionItem);
result = false;
}
return result;
}
protected virtual void ShowButton(Rect r)
{
if (this.m_LockButtonStyle == null)
{
this.m_LockButtonStyle = "IN LockButton";
}
if (this.m_AnimEditor.stateDisabled)
{
this.m_Locked = false;
}
EditorGUI.BeginChangeCheck();
using (new EditorGUI.DisabledScope(this.m_AnimEditor.stateDisabled))
{
this.m_Locked = GUI.Toggle(r, this.m_Locked, GUIContent.none, this.m_LockButtonStyle);
}
if (EditorGUI.EndChangeCheck())
{
this.OnSelectionChange();
}
}
private bool ShouldUpdateGameObjectSelection(GameObjectSelectionItem selectedItem)
{
bool result;
if (this.m_Locked)
{
result = false;
}
else if (selectedItem.rootGameObject == null)
{
result = true;
}
else
{
AnimationWindowSelectionItem currentlySelectedItem = this.m_AnimEditor.selectedItem;
if (currentlySelectedItem != null)
{
if (selectedItem.rootGameObject != currentlySelectedItem.rootGameObject)
{
result = true;
}
else if (currentlySelectedItem.animationClip == null)
{
result = true;
}
else
{
if (currentlySelectedItem.rootGameObject != null)
{
AnimationClip[] animationClips = AnimationUtility.GetAnimationClips(currentlySelectedItem.rootGameObject);
if (!Array.Exists<AnimationClip>(animationClips, (AnimationClip x) => x == currentlySelectedItem.animationClip))
{
result = true;
return result;
}
}
result = false;
}
}
else
{
result = true;
}
}
return result;
}
private bool ShouldUpdateSelection(AnimationWindowSelectionItem selectedItem)
{
bool result;
if (this.m_Locked)
{
result = false;
}
else
{
AnimationWindowSelectionItem selectedItem2 = this.m_AnimEditor.selectedItem;
result = (!(selectedItem2 != null) || selectedItem.GetRefreshHash() != selectedItem2.GetRefreshHash());
}
return result;
}
private void UndoRedoPerformed()
{
base.Repaint();
}
}
}