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<div>See the base [page:Material] class for common properties.</div>
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<h3>[property:Integer color]</h3>
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<div>Sets the color of the line. Default is 0xffffff.</div>
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<div>Define whether the material color is affected by global fog settings.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
The size of the dash. This is both the gap with the stroke. Default is 3.
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<h3>[property:number gapSize]</h3>
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<div>
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The size of the gap. Default is 1.
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<h3>[property:boolean vertexColors]</h3>
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<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
Copy file name to clipboardExpand all lines: docs/api/materials/MeshDepthMaterial.html
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<h1>[name]</h1>
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<divclass="desc">A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.</div>
<div>See the base [page:Material] class for common properties.</div>
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<h3>[property:Number color]</h3>
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<div>Sets the color of the particles. Default is 0xffffff.</div>
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<h3>[property:Texture map]</h3>
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<div>Sets the color of the particles using data from a texture.</div>
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<h3>[property:Number size]</h3>
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<div>Sets the size of the particles. Default is 1.0.</div>
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<h3>[property:Boolean sizeAttenuation]</h3>
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<div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
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<h3>[property:Boolean vertexColors]</h3>
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<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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<h3>[property:Boolean fog]</h3>
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<div>Define whether the material color is affected by global fog settings.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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