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bhoustonmrdoob
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remove hdrPisa images and update webgl_tonemapping to use the pisaHDR images instead. (mrdoob#9140)
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examples/webgl_tonemapping.html

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@@ -160,7 +160,7 @@
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scene.add( mesh );
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// Materials
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var hdrpath = "../examples/textures/cube/hdrPisa/";
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var hdrpath = "../examples/textures/cube/pisaHDR/";
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var hdrformat = '.hdr';
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var hdrurls = [
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hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,

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