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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1010 * linecap: "round",
1111 * linejoin: "round",
1212 *
13- * blending: THREE.PremultipliedAlphaBlending ,
13+ * blending: THREE.PremultipliedAlphaNormalBlending ,
1414 * depthTest: <bool>,
1515 * depthWrite: <bool>,
1616 *
@@ -32,7 +32,7 @@ THREE.LineBasicMaterial = function ( parameters ) {
3232 this . linecap = 'round' ;
3333 this . linejoin = 'round' ;
3434
35- this . blending = THREE . PremultipliedAlphaBlending ;
35+ this . blending = THREE . PremultipliedAlphaNormalBlending ;
3636
3737 this . vertexColors = THREE . NoColors ;
3838
Original file line number Diff line number Diff line change 1111 * dashSize: <float>,
1212 * gapSize: <float>,
1313 *
14- * blending: THREE.PremultipliedAlphaBlending ,
14+ * blending: THREE.PremultipliedAlphaNormalBlending ,
1515 * depthTest: <bool>,
1616 * depthWrite: <bool>,
1717 *
@@ -35,7 +35,7 @@ THREE.LineDashedMaterial = function ( parameters ) {
3535 this . dashSize = 3 ;
3636 this . gapSize = 1 ;
3737
38- this . blending = THREE . PremultipliedAlphaBlending ;
38+ this . blending = THREE . PremultipliedAlphaNormalBlending ;
3939
4040 this . vertexColors = THREE . NoColors ;
4141
Original file line number Diff line number Diff line change 2020 * refractionRatio: <float>,
2121 *
2222 * shading: THREE.SmoothShading,
23- * blending: THREE.PremultipliedAlphaBlending ,
23+ * blending: THREE.PremultipliedAlphaNormalBlending ,
2424 * depthTest: <bool>,
2525 * depthWrite: <bool>,
2626 *
@@ -61,7 +61,7 @@ THREE.MeshBasicMaterial = function ( parameters ) {
6161 this . fog = true ;
6262
6363 this . shading = THREE . SmoothShading ;
64- this . blending = THREE . PremultipliedAlphaBlending ;
64+ this . blending = THREE . PremultipliedAlphaNormalBlending ;
6565
6666 this . wireframe = false ;
6767 this . wireframeLinewidth = 1 ;
Original file line number Diff line number Diff line change 2727 * reflectivity: <float>,
2828 * refractionRatio: <float>,
2929 *
30- * blending: THREE.PremultipliedAlphaBlending ,
30+ * blending: THREE.PremultipliedAlphaNormalBlending ,
3131 * depthTest: <bool>,
3232 * depthWrite: <bool>,
3333 *
@@ -75,7 +75,7 @@ THREE.MeshLambertMaterial = function ( parameters ) {
7575
7676 this . fog = true ;
7777
78- this . blending = THREE . PremultipliedAlphaBlending ;
78+ this . blending = THREE . PremultipliedAlphaNormalBlending ;
7979
8080 this . wireframe = false ;
8181 this . wireframeLinewidth = 1 ;
Original file line number Diff line number Diff line change 4040 * refractionRatio: <float>,
4141 *
4242 * shading: THREE.SmoothShading,
43- * blending: THREE.PremultipliedAlphaBlending ,
43+ * blending: THREE.PremultipliedAlphaNormalBlending ,
4444 * depthTest: <bool>,
4545 * depthWrite: <bool>,
4646 *
@@ -101,7 +101,7 @@ THREE.MeshPhongMaterial = function ( parameters ) {
101101 this . fog = true ;
102102
103103 this . shading = THREE . SmoothShading ;
104- this . blending = THREE . PremultipliedAlphaBlending ;
104+ this . blending = THREE . PremultipliedAlphaNormalBlending ;
105105
106106 this . wireframe = false ;
107107 this . wireframeLinewidth = 1 ;
Original file line number Diff line number Diff line change 4141 * refractionRatio: <float>,
4242 *
4343 * shading: THREE.SmoothShading,
44- * blending: THREE.PremultipliedAlphaBlending ,
44+ * blending: THREE.PremultipliedAlphaNormalBlending ,
4545 * depthTest: <bool>,
4646 * depthWrite: <bool>,
4747 *
@@ -104,7 +104,7 @@ THREE.MeshStandardMaterial = function ( parameters ) {
104104 this . fog = true ;
105105
106106 this . shading = THREE . SmoothShading ;
107- this . blending = THREE . PremultipliedAlphaBlending ;
107+ this . blending = THREE . PremultipliedAlphaNormalBlending ;
108108
109109 this . wireframe = false ;
110110 this . wireframeLinewidth = 1 ;
Original file line number Diff line number Diff line change 1010 * size: <float>,
1111 * sizeAttenuation: <bool>,
1212 *
13- * blending: THREE.PremultipliedAlphaBlending ,
13+ * blending: THREE.PremultipliedAlphaNormalBlending ,
1414 * depthTest: <bool>,
1515 * depthWrite: <bool>,
1616 *
@@ -33,7 +33,7 @@ THREE.PointsMaterial = function ( parameters ) {
3333 this . size = 1 ;
3434 this . sizeAttenuation = true ;
3535
36- this . blending = THREE . PremultipliedAlphaBlending ;
36+ this . blending = THREE . PremultipliedAlphaNormalBlending ;
3737
3838 this . vertexColors = THREE . NoColors ;
3939
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