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Updated builds.
1 parent 574e06f commit de26cee

2 files changed

Lines changed: 39 additions & 35 deletions

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build/three.js

Lines changed: 18 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -9925,8 +9925,8 @@ THREE.Geometry = function () {
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// update flags
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9928-
this.verticesNeedUpdate = false;
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this.elementsNeedUpdate = false;
9929+
this.verticesNeedUpdate = false;
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this.uvsNeedUpdate = false;
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this.normalsNeedUpdate = false;
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this.colorsNeedUpdate = false;
@@ -11718,18 +11718,19 @@ Object.assign( THREE.BufferGeometry.prototype, THREE.EventDispatcher.prototype,
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var direct = geometry.__directGeometry;
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if ( direct === undefined ) {
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if ( direct === undefined || geometry.elementsNeedUpdate === true ) {
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return this.fromGeometry( geometry );
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}
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11727-
direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
11728-
direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
11729-
direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
11730-
direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
11731-
direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
11727+
direct.verticesNeedUpdate = geometry.verticesNeedUpdate || geometry.elementsNeedUpdate;
11728+
direct.normalsNeedUpdate = geometry.normalsNeedUpdate || geometry.elementsNeedUpdate;
11729+
direct.colorsNeedUpdate = geometry.colorsNeedUpdate || geometry.elementsNeedUpdate;
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direct.uvsNeedUpdate = geometry.uvsNeedUpdate || geometry.elementsNeedUpdate;
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direct.groupsNeedUpdate = geometry.groupsNeedUpdate || geometry.elementsNeedUpdate;
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geometry.elementsNeedUpdate = false;
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geometry.verticesNeedUpdate = false;
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geometry.normalsNeedUpdate = false;
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geometry.colorsNeedUpdate = false;
@@ -11740,9 +11741,11 @@ Object.assign( THREE.BufferGeometry.prototype, THREE.EventDispatcher.prototype,
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}
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var attribute;
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if ( geometry.verticesNeedUpdate === true ) {
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11745-
var attribute = this.attributes.position;
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attribute = this.attributes.position;
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if ( attribute !== undefined ) {
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@@ -11757,7 +11760,7 @@ Object.assign( THREE.BufferGeometry.prototype, THREE.EventDispatcher.prototype,
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if ( geometry.normalsNeedUpdate === true ) {
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11760-
var attribute = this.attributes.normal;
11763+
attribute = this.attributes.normal;
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if ( attribute !== undefined ) {
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@@ -11772,7 +11775,7 @@ Object.assign( THREE.BufferGeometry.prototype, THREE.EventDispatcher.prototype,
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if ( geometry.colorsNeedUpdate === true ) {
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11775-
var attribute = this.attributes.color;
11778+
attribute = this.attributes.color;
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if ( attribute !== undefined ) {
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@@ -11787,7 +11790,7 @@ Object.assign( THREE.BufferGeometry.prototype, THREE.EventDispatcher.prototype,
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if ( geometry.uvsNeedUpdate ) {
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11790-
var attribute = this.attributes.uv;
11793+
attribute = this.attributes.uv;
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if ( attribute !== undefined ) {
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@@ -11802,7 +11805,7 @@ Object.assign( THREE.BufferGeometry.prototype, THREE.EventDispatcher.prototype,
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if ( geometry.lineDistancesNeedUpdate ) {
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11805-
var attribute = this.attributes.lineDistance;
11808+
attribute = this.attributes.lineDistance;
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if ( attribute !== undefined ) {
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@@ -24429,7 +24432,7 @@ THREE.UniformsLib = {
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// File:src/renderers/shaders/ShaderLib/cube_frag.glsl
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THREE.ShaderChunk[ 'cube_frag' ] = "uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n #include <logdepthbuf_fragment>\n}\n";
24435+
THREE.ShaderChunk[ 'cube_frag' ] = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n gl_FragColor.a *= opacity;\n #include <logdepthbuf_fragment>\n}\n";
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// File:src/renderers/shaders/ShaderLib/cube_vert.glsl
2443524438

@@ -24699,7 +24702,8 @@ THREE.ShaderLib = {
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uniforms: {
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"tCube": { value: null },
24702-
"tFlip": { value: - 1 }
24705+
"tFlip": { value: - 1 },
24706+
"opacity": { value: 1.0 }
2470324707
},
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vertexShader: THREE.ShaderChunk[ 'cube_vert' ],

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