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Reformatted docs to add property anchors
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docs/api/cameras/Camera.html

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@@ -26,16 +26,16 @@ <h3>[name]()</h3>
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<h2>Properties</h2>
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<h3>.[page:Matrix4 matrixWorldInverse]</h3>
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<h3>[property:Matrix4 matrixWorldInverse]</h3>
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<div>This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.</div>
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<h3>.[page:Matrix4 projectionMatrix]</h3>
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<h3>[property:Matrix4 projectionMatrix]</h3>
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<div>This is the matrix which contains the projection.</div>
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<h2>Methods</h2>
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<h3>.lookAt( [page:Vector3 vector] )</h3>
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<h3>[method:null lookAt]( [page:Vector3 vector] )</h3>
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<div>
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vector — point to look at<br />
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<br />

docs/api/cameras/OrthographicCamera.html

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@@ -36,22 +36,22 @@ <h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float
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<h2>Properties</h2>
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<h3>.[page:Float left]</h3>
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<h3>[property:Float left]</h3>
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<div>Camera frustum left plane.</div>
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<h3>.[page:Float right]</h3>
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<h3>[property:Float right]</h3>
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<div>Camera frustum right plane.</div>
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<h3>.[page:Float top]</h3>
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<h3>[property:Float top]</h3>
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<div>Camera frustum top plane.</div>
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<h3>.[page:Float bottom]</h3>
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<h3>[property:Float bottom]</h3>
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<div>Camera frustum bottom plane.</div>
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<h3>.[page:Float near]</h3>
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<h3>[property:Float near]</h3>
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<div>Camera frustum near plane.</div>
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<h3>.[page:Float far]</h3>
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<h3>[property:Float far]</h3>
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<div>Camera frustum far plane.</div>
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docs/api/cameras/PerspectiveCamera.html

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@@ -33,16 +33,16 @@ <h3>[name]( [page:Float fov], [page:Float aspect], [page:Float near], [page:Floa
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<h2>Properties</h2>
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<h3>.[page:Float fov]</h3>
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<h3>[property:Float fov]</h3>
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<div>Camera frustum vertical field of view, from bottom to top of view, in degrees.</div>
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<h3>.[page:Float aspect]</h3>
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<h3>[property:Float aspect]</h3>
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<div>Camera frustum aspect ratio, window width divided by window height.</div>
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<h3>.[page:Float near]</h3>
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<h3>[property:Float near]</h3>
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<div>Camera frustum near plane.</div>
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<h3>.[page:Float far]</h3>
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<h3>[property:Float far]</h3>
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<div>Camera frustum far plane.</div>
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docs/api/core/BufferAttribute.html

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@@ -22,23 +22,23 @@ <h3>[name]([page:Array array], [page:Integer itemSize])</h3>
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<h2>Properties</h2>
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<h3>.[page:Array array]</h3>
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<h3>[property:Array array]</h3>
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<div>
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Stores the data associated with this attribute; can be an Array or a Typed Array. This element should have <code>itemSize * numVertices</code> elements, where numVertices is the number of vertices in the associated [page:BufferGeometry geometry].
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</div>
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<h3>.[page:Integer itemSize]</h3>
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<h3>[property:Integer itemSize]</h3>
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<div>
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Records how many items of the array are associated with a particular vertex. For instance, if this
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attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
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</div>
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<h3>.[page:Integer length]</h3>
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<h3>[property:Integer length]</h3>
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<div>
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Gives the total number of elements in the array.
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</div>
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<h3>.[page:Boolean needsUpdate]</h3>
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<h3>[property:Boolean needsUpdate]</h3>
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<div>
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Flag to indicate that this attribute has changed and should be re-send to the GPU. Set this to true when you modify the value of the array.
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</div>
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<h2>Methods</h2>
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<h3>.copyAt ( [page:Integer index1], attribute, [page:Integer index2] ) </h3>
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<h3>[method:null copyAt] ( [page:Integer index1], attribute, [page:Integer index2] ) </h3>
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<div>
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Copies itemSize values in the array from the vertex at index2 to the vertex at index1.
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</div>
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<h3>.set ( [page:Array value] ) </h3>
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<h3>[method:null set] ( [page:Array value] ) </h3>
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<div>
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Sets the associated array with values from the passed array.
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</div>
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<h3>.setX ( index, x ) </h3>
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<h3>[method:null setX]( index, x ) </h3>
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<div>
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Sets the value of the array at <code>index * itemSize</code> to x
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</div>
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<h3>.setY ( index, y ) </h3>
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<h3>[method:null setY]( index, y ) </h3>
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<div>
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Sets the value of the array at <code>index * itemSize + 1</code> to y
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</div>
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<h3>.setZ ( index, z ) </h3>
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<h3>[method:null setZ]( index, z ) </h3>
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<div>
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Sets the value of the array at <code>index * itemSize + 2</code> to z
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</div>
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<h3>.setXY ( index, x, y ) </h3>
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<h3>[method:null setXY]( index, x, y ) </h3>
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<div>
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Sets the value of the array at <code>index * itemSize</code> to x and
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sets the value of the array at <code>index * itemSize + 1</code> to y
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</div>
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<h3>.setXYZ ( index, x, y, z ) </h3>
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<h3>[method:null setXYZ]( index, x, y, z ) </h3>
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<div>
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Sets the value of the array at <code>index * itemSize</code> to x,
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the value of the array at <code>index * itemSize + 1</code> to y, and
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the value of the array at <code>index * itemSize + 2</code> to z.
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</div>
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<h3>.setXYZW ( index, x, y, z, w ) </h3>
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<h3>[method:null setXYZW]( index, x, y, z, w ) </h3>
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<div>
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Sets the value of the array at <code>index * itemSize</code> to x,
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the value of the array at <code>index * itemSize + 1</code> to y,
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the value of the array at <code>index * itemSize + 2</code> to z, and
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the value of the array at <code>index * itemSize + 3</code> to w.
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</div>
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<h3>.clone () </h3>
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<h3>[method:BufferAttribute clone]() </h3>
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<div>
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Copies this attribute.
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</div>

docs/api/core/Clock.html

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@@ -22,31 +22,31 @@ <h3>[name]( [page:Boolean autoStart] )</h3>
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<h2>Properties</h2>
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<h3>.[page:Boolean autoStart]</h3>
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<h3>[property:Boolean autoStart]</h3>
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<div>
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If set, starts the clock automatically when the first update is called.
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</div>
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<h3>.[page:Float startTime]</h3>
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<h3>[property:Float startTime]</h3>
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<div>
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When the clock is running, It holds the start time of the clock. <br />
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This counted from the number of milliseconds elapsed since 1 January 1970 00:00:00 UTC.
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</div>
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<h3>.[page:Float oldTime]</h3>
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<h3>[property:Float oldTime]</h3>
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<div>
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When the clock is running, It holds the previous time from a update.<br />
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This counted from the number of milliseconds elapsed since 1 January 1970 00:00:00 UTC.
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</div>
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<h3>.[page:Float elapsedTime]</h3>
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<h3>[property:Float elapsedTime]</h3>
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<div>
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When the clock is running, It holds the time elapsed between the start of the clock to the previous update.<br />
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This counted from the number of milliseconds elapsed since 1 January 1970 00:00:00 UTC.
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</div>
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<h3>.[page:Boolean running]</h3>
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<h3>[property:Boolean running]</h3>
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<div>
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This property keeps track whether the clock is running or not.
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</div>

docs/api/core/Face3.html

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@@ -35,48 +35,48 @@ <h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3
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<h2>Properties</h2>
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<h3>.[page:Integer a]</h3>
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<h3>[property:Integer a]</h3>
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<div>
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Vertex A index.
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</div>
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<h3>.[page:Integer b]</h3>
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<h3>[property:Integer b]</h3>
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<div>
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Vertex B index.
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</div>
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<h3>.[page:Integer c]</h3>
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<h3>[property:Integer c]</h3>
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<div>
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Vertex C index.
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</div>
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<h3>.[page:Vector3 normal]</h3>
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<h3>[property:Vector3 normal]</h3>
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<div>
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Face normal.
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</div>
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<h3>.[page:Color color]</h3>
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<h3>[property:Color color]</h3>
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<div>
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Face color.
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</div>
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<h3>.[page:Array vertexNormals]</h3>
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<h3>[property:Array vertexNormals]</h3>
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<div>
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Array of 3 vertex normals.
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</div>
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<h3>.[page:Array vertexColors]</h3>
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<h3>[property:Array vertexColors]</h3>
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<div>
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Array of 3 vertex colors.
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</div>
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<h3>.[page:Array vertexTangents]</h3>
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<h3>[property:Array vertexTangents]</h3>
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<div>
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Array of 3 vertex tangents.
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</div>
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<h3>.[page:Integer materialIndex]</h3>
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<h3>[property:Integer materialIndex]</h3>
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<div>
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Material index (points to [page:MeshFaceMaterial MeshFaceMaterial.materials]).
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</div>

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