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NativeCompiler.cs
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130 lines (118 loc) · 3.44 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using UnityEditor.Utils;
using UnityEngine;
internal abstract class NativeCompiler : INativeCompiler
{
private class Counter
{
public int index;
}
protected virtual string objectFileExtension
{
get
{
return "o";
}
}
public abstract void CompileDynamicLibrary(string outFile, IEnumerable<string> sources, IEnumerable<string> includePaths, IEnumerable<string> libraries, IEnumerable<string> libraryPaths);
protected virtual void SetupProcessStartInfo(ProcessStartInfo startInfo)
{
}
protected void Execute(string arguments, string compilerPath)
{
ProcessStartInfo startInfo = new ProcessStartInfo(compilerPath, arguments);
this.SetupProcessStartInfo(startInfo);
this.RunProgram(startInfo);
}
protected void ExecuteCommand(string command, params string[] arguments)
{
ProcessStartInfo startInfo = new ProcessStartInfo(command, arguments.Aggregate((string buff, string s) => buff + " " + s));
this.SetupProcessStartInfo(startInfo);
this.RunProgram(startInfo);
}
private void RunProgram(ProcessStartInfo startInfo)
{
using (Program program = new Program(startInfo))
{
program.Start();
while (!program.WaitForExit(100))
{
}
string text = string.Empty;
string[] standardOutput = program.GetStandardOutput();
if (standardOutput.Length > 0)
{
text = standardOutput.Aggregate((string buf, string s) => buf + Environment.NewLine + s);
}
string[] errorOutput = program.GetErrorOutput();
if (errorOutput.Length > 0)
{
text += errorOutput.Aggregate((string buf, string s) => buf + Environment.NewLine + s);
}
if (program.ExitCode != 0)
{
UnityEngine.Debug.LogError(string.Concat(new string[]
{
"Failed running ",
startInfo.FileName,
" ",
startInfo.Arguments,
"\n\n",
text
}));
throw new Exception("IL2CPP compile failed.");
}
}
}
protected static string Aggregate(IEnumerable<string> items, string prefix, string suffix)
{
return items.Aggregate("", (string current, string additionalFile) => current + prefix + additionalFile + suffix);
}
internal static void ParallelFor<T>(T[] sources, Action<T> action)
{
Thread[] array = new Thread[Environment.ProcessorCount];
NativeCompiler.Counter parameter = new NativeCompiler.Counter();
for (int i = 0; i < array.Length; i++)
{
array[i] = new Thread(delegate(object obj)
{
NativeCompiler.Counter counter = (NativeCompiler.Counter)obj;
int num;
while ((num = Interlocked.Increment(ref counter.index)) <= sources.Length)
{
action(sources[num - 1]);
}
});
}
Thread[] array2 = array;
for (int j = 0; j < array2.Length; j++)
{
Thread thread = array2[j];
thread.Start(parameter);
}
Thread[] array3 = array;
for (int k = 0; k < array3.Length; k++)
{
Thread thread2 = array3[k];
thread2.Join();
}
}
protected internal static IEnumerable<string> AllSourceFilesIn(string directory)
{
return Directory.GetFiles(directory, "*.cpp", SearchOption.AllDirectories).Concat(Directory.GetFiles(directory, "*.c", SearchOption.AllDirectories));
}
protected internal static bool IsSourceFile(string source)
{
string extension = Path.GetExtension(source);
return extension == "cpp" || extension == "c";
}
protected string ObjectFileFor(string source)
{
return Path.ChangeExtension(source, this.objectFileExtension);
}
}