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docs/api/objects/SkinnedMesh.html
@@ -43,7 +43,7 @@ <h2>Example</h2>
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mesh.bind( armSkeleton );
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// Update the inverse matrices in the skeleton to reflect the newly bound skeleton
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- skeleton.calculateInverses();
+ armSkeleton.calculateInverses();
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// Move the bones and manipulate the model
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armSkeleton.bones[0].rotation.x = -0.1;
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