|
| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js canvas - effects - stereo</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <style> |
| 8 | + body { |
| 9 | + background:#fff; |
| 10 | + padding:0; |
| 11 | + margin:0; |
| 12 | + font-weight: bold; |
| 13 | + overflow:hidden; |
| 14 | + } |
| 15 | + </style> |
| 16 | + </head> |
| 17 | + <body> |
| 18 | + |
| 19 | + <script src="../build/three.min.js"></script> |
| 20 | + <script src="js/effects/StereoEffect.js"></script> |
| 21 | + |
| 22 | + <script src="js/libs/stats.min.js"></script> |
| 23 | + |
| 24 | + <script> |
| 25 | + |
| 26 | + var container, stats; |
| 27 | + |
| 28 | + var camera, scene, renderer; |
| 29 | + |
| 30 | + var geometry, group; |
| 31 | + |
| 32 | + var effect; |
| 33 | + |
| 34 | + var mouseX = 0, mouseY = 0; |
| 35 | + |
| 36 | + var windowHalfX = window.innerWidth / 2; |
| 37 | + var windowHalfY = window.innerHeight / 2; |
| 38 | + |
| 39 | + document.addEventListener( 'mousemove', onDocumentMouseMove, false ); |
| 40 | + |
| 41 | + init(); |
| 42 | + animate(); |
| 43 | + |
| 44 | + function init() { |
| 45 | + |
| 46 | + container = document.createElement( 'div' ); |
| 47 | + document.body.appendChild( container ); |
| 48 | + |
| 49 | + camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); |
| 50 | + camera.position.z = 500; |
| 51 | + |
| 52 | + scene = new THREE.Scene(); |
| 53 | + |
| 54 | + var geometry = new THREE.BoxGeometry( 100, 100, 100 ); |
| 55 | + var material = new THREE.MeshNormalMaterial( { overdraw: 0.5 } ); |
| 56 | + |
| 57 | + group = new THREE.Object3D(); |
| 58 | + |
| 59 | + for ( var i = 0; i < 200; i ++ ) { |
| 60 | + |
| 61 | + var mesh = new THREE.Mesh( geometry, material ); |
| 62 | + mesh.position.x = Math.random() * 2000 - 1000; |
| 63 | + mesh.position.y = Math.random() * 2000 - 1000; |
| 64 | + mesh.position.z = Math.random() * 2000 - 1000; |
| 65 | + mesh.rotation.x = Math.random() * 2 * Math.PI; |
| 66 | + mesh.rotation.y = Math.random() * 2 * Math.PI; |
| 67 | + mesh.matrixAutoUpdate = false; |
| 68 | + mesh.updateMatrix(); |
| 69 | + group.add( mesh ); |
| 70 | + |
| 71 | + } |
| 72 | + |
| 73 | + scene.add( group ); |
| 74 | + |
| 75 | + renderer = new THREE.CanvasRenderer(); |
| 76 | + renderer.setClearColor( 0xffffff ); |
| 77 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 78 | + container.appendChild( renderer.domElement ); |
| 79 | + |
| 80 | + effect = new THREE.StereoEffect( renderer ); |
| 81 | + effect.setSize( window.innerWidth, window.innerHeight ); |
| 82 | + |
| 83 | + stats = new Stats(); |
| 84 | + stats.domElement.style.position = 'absolute'; |
| 85 | + stats.domElement.style.top = '0px'; |
| 86 | + stats.domElement.style.zIndex = 100; |
| 87 | + container.appendChild( stats.domElement ); |
| 88 | + |
| 89 | + // |
| 90 | + |
| 91 | + window.addEventListener( 'resize', onWindowResize, false ); |
| 92 | + |
| 93 | + } |
| 94 | + |
| 95 | + function onWindowResize() { |
| 96 | + |
| 97 | + windowHalfX = window.innerWidth / 2; |
| 98 | + windowHalfY = window.innerHeight / 2; |
| 99 | + |
| 100 | + camera.aspect = window.innerWidth / window.innerHeight; |
| 101 | + camera.updateProjectionMatrix(); |
| 102 | + |
| 103 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 104 | + effect.setSize( window.innerWidth, window.innerHeight ); |
| 105 | + |
| 106 | + } |
| 107 | + |
| 108 | + function onDocumentMouseMove(event) { |
| 109 | + |
| 110 | + mouseX = ( event.clientX - windowHalfX ) * 10; |
| 111 | + mouseY = ( event.clientY - windowHalfY ) * 10; |
| 112 | + |
| 113 | + } |
| 114 | + |
| 115 | + // |
| 116 | + |
| 117 | + function animate() { |
| 118 | + |
| 119 | + requestAnimationFrame( animate ); |
| 120 | + |
| 121 | + render(); |
| 122 | + stats.update(); |
| 123 | + |
| 124 | + } |
| 125 | + |
| 126 | + function render() { |
| 127 | + |
| 128 | + camera.position.x += ( mouseX - camera.position.x ) * .05; |
| 129 | + camera.position.y += ( - mouseY - camera.position.y ) * .05; |
| 130 | + camera.lookAt( scene.position ); |
| 131 | + |
| 132 | + var currentSeconds = Date.now(); |
| 133 | + group.rotation.x = Math.sin( currentSeconds * 0.0007 ) * 0.5; |
| 134 | + group.rotation.y = Math.sin( currentSeconds * 0.0003 ) * 0.5; |
| 135 | + group.rotation.z = Math.sin( currentSeconds * 0.0002 ) * 0.5; |
| 136 | + |
| 137 | + effect.render( scene, camera ); |
| 138 | + |
| 139 | + } |
| 140 | + |
| 141 | + </script> |
| 142 | + |
| 143 | + </body> |
| 144 | +</html> |
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