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docs/api/core/BufferGeometry.html

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@@ -65,6 +65,11 @@ <h3>.[page:Array morphTargets]</h3>
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Morph vertices match number and order of primary vertices.
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</div>
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<h3>.[page:boolean hasTangents]</h3>
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<div>
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todo
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</div>
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<h2>Methods</h2>
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<h3>.applyMatrix( [page:Matrix4 matrix] )</h3>
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</div>
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<h3>.hasEventListener([page:todo type], [page:todo listener]) [page:todo]</h3>
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<div>
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type -- todo <br />
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listener -- todo
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</div>
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<div>
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todo
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</div>
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<h3>.addEventListener([page:todo type], [page:todo listener]) [page:todo]</h3>
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<div>
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type -- todo <br />
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listener -- todo
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</div>
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<div>
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todo
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</div>
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<h3>.removeEventListener([page:todo type], [page:todo listener]) [page:todo]</h3>
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<div>
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type -- todo <br />
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listener -- todo
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</div>
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todo
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<h3>.normalizeNormals() [page:todo]</h3>
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todo
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<h3>.dispatchEvent([page:todo event]) [page:todo]</h3>
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event -- todo
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todo
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

docs/api/core/Geometry.html

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Set to *true* if an array has changed in length.
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</div>
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<h3>.[page:array morphNormals]</h3>
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todo
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<h3>.[page:array lineDistances]</h3>
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todo
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<h2>Methods</h2>
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<h3>.applyMatrix( [page:Matrix4 matrix] )</h3>
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</div>
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<h3>.dispatchEvent([page:todo event]) [page:todo]</h3>
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<div>
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event -- todo
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</div>
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todo
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</div>
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<h3>.hasEventListener([page:todo type], [page:todo listener]) [page:todo]</h3>
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<div>
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type -- todo <br />
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listener -- todo
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</div>
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<div>
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todo
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</div>
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<h3>.removeEventListener([page:todo type], [page:todo listener]) [page:todo]</h3>
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type -- todo <br />
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listener -- todo
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</div>
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todo
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<h3>.computeLineDistances() [page:todo]</h3>
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todo
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<h3>.addEventListener([page:todo type], [page:todo listener]) [page:todo]</h3>
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type -- todo <br />
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listener -- todo
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</div>
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todo
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

docs/api/core/Object3D.html

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When this is set, then the rotationMatrix gets calculated every frame.
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<h3>.[page:object userData]</h3>
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todo
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<h3>.[page:Matrix4 matrixWorld]</h3>
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todo
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<h2>Methods</h2>
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<h3>.applyMatrix( [page:Matrix4 matrix])</h3>
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<h3>.getObjectByName([page:todo name], [page:todo recursive]) [page:todo]</h3>
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name -- todo <br />
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recursive -- todo
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</div>
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todo
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<h3>.translateOnAxis([page:todo axis], [page:todo distance]) [page:todo]</h3>
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axis -- todo <br />
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distance -- todo
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</div>
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todo
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<h3>.getObjectById([page:todo id], [page:todo recursive]) [page:todo]</h3>
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id -- todo <br />
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recursive -- todo
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</div>
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todo
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<h3>.rotateOnAxis([page:todo axis], [page:todo angle]) [page:todo]</h3>
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axis -- todo <br />
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angle -- todo
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</div>
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todo
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

docs/api/extras/FontUtils.html

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<h3>.[page:Vector3 todo]</h3>
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<h3>.[page:number divisions]</h3>
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todo
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<h3>.[page:string style]</h3>
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<h3>.[page:string weight]</h3>
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<h3>.[page:string face]</h3>
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<h3>.[page:object faces]</h3>
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<h3>.[page:number size]</h3>
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<h3>.todo( [page:Vector3 todo] )</h3>
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<h3>.drawText([page:todo text]) [page:todo]</h3>
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text -- todo
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<h3>.Triangulate([page:todo contour], [page:todo indices]) [page:todo]</h3>
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contour -- todo <br />
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indices -- todo
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todo
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<h3>.extractGlyphPoints([page:todo c], [page:todo face], [page:todo scale], [page:todo offset], [page:todo path]) [page:todo]</h3>
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c -- todo <br />
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face -- todo <br />
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scale -- todo <br />
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offset -- todo <br />
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path -- todo
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<h3>.generateShapes([page:todo text], [page:todo parameters]) [page:todo]</h3>
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text -- todo <br />
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parameters -- todo
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</div>
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todo
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<h3>.loadFace([page:todo data]) [page:todo]</h3>
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data -- todo
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todo
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<h3>.getFace() [page:todo]</h3>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

docs/api/extras/GeometryUtils.html

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<h3>.random() [page:todo]</h3>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

docs/api/extras/ImageUtils.html

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<h3>.[page:Vector3 todo]</h3>
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<h3>.[page:string crossOrigin]</h3>
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<h3>.generateDataTexture([page:todo width], [page:todo height], [page:todo color]) [page:todo]</h3>
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width -- todo <br />
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height -- todo <br />
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color -- todo
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</div>
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todo
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<h3>.parseDDS([page:todo buffer], [page:todo loadMipmaps]) [page:todo]</h3>
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buffer -- todo <br />
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loadMipmaps -- todo
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todo
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<h3>.loadCompressedTexture([page:todo url], [page:todo mapping], [page:todo onLoad], [page:todo onError]) [page:todo]</h3>
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url -- todo <br />
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mapping -- todo <br />
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onLoad -- todo <br />
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onError -- todo
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<h3>.loadTexture([page:todo url], [page:todo mapping], [page:todo onLoad], [page:todo onError]) [page:todo]</h3>
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url -- todo <br />
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onLoad -- todo <br />
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<h3>.getNormalMap([page:todo image], [page:todo depth]) [page:todo]</h3>
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image -- todo <br />
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depth -- todo
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todo
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<h3>.loadCompressedTextureCube([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError]) [page:todo]</h3>
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array -- todo <br />
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mapping -- todo <br />
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onLoad -- todo <br />
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onError -- todo
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<h3>.loadTextureCube([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError]) [page:todo]</h3>
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array -- todo <br />
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onError -- todo
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

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