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viewer.cpp
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88 lines (63 loc) · 1.83 KB
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#include "common.h"
#include <GL/gl.h>
#include <GL/glu.h>
int window; // GLUT window id
int width;
int height;
GLuint tex_id;
int buf_size;
GLubyte *buf;
void draw() {
const XnDepthPixel *data = depthMD.Data();
GLubyte tmp;
for (int i = 0; i < width*height; i++) {
tmp = (10000 - data[i]) >> 3;
buf[i*3] = tmp;
buf[i*3+1] = tmp;
buf[i*3+2] = tmp;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, buf);
glBindTexture(GL_TEXTURE_2D, tex_id);
glColor4f(1.0, 1.0, 1.0, 1.0);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0);
glTexCoord2f(1.0f, 0.0f); glVertex2i(width, 0);
glTexCoord2f(1.0f, 1.0f); glVertex2i(width, height);
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, height);
glEnd();
glutSwapBuffers();
}
void init_tex() {
// Create Texture
glGenTextures(1, &tex_id);
glBindTexture(GL_TEXTURE_2D, tex_id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
}
void reshape_window(int w, int h) {
glutReshapeWindow(width, height);
}
void key_pressed(unsigned char key, int x, int y) {
if (key == 27)
glutDestroyWindow(window);
}
void init_window(int argc, char **argv, int w, int h, void main_loop(void)) {
width = w;
height = h;
buf_size = 3*width*height*sizeof(GLubyte);
buf = (GLubyte*)malloc(buf_size);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
glutInitWindowSize(width, height);
glutInitWindowPosition(0, 0);
window = glutCreateWindow("OSCeleton");
glutDisplayFunc(main_loop);
glutIdleFunc(main_loop);
glutReshapeFunc(reshape_window);
glutKeyboardFunc(key_pressed);
gluOrtho2D(0.0, width, height, 0.0);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
init_tex();
}