Importing and exporting files, images, and assets.
| File | Description |
|---|---|
| README.md | This file. |
| asset_databases.py | Provides examples for handling asset databases and repositories. |
| asset_metadata.py | Provides examples for reading and writing asset metadata. |
| asset_types.py | Provides examples for creating and loading different asset types. |
| bitmap_fill_color.py | Adds an overlay color to a Picture. |
| bitmap_init_vector_file.py | Initializes a bitmap from a vector image file. |
| export_alembic.py | Exports Alembic with custom settings. |
| export_obj.py | Exports Obj with custom settings. |
| image_copy_32bit.py | Copies the internal data of a 32 bit per-channel image to a new one. |
| import_obj.py | Imports Obj with custom settings. |
| import_sketchup.py | Imports Sketchup File with custom settings. |
| import_step.py | Imports STP/STEP with custom settings. |
| memory_file_bitmap.py | Writes/Reads a bitmap to/from memory. |
| memory_file_data.py | Writes/Reads simple data to/from memory. |
| texture_paths.py | Sets and gets global texture paths (Preferences->Files->Paths). |
| Type | Example | Description |
|---|---|---|
| Plugin | py_io_xample_loader | Demonstrates how to implement a custom bitmap loader to import a custom picture format into Cinema 4D. |