@@ -143,7 +143,7 @@ <h2>Methods</h2>
143143
144144 < h3 > [page:EventDispatcher EventDispatcher] methods are available on this class.</ h3 >
145145
146- < h3 > [method:null applyMatrix]( [page:Matrix4 matrix])</ h3 >
146+ < h3 > [method:null applyMatrix]( [page:Matrix4 matrix] )</ h3 >
147147 < div >
148148 matrix - matrix
149149 </ div >
@@ -256,63 +256,63 @@ <h3>[method:Object3D clone]()</h3>
256256 </ div >
257257
258258
259- < h3 > [method:Object3D getObjectByName]([page:String name])</ h3 >
259+ < h3 > [method:Object3D getObjectByName]( [page:String name] )</ h3 >
260260 < div >
261261 name -- String to match to the children's Object3d.name property. < br />
262262 </ div >
263263 < div >
264264 Searches through the object's children and returns the first with a matching name.
265265 </ div >
266266
267- < h3 > [method:Object3D getObjectById]([page:Integer id])</ h3 >
267+ < h3 > [method:Object3D getObjectById]( [page:Integer id] )</ h3 >
268268 < div >
269269 id -- Unique number of the object instance< br />
270270 </ div >
271271 < div >
272272 Searches through the object's children and returns the first with a matching id.
273273 </ div >
274274
275- < h3 > [method:Vector3 getWorldPosition]([page:Vector3 optionalTarget])</ h3 >
275+ < h3 > [method:Vector3 getWorldPosition]( [page:Vector3 optionalTarget] )</ h3 >
276276 < div >
277277 optionalTarget — Optional target to set the result. Otherwise, a new `Vector3` is instantiated. (optional)< br />
278278 </ div >
279279 < div >
280280 Returns a vector representing the position of the object in world space.
281281 </ div >
282282
283- < h3 > [method:Quaternion getWorldQuaternion]([page:Quaternion optionalTarget])</ h3 >
283+ < h3 > [method:Quaternion getWorldQuaternion]( [page:Quaternion optionalTarget] )</ h3 >
284284 < div >
285285 optionalTarget — Optional target to set the result. Otherwise, a new `Quaternion` is instantiated. (optional)< br />
286286 </ div >
287287 < div >
288288 Returns a quaternion representing the rotation of the object in world space.
289289 </ div >
290290
291- < h3 > [method:Euler getWorldRotation]([page:Euler optionalTarget])</ h3 >
291+ < h3 > [method:Euler getWorldRotation]( [page:Euler optionalTarget] )</ h3 >
292292 < div >
293293 optionalTarget — Optional target to set the result. Otherwise, a new `Euler` is instantiated. (optional)< br />
294294 </ div >
295295 < div >
296296 Returns the euler angles representing the rotation of the object in world space.
297297 </ div >
298298
299- < h3 > [method:Vector3 getWorldScale]([page:Vector3 optionalTarget])</ h3 >
299+ < h3 > [method:Vector3 getWorldScale]( [page:Vector3 optionalTarget] )</ h3 >
300300 < div >
301301 optionalTarget — Optional target to set the result. Otherwise, a new `Vector3` is instantiated. (optional)< br />
302302 </ div >
303303 < div >
304304 Returns a vector of the scaling factors applied to the object for each axis in world space.
305305 </ div >
306306
307- < h3 > [method:Vector3 getWorldDirection]([page:Vector3 optionalTarget])</ h3 >
307+ < h3 > [method:Vector3 getWorldDirection]( [page:Vector3 optionalTarget] )</ h3 >
308308 < div >
309309 optionalTarget — Optional target to set the result. Otherwise, a new `Vector3` is instantiated. (optional)< br />
310310 </ div >
311311 < div >
312312 Returns a vector representing the direction of object's positive z-axis in world space.
313313 </ div >
314314
315- < h3 > [method:Object3D translateOnAxis]([page:Vector3 axis], [page:Float distance])</ h3 >
315+ < h3 > [method:Object3D translateOnAxis]( [page:Vector3 axis], [page:Float distance] )</ h3 >
316316 < div >
317317 axis -- A normalized vector in object space.< br />
318318 distance -- The distance to translate.
@@ -321,7 +321,7 @@ <h3>[method:Object3D translateOnAxis]([page:Vector3 axis], [page:Float distance]
321321 Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
322322 </ div >
323323
324- < h3 > [method:Object3D rotateOnAxis]([page:Vector3 axis], [page:Float angle])</ h3 >
324+ < h3 > [method:Object3D rotateOnAxis]( [page:Vector3 axis], [page:Float angle] )</ h3 >
325325 < div >
326326 axis -- A normalized vector in object space. < br />
327327 angle -- The angle in radians.
@@ -330,7 +330,7 @@ <h3>[method:Object3D rotateOnAxis]([page:Vector3 axis], [page:Float angle])</h3>
330330 Rotate an object along an axis in object space. The axis is assumed to be normalized.
331331 </ div >
332332
333- < h3 > [method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</ h3 >
333+ < h3 > [method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</ h3 >
334334 < div >
335335 Abstract method to get intersections between a casted ray and this object. Subclasses such as [page:Mesh], [page:Line], and [page:Points] implement this method in order to participate in raycasting.
336336 </ div >
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