Issue Type: Bug
Despite having a valid python.pythonPath set, I just get the error dialog to select an environment when trying to debug.
Linting and other features seem to be working correctly.
Tried setting relative and absolute paths in the workspace settings to no avail.
Extension version: 2018.10.1
VS Code version: Code 1.29.1 (bc24f98b5f70467bc689abf41cc5550ca637088e, 2018-11-15T19:13:36.375Z)
OS version: Windows_NT x64 10.0.16299
System Info
| Item |
Value |
| CPUs |
Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 x 4200) |
| GPU Status |
2d_canvas: enabled checker_imaging: disabled_off flash_3d: enabled flash_stage3d: enabled flash_stage3d_baseline: enabled gpu_compositing: enabled multiple_raster_threads: enabled_on native_gpu_memory_buffers: disabled_software rasterization: enabled video_decode: enabled video_encode: enabled webgl: enabled webgl2: enabled |
| Memory (System) |
31.93GB (20.58GB free) |
| Process Argv |
|
| Screen Reader |
no |
| VM |
0% |
Issue Type: Bug
Despite having a valid python.pythonPath set, I just get the error dialog to select an environment when trying to debug.
Linting and other features seem to be working correctly.
Tried setting relative and absolute paths in the workspace settings to no avail.
Extension version: 2018.10.1
VS Code version: Code 1.29.1 (bc24f98b5f70467bc689abf41cc5550ca637088e, 2018-11-15T19:13:36.375Z)
OS version: Windows_NT x64 10.0.16299
System Info
checker_imaging: disabled_off
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
multiple_raster_threads: enabled_on
native_gpu_memory_buffers: disabled_software
rasterization: enabled
video_decode: enabled
video_encode: enabled
webgl: enabled
webgl2: enabled