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MeshComponent.h
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26 lines (24 loc) · 796 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Component.h"
#include <cstddef>
class MeshComponent : public Component
{
public:
MeshComponent(class Actor* owner);
~MeshComponent();
// Draw this mesh component
virtual void Draw(class Shader* shader);
// Set the mesh/texture index used by mesh component
virtual void SetMesh(class Mesh* mesh) { mMesh = mesh; }
void SetTextureIndex(size_t index) { mTextureIndex = index; }
protected:
class Mesh* mMesh;
size_t mTextureIndex;
};