@@ -121,7 +121,7 @@ <h3>[method:Boolean equals]( [page:Ray ray] )</h3>
121121 Return whether this and the other [page:Ray] have equal offsets and directions.
122122 </ div >
123123
124- < h3 > [method:Vector3 intersectBox]( [page:Box3 box], [page:Vector3 optionalTarget] = null ) [page:Vector3]? </ h3 >
124+ < h3 > [method:Vector3 intersectBox]( [page:Box3 box], [page:Vector3 optionalTarget] = null ) [page:Vector3]</ h3 >
125125 < div >
126126 box -- [page:Box3] The [page:Box3] to intersect with.< br />
127127 optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
@@ -130,17 +130,25 @@ <h3>[method:Vector3 intersectBox]( [page:Box3 box], [page:Vector3 optionalTarget
130130 Intersect this [page:Ray] with a [page:Box3], returning the intersection point or *null* if there is no intersection.
131131 </ div >
132132
133- < h3 > [method:Vector3 intersectPlane]( [page:Plane plane], [page:Vector3 optionalTarget] = null ) [page:Vector3]? </ h3 >
133+ < h3 > [method:Vector3 intersectPlane]( [page:Plane plane], [page:Vector3 optionalTarget] = null ) [page:Vector3]</ h3 >
134134 < div >
135135 plane -- [page:Plane] The [page:Plane] to intersect with.< br />
136136 optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
137137 </ div >
138138 < div >
139139 Intersect this [page:Ray] with a [page:Plane], returning the intersection point or *null* if there is no intersection.
140140 </ div >
141- function ( a, b, c, backfaceCulling, optionalTarget )
142141
143- < h3 > [method:Vector3 intersectTriangle]( [page:Vector3 a], [page:Vector3 b], [page:Vector3 c], [page:Boolean backfaceCulling], [page:Vector3 optionalTarget] = null ) [page:Vector3]?</ h3 >
142+ < h3 > [method:Vector3 intersectSphere]( [page:Sphere sphere], [page:Vector3 optionalTarget] = null ) [page:Vector3]</ h3 >
143+ < div >
144+ sphere -- [page:Sphere] The [page:Sphere] to intersect with.< br />
145+ optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
146+ </ div >
147+ < div >
148+ Intersect this [page:Ray] with a [page:Sphere], returning the intersection point or *null* if there is no intersection.
149+ </ div >
150+
151+ < h3 > [method:Vector3 intersectTriangle]( [page:Vector3 a], [page:Vector3 b], [page:Vector3 c], [page:Boolean backfaceCulling], [page:Vector3 optionalTarget] = null ) [page:Vector3]</ h3 >
144152 < div >
145153 a, b, c -- [page:Vector3] The [page:Vector3] points on the triangle.< br />
146154 backfaceCulling -- [page:Boolean] Whether to use backface culling.< br />
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