Rendering, materials, shaders, textures, and render settings.
| File | Description |
|---|---|
| README.md | This file. |
| _c4d_renderdata.py | No short description provided. |
| batch_render_postprocess.py | Demonstrates to manipulate the file outputs of a batch render post process once the rendering has finished. |
| batch_render_preprocess.py | Demonstrates how to pre-process multiple documents before adding them to the batch renderer for rendering. |
| ocio.py | Demonstrates how to read, write, and convert colors in an OpenColorIO (OCIO) color-managed document in Cinema 4D. |
| render_complex.py | Demonstrates the details and manual handling of a programmatic rendering process. |
| render_hardware.py | Demonstrates how carry out a 'hardware preview' rendering, i.e., a rendering of what is shown in the viewport using the hardware renderer. |
| render_openexr.py | Configures OpenEXR output render format with SetImageSettingsDictionary() then reads these with GetImageSettingsDictionary(). |
| render_preroll.py | Demonstrates how to render document from or at a given frame after prerolling it. |
| render_set_engine.py | Demonstrates how to manipulate the render settings of a rendering, specifically also the used render engine. |
| render_simple.py | Demonstrates a simple way to programmatically render a document to either memory or disk. |
| render_tiles.py | Demonstrates how to render a document split into tiles which can be composited back together to a full image. |
| render_token.py | Renders a BaseDocument and saves the resulting image using a filename handling tokens. |
| Type | Example | Description |
|---|---|---|
| Script | asset_types | Provides examples for creating and loading different asset types. |
| Script | graph_descriptions_basics | Demonstrates how graph descriptions create and modify node graphs. |