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PointLightComponent.h
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33 lines (27 loc) · 946 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Math.h"
#include "Component.h"
class PointLightComponent : public Component
{
public:
PointLightComponent(class Actor* owner);
~PointLightComponent();
// Draw this point light as geometry
void Draw(class Shader* shader, class Mesh* mesh);
// Diffuse color
Vector3 mDiffuseColor;
// Radius of light
float mInnerRadius;
float mOuterRadius;
TypeID GetType() const override { return TPointLightComponent; }
void LoadProperties(const rapidjson::Value& inObj) override;
void SaveProperties(rapidjson::Document::AllocatorType& alloc,
rapidjson::Value& inObj) const override;
};