images
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Directory actions
More options
images
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
parent directory.. | ||||
ImageMagick Images Store Sources...
Logo
im_examples_logo
mv logo.gif images/
Avatar Reduction (down to 60x60 pixels)
convert avatar.gif -trim +repage \
-bordercolor white -border 2 \
-thumbnail 60x60 -gravity center -extent 60x60 \
avatar_60x60.png
Color Fill Test Image
convert -size 100x60 xc:skyblue \
-fill dodgerblue -draw "ellipse 50,30 40,20 0,360" \
-fill blue -draw "circle 50,30 40,20" \
-fill black -draw "rectangle 0,28 99,32" \
-fill royalblue -draw "rectangle 48,0 52,59" \
color_test.png
Built-In Rose (general)
convert rose: rose.gif
convert rose: -colorspace Gray rose_grey.gif
Built-In Netscape (general)
convert netscape: -scale 50% netscape.gif
Built-In Face (from logo) for Convolution Examples
convert logo: -resize 50% -crop 80x80+150+60 +repage face.png
Faerie Dragon (for annotations)
convert ~/icons/dragons/dragon_faerie_orig.gif -resize 100x100 dragon.gif
convert ~/icons/dragons/dragon_faerie_orig.gif -resize 75x75 dragon_sm.gif
Cyclops Drawing (for background removal)
convert ~/icons/large/cyclops.gif -resize x100 \
-gravity center -crop 100x100+0+0 +repage cyclops.png
convert ~/icons/large/cyclops.gif -blur 0x2 -resize 12% cyclops_sm.gif
Koala (distortion examples)
source of image is unknown, but I think the koala was holding a kite.
Ensure it is 75x75 pixels and has pure white and black colors
convert {source} -crop 75x75+??+?? +repage \
-channel RGB -contrast-stretch 0 koala.gif
convert koala.gif -transparent white -transparent-color white \
koala_trans.gif
#Golem from DQ -- not used yet
Knight - RogueKight
( cd ~/store/images/monsters/dq/;
./Remove_logo.sh rogueknight.jpg miff:-;
) | convert - -trim +repage -bordercolor white -border 1 \
-matte -fill none -fuzz 80% \
-draw 'matte 0,0 floodfill matte 215,210 floodfill' \
-resize 96x96 -gravity south -background none -extent 100x100 \
knight.png
Pokemon - Azumarill on pink background (for reflections)
convert ~/store/images/monsters/pokemon/azumarill.gif \
-trim +repage -resize 60x60 \
-gravity center -background pink -extent 64x64 \
-roll +0+2 +repage pokemon.gif
Terminal (small GIF image for resize examples)
convert ~/icons/desc/std-cl/terminal_tiny.xpm \
-trim +repage -compose Over -bordercolor white -border 2 \
terminal.gif
Star (transparency GIF)
WARNING: be careful that one point color does not become transparent.
convert ~/icons/desc/std-cl/star_rainbow.xpm -trim +repage \
-background '#C0C0C0' -transparent '#C0C0C0' star.gif
Blue Bubble 32x32 Font (for numbers and letters)...
cp ~/icons/prog/fonts/bubble_blue.xpm font.xpm
../generate_font_chars --numbers
Small 32x32 image with transparency (and colored alpha index color)
convert ~/icons/desc/cl-32/hand_point.xpm hand_point.gif
Small 32x32 images (for appending, mosacis, and animation examples)
convert $HOME/icons/desc/cl-32/eye2.xpm eye.gif
convert $HOME/icons/desc/cl-32/Network/news.xpm news.gif
convert $HOME/icons/desc/cl-32/weather_storm.xpm storm.gif
convert $HOME/icons/desc/cl-32/tree.xpm tree.gif
convert $HOME/icons/desc/cl-32/balloon.xpm balloon.gif
convert $HOME/icons/desc/cl-32/medical.xpm medical.gif
convert $HOME/icons/desc/cl-32/present.xpm present.gif
convert $HOME/icons/desc/cl-32/shading.xpm shading.gif
convert $HOME/icons/desc/cl-32/brush2.xpm paint_brush.gif
With transparency
convert $HOME/icons/desc/cl-32/eyeguy.xpm eyeguy.gif
convert $HOME/icons/desc/cl-32/noseguy.xpm noseguy.gif
convert $HOME/icons/desc/cl-32/ghost.xpm ghost.gif
convert $HOME/icons/desc/cl-32/pencil.xpm pencil.gif
convert $HOME/icons/desc/cl-32/recycle.xpm recycle.gif
convert $HOME/icons/desc/cl-32/skull.xpm skull.gif
convert $HOME/icons/desc/cl-32/snowman.xpm snowman.gif
convert $HOME/icons/desc/cl-32/Games/puzzle2.xpm jigsaw.gif
convert $HOME/icons/desc/cl-32/Games/chess4.xpm knight.gif
Very Small Symbols Set (symbol dither pattern)
convert \
$HOME/icons/desc/bw-16/{abc,flag,shine,thumbs_up,golfball}.xbm \
$HOME/icons/desc/bw-16/{glasses,eye2,bomb,magnify2,tick,info}.xbm \
$HOME/icons/desc/bw-16/{lightning,paw,card_d*,apple,card_h*}.xbm \
dpat_symbols.gif
A set of images for maps.
convert \
$HOME/icons/prog/map/misc/sea_*.xpm \
$HOME/icons/prog/map/misc/{grass,forest}_small.xpm \
$HOME/icons/prog/map/misc/jungle.xpm \
dpat_map.gif
Frame image 40x40, for a 32x32 images
convert $HOME/icons/prog/frames/button.xpm frame.gif
Fancy Corner (manually edited)
convert $HOME/icons/prog/frames/corner_outline3.xbm fancy_orig.gif
Hand edit to for fancy_add.gif fancy_sub.gif
Watermark Dragon (mostly black and white, with transparent shape)
convert ~/icons/dragons/dragon_water.gif -resize 40% wmark_image.png
convert wmark_image.png -fill LightSteelBlue -draw 'color 0,0 reset' \
wmark_image.png -composite wmark_image.jpg
Sphinx (black and white watermark)
convert ~/icons/desc/std/sphinx.xbm -matte \
-bordercolor white -border 1 \
-fill none -draw 'color 0,0 floodfill' \
-trim +repage sphinx.gif
composite -compose Dst_Over -tile pattern:checkerboard sphinx.gif x:
Large Scroll (for overlay bumbmap annotation)
convert icons/large/map.gif -resize 30% scroll.gif
Background Tiling
cp ~/icons/desc/cl-bgnd/light/blue_rough.gif bg.gif
cp ~/icons/desc/cl-bgnd/display/weave-purple.gif tile_weave.gif
cp ~/icons/desc/cl-bgnd/display/colored_disks.jpg tile_disks.jpg
convert ~/icons/desc/cl-bgnd/medium/aqua.jpg -gamma 2 tile_aqua.jpg
cp ~/icons/desc/cl-bgnd/medium/water.jpg tile_water.jpg
cp ~/icons/desc/cl-bgnd/medium/linen_blue.gif tile_fabric.gif
Colormap images (for color quantization and replacement)
convert ~/icons/local/colormap.xpm colormap.gif
convert ~/icons/local/colortable.xpm colortable.gif
Image Error (for Compose Table Generation)
composite -compose over -gravity center ~/icons/www/answer_bad.xpm \
~/icons/www/art.xpm image_error.gif
Script O and K, drawn letter animations (complex overlay animation)
Downloaded from WWW as a single "OK" animation "script_ok_orig.gif"
and separated into letters for example: time-wise appending of animations
Heavily modified and improved, both programmically and by hand.
List Operator Test Image (all list_test checks should produce this image)
convert eye.gif news.gif storm.gif +append list_test.gif
Miscellanious Animations
smoke_skull_anim.gif (croped to 100x100)
gif_anim_montage x2 smoke_skull_anim.gif smoke_skull_frames.gif
bunny_anim.gif bunny_grass.gif
gif_anim_montage bunny_anim.gif bunny_frames.gif
convert dl_world_orig.gif -coalesce -fill gray \
-draw 'color 0,0 floodfill' -deconstruct +map dl_world.gif
gif_anim_montage dl_world.gif dl_world_frames.gif
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Generated or Contributed by Anthony Thyssen
Special Dither Patterns
dpat_hlines.gif dpat_2x2x7.gif
Download from Net
Linux Hatching (Large JPG Picture, with comment)...
for photo and thumbnail handling
wrjpgcom -replace -comment 'Hatching of Linux' \
~/store/images/linux/Hatching_1600.jpg > hatching.jpg
convert hatching.jpg -thumbnail 320x320 hatching_sm.jpg
ColorWheel PNG (Orig)
convert -filter box colorwheel_orig.png -resize 128x128 colorwheel.png
Contributed by Others
Background Overlay Removal (for overlay extraction)
Downloaded from Jesper Eije <jjwe@bredband.net>
convert http://img.photobucket.com/albums/v601/JJWE/background.png \
-crop 100x125+270+160 +repage bgnd.png
convert http://img.photobucket.com/albums/v601/JJWE/sprite.png \
-crop 100x125+270+160 +repage bgnd_overlaid.png
Piglet from RubbleWeb
This has a thick patchy black outline for testing cartoon edge detection
http://www.rubblewebs.co.uk/imagemagick/piglet.gif
Badly split GIF Animation
The original "bag_left.gif" and "bad_right.gif" images donated by
"gmabrys" on the IM forums (u=8005). Image modified to include some basic
frame optimization.
Plane AVI (plane flying over animation)
Benoit Rouleau http://software.benetonfilms.com/"
swirl_video.mpg
Complex Animation of the swirl distortion, see "STORE/swirl_video.txt"
Florent Monnier <fmonnier@linux-nantes.fr.eu.org>
blackthin_corner.gif
Provided by Micheal slate, with the images blackthin_top.gif and
blackthin_bottom.gif extracted from and modified to be the same width.
used in thumbnail tiled edge framing.
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