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Merge pull request mrdoob#8171 from Coder2012/patch-1
Update Sprite.html
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docs/api/objects/Sprite.html

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<!DOCTYPE html>
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<html lang="en">
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<head>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../" />
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<script src="list.js"></script>
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] &rarr;
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<h1>[name]</h1>
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<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
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<h2>Example</h2>
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<code>
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var map = new THREE.TextureLoader().load( "sprite.png" );
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var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
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var sprite = new THREE.Sprite( material );
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scene.add( sprite );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Material material])</h3>
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<div>
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material — An instance of [page:Material] (optional).
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</div>
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<div>
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This creates a new sprite with an specific material.
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</div>
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<h2>Properties</h2>
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<h3>[property:SpriteMaterial material]</h3>
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<div>
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An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
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</div>
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<h2>Methods</h2>
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<h3>[method:Sprite clone]()</h3>
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<div>
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This creates a new clone of the sprite.
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</div>
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<h3>[method:Object3D clone]([page:Object3D object])</h3>
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<div>
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object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
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</div>
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<div>
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Clone a Sprite Object.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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<base href="../../" />
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<script src="list.js"></script>
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] &rarr;
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<h1>[name]</h1>
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<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera.<br /><br />Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.</div>
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<h2>Example</h2>
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<code>
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var map = new THREE.TextureLoader().load( "sprite.png" );
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var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
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var sprite = new THREE.Sprite( material );
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scene.add( sprite );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Material material])</h3>
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<div>
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material — An instance of [page:Material] (optional).
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</div>
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<div>
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This creates a new sprite with an specific material.
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</div>
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<h2>Properties</h2>
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<h3>[property:SpriteMaterial material]</h3>
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<div>
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An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
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</div>
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<h2>Methods</h2>
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<h3>[method:Sprite clone]()</h3>
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<div>
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This creates a new clone of the sprite.
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</div>
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<h3>[method:Object3D clone]([page:Object3D object])</h3>
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<div>
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object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
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</div>
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<div>
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Clone a Sprite Object.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>

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