-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBTTimerTask.cs
More file actions
69 lines (63 loc) · 1.71 KB
/
BTTimerTask.cs
File metadata and controls
69 lines (63 loc) · 1.71 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
/********************************************************************************
** All rights reserved
** Auth: kay.yang
** E-mail: 1025115216@qq.com
** Date: 11/27/2017 11:39:50 AM
** Version: v1.0.0
*********************************************************************************/
using System;
using KayUtils;
using Object = System.Object;
using UnityEngine;
namespace AI
{
public class BTTimerTask
{
long mCurrentTicks;
long mInterval;
long mNextTicks;
Callback<Object> mCallback = null;
bool isStop;
public BTTimerTask(float interval, Action<Object> action)
{
if (action != null)
{
mCallback = new Callback<object>();
mCallback.Handler = action;
}
mCurrentTicks = System.DateTime.Now.Ticks;
mInterval = (long)(interval * 10000000);
mNextTicks = mCurrentTicks + mInterval;
isStop = true;
}
public bool Process(Object obj)
{
Start();
if (System.DateTime.Now.Ticks > mNextTicks)
{
if (mCallback != null)
{
mCallback.Arg1 = obj;
mCallback.Run();
}
Stop();
return true;
}
return false;
}
void Start()
{
if (isStop)
{
isStop = false;
mCurrentTicks = System.DateTime.Now.Ticks;
mNextTicks = mCurrentTicks + mInterval;
}
}
public void Stop()
{
isStop = true;
mCurrentTicks = 0;
}
}
}