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Which blending to use when displaying objects with this material. Default is [page:Materials NormalBlending].
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Which blending to use when displaying objects with this material. Default is [page:Materials NormalBlending]. See the blending mode [page:Materials constants] for all possible values.
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</div>
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<h3>.[page:Integer blendSrc]</h3>
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<h3>.[page:Materials blendSrc]</h3>
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<div>
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Blending source. It's one of the blending mode constants defined in [page:Three Three.js]. Default is [page:CustomBlendingEquation SrcAlphaFactor]
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Blending source. It's one of the blending mode constants defined in Three.js. Default is [page:CustomBlendingEquation SrcAlphaFactor]. See the destination factors [page:CustomBlendingEquation constants] for all possible values.
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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<h3>.[page:String shading]</h3>
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<div>Define shading type. Default is THREE.SmoothShading.</div>
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<h3>.[page:Materials shading]</h3>
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<div>Define shading type. Default is THREE.SmoothShading. Possible values are THREE.NoShading, THREE.FlatShading, THREE.SmoothShading.</div>
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<h3>.[page:Integer vertexColors]</h3>
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<h3>.[page:Materials vertexColors]</h3>
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<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
Copy file name to clipboardExpand all lines: docs/api/materials/MeshDepthMaterial.html
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<divclass="desc">A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.</div>
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