|
| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js svg - sandbox</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <style> |
| 8 | + body { |
| 9 | + background-color: #ffffff; |
| 10 | + margin: 0px; |
| 11 | + overflow: hidden; |
| 12 | + } |
| 13 | + </style> |
| 14 | + </head> |
| 15 | + <body> |
| 16 | + |
| 17 | + <script src="../build/three.min.js"></script> |
| 18 | + |
| 19 | + <script src="js/renderers/SVGRenderer.js"></script> |
| 20 | + <script src="js/libs/stats.min.js"></script> |
| 21 | + |
| 22 | + <script src="obj/Qrcode.js"></script> |
| 23 | + |
| 24 | + <script> |
| 25 | + |
| 26 | + var AMOUNT = 100; |
| 27 | + |
| 28 | + var stats; |
| 29 | + |
| 30 | + var camera, scene; |
| 31 | + var renderer; |
| 32 | + |
| 33 | + var mesh, group; |
| 34 | + |
| 35 | + init(); |
| 36 | + animate(); |
| 37 | + |
| 38 | + function init() { |
| 39 | + |
| 40 | + camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); |
| 41 | + camera.position.z = 500; |
| 42 | + |
| 43 | + scene = new THREE.Scene(); |
| 44 | + |
| 45 | + // QRCODE |
| 46 | + |
| 47 | + mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) ); |
| 48 | + mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; |
| 49 | + scene.add( mesh ); |
| 50 | + |
| 51 | + // CUBES |
| 52 | + |
| 53 | + var cube = new THREE.BoxGeometry( 100, 100, 100 ); |
| 54 | + |
| 55 | + mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) ); |
| 56 | + mesh.position.x = 500; |
| 57 | + mesh.rotation.x = Math.random(); |
| 58 | + mesh.rotation.y = Math.random(); |
| 59 | + mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; |
| 60 | + scene.add( mesh ); |
| 61 | + |
| 62 | + mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ); |
| 63 | + mesh.position.x = 500; |
| 64 | + mesh.position.y = 500; |
| 65 | + mesh.rotation.x = Math.random(); |
| 66 | + mesh.rotation.y = Math.random(); |
| 67 | + mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; |
| 68 | + scene.add( mesh ); |
| 69 | + |
| 70 | + // PLANE |
| 71 | + |
| 72 | + mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) ); |
| 73 | + mesh.position.y = -500; |
| 74 | + mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; |
| 75 | + scene.add( mesh ); |
| 76 | + |
| 77 | + // CYLINDER |
| 78 | + |
| 79 | + mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ); |
| 80 | + mesh.position.x = -500; |
| 81 | + mesh.rotation.x = - Math.PI / 2; |
| 82 | + mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; |
| 83 | + scene.add( mesh ); |
| 84 | + |
| 85 | + // POLYFIELD |
| 86 | + |
| 87 | + var geometry = new THREE.Geometry(); |
| 88 | + var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } ); |
| 89 | + |
| 90 | + for ( var i = 0; i < 100; i ++ ) { |
| 91 | + |
| 92 | + var v = new THREE.Vector3( |
| 93 | + Math.random() * 1000 - 500, |
| 94 | + Math.random() * 1000 - 500, |
| 95 | + Math.random() * 1000 - 500 |
| 96 | + ); |
| 97 | + |
| 98 | + var v0 = new THREE.Vector3( |
| 99 | + Math.random() * 100 - 50, |
| 100 | + Math.random() * 100 - 50, |
| 101 | + Math.random() * 100 - 50 |
| 102 | + ); |
| 103 | + |
| 104 | + var v1 = new THREE.Vector3( |
| 105 | + Math.random() * 100 - 50, |
| 106 | + Math.random() * 100 - 50, |
| 107 | + Math.random() * 100 - 50 |
| 108 | + ); |
| 109 | + |
| 110 | + var v2 = new THREE.Vector3( |
| 111 | + Math.random() * 100 - 50, |
| 112 | + Math.random() * 100 - 50, |
| 113 | + Math.random() * 100 - 50 |
| 114 | + ); |
| 115 | + |
| 116 | + v0.add( v ); |
| 117 | + v1.add( v ); |
| 118 | + v2.add( v ); |
| 119 | + |
| 120 | + var face = new THREE.Face3( |
| 121 | + geometry.vertices.push( v0 ) - 1, |
| 122 | + geometry.vertices.push( v1 ) - 1, |
| 123 | + geometry.vertices.push( v2 ) - 1, |
| 124 | + null, |
| 125 | + new THREE.Color( Math.random() * 0xffffff ) |
| 126 | + ); |
| 127 | + |
| 128 | + geometry.faces.push( face ); |
| 129 | + |
| 130 | + } |
| 131 | + |
| 132 | + geometry.computeFaceNormals(); |
| 133 | + |
| 134 | + group = new THREE.Mesh( geometry, material ); |
| 135 | + group.scale.set( 2, 2, 2 ); |
| 136 | + scene.add( group ); |
| 137 | + |
| 138 | + // SPRITES |
| 139 | + |
| 140 | + for ( var i = 0; i < 50; i ++ ) { |
| 141 | + |
| 142 | + var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } ); |
| 143 | + var sprite = new THREE.Sprite( material ); |
| 144 | + sprite.position.x = Math.random() * 1000 - 500; |
| 145 | + sprite.position.y = Math.random() * 1000 - 500; |
| 146 | + sprite.position.z = Math.random() * 1000 - 500; |
| 147 | + sprite.scale.set( 64, 64, 1 ); |
| 148 | + scene.add( sprite ); |
| 149 | + |
| 150 | + } |
| 151 | + |
| 152 | + // CUSTOM |
| 153 | + |
| 154 | + var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' ); |
| 155 | + node.setAttribute( 'stroke', 'black' ); |
| 156 | + node.setAttribute( 'fill', 'red' ); |
| 157 | + node.setAttribute( 'r', '40' ); |
| 158 | + |
| 159 | + for ( var i = 0; i < 50; i ++ ) { |
| 160 | + |
| 161 | + var object = new THREE.SVGObject( node.cloneNode() ); |
| 162 | + object.position.x = Math.random() * 1000 - 500; |
| 163 | + object.position.y = Math.random() * 1000 - 500; |
| 164 | + object.position.z = Math.random() * 1000 - 500; |
| 165 | + scene.add( object ); |
| 166 | + |
| 167 | + } |
| 168 | + |
| 169 | + // LIGHTS |
| 170 | + |
| 171 | + var ambient = new THREE.AmbientLight( 0x80ffff ); |
| 172 | + scene.add( ambient ); |
| 173 | + |
| 174 | + var directional = new THREE.DirectionalLight( 0xffff00 ); |
| 175 | + directional.position.set( - 1, 0.5, 0 ); |
| 176 | + scene.add( directional ); |
| 177 | + |
| 178 | + renderer = new THREE.SVGRenderer(); |
| 179 | + renderer.setClearColor( 0xf0f0f0 ); |
| 180 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 181 | + renderer.setQuality( 'low' ); |
| 182 | + document.body.appendChild( renderer.domElement ); |
| 183 | + |
| 184 | + stats = new Stats(); |
| 185 | + stats.domElement.style.position = 'absolute'; |
| 186 | + stats.domElement.style.top = '0px'; |
| 187 | + document.body.appendChild( stats.domElement ); |
| 188 | + |
| 189 | + // |
| 190 | + |
| 191 | + window.addEventListener( 'resize', onWindowResize, false ); |
| 192 | + |
| 193 | + } |
| 194 | + |
| 195 | + function onWindowResize() { |
| 196 | + |
| 197 | + camera.aspect = window.innerWidth / window.innerHeight; |
| 198 | + camera.updateProjectionMatrix(); |
| 199 | + |
| 200 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 201 | + |
| 202 | + } |
| 203 | + |
| 204 | + // |
| 205 | + |
| 206 | + function animate() { |
| 207 | + |
| 208 | + requestAnimationFrame( animate ); |
| 209 | + |
| 210 | + render(); |
| 211 | + stats.update(); |
| 212 | + |
| 213 | + } |
| 214 | + |
| 215 | + function render() { |
| 216 | + |
| 217 | + var time = Date.now() * 0.0002; |
| 218 | + |
| 219 | + camera.position.x = Math.sin( time ) * 500; |
| 220 | + camera.position.z = Math.cos( time ) * 500; |
| 221 | + camera.lookAt( scene.position ); |
| 222 | + |
| 223 | + group.rotation.x += 0.01; |
| 224 | + |
| 225 | + renderer.render( scene, camera ); |
| 226 | + |
| 227 | + } |
| 228 | + |
| 229 | + </script> |
| 230 | + |
| 231 | + </body> |
| 232 | +</html> |
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