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| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js webgl - read float pixels</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <style> |
| 8 | + body { |
| 9 | + color: #ffffff; |
| 10 | + font-family:Monospace; |
| 11 | + font-size:13px; |
| 12 | + text-align:center; |
| 13 | + font-weight: bold; |
| 14 | + background-color: #000000; |
| 15 | + margin: 0px; |
| 16 | + overflow: hidden; |
| 17 | + } |
| 18 | + |
| 19 | + #info { |
| 20 | + position: absolute; |
| 21 | + top: 0px; width: 100%; |
| 22 | + padding: 5px; |
| 23 | + } |
| 24 | + |
| 25 | + a { |
| 26 | + color: #ffffff; |
| 27 | + } |
| 28 | + |
| 29 | + </style> |
| 30 | + </head> |
| 31 | + <body> |
| 32 | + |
| 33 | + <div id="container"></div> |
| 34 | + <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> read float pixels webgl example</div> |
| 35 | + |
| 36 | + <script src="../build/three.min.js"></script> |
| 37 | + |
| 38 | + <script src="js/Detector.js"></script> |
| 39 | + <script src="js/libs/stats.min.js"></script> |
| 40 | + |
| 41 | + <script id="fragment_shader_screen" type="x-shader/x-fragment"> |
| 42 | + |
| 43 | + varying vec2 vUv; |
| 44 | + uniform sampler2D tDiffuse; |
| 45 | + |
| 46 | + void main() { |
| 47 | + |
| 48 | + gl_FragColor = texture2D( tDiffuse, vUv ); |
| 49 | + |
| 50 | + } |
| 51 | + |
| 52 | + </script> |
| 53 | + |
| 54 | + <script id="fragment_shader_pass_1" type="x-shader/x-fragment"> |
| 55 | + |
| 56 | + varying vec2 vUv; |
| 57 | + uniform float time; |
| 58 | + |
| 59 | + void main() { |
| 60 | + |
| 61 | + float r = vUv.x; |
| 62 | + if( vUv.y < 0.5 ) r = 0.0; |
| 63 | + float g = vUv.y; |
| 64 | + if( vUv.x < 0.5 ) g = 0.0; |
| 65 | + |
| 66 | + gl_FragColor = vec4( r, g, time, 1.0 ); |
| 67 | + |
| 68 | + } |
| 69 | + |
| 70 | + </script> |
| 71 | + |
| 72 | + <script id="vertexShader" type="x-shader/x-vertex"> |
| 73 | + |
| 74 | + varying vec2 vUv; |
| 75 | + |
| 76 | + void main() { |
| 77 | + |
| 78 | + vUv = uv; |
| 79 | + gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); |
| 80 | + |
| 81 | + } |
| 82 | + |
| 83 | + </script> |
| 84 | + |
| 85 | + |
| 86 | + <script> |
| 87 | + |
| 88 | + if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); |
| 89 | + |
| 90 | + var container, stats; |
| 91 | + |
| 92 | + var cameraRTT, sceneRTT, sceneScreen, renderer, zmesh1, zmesh2; |
| 93 | + |
| 94 | + var mouseX = 0, mouseY = 0; |
| 95 | + |
| 96 | + var windowHalfX = window.innerWidth / 2; |
| 97 | + var windowHalfY = window.innerHeight / 2; |
| 98 | + |
| 99 | + var rtTexture, material, quad; |
| 100 | + |
| 101 | + var delta = 0.01; |
| 102 | + var valueNode; |
| 103 | + |
| 104 | + init(); |
| 105 | + animate(); |
| 106 | + |
| 107 | + function init() { |
| 108 | + |
| 109 | + container = document.getElementById( 'container' ); |
| 110 | + |
| 111 | + cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 ); |
| 112 | + cameraRTT.position.z = 100; |
| 113 | + |
| 114 | + // |
| 115 | + |
| 116 | + sceneRTT = new THREE.Scene(); |
| 117 | + sceneScreen = new THREE.Scene(); |
| 118 | + |
| 119 | + var light = new THREE.DirectionalLight( 0xffffff ); |
| 120 | + light.position.set( 0, 0, 1 ).normalize(); |
| 121 | + sceneRTT.add( light ); |
| 122 | + |
| 123 | + light = new THREE.DirectionalLight( 0xffaaaa, 1.5 ); |
| 124 | + light.position.set( 0, 0, - 1 ).normalize(); |
| 125 | + sceneRTT.add( light ); |
| 126 | + |
| 127 | + rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type: THREE.FloatType } ); |
| 128 | + |
| 129 | + material = new THREE.ShaderMaterial( { |
| 130 | + |
| 131 | + uniforms: { time: { type: "f", value: 0.0 } }, |
| 132 | + vertexShader: document.getElementById( 'vertexShader' ).textContent, |
| 133 | + fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent |
| 134 | + |
| 135 | + } ); |
| 136 | + |
| 137 | + var materialScreen = new THREE.ShaderMaterial( { |
| 138 | + |
| 139 | + uniforms: { tDiffuse: { type: "t", value: rtTexture } }, |
| 140 | + vertexShader: document.getElementById( 'vertexShader' ).textContent, |
| 141 | + fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent, |
| 142 | + |
| 143 | + depthWrite: false |
| 144 | + |
| 145 | + } ); |
| 146 | + |
| 147 | + var plane = new THREE.PlaneBufferGeometry( window.innerWidth, window.innerHeight ); |
| 148 | + |
| 149 | + quad = new THREE.Mesh( plane, material ); |
| 150 | + quad.position.z = - 100; |
| 151 | + sceneRTT.add( quad ); |
| 152 | + |
| 153 | + var geometry = new THREE.TorusGeometry( 100, 25, 15, 30 ); |
| 154 | + |
| 155 | + var mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } ); |
| 156 | + var mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } ); |
| 157 | + |
| 158 | + zmesh1 = new THREE.Mesh( geometry, mat1 ); |
| 159 | + zmesh1.position.set( 0, 0, 100 ); |
| 160 | + zmesh1.scale.set( 1.5, 1.5, 1.5 ); |
| 161 | + sceneRTT.add( zmesh1 ); |
| 162 | + |
| 163 | + zmesh2 = new THREE.Mesh( geometry, mat2 ); |
| 164 | + zmesh2.position.set( 0, 150, 100 ); |
| 165 | + zmesh2.scale.set( 0.75, 0.75, 0.75 ); |
| 166 | + sceneRTT.add( zmesh2 ); |
| 167 | + |
| 168 | + quad = new THREE.Mesh( plane, materialScreen ); |
| 169 | + quad.position.z = - 100; |
| 170 | + sceneScreen.add( quad ); |
| 171 | + |
| 172 | + renderer = new THREE.WebGLRenderer(); |
| 173 | + renderer.setPixelRatio( window.devicePixelRatio ); |
| 174 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 175 | + renderer.autoClear = false; |
| 176 | + |
| 177 | + container.appendChild( renderer.domElement ); |
| 178 | + |
| 179 | + stats = new Stats(); |
| 180 | + stats.domElement.style.position = 'absolute'; |
| 181 | + stats.domElement.style.top = '0px'; |
| 182 | + container.appendChild( stats.domElement ); |
| 183 | + |
| 184 | + var valueDiv = document.createElement( 'div' ); |
| 185 | + valueDiv.style.position = 'absolute'; |
| 186 | + valueDiv.style.top = '0px'; |
| 187 | + valueDiv.style.right = '0px'; |
| 188 | + valueDiv.style.width = '500px'; |
| 189 | + valueDiv.style.height = '300px'; |
| 190 | + valueDiv.style.fontSize = '60px'; |
| 191 | + container.appendChild( valueDiv ); |
| 192 | + valueNode = document.createTextNode( '' ); |
| 193 | + valueDiv.appendChild( valueNode ); |
| 194 | + |
| 195 | + |
| 196 | + document.addEventListener( 'mousemove', onDocumentMouseMove, false ); |
| 197 | + |
| 198 | + } |
| 199 | + |
| 200 | + function onDocumentMouseMove( event ) { |
| 201 | + |
| 202 | + mouseX = ( event.clientX - windowHalfX ); |
| 203 | + mouseY = ( event.clientY - windowHalfY ); |
| 204 | + |
| 205 | + } |
| 206 | + |
| 207 | + // |
| 208 | + |
| 209 | + function animate() { |
| 210 | + |
| 211 | + requestAnimationFrame( animate ); |
| 212 | + |
| 213 | + render(); |
| 214 | + stats.update(); |
| 215 | + |
| 216 | + } |
| 217 | + |
| 218 | + function render() { |
| 219 | + |
| 220 | + var time = Date.now() * 0.0015; |
| 221 | + |
| 222 | + if ( zmesh1 && zmesh2 ) { |
| 223 | + |
| 224 | + zmesh1.rotation.y = - time; |
| 225 | + zmesh2.rotation.y = - time + Math.PI / 2; |
| 226 | + |
| 227 | + } |
| 228 | + |
| 229 | + if ( material.uniforms.time.value > 1 || material.uniforms.time.value < 0 ) { |
| 230 | + |
| 231 | + delta *= - 1; |
| 232 | + |
| 233 | + } |
| 234 | + |
| 235 | + material.uniforms.time.value += delta; |
| 236 | + |
| 237 | + renderer.clear(); |
| 238 | + |
| 239 | + // Render first scene into texture |
| 240 | + |
| 241 | + renderer.render( sceneRTT, cameraRTT, rtTexture, true ); |
| 242 | + |
| 243 | + // Render full screen quad with generated texture |
| 244 | + |
| 245 | + renderer.render( sceneScreen, cameraRTT ); |
| 246 | + |
| 247 | + var read = new Float32Array( 4 ); |
| 248 | + renderer.readRenderTargetPixels( rtTexture, windowHalfX + mouseX, windowHalfY - mouseY, 1, 1, read ); |
| 249 | + |
| 250 | + valueNode.nodeValue = 'r:' + read[ 0 ] + ' g:' + read[ 1 ] + ' b:' + read[ 2 ]; |
| 251 | + |
| 252 | + } |
| 253 | + |
| 254 | + </script> |
| 255 | + </body> |
| 256 | +</html> |
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