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AnimationMode.cs
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104 lines (81 loc) · 3.49 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor
{
public sealed class AnimationMode
{
internal delegate void AnimationModeChangedCallback(bool newValue);
private static bool s_InAnimationPlaybackMode = false;
private static Color s_AnimatedPropertyColorLight = new Color(1f, 0.65f, 0.6f, 1f);
private static Color s_AnimatedPropertyColorDark = new Color(1f, 0.55f, 0.5f, 1f);
internal static AnimationMode.AnimationModeChangedCallback animationModeChangedCallback;
public static Color animatedPropertyColor
{
get
{
return (!EditorGUIUtility.isProSkin) ? AnimationMode.s_AnimatedPropertyColorLight : AnimationMode.s_AnimatedPropertyColorDark;
}
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsPropertyAnimated(UnityEngine.Object target, string propertyPath);
private static void InternalAnimationModeChanged(bool newValue)
{
if (AnimationMode.animationModeChangedCallback != null)
{
AnimationMode.animationModeChangedCallback(newValue);
}
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void StopAnimationMode();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool InAnimationMode();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void StartAnimationMode();
internal static void StopAnimationPlaybackMode()
{
AnimationMode.s_InAnimationPlaybackMode = false;
}
internal static bool InAnimationPlaybackMode()
{
return AnimationMode.s_InAnimationPlaybackMode;
}
internal static void StartAnimationPlaybackMode()
{
AnimationMode.s_InAnimationPlaybackMode = true;
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void BeginSampling();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void EndSampling();
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SampleAnimationClip(GameObject gameObject, AnimationClip clip, float time);
public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride)
{
AnimationMode.INTERNAL_CALL_AddPropertyModification(ref binding, modification, keepPrefabOverride);
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_AddPropertyModification(ref EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void InitializePropertyModificationForGameObject(GameObject gameObject, AnimationClip clip);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void InitializePropertyModificationForObject(UnityEngine.Object target, AnimationClip clip);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RevertPropertyModificationsForGameObject(GameObject gameObject);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void RevertPropertyModificationsForObject(UnityEngine.Object target);
}
}