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Euler.js
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134 lines (104 loc) · 3.97 KB
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/**
* @author bhouston / http://exocortex.com
*/
module( "Euler" );
var eulerZero = new THREE.Euler( 0, 0, 0, "XYZ" );
var eulerAxyz = new THREE.Euler( 1, 0, 0, "XYZ" );
var eulerAzyx = new THREE.Euler( 0, 1, 0, "ZYX" );
var matrixEquals4 = function( a, b, tolerance ) {
tolerance = tolerance || 0.0001;
if( a.elements.length != b.elements.length ) {
return false;
}
for( var i = 0, il = a.elements.length; i < il; i ++ ) {
var delta = a.elements[i] - b.elements[i];
if( delta > tolerance ) {
return false;
}
}
return true;
};
var eulerEquals = function( a, b, tolerance ) {
tolerance = tolerance || 0.0001;
var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z );
return ( diff < tolerance );
};
var quatEquals = function( a, b, tolerance ) {
tolerance = tolerance || 0.0001;
var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z ) + Math.abs( a.w - b.w );
return ( diff < tolerance );
};
test( "constructor/equals", function() {
var a = new THREE.Euler();
ok( a.equals( eulerZero ), "Passed!" );
ok( ! a.equals( eulerAxyz ), "Passed!" );
ok( ! a.equals( eulerAzyx ), "Passed!" );
});
test( "clone/copy/equals", function() {
var a = eulerAxyz.clone();
ok( a.equals( eulerAxyz ), "Passed!" );
ok( ! a.equals( eulerZero ), "Passed!" );
ok( ! a.equals( eulerAzyx ), "Passed!" );
a.copy( eulerAzyx );
ok( a.equals( eulerAzyx ), "Passed!" );
ok( ! a.equals( eulerAxyz ), "Passed!" );
ok( ! a.equals( eulerZero ), "Passed!" );
});
test( "set/setFromVector3/toVector3", function() {
var a = new THREE.Euler();
a.set( 0, 1, 0, "ZYX" );
ok( a.equals( eulerAzyx ), "Passed!" );
ok( ! a.equals( eulerAxyz ), "Passed!" );
ok( ! a.equals( eulerZero ), "Passed!" );
var vec = new THREE.Vector3( 0, 1, 0 );
var b = new THREE.Euler().setFromVector3( vec, "ZYX" );
ok( a.equals( b ), "Passed!" );
var c = b.toVector3();
ok( c.equals( vec ), "Passed!" );
});
test( "Quaternion.setFromEuler/Euler.fromQuaternion", function() {
var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
for( var i = 0; i < testValues.length; i ++ ) {
var v = testValues[i];
var q = new THREE.Quaternion().setFromEuler( v );
var v2 = new THREE.Euler().setFromQuaternion( q, v.order );
var q2 = new THREE.Quaternion().setFromEuler( v2 );
ok( eulerEquals( q, q2 ), "Passed!" );
}
});
test( "Matrix4.setFromEuler/Euler.fromRotationMatrix", function() {
var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
for( var i = 0; i < testValues.length; i ++ ) {
var v = testValues[i];
var m = new THREE.Matrix4().makeRotationFromEuler( v );
var v2 = new THREE.Euler().setFromRotationMatrix( m, v.order );
var m2 = new THREE.Matrix4().makeRotationFromEuler( v2 );
ok( matrixEquals4( m, m2, 0.0001 ), "Passed!" );
}
});
test( "reorder", function() {
var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
for( var i = 0; i < testValues.length; i ++ ) {
var v = testValues[i];
var q = new THREE.Quaternion().setFromEuler( v );
v.reorder( 'YZX' );
var q2 = new THREE.Quaternion().setFromEuler( v );
ok( quatEquals( q, q2 ), "Passed!" );
v.reorder( 'ZXY' );
var q3 = new THREE.Quaternion().setFromEuler( v );
ok( quatEquals( q, q3 ), "Passed!" );
}
});
test( "gimbalLocalQuat", function() {
// known problematic quaternions
var q1 = new THREE.Quaternion( 0.5207769385244341, -0.4783214164122354, 0.520776938524434, 0.47832141641223547 );
var q2 = new THREE.Quaternion( 0.11284905712620674, 0.6980437630368944, -0.11284905712620674, 0.6980437630368944 );
var eulerOrder = "ZYX";
// create Euler directly from a Quaternion
var eViaQ1 = new THREE.Euler().setFromQuaternion( q1, eulerOrder ); // there is likely a bug here
// create Euler from Quaternion via an intermediate Matrix4
var mViaQ1 = new THREE.Matrix4().makeRotationFromQuaternion( q1 );
var eViaMViaQ1 = new THREE.Euler().setFromRotationMatrix( mViaQ1, eulerOrder );
// the results here are different
ok( eulerEquals( eViaQ1, eViaMViaQ1 ), "Passed!" ); // this result is correct
});