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Sprite.frag
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25 lines (20 loc) · 672 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
// Request GLSL 3.3
#version 330
// Tex coord input from vertex shader
in vec2 fragTexCoord;
// This corresponds to the output color to the color buffer
out vec4 outColor;
// This is used for the texture sampling
uniform sampler2D uTexture;
void main()
{
// Sample color from texture
outColor = texture(uTexture, fragTexCoord);
}