Skip to content

Latest commit

 

History

History

rendering

README.md

rendering

Rendering, materials, shaders, textures, and render settings.

Files

File Description
README.md This file.
_c4d_renderdata.py No short description provided.
batch_render_postprocess.py Demonstrates to manipulate the file outputs of a batch render post process once the rendering has finished.
batch_render_preprocess.py Demonstrates how to pre-process multiple documents before adding them to the batch renderer for rendering.
ocio.py Demonstrates how to read, write, and convert colors in an OpenColorIO (OCIO) color-managed document in Cinema 4D.
render_complex.py Demonstrates the details and manual handling of a programmatic rendering process.
render_hardware.py Demonstrates how carry out a 'hardware preview' rendering, i.e., a rendering of what is shown in the viewport using the hardware renderer.
render_openexr.py Configures OpenEXR output render format with SetImageSettingsDictionary() then reads these with GetImageSettingsDictionary().
render_preroll.py Demonstrates how to render document from or at a given frame after prerolling it.
render_set_engine.py Demonstrates how to manipulate the render settings of a rendering, specifically also the used render engine.
render_simple.py Demonstrates a simple way to programmatically render a document to either memory or disk.
render_tiles.py Demonstrates how to render a document split into tiles which can be composited back together to a full image.
render_token.py Renders a BaseDocument and saves the resulting image using a filename handling tokens.

Related Examples

Type Example Description
Script asset_types Provides examples for creating and loading different asset types.
Script graph_descriptions_basics Demonstrates how graph descriptions create and modify node graphs.