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126 lines (119 loc) · 3.76 KB
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<!--
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL SyncMark - Are you synced?</title>
<style>
html, body {
width: 100%;
height: 100%;
border: 0px;
padding: 0px;
margin: 5px;
background-color: white;
}
canvas {
background-color: #F0F;
}
#instructions {
background-color: #FFEEBB;
font-family: sans-serif;
padding: 4px;
}
</style>
<script type="text/javascript" src="../tdl/base.js"></script>
<script type="text/javascript">
tdl.require('tdl.webgl');
var gl;
var canvas;
var aspect;
var output = alert
var music = null
function mainloop() {
// Repeatedly run render(), attempt to hold 60 but the demo is
// framerate independent so we will still keep sync even if we
// lose frames.
function render() {
tdl.webgl.requestAnimationFrame(render, canvas);
var time = music.currentTime
gl.enable(gl.SCISSOR_TEST)
gl.clearColor(0, 0, 0, 1.0)
gl.scissor(0, 0, 200, 200)
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.clearColor(0, (time % 2.0) < 0.5 ? 1 : 0.2, 0, 1.0)
gl.scissor(50, 50, 100, 100)
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
}
render();
}
function initializeGraphics() {
canvas = document.getElementById('render_area');
gl = tdl.webgl.setupWebGL(canvas);
gl = tdl.webgl.create3DContext(canvas)
if (!gl) {
return false;
}
// Set some sane defaults.
gl.disable(gl.BLEND);
gl.depthFunc(gl.LEQUAL);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
return true;
}
window.onload = function() {
if (initializeGraphics()) {
music = document.getElementById('soundtrack');
music.volume = 0.13;
music.play();
mainloop()
}
}
</script>
</head>
<body>
<audio id="soundtrack" src="beep.ogg" controls>
No support for the audio tag in this browser.
Get <a href="http://www.google.com/chrome">Google Chrome</a>.
</audio>
<br>
<div id="viewContainer">
<canvas id="render_area" width="200" height="200"></canvas>
</div>
<br>
<br>
<span id="instructions">
The green square should be visible exactly when a beep is heard.
<br>
Losing sync, either after a while or after seeking = <b>FAIL</b>
</span>
</body>
</html>