@@ -11,7 +11,7 @@ THREE.CSS3DObject = function ( element ) {
1111
1212 this . elementR = element . cloneNode ( true ) ;
1313 this . elementR . style . position = 'absolute' ;
14-
14+
1515 this . addEventListener ( 'removed' , function ( event ) {
1616
1717 if ( this . elementL . parentNode !== null ) {
@@ -46,7 +46,7 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
4646
4747THREE . CSS3DStereoRenderer = function ( ) {
4848
49- THREE . log ( 'THREE.CSS3DRenderer' , THREE . REVISION ) ;
49+ console . log ( 'THREE.CSS3DRenderer' , THREE . REVISION ) ;
5050
5151 var _width , _height ;
5252 var _widthHalf , _heightHalf ;
@@ -265,7 +265,7 @@ THREE.CSS3DStereoRenderer = function () {
265265 var fov = 0.5 / Math . tan ( THREE . Math . degToRad ( camera . fov * 0.5 ) ) * _height ;
266266
267267 // Left
268-
268+
269269 _cameraL . fov = camera . fov ;
270270 _cameraL . aspect = 0.5 * camera . aspect ;
271271 _cameraL . updateProjectionMatrix ( ) ;
@@ -292,11 +292,11 @@ THREE.CSS3DStereoRenderer = function () {
292292 cameraElementL . style . MozTransform = style ;
293293 cameraElementL . style . oTransform = style ;
294294 cameraElementL . style . transform = style ;
295-
295+
296296 renderObject ( scene , _cameraL , cameraElementL , 'L' ) ;
297-
297+
298298 // Right
299-
299+
300300 _cameraR . projectionMatrix = _cameraL . projectionMatrix ;
301301
302302 _cameraR . near = camera . near ;
@@ -321,7 +321,7 @@ THREE.CSS3DStereoRenderer = function () {
321321 cameraElementR . style . MozTransform = style ;
322322 cameraElementR . style . oTransform = style ;
323323 cameraElementR . style . transform = style ;
324-
324+
325325 renderObject ( scene , _cameraR , cameraElementR , 'R' ) ;
326326
327327 } ;
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