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Examples: Removed unneded code.
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Lines changed: 1 addition & 8 deletions

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examples/webgl_loader_vrml.html

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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setClearColor( 0x000000, 1 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container = document.createElement( 'div' );
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</script>
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</body>
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</html>
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</html>

examples/webgl_loader_vtk.html

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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setClearColor( 0x000000, 1 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container = document.createElement( 'div' );

examples/webgl_mirror.html

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renderer = new THREE.WebGLRenderer();
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renderer.setSize( WIDTH, HEIGHT );
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renderer.autoClear = true;
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renderer.setClearColor( 0x000000, 1 );
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// scene
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scene = new THREE.Scene();
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examples/webgl_particles_shapes.html

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renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setClearColor( 0x000000, 1 );
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container.appendChild( renderer.domElement );
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examples/webgl_sprites.html

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// renderer
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( 0x000000, 1 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.autoClear = false; // To allow render overlay on top of sprited sphere
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